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Skyshards locked behind PvP-restricted gates?

  • ZOS_RogerJ
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    Just a friendly reminder, as some posts have been removed, that it’s okay to disagree and debate on the official ESO forums, but we do ask that you keep all disagreements civil, constructive, and on-topic.
    Edited by ZOS_RogerJ on July 9, 2019 6:18PM
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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    Staff Post
  • Number_51
    Number_51
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    Doesn't need to be your own alliance that opens the gates either. I got my last DC gated shard on an AD character when EP opened the gate.
    Edited by Number_51 on July 9, 2019 6:49PM
  • Donny_Vito
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    Whoever had the idea of creating an AD character to get all the AD skyshards is a genius. It's just like any other zone. Create a noob and get all the Elsweyr skyshards, and then every other character you can just buy that zone. The same will apply to AD skyshards.
  • Swordbreaker
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    Donny_Vito wrote: »
    Whoever had the idea of creating an AD character to get all the AD skyshards is a genius. It's just like any other zone. Create a noob and get all the Elsweyr skyshards, and then every other character you can just buy that zone. The same will apply to AD skyshards.

    Do you understand how expensive that is?! You have to buy regional skyshards on each character individually. Buying all of the Cyrodiil skyshards on one character DOES NOT unlock it for all characters, just that one. And its 50 cents per skyshard, so $1.50 for a single skillpoint. On top of that, the price doesnt go down if you already have some of the skyshards in that region.

    So yeah, i now have all Cyrodiil skyshards on my main character, but i have 6 other characters. To buy all Cyrodiil skyshards would be around $22.50 EACH. Over twenty dollars to buy those skyshards PER CHARACTER. No way in hell i'm paying that.

    I love the idea of being able to get skyshards on other characters after getting them on one character, but it should be free and automatic if they're going to allow that. Not 50 cents per skyshard.

    Crown store prices are absurd, so no way in hell is it reasonable to expect use to just buy these skyshards so we dont have to slog through it all again. You either go through an annoying and time-consuming slog, or you empty your wallet. Both options suck. I'm already paying for ESO plus, so i'm not shelling out tons and tons more for skyshards that i can get for free (with some stress and annoyance)
  • idk
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    Edaphon wrote: »
    Am i just expected to wait and wait and wait, potentially for weeks until my side dominates enough to open the gates?

    No, you're expected to capture the necessary keeps with some of your buddies and open the gates yourself. It's easier than you may think.

    This and it happens with regularity. At least in the busy campaign.
  • MajBludd
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    VMA weapons locked behind pve content
  • Swordbreaker
    Swordbreaker
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    MajBludd wrote: »
    VMA weapons locked behind pve content

    So? This is a primarily PvE-focused game. PvP is more of an afterthought, tho still pretty fleshed out which i'm happy about so people do have options.

    It's impossible to play this game PvP-only. You have to hit level 10 before you can play PvP, and all of the best sets are either found in PvE or crafted. The sets gained from playing PvP, especially Battlegrounds, are not that great, and take a long long time to gather compared to overworld/dungeon/crafted sets. At best you get a couple of pieces per Battlegrounds match, and no guarantee that you get the set you want or that you wont get duplicates. Sets gained from PvE are much faster and easier to farm.

    Once you put together a build, sure you can play nothing but PvP from there on if you want, but if you started playing ESO just for the PvP, you picked the wrong game. It baffles me that there are genuinely people who started playing ESO or Destiny just for the PvP when they're obviously PvE games that happen to have a PvP mode.
  • Nestor
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    Here is how you get those skyshards.

    Use the 7 day resource campaigns. Wait until a time where your Alliance has most of the map, this will change at various times of the day. Anyway, once your alliance has most of the map, the gates you need will be open. Slot Rapids and sprint through the gates. Grab the shards you need. The LNG what I did to save time was let the guards kill me, and resurrected in a keep across the map near the other alliance and repeated the process.

    All in all, it took me 30 minutes to get all 4 locked behind the gate. And that was because I was wasting time sneaking.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • BigBragg
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    MajBludd wrote: »
    VMA weapons locked behind pve content

    So? This is a primarily PvE-focused game. PvP is more of an afterthought, tho still pretty fleshed out which i'm happy about so people do have options.

    This is categorically false. PvP, Cyrodiil specifically, was the original end game content. The game stories arcing around the Three Banners War. Trials weren't added to the game until after launch.
    Edited by BigBragg on July 10, 2019 6:46PM
  • Swordbreaker
    Swordbreaker
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    Nestor wrote: »
    Here is how you get those skyshards.

    Use the 7 day resource campaigns. Wait until a time where your Alliance has most of the map, this will change at various times of the day. Anyway, once your alliance has most of the map, the gates you need will be open. Slot Rapids and sprint through the gates. Grab the shards you need. The LNG what I did to save time was let the guards kill me, and resurrected in a keep across the map near the other alliance and repeated the process.

    All in all, it took me 30 minutes to get all 4 locked behind the gate. And that was because I was wasting time sneaking.

    Yeah i already got them. Hopped between campaigns and waited a day or two until one of the factions captured the gate keeps and the doors opened. So i have them all now, but only on my healer/crafter. All of my other characters now have to either slog through the hours and hours it takes to get them (or days depending on how the war plays out), or pay $22.50 PER CHARACTER to unlock them through the Crown Store.
  • Swordbreaker
    Swordbreaker
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    BigBragg wrote: »
    MajBludd wrote: »
    VMA weapons locked behind pve content

    So? This is a primarily PvE-focused game. PvP is more of an afterthought, tho still pretty fleshed out which i'm happy about so people do have options.

    This is categorically false. PvP, Cyrodiil specifically, was the original end game content. The game stories arcing around the Three Banners War. Trials weren't added to the game until after launch.

    Like you just said, it was END GAME content back in 2014 when the game released. ALOT has changed since then. Even then PvP was never the focus of the game. It's an important part of the story, but it's not a story that has any conclusion. There's no end to the story of the Three Banners War or even really that much of a questline. It's mostly just open-ended fighting. Also keep in mind that even Cyrodiil isnt pure PvP. It's hybrid PvP and PvE, with PvE units at every important capture location as well as in camps and delves throughout the world. So no, even if Cyrodiil was the original endgame, it was still never meant to be a PvP game and certainly isnt today.

    Maybe their original vision was for everyone to jump into PvP for the endgame after leveling up in PvE. But that design choice was naive, and they obviously realized that, because that's not how the game is designed anymore. PvE players dont always like PvP and vice versa. Expecting people to play the majority of the game in PvE and then do PvP for the endgame is not good game design. It takes two generally separate communities and tries to force them together, and that's one reason the game was not well received at launch. If you look at alot of reviews from back then, the lack of a PvE endgame was one of the main complaints. PvP is not a real endgame. There's only so much you can do there if you wanna keep things balanced. PvE does not have as big an issue with that because being overpowered in PvE doesnt ruin the experience for other players like it does in PvP.

    That said, i'm not hating on PvP players. If that's what you like, good for you. There are other PvP-focused MMOs that i couldnt get into because i dont like PvP. But i love that they exist so that PvP players have something to enjoy. My point is that you should never mix the two as they have here. People who prefer PvE tend to HATE PvP, so it's annoying being forced to play it. Sure its not as bad as Destiny where every week you have to play PvP whether you like it or not, and every new weapon quest requires PvP, but having 15 skill points locked behind a PvP area kinda sucks. I was able to do it while only coming across a couple of players, but being a PvE player means i get nuked by players with PvP-focused builds, so when i do come across enemy players, they're rarely courteous enough to realize i'm only there for Skyshards. Luckily i did come across one AD player who realized i wasn't there to fight, and i was happy for that.

    15 skill points is not a negligible number. That's substantial. And to force players into PvP for that just isnt right.
  • JumpmanLane
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    They even give out a title for getting them all in Cyro now. What could be better than killing folks and getting the skyshards too. Go out and ACHIEVE something.
  • Swordbreaker
    Swordbreaker
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    They even give out a title for getting them all in Cyro now. What could be better than killing folks and getting the skyshards too. Go out and ACHIEVE something.

    Literally any other part of the game would be better imo. I dont enjoy PvP in MMOs. I love PvP in shooters, but in MMOs is just not my thing.

    But i DID achieve something. I got all the Skyshards now, as annoying as it was to do so.
  • JumpmanLane
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    They even give out a title for getting them all in Cyro now. What could be better than killing folks and getting the skyshards too. Go out and ACHIEVE something.

    Literally any other part of the game would be better imo. I dont enjoy PvP in MMOs. I love PvP in shooters, but in MMOs is just not my thing.

    But i DID achieve something. I got all the Skyshards now, as annoying as it was to do so.

    Congrats. PvP in eso is weird because everyone seems to be playing a different game. Some 1vX some ball Zerg some Zerg surf. You have to find your style and go all in or just leave it alone.
  • BigBragg
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    BigBragg wrote: »
    MajBludd wrote: »
    VMA weapons locked behind pve content

    So? This is a primarily PvE-focused game. PvP is more of an afterthought, tho still pretty fleshed out which i'm happy about so people do have options.

    This is categorically false. PvP, Cyrodiil specifically, was the original end game content. The game stories arcing around the Three Banners War. Trials weren't added to the game until after launch.

    Like you just said, it was END GAME content back in 2014 when the game released. ALOT has changed since then. Even then PvP was never the focus of the game. It's an important part of the story, but it's not a story that has any conclusion. There's no end to the story of the Three Banners War or even really that much of a questline. It's mostly just open-ended fighting. Also keep in mind that even Cyrodiil isnt pure PvP. It's hybrid PvP and PvE, with PvE units at every important capture location as well as in camps and delves throughout the world. So no, even if Cyrodiil was the original endgame, it was still never meant to be a PvP game and certainly isnt today.

    Maybe their original vision was for everyone to jump into PvP for the endgame after leveling up in PvE. But that design choice was naive, and they obviously realized that, because that's not how the game is designed anymore. PvE players dont always like PvP and vice versa. Expecting people to play the majority of the game in PvE and then do PvP for the endgame is not good game design. It takes two generally separate communities and tries to force them together, and that's one reason the game was not well received at launch. If you look at alot of reviews from back then, the lack of a PvE endgame was one of the main complaints. PvP is not a real endgame. There's only so much you can do there if you wanna keep things balanced. PvE does not have as big an issue with that because being overpowered in PvE doesnt ruin the experience for other players like it does in PvP.

    That said, i'm not hating on PvP players. If that's what you like, good for you. There are other PvP-focused MMOs that i couldnt get into because i dont like PvP. But i love that they exist so that PvP players have something to enjoy. My point is that you should never mix the two as they have here. People who prefer PvE tend to HATE PvP, so it's annoying being forced to play it. Sure its not as bad as Destiny where every week you have to play PvP whether you like it or not, and every new weapon quest requires PvP, but having 15 skill points locked behind a PvP area kinda sucks. I was able to do it while only coming across a couple of players, but being a PvE player means i get nuked by players with PvP-focused builds, so when i do come across enemy players, they're rarely courteous enough to realize i'm only there for Skyshards. Luckily i did come across one AD player who realized i wasn't there to fight, and i was happy for that.

    15 skill points is not a negligible number. That's substantial. And to force players into PvP for that just isnt right.

    I don't think that gamers split themselves up as much as you make it out to be. I also don't think game companies see things that way either. That is why they continue to publish and develop both, together in the same games. Sure there are players such as yourself on the outside that only like one particular aspect, and ones on the other end of the spectrum, but I am inclined to believe that most fall in the middle somewhere. In both ESO and D2 they show that by working to improve all of their content, and add to all of their content.
  • Swordbreaker
    Swordbreaker
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    BigBragg wrote: »
    BigBragg wrote: »
    MajBludd wrote: »
    VMA weapons locked behind pve content

    So? This is a primarily PvE-focused game. PvP is more of an afterthought, tho still pretty fleshed out which i'm happy about so people do have options.

    This is categorically false. PvP, Cyrodiil specifically, was the original end game content. The game stories arcing around the Three Banners War. Trials weren't added to the game until after launch.

    Like you just said, it was END GAME content back in 2014 when the game released. ALOT has changed since then. Even then PvP was never the focus of the game. It's an important part of the story, but it's not a story that has any conclusion. There's no end to the story of the Three Banners War or even really that much of a questline. It's mostly just open-ended fighting. Also keep in mind that even Cyrodiil isnt pure PvP. It's hybrid PvP and PvE, with PvE units at every important capture location as well as in camps and delves throughout the world. So no, even if Cyrodiil was the original endgame, it was still never meant to be a PvP game and certainly isnt today.

    Maybe their original vision was for everyone to jump into PvP for the endgame after leveling up in PvE. But that design choice was naive, and they obviously realized that, because that's not how the game is designed anymore. PvE players dont always like PvP and vice versa. Expecting people to play the majority of the game in PvE and then do PvP for the endgame is not good game design. It takes two generally separate communities and tries to force them together, and that's one reason the game was not well received at launch. If you look at alot of reviews from back then, the lack of a PvE endgame was one of the main complaints. PvP is not a real endgame. There's only so much you can do there if you wanna keep things balanced. PvE does not have as big an issue with that because being overpowered in PvE doesnt ruin the experience for other players like it does in PvP.

    That said, i'm not hating on PvP players. If that's what you like, good for you. There are other PvP-focused MMOs that i couldnt get into because i dont like PvP. But i love that they exist so that PvP players have something to enjoy. My point is that you should never mix the two as they have here. People who prefer PvE tend to HATE PvP, so it's annoying being forced to play it. Sure its not as bad as Destiny where every week you have to play PvP whether you like it or not, and every new weapon quest requires PvP, but having 15 skill points locked behind a PvP area kinda sucks. I was able to do it while only coming across a couple of players, but being a PvE player means i get nuked by players with PvP-focused builds, so when i do come across enemy players, they're rarely courteous enough to realize i'm only there for Skyshards. Luckily i did come across one AD player who realized i wasn't there to fight, and i was happy for that.

    15 skill points is not a negligible number. That's substantial. And to force players into PvP for that just isnt right.

    I don't think that gamers split themselves up as much as you make it out to be. I also don't think game companies see things that way either. That is why they continue to publish and develop both, together in the same games. Sure there are players such as yourself on the outside that only like one particular aspect, and ones on the other end of the spectrum, but I am inclined to believe that most fall in the middle somewhere. In both ESO and D2 they show that by working to improve all of their content, and add to all of their content.

    Maybe. It's anecdotal, but from my experience, most people seem to be either one or the other, but very rarely both. But my point still stands that it's dumb for a PvE game to use PvP as it's endgame. They should be separate, cuz there's a TON of players who prefer one over the other, so you should never force players to play both.

    But like i said before, aside from this one issue, ESO does a GREAT job at separating the two so you dont have to play PvP if you dont want to, and after a certain point you could play PvP only if you want.

    However, locking skyshards behind gates that require PvP to be opened? That's a terrible idea. The simple solution would just be to move those skyshards outside of those gates. There's nothing special about the location of the skyshards inside those gates, they're just slapped behind some ruined for walls. Simply moving them would relieve alot of stress for alot of players and wouldn't really have any negative side effects. It would remove some arbitrary boundaries and help make an already stressful and time-consuming process just a little less so.
  • Luckylancer
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    One way to offset this is gate Non-PvP stuff behind PvP, in the hope people who don't PvP will start doing so to get it.

    Unfortunately, every game I have ever played that tried this approach soon discovered it doesn't work, some people just don't want to PvP.

    In fact, across the MMORPG industry as a whole, only approximately 20% of players do engage with PvP on a regular basis. I suspect it is higher in ESO, but I doubt it gets anywhere close to 50%.

    I too tried farming the Shards in Cyro, gave up; you don't need them,except for the achievement, and ZOS knows some dedicated Achievement Hunters will overcome theit loathing of PvP to get them, and that will justify their design choices.


    All The Best
    So you say Cyrodiil skyshard hunting is not PvP content and should not be locked behind PvP?
  • xF1REFL1x
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    Puzzlenuts wrote: »
    When I needed those skyshards I would check Cyrodiil early in morning after the "nightcapping" was completed and not alot of people were on. After a couple of days of this the map was in my favor and I hauled ass to get them before the gates got shut. It maybe took a week of checking the map.

    Same here... if you keep checking in you'll get them eventually.
  • volkeswagon
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    Pvp in this game is stupid cause there really is no battle when someone kills you in 2 seconds. Pvp is just something they added to a pve game but the damage etc was designed to be used against npc. To get the skyshards I got a group of 8 people together and went on a dead server to get them
  • Cernow
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    MajBludd wrote: »
    VMA weapons locked behind pve content

    So? This is a primarily PvE-focused game. PvP is more of an afterthought, tho still pretty fleshed out which i'm happy about so people do have options.

    It's impossible to play this game PvP-only. You have to hit level 10 before you can play PvP, and all of the best sets are either found in PvE or crafted. The sets gained from playing PvP, especially Battlegrounds, are not that great, and take a long long time to gather compared to overworld/dungeon/crafted sets. At best you get a couple of pieces per Battlegrounds match, and no guarantee that you get the set you want or that you wont get duplicates. Sets gained from PvE are much faster and easier to farm.

    Once you put together a build, sure you can play nothing but PvP from there on if you want, but if you started playing ESO just for the PvP, you picked the wrong game. It baffles me that there are genuinely people who started playing ESO or Destiny just for the PvP when they're obviously PvE games that happen to have a PvP mode.

    It's possible to be strongly PvP-centric while levelling, skilling and gearing a character, but trying to play this game exclusively in PvP does cause some limitations:

    1) Problems getting all the skills and passives you need. There's not enough Skyshards in the PvP zones for this, you have to also collect a significant number in PVE areas to fill out your skills and passives.. And if you want any skills from the Mages, Fighters or Psijic lines etc this is going to involve some extensive PVE too.

    2) Problems gearing. Some PvP sets are good, most aren't. But you can buy PVE zone gear boxes with Alliance Points and yes they're random but you can sell what you don't need and buy what you do from guild stores. You can also get monster set pieces from the weekly Golden trader in Cyrodiil, though it'll likely take many weeks to get exactly what you need. Ultimately though, you need to level a crafter which means doing a bit of PVE as it's far easier to level up crafting via harvesting in PVE zones.

    PvP'ers have to go the extra mile and do some PVE to be able to play PvP-centric. So I don't see why PVE'ers should complain about the very minimal PVP they need to do to satisfy their completionist obsessions for things like Skyshards (of which there's MORE than enough in PVE zones). Besides, most players are happy to do both PvP and PVE anyway.
  • Hallothiel
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    Oh for god’s sake, its been like this since the start of the game.

    Either follow the advice given here, or just accept you wont get that achievement.

    Pvp players do have to do pve content to get gear & skyshards, you know. And I must say that pvp players are far more adaptable than pve players; play both, but have found that the pvp players are far far better at pve stuff than the pve players are at pvp!!
  • Czeri
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    Just do as I did and use alts in the other factions to gather their cyro skyshards, and then buy the unlock for your main. It'll take a couple of hours to gather all shards, and 1500 crowns.
  • JumpmanLane
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    Pvp in this game is stupid cause there really is no battle when someone kills you in 2 seconds. Pvp is just something they added to a pve game but the damage etc was designed to be used against npc. To get the skyshards I got a group of 8 people together and went on a dead server to get them

    Folks don't kill me in two seconds tho 😂
  • xF1REFL1x
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    Doesn't really matter who's better really... another topic I guess. Fact is that if you want the skyshard achievement you can get it... just read up and put in the time.
  • TeamSeinfeld
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    I went to a non-Vivec campaign and everyday would check which faction controlled what and if we were controlling the enemy keeps needed for those last two skyshards, I went and snagged em. Odd times each time, like noon on Thursday. Plenty of invisibility pots (though I didn’t encounter a single enemy player). Good luck!
  • Isteris
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    I got the last 4 skyshards over one weekend, park your char in Cyrodiil then go do something pve with one of your other chars and keep checking the map until the gates are open then sneak in grab your shards, job done easy as. however a plan that means buying the shards is as bad as buying skins, you want to rock the Dro-m'Athra skin go complete vmol, you want every shard and the achievement use your brain and do the work.
  • Linaleah
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    They even give out a title for getting them all in Cyro now. What could be better than killing folks and getting the skyshards too. Go out and ACHIEVE something.

    or... watch and wait until someone else luckily opens up the gates you need and coast on their laurels. or... just roll an AD character, get the skyshards on them and spend half your monthly subscription allotment of crowns to buy it on your achievement main.

    honestly... this is not a difficult challenging achievement, unless you concider it challenging to just wait patiently for the right time and try not to get too angry at jerks that inevitably camp that skyshard behind the gates. and that is the main problem. for a primarily pveer this achievement is the opposite of fun. its the opposite of actual achievement. its a chore to get it over with and try not to hate it, or yourself too much while you get through it.

    P.S. yes I did this on more the one character. it took a lot of waiting and it was NOT fun and I pretty much took a break from the game for a few days afterwards. all i'm saying is - i get where OP is coming from.
    Edited by Linaleah on July 11, 2019 1:14AM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Cernow
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    Linaleah wrote: »
    honestly... this is not a difficult challenging achievement, unless you concider it challenging to just wait patiently for the right time and try not to get too angry at jerks that inevitably camp that skyshard behind the gates. and that is the main problem. for a primarily pveer this achievement is the opposite of fun. its the opposite of actual achievement. its a chore to get it over with and try not to hate it, or yourself too much while you get through it.

    Well it's more of an "achievement" than many PVE achievements which are handed out like confetti for things like visiting some DLC for the first time, deconstructing one item or starting to research one jewelry trait etc. Those must make people very proud indeed! Most achievements in this game are pretty dull and not really "achievements". Not all, but most.

    Waiting for your faction to be active and/or dominant enough to get the gates open can be tedious and rather dependant on luck. But the actual act of getting through the guards at the gates and then reaching the skyshard can be quite exciting.

    If you're worried about getting ganked, sneak to the skyshard (once you can hide again after the gate guards forget about you). You don't have to complete the animation to get the skyshard, just start it. I've picked up all the Cyrodiil skyshards on 12 characters now (the hard way) and I've never been ganked by someone camping the actual skyshard. I have been attacked a few times enroute, but usually by enemies travelling to defend their relic or home keeps rather than anyone specifically ganking. Just keep off the main routes and you're usually ok.
  • SirAndy
    SirAndy
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    Number_51 wrote: »
    Doesn't need to be your own alliance that opens the gates either. I got my last DC gated shard on an AD character when EP opened the gate.

    agree.gif
  • Mr_Walker
    Mr_Walker
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    BigBragg wrote: »
    MajBludd wrote: »
    VMA weapons locked behind pve content

    So? This is a primarily PvE-focused game. PvP is more of an afterthought, tho still pretty fleshed out which i'm happy about so people do have options.

    This is categorically false. PvP, Cyrodiil specifically, was the original end game content. The game stories arcing around the Three Banners War. Trials weren't added to the game until after launch.

    The preferred treament for migraines WAS drilling a hole in your skull. Things change. PvP is now the red-headed stepchild of ESO.
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