Sandman929 wrote: »A little rage at first, but there's a lot of good in there. There's also a lot of dramatic change that's tough to read on the first pass without rage. It's a lot, but it tells me they've been hard at work...and I like that.
Kind of the who thought an chainsaw would be an speed buff as an hairdressermagictucktuck wrote: »I think people should just try the changes before raging on the forums saying they don't want change, go on the pts and if you don't like it then share your thoughts. I have been on the PTS and I like a lot of the changes, but I have not tried everything so I probably should have picked other until then, but SO FAR I like a lot of them or its something I'm indifferent towards but I dont think its BAD. Change is good, people just think they know best and that everything should be their way so they will never be happy. People have been raging without even knowing how things work.. orbs for instance..
we are trying since 4 Years... When actually read the patch notes, can understand it is a good or bad change. thanks to zos am like studied another university.:):):)
I hope the OP repeats this poll every week that the update is on the PTS, just to see how opinion remains/changes as more players get further into the test.
Remember, for example, that EU characters have not yet been transferred onto the PTS so most regular EU testers won't have had a meaningful look at the changes.
Also, hands-on experience of a patch is far more important than a guildmate's interpretation of the rumoured patch notes.
Plus, of course, a final poll when the eventual final release has been live for at least a couple of weeks.
magictucktuck wrote: »I think people should just try the changes before raging on the forums saying they don't want change, go on the pts and if you don't like it then share your thoughts. I have been on the PTS and I like a lot of the changes, but I have not tried everything so I probably should have picked other until then, but SO FAR I like a lot of them or its something I'm indifferent towards but I dont think its BAD. Change is good, people just think they know best and that everything should be their way so they will never be happy. People have been raging without even knowing how things work.. orbs for instance..
They're killing it, just killing it ... PvE that is.
They've proven yet again that PvP is the favoured first born blue eyed child and that PvE is the redheaded step child they never really wanted.
SirLeeMinion wrote: »With at least one max level character in both stam and mag for every class except magcro, I'm not a champion for any particular class or resource pool. What I see here, though, is an across-the-board, "Let's make this game harder." approach.
I'm reminded of the "Heart of Thorns" expansion when it first dropped for Guild Wars 2. They made the new area so difficult that most players had to group together just to get across the map. It wasn't fun to be weaker. People stopped playing. A year later, they made the area easier, but it was too late. While Update 23, Gamebreaker, won't have that drastic an effect on the open world, it will significantly handicap players attempting mid to end game content. Perhaps the devs intend to put in new gear so that those who keep buying the DLCs will be able to keep up with the nerfs. Who knows.
In the end, there's this hope that if enough people protest on the forums, we won't have to wait a year or more for them to revert the changes. But, we all know they will continue on killin' it in their headstrong fashion. Back in the day, I'd thought I'd go back to GW2 when they cleaned up the heart of thorns mess. But, I never did; guess I got caught up in playing other games. Today, I think, "Maybe I'll check back on this in a few months and see if they fixed performance issues instead of just nerfing players." Time will tell.
They may have the data, but in order for any data to be useful, you have to know the context, to do "The math".generalmyrick wrote: »
- they have data we don't
- change is good because a stale game is easy to not play
- the sets and skills have been boosted in a positive way that i play!
[*
Yes what was the 15 thinking?15 votes out of 91 support the direction...
That's a hell of a percentage. But, alas, the message will fall on deaf ears. *** Zeni.
KappaKid83 wrote: »I answered that they are trying but could do a lot better. Reason being, when we are trying to make things more flat line as far as numbers go but we still see a "will heal for 7-10%", why not just make it a flat percentage like 8% or 10%, why have the server have to make that decision over and over based on RNG. That just seems like more unneeded taxing of the server for processes and we all know we do not need more of that.
Example:
Purge:
This ability and its morphs no longer reduce the duration of incoming negative effects.
Increased the amount of negative effects instantly removed per cast to 3 from 2.
This ability now ranks up in cost reduction, leading to a base cost of 7830 at Rank IV.
Efficient Purge (morph): This ability will now cost 5400 at Rank IV, rather than 5130.
Cleanse (morph): This morph no longer heals for 15% of the target’s Max Health if a negative effect was removed from them, but instead heals for 7-10% of their Max Health per negative effect removed.
So now it can be anywhere from 21-30% based on negative effect instead of say 21,24 or 30%, and is each tick going to be different, so maybe 1st effect is 7, 2nd is 9 and 3rd is 10 and now we are at 26% and then every time after it changes? It just seems like a lot of extra computations for no good reason.
Edit: Spelling error
I don't care enough, I just roll with the changes as best I can.
I do wish they would let us know the end game goal though, so we can see what the standard they're trying for looks like.
kirasdream wrote: »There are some quality of life changes that I really like (multi-crafting, undaunted keys, etc). Some of the combat changes to the mag classes make me wary (dunno about stam classes since I don't play those often), but a lot of other things are just baffling. Who in their right mind went "Yeah, having one orb up at a time during a dungeon/trial--let alone a vet dungeon/trial--is a *great* idea!!!"?