Give Shadow Cloak & Piercing Mark to all classes

brandonv516
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I don't see any reason going forward why these skills should be exclusive to Nightblades anymore.

Other classes should not need to consume inferior sources of Invisibility and Invisibility Detection through potions.

So please provide everyone easier access to both so we can find each other in the dark and all hold hands.
Edited by brandonv516 on July 10, 2019 4:13PM
  • Dojohoda
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    Are you trolling?
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • susmitds
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    Yeah, just go ahead and make NB classless already. I mean, why do things by half?
  • brandonv516
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    Dojohoda wrote: »
    Are you trolling?

    At this point with development decisions I feel like I'm as sure as ever that I want this.
    Edited by brandonv516 on July 10, 2019 4:28PM
  • SidraWillowsky
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    Can my NB have wings then?! Streak?!

    Just give all classes access to all other class skills!!!!!!!11!11
  • Dojohoda
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    Dojohoda wrote: »
    Are you trolling?

    At this point with development decisions I feel like I'm as sure as ever that I want this.

    I suspected this was your angle. The Fear give-a-way is especially a swift kick in the backside to all nightblades.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • blnchk
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    Can't we just hold hands by daylight instead?
  • Insco851
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    I don't see any reason going forward why these skills should be exclusive to Nightblades anymore.

    Other classes should not need to consume inferior sources of Invisibility and Invisibility Detection through potions.

    So please provide everyone easier access to both so we can find each other in the dark and all hold hands.

    Yes please. This way I can use my current mains skills and get more group utility from any other class. Perfect!

    While we are at it- we can then just remove nb from the lore at all.
  • Tommy_The_Gun
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    Literally everyone and their mothers will now spam fear... like Literally every one... And I am not even trying to exaggerate. 90% of PvP-ers (or maybe even all of them) will have this on their bar...

    Bad move imho. Not because it is is being stolen / taken from NB, but because every one will have easy access to it. Too easy if you ask me.

    That is like.. idk.. like giving mages guild "Teleportation" skill that will be "copy" of Streak, but better... Christ, usually if you want to have what other class have, you can but it takes a lot of sacrifice. For example, you are DK, but want pets ? Well you can use a gear set or be WW... Werewolf... pets in new update... Oh. dont even get me started on that...

    Already if you want "cloak" on non NB you have invisibility potions. There, you can be invisible, but not as good as NB can be at it.

    Anyway, rant over... Next month after patch ! Hot news, on eso forums...

    N .E. R. F. F. E. A. R. ! !

    I am telling you, almost all post will be like this...

    Ehh... another reason not to return to PvP... I still have good & happy memories... dont want to spoil them.
    Edited by Tommy_The_Gun on July 10, 2019 4:49PM
  • Strider__Roshin
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    Honestly the only thing that keeps me a stamblade is the fact that it's the only class with a good stamina spammable. Make wrecking blow an instant cast and I'm switching classes.

    But yeah every class now has ambush, fear, and incap.

    On the PTS I only have 3 class abilities slotted.
  • Vercingetorix
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    Eventually ZoS will introduce the Illusion Staff skill line and it will feature an Invisibility spell as well as an AoE Fear spell. Frankly, that would be OK because I'd imagine that the Illusion Staff's spells will have drawbacks that NB's don't have, such as cost or a cast time. People freak about that they aren't a snowflake anymore and it really hurts the game in the long run. People can't chance classes, so why not give them access to effects that other classes enjoy but make them less effective than the class-specific version of that spell?
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Oliwaltony
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    tbh? I'd be okay with the class removal whatsoever and with adding all the skills lines to all characters, creating so many possibilities. Why should class skills lines be the only one that are unique? In a game that is currently trying to standarise every skill lines to a certain standard, giving access to all skill lines to all character should be a thing. Let anyone try and make their own identity. Wanna be a thiefy sneeky necro? so be it. Sky is the limit. Tbh most mmos offers many classes on the same character to grow on, creating versatility. Why not eso? Make it so nobody have an advantage over anybody because of the choice they made when creating their chars. Make it so the war between classes stops. Make it so each and every skills can be picked and used depending on what you wanna do. Seriously, why continue on a path to standarisation when you're separating people with "classes"? The game will never be balanced nor standarised as long as there is different classes and no possibility to switch/have access to all skill lines.
  • brandonv516
    brandonv516
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    Eventually ZoS will introduce the Illusion Staff skill line and it will feature an Invisibility spell as well as an AoE Fear spell. Frankly, that would be OK because I'd imagine that the Illusion Staff's spells will have drawbacks that NB's don't have, such as cost or a cast time. People freak about that they aren't a snowflake anymore and it really hurts the game in the long run. People can't chance classes, so why not give them access to effects that other classes enjoy but make them less effective than the class-specific version of that spell?

    Except when they do the opposite like what has happened with Turn Evil.
  • leepalmer95
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    Literally everyone and their mothers will now spam fear... like Literally every one... And I am not even trying to exaggerate. 90% of PvP-ers (or maybe even all of them) will have this on their bar...

    Bad move imho. Not because it is is being stolen / taken from NB, but because every one will have easy access to it. Too easy if you ask me.

    That is like.. idk.. like giving mages guild "Teleportation" skill that will be "copy" of Streak, but better... Christ, usually if you want to have what other class have, you can but it takes a lot of sacrifice. For example, you are DK, but want pets ? Well you can use a gear set or be WW... Werewolf... pets in new update... Oh. dont even get me started on that...

    Already if you want "cloak" on non NB you have invisibility potions. There, you can be invisible, but not as good as NB can be at it.

    Anyway, rant over... Next month after patch ! Hot news, on eso forums...

    N .E. R. F. F. E. A. R. ! !

    I am telling you, almost all post will be like this...

    Ehh... another reason not to return to PvP... I still have good & happy memories... dont want to spoil them.

    Will they? Its a 5m circle you put on the floor, it a targeted ground ult.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Ei8htba11
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    Oliwaltony wrote: »
    tbh? I'd be okay with the class removal whatsoever and with adding all the skills lines to all characters...

    At this point why not [shrug]. Individual class identity being eroded and whatnot, in fer a penny in fer a pound.

  • Vlad9425
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    May as well, they already removed half of the identity of the NB in the Elsweyr patch to the point where I now consider my NB my most boring class to play now.
  • Vercingetorix
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    Eventually ZoS will introduce the Illusion Staff skill line and it will feature an Invisibility spell as well as an AoE Fear spell. Frankly, that would be OK because I'd imagine that the Illusion Staff's spells will have drawbacks that NB's don't have, such as cost or a cast time. People freak about that they aren't a snowflake anymore and it really hurts the game in the long run. People can't chance classes, so why not give them access to effects that other classes enjoy but make them less effective than the class-specific version of that spell?

    Except when they do the opposite like what has happened with Turn Evil.

    False, a few notes about the two spells:

    - Turn Evil is a stamina-based ability that heals allies in addition to the fear effect, but only does so in a circle.
    - The NB Fear spell can also be placed as a trap and costs magicka (which greatly benefits stamina NB's).
    - Turn Evil's effects only exist in the circle, making it irrelevant in PvP because standing still in a circle gets you killed.
    - Using stamina to do the same thing you can do with magicka is foolish, leaving with fewer resources for damage.


    The two spells are different enough from one another that they can exist together as they are. Turn Evil has applications in PvE because mobility isn't as important, but Turn Evil fails to replace NB Fear in PvP because of it's non-mobile nature. NB Fear continues to be a superior choice in PvP. The sky isn't falling.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • xylena_lazarow
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    Sorry NBs, but it's about darn time that everyone in PvP received access to a universally effective unblockable stun, and even better that it also counters players stacking on each other. Screw the tank meta, and screw lag-inducing zerg stacks.

    My Grand Overlord NB is not crying, rather looking forward to proccing 7th Legion with every Surprise Attack.
    PC/NA || Cyro/BGs || retired until Dagon brings a new dawn of PvP metas
  • Dojohoda
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    People are going to be sad when they find out just how often players are immune to fear. Immunity is given out like candy since last year.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Gilvoth
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    the only reason i play is for the ability to cast invisibility. and PvP.
    im here for the stealth and stealth gameplay.
    if i could do that on any class then i would be Very happy.
    limiting invisibility to potions is useless and not worth it because cooldowns.
    for me casting invisibility must be a spammable ability just like it is in all the elderscrolls titles.
    Edited by Gilvoth on July 10, 2019 6:32PM
  • nsmurfer
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    Eventually ZoS will introduce the Illusion Staff skill line and it will feature an Invisibility spell as well as an AoE Fear spell. Frankly, that would be OK because I'd imagine that the Illusion Staff's spells will have drawbacks that NB's don't have, such as cost or a cast time. People freak about that they aren't a snowflake anymore and it really hurts the game in the long run. People can't chance classes, so why not give them access to effects that other classes enjoy but make them less effective than the class-specific version of that spell?

    Except when they do the opposite like what has happened with Turn Evil.

    False, a few notes about the two spells:

    - Turn Evil is a stamina-based ability that heals allies in addition to the fear effect, but only does so in a circle.
    - The NB Fear spell can also be placed as a trap and costs magicka (which greatly benefits stamina NB's).
    - Turn Evil's effects only exist in the circle, making it irrelevant in PvP because standing still in a circle gets you killed.
    - Using stamina to do the same thing you can do with magicka is foolish, leaving with fewer resources for damage.


    The two spells are different enough from one another that they can exist together as they are. Turn Evil has applications in PvE because mobility isn't as important, but Turn Evil fails to replace NB Fear in PvP because of it's non-mobile nature. NB Fear continues to be a superior choice in PvP. The sky isn't falling.

    It has the same range and effect as fear. Dont even try to pull the wool over the eyes. It does the same initial fear as Mass Hysteria(non-trap version) AND ALSO PLACES A RUNE WITH ADDITIONAL EFFECTS. It also gives 3% weapon damage.

    Lets not pretend stamina for stuns are bad. Reverbing Bash, Javelin will prove you wrong.
  • Insco851
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    Eventually ZoS will introduce the Illusion Staff skill line and it will feature an Invisibility spell as well as an AoE Fear spell. Frankly, that would be OK because I'd imagine that the Illusion Staff's spells will have drawbacks that NB's don't have, such as cost or a cast time. People freak about that they aren't a snowflake anymore and it really hurts the game in the long run. People can't chance classes, so why not give them access to effects that other classes enjoy but make them less effective than the class-specific version of that spell?

    Except when they do the opposite like what has happened with Turn Evil.

    False, a few notes about the two spells:

    - Turn Evil is a stamina-based ability that heals allies in addition to the fear effect, but only does so in a circle.
    - The NB Fear spell can also be placed as a trap and costs magicka (which greatly benefits stamina NB's).
    - Turn Evil's effects only exist in the circle, making it irrelevant in PvP because standing still in a circle gets you killed.
    - Using stamina to do the same thing you can do with magicka is foolish, leaving with fewer resources for damage.


    The two spells are different enough from one another that they can exist together as they are. Turn Evil has applications in PvE because mobility isn't as important, but Turn Evil fails to replace NB Fear in PvP because of it's non-mobile nature. NB Fear continues to be a superior choice in PvP. The sky isn't falling.

    Is this post serious? Are you serious? “Only exists in a circle” - it’s a 5m radius stun the same as mass hysteria. Only troll builds are using the trap. Get real.

    You cast it at your immediate location... stunning anyone around you. “Standing still gets you killed”
    Edited by Insco851 on July 10, 2019 6:38PM
  • susmitds
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    Eventually ZoS will introduce the Illusion Staff skill line and it will feature an Invisibility spell as well as an AoE Fear spell. Frankly, that would be OK because I'd imagine that the Illusion Staff's spells will have drawbacks that NB's don't have, such as cost or a cast time. People freak about that they aren't a snowflake anymore and it really hurts the game in the long run. People can't chance classes, so why not give them access to effects that other classes enjoy but make them less effective than the class-specific version of that spell?

    Except when they do the opposite like what has happened with Turn Evil.

    False, a few notes about the two spells:

    - Turn Evil is a stamina-based ability that heals allies in addition to the fear effect, but only does so in a circle.
    - The NB Fear spell can also be placed as a trap and costs magicka (which greatly benefits stamina NB's).
    - Turn Evil's effects only exist in the circle, making it irrelevant in PvP because standing still in a circle gets you killed.
    - Using stamina to do the same thing you can do with magicka is foolish, leaving with fewer resources for damage.


    The two spells are different enough from one another that they can exist together as they are. Turn Evil has applications in PvE because mobility isn't as important, but Turn Evil fails to replace NB Fear in PvP because of it's non-mobile nature. NB Fear continues to be a superior choice in PvP. The sky isn't falling.

    We are not talking about Manifestation Terror morph in the first place, which is not instant and is similar to Necro Fear.

    NB Fear is no way superior. Turn Evil is literally an uncapped Mass Hysteria with an additional rune of Protection. You dont have to stand in one place to cast Turn Evil, it is instant.
    Edited by susmitds on July 10, 2019 6:55PM
  • Insco851
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    Dojohoda wrote: »
    People are going to be sad when they find out just how often players are immune to fear. Immunity is given out like candy since last year.

    Another reason every zergling shouldn’t get an aoe instant stun such as fear.
  • Dojohoda
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    I tested Turn Evil on pts on my stam DK and it seems to be capped at 6. If anyone has tested and had a different result, please correct me.

    An image

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    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Insco851
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    Dojohoda wrote: »
    I tested Turn Evil on pts on my stam DK and it seems to be capped at 6. If anyone has tested and had a different result, please correct me.

    An image

    34dZLZB.jpg

    Capped at 6 or not- it’s still a complete bs move by the devs.
  • susmitds
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    Dojohoda wrote: »
    I tested Turn Evil on pts on my stam DK and it seems to be capped at 6. If anyone has tested and had a different result, please correct me.

    An image

    34dZLZB.jpg

    WTF that's bigger than the range of Mass Hysteria
  • Dojohoda
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    Insco851 wrote: »
    Dojohoda wrote: »
    I tested Turn Evil on pts on my stam DK and it seems to be capped at 6. If anyone has tested and had a different result, please correct me.

    An image

    34dZLZB.jpg

    Capped at 6 or not- it’s still a complete bs move by the devs.

    I get it, I have a dozen nightblades over 2 accounts, and we need to keep the concrete details factual.


    Edited by Dojohoda on July 10, 2019 6:54PM
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • OOJIMMY
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    I'd say it's more of the ww fear
  • WrathOfInnos
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    Also give a combat pet bear to all classes, and everyone should get Templar beams and Major Vulnerability ultimates. What is happening right now?
  • Mayrael
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    Actually at this point I don't care, they can delete NB class if it goes to me and give cloak and surprise/concealed somewhere else so I can play as I like without gimping my self.
    "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
    — They always claim they’re “investigating” the causes, but in reality they’re just waiting until the PC EU players go to bed. Once that happens, you can suddenly log in again and they happily mark the issue as Fixed.
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