Since it´s quite a lot, let´s start collecting impactful changes:
1) DW has now a gap closer.
2) The twohander skill line has been buffed in multiple ways (carve nerfed and Momentum buffed from our perspective)
3) Silver Shards is even more viable as a spammable
4) Soul Trap now actually useful as a ranged attack
5) Trapping Webs might actually be useful
6) Caltrops now a utility skill
7) Blood Altar no cast times, no magicka costs
8) Circle of protection now a Stam heal
9) Vigor HUGELY separates solo players from small scalers/ group players. Most Stam classes will have to re-specc all the time when entering a group with their "solo" character. Except the StamSorcs, and the StamWardens, who have enough self healing to use the group vigor morph most of the time.
Please add further points!
How many of those skills are specific to stamina sorcerer? Oh, zero.. ok.
Mhm... ->Please remember that - EVEN if the pts rumors are true, and our old "HA - cancel- CritCharge - x - Streak through" playstyle is back, we still have to push for an offensive stam morph for our class.
We simply cannot tolerate to totally depend on the everchanging buffs and nerfs of weapon skills any longer.
This shouldn´t discourage us from exploring new opportunities, though.
Since it´s quite a lot, let´s start collecting impactful changes:
1) DW has now a gap closer.
2) The twohander skill line has been buffed in multiple ways (carve nerfed and Momentum buffed from our perspective)
3) Silver Shards is even more viable as a spammable
4) Soul Trap now actually useful as a ranged attack
5) Trapping Webs might actually be useful
6) Caltrops now a utility skill
7) Blood Altar no cast times, no magicka costs
8) Circle of protection now a Stam heal
9) Vigor HUGELY separates solo players from small scalers/ group players. Most Stam classes will have to re-specc all the time when entering a group with their "solo" character. Except the StamSorcs, and the StamWardens, who have enough self healing to use the group vigor morph most of the time.
Please add further points!
How many of those skills are specific to stamina sorcerer? Oh, zero.. ok.
Mhm... ->Please remember that - EVEN if the pts rumors are true, and our old "HA - cancel- CritCharge - x - Streak through" playstyle is back, we still have to push for an offensive stam morph for our class.
We simply cannot tolerate to totally depend on the everchanging buffs and nerfs of weapon skills any longer.
This shouldn´t discourage us from exploring new opportunities, though.
Gotcha! Yeah, the main issue is the lack of stamina morphs and passives in the sorcerer class. I'm tired of being held hostage to weapon skills. Give us more tools that other classes don't have access to, please!
SaucyMcSauceface wrote: »So, for single target at least, soul trap is now heaps stringer than hurricane, leaving me with one sorc skill on my bar anywhere - Critsurge. Realistically, vigor would be a stronger heal in some situations, so I could have a stam sorc where it was not worth running any class skills at all.
Schattenfluegel wrote: »Stamsorc is fine...
Chilly-McFreeze wrote: »They need to switch power stone for blood magic.
Blood magic:
Doesn't affect suppression field.
Doesn't affect defensive rune.
Doesn't affect restraining prison.
So it basically only affects frags and mines.
So it basically only affects mag sorcs.
Who basically receive little benefit from it.
So basically it currently does no things.
Put blood magic in the summoning tree and make it actually useful.
Only Atro and dead weight are in the Summoning tree. Why not swapping it with any passive from Storm Calling? Blood Magic would affect Hurricane and Streak while SC's current passives are totally generic and aren't affect by it's skill tree anyway? Assuming we won't ever get anything stam related in the Summoning or Dark Magic lines.
BTW I'm not even surprised anymore that stam sorcs only get touched collaterally again.
Chilly-McFreeze wrote: »They need to switch power stone for blood magic.
Blood magic:
Doesn't affect suppression field.
Doesn't affect defensive rune.
Doesn't affect restraining prison.
So it basically only affects frags and mines.
So it basically only affects mag sorcs.
Who basically receive little benefit from it.
So basically it currently does no things.
Put blood magic in the summoning tree and make it actually useful.
Only Atro and dead weight are in the Summoning tree. Why not swapping it with any passive from Storm Calling? Blood Magic would affect Hurricane and Streak while SC's current passives are totally generic and aren't affect by it's skill tree anyway? Assuming we won't ever get anything stam related in the Summoning or Dark Magic lines.
BTW I'm not even surprised anymore that stam sorcs only get touched collaterally again.
There actually is a reason I did not suggest this and it was because the Storm Calling passives are in line with offensive abilities, and when you compare these to the other trees it is already stacked. I think that it would be much too strong as both of those abilities are aoe and you would get a huge heal just for making contact. But it's not completely unreasonable. I think though that the summon tree needs more character and it would fit better thematically and give pets something to offer.
Skjaldbjorn wrote: »I will say 2h stam sorc is surprisingly solid. Popping 90k on the iron atro. Not that far behind Necro.
universal_wrath wrote: »More indirect nerfs for stam sorc in the upcoming patch
universal_wrath wrote: »universal_wrath wrote: »More indirect nerfs for stam sorc in the upcoming patch
Looking back at the back note, I think stam sorc got indirect buff and feel superoir in mobility and dmg this patch in meduim armor
Skjaldbjorn wrote: »I will say 2h stam sorc is surprisingly solid. Popping 90k on the iron atro. Not that far behind Necro.
Welp, I cant even use Hurricane anymore. The shuffle changes has other players untargetable at this point.
Welp, I cant even use Hurricane anymore. The shuffle changes has other players untargetable at this point.
I feel the pain as a (4 year) stamsorc main.
Welp, I cant even use Hurricane anymore. The shuffle changes has other players untargetable at this point.
I feel the pain as a (4 year) stamsorc main.
Same here
3 years I think ... the bright side is that they solved bugs and performance issues in the meantime... wait what ?


Chilly-McFreeze wrote: »By how much your dps will go down when you change your build to have more than 11k health?