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ZOS I hope after next Patch you will feel the weight of your actions

  • Acrolas
    Acrolas
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    But the greatest problem is that racist skeleton polymorph!

    It's a Kothringi skeleton. It's literally one race.
    signing off
  • Minyassa
    Minyassa
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    I have never ragequit a game and I don't intend to start anytime soon. But I do gradually lose interest when the game gets to be more work than it is fun. So far, ESO has been more fun than work and I still love it. I'm going to wait and see how these changes affect play before I freak out, but I have to admit I am nervous. I'm not a top tier player. Meta-chasing is more work than fun, and if that's what the whole game turns into just so that I can get through a vet DLC dungeon, it's going to frustrate me.
  • MehrunesFlagon
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    karekiz wrote: »
    Kel wrote: »
    You're right, it's not close. A PvP player spends far more of thier time doing the element of the game they enjoy.

    PvP players have lets check:

    One major PvP server <Roughly probably 130 per faction a total of a good guesstimate 450ish total players>
    One "side" server <No CP>
    Dead Server
    Dead Server

    So yes you and the other 20 PvPers can talk all you want, but you want to know the biggest tell? Content. Developers will always release content that makes them money. It just makes sense. How many PvP focused updates are there?

    ICP!
    And......
    Morrowind BG's?

    I would argue that Dungeon DLC's give ZoS *more* money then PvP overall due to motif sales etc.

    Bigger question you have to ask is how many of them are actually there because they want to be.We know well enough that alot of the population is jsut trying to get caltrop's/warhorn,then they are done.
  • MLGProPlayer
    MLGProPlayer
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    daemonios wrote: »
    BlueRaven wrote: »
    Well my casual vet trial group just became a casualty of the changes. We cleared some (not nearly all) vet trials and was basically a “no pressure, just friends” group of around 16 players. We hung around in discord and just talked. I was a substitute dps for the main group.

    We went from;

    Bring any normal build you want;

    (Then racial passive changes);

    To restricting racial choices on some roles (my Bosmer lost their dps spot for example);

    (Then proposed class changes);

    To now, we are just giving up when these go live.

    One issues is about the healers. I am not 100% sure what the healing changes exactly means, but 2 of our healers are sorcs and they are throwing in the towel.

    So now a subset of them are researching what we are to do now. Looking at other games etc.
    We are still doing trials until the patch, but it sort of feels like going to a favorite hangout spot that will be under new management soon.

    At least it was fun until they started changing things against pve play.

    Your casual guild is off their rockers if they have race restrictions. That matters exactly zero unless possibly if you're going for leaderboards, but then that would make you a pretty non-casual guild, wouldn't it?

    Race is extremely important in progression runs. A team of 8 orcs will outparse a team of 8 bosmer/redguard by ~24k group DPS. That could make or break a run.
  • SassiestAssassin
    SassiestAssassin
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    daemonios wrote: »
    Also, I support making everyone share the burden of group utility.
    This is nice in theory, but in practice (aka vDLC dungeons) it doesn’t hold up. Healers HAVE to be buff machines to avoid DPS ire, and also because the amount of time spent healing is lower than you’d think because almost everything is a one-shot mechanic.

    Even the best laid heals won’t save you from 50k damage.

    That’s why there’s a trend towards dungeon-running with 3 OP dps plus a tank. You can’t get one-shot if the boss is already dead.
    *slams a gallon of Respecting Support Roles juice on the table* Take a sip, babes.
  • KennisMenace
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    I cancelled my subscription and am not coming back to the game to keep on going 3 steps forward and 4 steps back all the time with character creation,its just not worth it,the performance issues are horrendous since the last patch, all they know how do to is nerf,nerf,nerf and not do anything else constructive to help the games performance,as long as the crown store is working good,they don't care about anything else!
  • Ogou
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    daemonios wrote: »
    BlueRaven wrote: »
    Well my casual vet trial group just became a casualty of the changes. We cleared some (not nearly all) vet trials and was basically a “no pressure, just friends” group of around 16 players. We hung around in discord and just talked. I was a substitute dps for the main group.

    We went from;

    Bring any normal build you want;

    (Then racial passive changes);

    To restricting racial choices on some roles (my Bosmer lost their dps spot for example);

    (Then proposed class changes);

    To now, we are just giving up when these go live.

    One issues is about the healers. I am not 100% sure what the healing changes exactly means, but 2 of our healers are sorcs and they are throwing in the towel.

    So now a subset of them are researching what we are to do now. Looking at other games etc.
    We are still doing trials until the patch, but it sort of feels like going to a favorite hangout spot that will be under new management soon.

    At least it was fun until they started changing things against pve play.

    Your casual guild is off their rockers if they have race restrictions. That matters exactly zero unless possibly if you're going for leaderboards, but then that would make you a pretty non-casual guild, wouldn't it?

    Race is extremely important in progression runs. A team of 8 orcs will outparse a team of 8 bosmer/redguard by ~24k group DPS. That could make or break a run.

    No, it's not. 24k group dps would be less than a 10% increase in damage for most progression groups. That would reduce the fight against Zhaj'hassa by less than 10 seconds.

    So switching your whole dps team to be Orcs adds as much as having one healer or petsorc wear IA and debuff the boss with minor vulnerability.
  • dcam86b14_ESO
    dcam86b14_ESO
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    ok?
  • rotaugen454
    rotaugen454
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    Lylith wrote: »
    Kel wrote: »
    NeroBad wrote: »
    altough it can be that BG is popular, but I cant imagine that PvP heavy players are close to casual and hardcore PvE players.

    PvE players run trials, what, once a week?

    A dedicated PvP player is doing PvP in 90% of thier playtime. All day, every day.

    You're right, it's not close. A PvP player spends far more of thier time doing the element of the game they enjoy.

    can pvp players alone sustain this game?

    i think not.

    Witchmother’s Brew won’t sustain the game either. Nor will being a Breton. Only fun, challenging, yet achievable gameplay will sustain it.
    "Get off my lawn!"
  • Croucamp
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    No offence, I’m just wondering why you think you should be able to do the hardest PvE content with a casual attitude and approach to the game? I’ve played MMORPGs for 11 years and I’ve never seen anything like in this game or on these forums. Endgame content is for tryhards, not casuals. Be content with clearing content that is on your level unless you want to adapt.
    Triggered Tryhards
  • Rampeal
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    All I know is that when people are clearing NCR with 5 level 20s and below.... you might think that yeah maybe dps is out of control
  • Reverb
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    Rampeal wrote: »
    All I know is that when people are clearing NCR with 5 level 20s and below.... you might think that yeah maybe dps is out of control

    That’s more an indication that character scaling is out of control. Those of us who do lowbie pvp know well that you’re stronger at level 15 than you ever will be again.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Morgul667
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    Lol to the people who blame pvp for their issues

    Look at the biggest nerfs the game ever faced, it was always for pve reasons.... pull yourself together and learn to deal with it

  • AlboMalefica
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    NeroBad wrote: »
    We (me and many of my friends) with this patch got a little detouched from the game, even without implementation. Many canceled subscription, and will miss out some goodies from Crown Store.

    I understand how the first round of patch notes look daunting & farfetched but I honestly feel that anyone cancelling their subscriptions as a protest during the first week of PTS seems redundant. Still have a few chances to see if things change etc.
  • twev
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    therift wrote: »
    I wish I had a dollar for every salty Patch Note tear.

    I'd rather have a bug fixed for every bug report.
    Lets see who acquires more results.

    <3
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Wandering_Immigrant
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    BlueRaven wrote: »
    Well my casual vet trial group just became a casualty of the changes. We cleared some (not nearly all) vet trials and was basically a “no pressure, just friends” group of around 16 players. We hung around in discord and just talked. I was a substitute dps for the main group.

    We went from;

    Bring any normal build you want;

    (Then racial passive changes);

    To restricting racial choices on some roles (my Bosmer lost their dps spot for example);

    (Then proposed class changes);

    To now, we are just giving up when these go live.

    One issues is about the healers. I am not 100% sure what the healing changes exactly means, but 2 of our healers are sorcs and they are throwing in the towel.

    So now a subset of them are researching what we are to do now. Looking at other games etc.
    We are still doing trials until the patch, but it sort of feels like going to a favorite hangout spot that will be under new management soon.

    At least it was fun until they started changing things against pve play.

    I think what a lot of people are missing, particularly people in your guild's situation, are how this patch will actually help them. Your group wants to be a bring any reasonable build you want group while simultaneously trying to conform to a playstyle that doesn't fit you because it relies on hitting DPS marks you're not reaching.

    Currently there's an issue in this game where the only perceived way to beat anything is to bring enough damage to skip the "impossible" mechanics, but those mechanics are only impossible because everyone is dressed to the hilt for damage while completely ignoring all survivability, thereby forcing them to bring more damage to finish as quickly as possible because they can.

    At least, some can, the rest are trying to fit a square peg into a round hole, because every guide in existence just tells them bring X amount of DPS to kill Y before he does Z, with nothing on what to do when Z happens because they're written by people who've never even seen Z. So you have people running around on glass cannons minus the cannon because they're trying to emulate strategies that rely on DPS they're not capable of reaching. What this patch will is do force more of those trend setting guilds to actually learn how to deal with Z, leading to future guides and Youtube videos showing others how to deal with Z.

    Now this brings me back to your group and the idea of bring any normal build you want. Just because someone can't hit a certain DPS mark doesn't make them a bad player. PVP players are a perfect example of this, a lot of them are highly skilled players, very knowledgeable on how to get the most out of their builds, but their focus is on doing enough damage to get the job done while putting an emphasis on survivability, same with people who focus on challenging themselves by soloing difficult PVE content, it takes a much different skillset then does the current optimal group setting, but that doesn't make it any less of a skill, but still, you put either of those people in that current optimal group setting surrounded by glass cannons and, no matter how good they are, they become a liability. Why? Because if they can't do their part to make sure that Y goes down before it can do Z, then all those glass cannons die and their singular survivable and even skill won't make a lick of difference. Now, picture that same player in a group surrounded by other players all in a build with a bit of survivability in mind and enough damage to get the job done, albeit slower, and suddenly that player goes from a liability to an asset because they're now playing within their comfort zone rather than trying to conform to a playstyle they're not used to and/or might not be capable of.

    So I challenge you and your group, to before you all decide to up and quit over some patch notes, go back to your bring any reasonable build approach, make sure everyone understands you're not gonna zerg it so don't try to, dress for survival, bring your solo builds, bring your PVP builds (obviously make sure you have tanks and healers), tweek those builds for some group synergy, and see if you maybe can envision how that approach might work with a little practice.
  • Runefang
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    BlueRaven wrote: »
    Well my casual vet trial group just became a casualty of the changes. We cleared some (not nearly all) vet trials and was basically a “no pressure, just friends” group of around 16 players. We hung around in discord and just talked. I was a substitute dps for the main group.

    We went from;

    Bring any normal build you want;

    (Then racial passive changes);

    To restricting racial choices on some roles (my Bosmer lost their dps spot for example);

    (Then proposed class changes);

    To now, we are just giving up when these go live.

    One issues is about the healers. I am not 100% sure what the healing changes exactly means, but 2 of our healers are sorcs and they are throwing in the towel.

    So now a subset of them are researching what we are to do now. Looking at other games etc.
    We are still doing trials until the patch, but it sort of feels like going to a favorite hangout spot that will be under new management soon.

    At least it was fun until they started changing things against pve play.

    I think what a lot of people are missing, particularly people in your guild's situation, are how this patch will actually help them. Your group wants to be a bring any reasonable build you want group while simultaneously trying to conform to a playstyle that doesn't fit you because it relies on hitting DPS marks you're not reaching.

    Currently there's an issue in this game where the only perceived way to beat anything is to bring enough damage to skip the "impossible" mechanics, but those mechanics are only impossible because everyone is dressed to the hilt for damage while completely ignoring all survivability, thereby forcing them to bring more damage to finish as quickly as possible because they can.

    At least, some can, the rest are trying to fit a square peg into a round hole, because every guide in existence just tells them bring X amount of DPS to kill Y before he does Z, with nothing on what to do when Z happens because they're written by people who've never even seen Z. So you have people running around on glass cannons minus the cannon because they're trying to emulate strategies that rely on DPS they're not capable of reaching. What this patch will is do force more of those trend setting guilds to actually learn how to deal with Z, leading to future guides and Youtube videos showing others how to deal with Z.

    Now this brings me back to your group and the idea of bring any normal build you want. Just because someone can't hit a certain DPS mark doesn't make them a bad player. PVP players are a perfect example of this, a lot of them are highly skilled players, very knowledgeable on how to get the most out of their builds, but their focus is on doing enough damage to get the job done while putting an emphasis on survivability, same with people who focus on challenging themselves by soloing difficult PVE content, it takes a much different skillset then does the current optimal group setting, but that doesn't make it any less of a skill, but still, you put either of those people in that current optimal group setting surrounded by glass cannons and, no matter how good they are, they become a liability. Why? Because if they can't do their part to make sure that Y goes down before it can do Z, then all those glass cannons die and their singular survivable and even skill won't make a lick of difference. Now, picture that same player in a group surrounded by other players all in a build with a bit of survivability in mind and enough damage to get the job done, albeit slower, and suddenly that player goes from a liability to an asset because they're now playing within their comfort zone rather than trying to conform to a playstyle they're not used to and/or might not be capable of.

    So I challenge you and your group, to before you all decide to up and quit over some patch notes, go back to your bring any reasonable build approach, make sure everyone understands you're not gonna zerg it so don't try to, dress for survival, bring your solo builds, bring your PVP builds (obviously make sure you have tanks and healers), tweek those builds for some group synergy, and see if you maybe can envision how that approach might work with a little practice.

    Give me a real example of the BS you're spouting please. I, personally, don't know of any mechanics except Rakkhat lunar phase which are regularly skipped by high DPS. You're talking theory, not reality. And there is little need to be too survivable in PvE because most damage is avoidable, the more you're getting hit the more likely it is that you're just a bit of a potato.

    High DPS does make certain mechanics easier, on Yolhankrrin and Lokkestiiz for example the quicker you are the less atro's spawn. But the quicker you are on Nahviintaas the harder it gets as the dps up top are left to clear trash on their own without the 3 dps below (who are often the best 3 dps in the group), so it can also make it harder. Try doing Frostvault with high dps, that Vault Protector is a pain in the ass and is much easier when you go slower.

    What high DPS does do, generally, is mean you have to face mechanics less often. The quicker you burn Olms in execute on hard mode the less fire you face, the less likely it is you need to down the mini bosses again etc.

    You're also wrong that trend setting guilds will be any different, this patch is going to elevate them to achieve things that progression guilds will never be capable of. The skill gap is about to widen even further with the changes, not narrow.
  • BlueRaven
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    Hello all,

    It feels like my comment derailed the thread a bit (away from "proposed class changes will lead to people leaving the game") as I simply made my comment in support of that assertion with a personal anecdote that happened recently.

    I am hesitant to expand further as it may continue to derail the thread, which I don't want to do. But it feels that with so many people responding to my comment I feel compelled to expand on it.

    •••

    "Normal builds" was intended to be defined as builds designed for trials in mind. We mostly go to Alcast look up the appropriate build and then modify it slightly to suit our individual preferences.

    Now we are a "group of 16", we are not a guild, and we "recruit" new members by osmosis (we don't actively look for other players). Nearly all of us come from doing more difficult raids in WoW or SWTOR. (I tanked heroic raids in WoW for example.) But we are older now and enjoy a less high pressure environment. (Friday nights is drunk trials!) There are about 7 core members and the rest of us swap in and out the remaining spots, usually on an informal rotating basis. We try to make sure there are three players who have adequate tanks and three players who have adequate healers, in case someone can't make it. We can currently clear vAA and VHelra and we can do CR+3 on normal. We have made progress in vMoL (we downed the twins once). We are making slow progress but that is fine. All of us have a "been there, done that" attitude to bleeding edge content. But we also find the "normal" trials just a tad too easy.
    We are not competing against anyone, we primarily just want to have fun and enjoy each others company.

    The race changes started a bit of a controversy in our group. One member was an argonian and switched right away. This lead into a discussion about my wood elf and what race I would be switching to. They offered friendly suggestions as most of them believed I would not be sticking with a race intended for "PvP only". I told them I had an emotional attachment to my wood elf as it was and I did not want to change. And this started a controversy between the people who liked the idea of progression (even if it was slow) and the people who thought we were just here for fun. "Shouldn't I optimize my character?" was a common question. It was decided that the best way around the controversy was to just switch the character I was bringing. My Wood Elf StamNB would be sidelined for my High Elf MagSorc dps. Done. And we moved on although the cracks were still there.

    And now we have the class changes. We have 2 Sorc healers who don't know how they can heal anymore with the changes. And one tank who went from a nightblade tank to warden to necro and is just ready to throw in the towel with the proposed changes. And with the AoE dps changes etc, we just are ready to call it a day as we feel we won't get past the trash in VMoL or Helra, and the rapids changes will make even AA difficult to get through the frost room. We can do it by rotating who casts rapids I guess, but really?

    We may be over reacting but we are just tired of the game changes being done for PvP that does not take PvE into account. A few people in my group are saying it is exactly what happened in SWTOR as apparently there they also continually balanced around PvP and drove away the PvE players, or something. I don't know.

    I don't really have any answers for anyone here. This is just what is happening with us. I do not in any way pretend to know if this is also happening with other trial groups.

    Personally I am still bitter about losing stealth on a character I liked to go exploring with. And with the class changes affecting the stability of my group I am ready to throw in the towel myself. It's just that I don't really have any other games I want to play right now and Cyberpunk is still months away.

    The TLDR; our group is unsure if we can still do vet trials and even if there was a way with the proposed changes, it appears we are just tired of the PvP balancing being done that does not take PvE into account.
    Edited by BlueRaven on July 10, 2019 4:09AM
  • kargen27
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    Two, maybe three weeks ago everything in the game was too easy. I remember reading all the threads saying so.

    And now they made the game a smidge harder and we are all outraged.
    and then the parrot said, "must be the water mines green too."
  • Darkenarlol
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    *yawn*

  • Kalle_Demos
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    NeroBad wrote: »
    We (me and many of my friends) with this patch got a little detouched from the game, even without implementation. Many canceled subscription, and will miss out some goodies from Crown Store.

    I understand how the first round of patch notes look daunting & farfetched but I honestly feel that anyone cancelling their subscriptions as a protest during the first week of PTS seems redundant. Still have a few chances to see if things change etc.

    *Laughs in Bosmer*

    source.gif


    "If I am to be Queen, I must look fear in the face and conquer it. How can I ask my people to have faith in me if I don't have faith in myself?" - Queen Ayrenn
  • BigBragg
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    Oh look another thread from the forum PvP Hate Tribe making baseless claims. Please, somebody from that group show me where the devs say all the nerfs happen from PvP QQ threads, then show me the statistical data on player spending. I would love to see these claims backed up, even once. Do you guys and galls actually sit around and believe the bull pucky you propagate?
  • D0PAMINE
    D0PAMINE
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    kargen27 wrote: »
    Two, maybe three weeks ago everything in the game was too easy. I remember reading all the threads saying so.

    And now they made the game a smidge harder and we are all outraged.

    Very true.
  • Browiseth
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    well aren't you manipulative
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Rampeal
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    Pay Skill lines : This is NOT pay to win. There are many MMO that do this. Once you unlocked said item/skill/achievement on one character it opens up for everyone of you characters. All this does is eliminate the grind. Granted most MMOs that do this do not charge, but Most of them do Demand monthly subscription and ESO does not.

    Many claim to love this game and spend HOURS playing it, yet when asked to buy stuff to keep it running they all lose their minds. I mean it's not like ESO gives away mounts, Crown Crates, pets, costumes, and homes to everyone subscribed or not....Oh wait THEY DO!

    I said it before and I will say it again, what this boils down to is that the super Elitist are mad because their handful, literal handful of broken, unbalanced sets/builds/skills are getting balanced(not Nerfed). And they are livid. It means they will have to stop steaming rolling the boss with 100k dps builds and actually PLAY THE GAME as it was intended.

    If the minority Elites leave fine. No skin off my nose. I will continue to play and the new patch will open up to more casual player learning the end game instead of being demonized for being a "Filthy Casual". If this Patch makes ESO less Toxic and more open to different builds, Armors and playstyles it has my support 110%.
  • Seraphayel
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    daemonios wrote: »
    PvE is bonkers right now. The power creep is crazy. 100k dps top players, 50-60 good players, 5-10 casual players is not sustainable. True, I think ZOS also have to make an effort to bring the lower-end of that scale up quite a bit, but the gap is simply too wide to be able to design content in any kind of sensible manner. In the mean time, tanks and healers are written off as worthless apart from trials and some vet DLC content.

    Also, I support making everyone share the burden of group utility. There used to be a time when sorc dds used negates for group protection in trials, nightblades used veil, templars used novas, dragonknights used standards... Nowadays DDs only use damage ultimates exclusively, while tanks and healers are expected to coordinate as close to 100% aggressive warhorn uptime as possible. Every. Single. Fight. Sorcs can and do provide tanks with synergies through lightning splash, other DDs can slot abilities with synergies to make up for fewer orbs.

    I'm curious and optimistic, and I get a sense that I didn't for a very long time, that the combat team finally have a plan and are following through.

    Dps only using damage ults is how it should be.Are you going to tell me to backbar a resto staff next?

    You’re not the one to decide how things should or shouldn’t be in this game, it’s ZOS choice and it’s only theirs.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Elsonso
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    NeroBad wrote: »
    Let the money speak for it self. I can be wrong, I know my ingame friends are similar to me in many reagrds so it is a biased pool, but what you suggested with the PTS patch is so tryhard to please loud PvP groups, that is is laughable. PvP server Caps lowered in the past, rooms been closed (except holiday event which is now delayed because of Performance issues), yet Steam chart numbers increased in past months, altough it can be that BG is popular, but I cant imagine that PvP heavy players are close to casual and hardcore PvE players.

    For 5 years now, ZOS has not been a big proponent of combat stability. They have a long history of rocking the boat. Someday, maybe they will stop doing that, but now is not that day.

    This is not the first time people have been writing really negative comments about skills balance in patch notes. It is not the first time they have been accused of favoring PVP over PVE. Oh, and PVE over PVP, too! It is not the first time people have said they were leaving over a patch that nerfed their character. I am sure that people do leave.

    Update Doom and Gloom is real and it happens four times per year here.

    Turning that around we find that people creating new accounts just keeps happening, and all those new people do not care at all about whether ZOS nerfs someone's favorite toy.

    I will admit that they have nerfed one of my favorite toys, and I have characters on the bench right now due to ZOS combat changes. One of them might be coming off the bench with U23, actually.

    It's easy to get caught up in the hysteria created by people who don't like the changes. That does not mean it's the end of the world. Many people adapt. Many people don't leave the game. Many people just keep playing. I still see people in the game with pets and mounts that have not been available for years. There are core players here that ZOS will probably have to send legal eviction notices to when the game closes. :smile:

    Tamriel will still be here after U23 goes live. And U24. And the 2020 Chapter. If ZOS can solve their performance problems, it might be that 2020 is the biggest year yet for ESO.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • AlboMalefica
    AlboMalefica
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    NeroBad wrote: »
    We (me and many of my friends) with this patch got a little detouched from the game, even without implementation. Many canceled subscription, and will miss out some goodies from Crown Store.

    I understand how the first round of patch notes look daunting & farfetched but I honestly feel that anyone cancelling their subscriptions as a protest during the first week of PTS seems redundant. Still have a few chances to see if things change etc.

    *Laughs in Bosmer*

    source.gif

    You're awesome
  • JumpmanLane
    JumpmanLane
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    NeroBad wrote: »
    We (me and many of my friends) with this patch got a little detouched from the game, even without implementation. Many canceled subscription, and will miss out some goodies from Crown Store.

    I understand how the first round of patch notes look daunting & farfetched but I honestly feel that anyone cancelling their subscriptions as a protest during the first week of PTS seems redundant. Still have a few chances to see if things change etc.

    I unno, ZOS nerfed way too much stuff for a lot of it not to stick. They generally don’t listen to PTS feedback. They rarely listen to all the crap in the forums (some folks love it, some folks hate it, what to do? Re-skin a few mounts, and sell some dresses in the crown store!).
  • Sanguinor2
    Sanguinor2
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    kargen27 wrote: »
    Two, maybe three weeks ago everything in the game was too easy. I remember reading all the threads saying so.

    And now they made the game a smidge harder and we are all outraged.

    Why do all the People coming up with this Argument conveniently Forget that People were saying that OVERLAND CONTENT was (and still is) too easy?
    If all Content is/was too easy where is the 100% TTT, GH or IR completion rate?
    Strange, I barely see any around unless Im raiding with my Groups or see top raiding Guild members like from hodor, symbolic, UA etc.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
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