altough it can be that BG is popular, but I cant imagine that PvP heavy players are close to casual and hardcore PvE players.
Well my casual vet trial group just became a casualty of the changes. We cleared some (not nearly all) vet trials and was basically a “no pressure, just friends” group of around 16 players. We hung around in discord and just talked. I was a substitute dps for the main group.
We went from;
Bring any normal build you want;
(Then racial passive changes);
To restricting racial choices on some roles (my Bosmer lost their dps spot for example);
(Then proposed class changes);
To now, we are just giving up when these go live.
One issues is about the healers. I am not 100% sure what the healing changes exactly means, but 2 of our healers are sorcs and they are throwing in the towel.
So now a subset of them are researching what we are to do now. Looking at other games etc.
We are still doing trials until the patch, but it sort of feels like going to a favorite hangout spot that will be under new management soon.
At least it was fun until they started changing things against pve play.
Let the money speak for it self. I can be wrong, I know my ingame friends are similar to me in many reagrds so it is a biased pool, but what you suggested with the PTS patch is so tryhard to please loud PvP groups, that is is laughable. PvP server Caps lowered in the past, rooms been closed (except holiday event which is now delayed because of Performance issues), yet Steam chart numbers increased in past months, altough it can be that BG is popular, but I cant imagine that PvP heavy players are close to casual and hardcore PvE players.
We (me and many of my friends) with this patch got a little detouched from the game, even without implementation. Many canceled subscription, and will miss out some goodies from Crown Store.
I think ZOS can't handle balancing, escpecially PvE and PvP together. If my hope comes true please consider some serious change to how you handle your PvE players, because this game had/ will have great potential in PvE area, and as I heared main PvPers aren't that willing to spend money on the game (they less likely to roleplay, they have less benefits from ESO+, they are more bitter to the game in general (for reasons))
I'm truly sorry PvP players, I know it is a speach against you, but the patches are mostly against PvE players so I will express it, and sadly I don't have a good solution for both group.
P.S: For "Git gud" commenters, I have to say that if ZOS will focus on elite players, then I will have a sad laugh that how little money will they earn from that big group.
Dont worry about pve, its dead since CwC release
altough it can be that BG is popular, but I cant imagine that PvP heavy players are close to casual and hardcore PvE players.
PvE players run trials, what, once a week?
A dedicated PvP player is doing PvP in 90% of thier playtime. All day, every day.
You're right, it's not close. A PvP player spends far more of thier time doing the element of the game they enjoy.
What this boils down to is
"My Meta cookie cutter face roll build is ruined!!! You really expect us(Me and my friends) to follow mechanics and spend more than 5 mins on a boss fight!!! This is a outrage I will quit...for a whole day, but mark my words I will be super mad and flood your forums everyday!!!"
Your casual guild is off their rockers if they have race restrictions. That matters exactly zero unless possibly if you're going for leaderboards, but then that would make you a pretty non-casual guild, wouldn't it?
What this boils down to is
"My Meta cookie cutter face roll build is ruined!!! You really expect us(Me and my friends) to follow mechanics and spend more than 5 mins on a boss fight!!! This is a outrage I will quit...for a whole day, but mark my words I will be super mad and flood your forums everyday!!!"
altough it can be that BG is popular, but I cant imagine that PvP heavy players are close to casual and hardcore PvE players.
PvE players run trials, what, once a week?
A dedicated PvP player is doing PvP in 90% of thier playtime. All day, every day.
You're right, it's not close. A PvP player spends far more of thier time doing the element of the game they enjoy.
altough it can be that BG is popular, but I cant imagine that PvP heavy players are close to casual and hardcore PvE players.
PvE players run trials, what, once a week?
A dedicated PvP player is doing PvP in 90% of thier playtime. All day, every day.
You're right, it's not close. A PvP player spends far more of thier time doing the element of the game they enjoy.
SidraWillowsky wrote: »Your casual guild is off their rockers if they have race restrictions. That matters exactly zero unless possibly if you're going for leaderboards, but then that would make you a pretty non-casual guild, wouldn't it?
I don't think that's entirely unreasonable as long as they're not saying that you HAVE to be a Breton if you're playing a mag toon or something. My Bosmer magblade no longer has the sustain to be able to perform even reasonably well in any vet trial past the Craglorn ones, and even those are iffy. Certain races just cannot do well with mag or stam builds right now, at least not well enough to perform decently in some of the harder vet content.
https://youtu.be/rdhbKMBGVaYHappyLittleTree wrote: »But the greatest problem is that racist skeleton polymorph!
You're right, it's not close. A PvP player spends far more of thier time doing the element of the game they enjoy.
This, dps demands is one thing if you need some standard and yes its favor some races and more so classes than other but as group is causal this should be below 40K dps and doable with an Bosmer magwarden.Well my casual vet trial group just became a casualty of the changes. We cleared some (not nearly all) vet trials and was basically a “no pressure, just friends” group of around 16 players. We hung around in discord and just talked. I was a substitute dps for the main group.
We went from;
Bring any normal build you want;
(Then racial passive changes);
To restricting racial choices on some roles (my Bosmer lost their dps spot for example);
(Then proposed class changes);
To now, we are just giving up when these go live.
One issues is about the healers. I am not 100% sure what the healing changes exactly means, but 2 of our healers are sorcs and they are throwing in the towel.
So now a subset of them are researching what we are to do now. Looking at other games etc.
We are still doing trials until the patch, but it sort of feels like going to a favorite hangout spot that will be under new management soon.
At least it was fun until they started changing things against pve play.
Your casual guild is off their rockers if they have race restrictions. That matters exactly zero unless possibly if you're going for leaderboards, but then that would make you a pretty non-casual guild, wouldn't it?
Also, I support making everyone share the burden of group utility. There used to be a time when sorc dds used negates for group protection in trials, nightblades used veil, templars used novas, dragonknights used standards... Nowadays DDs only use damage ultimates exclusively, while tanks and healers are expected to coordinate as close to 100% aggressive warhorn uptime as possible. Every. Single. Fight. Sorcs can and do provide tanks with synergies through lightning splash, other DDs can slot abilities with synergies to make up for fewer orbs..
PvE is bonkers right now. The power creep is crazy. 100k dps top players, 50-60 good players, 5-10 casual players is not sustainable. True, I think ZOS also have to make an effort to bring the lower-end of that scale up quite a bit, but the gap is simply too wide to be able to design content in any kind of sensible manner. In the mean time, tanks and healers are written off as worthless apart from trials and some vet DLC content.
Also, I support making everyone share the burden of group utility. There used to be a time when sorc dds used negates for group protection in trials, nightblades used veil, templars used novas, dragonknights used standards... Nowadays DDs only use damage ultimates exclusively, while tanks and healers are expected to coordinate as close to 100% aggressive warhorn uptime as possible. Every. Single. Fight. Sorcs can and do provide tanks with synergies through lightning splash, other DDs can slot abilities with synergies to make up for fewer orbs.
I'm curious and optimistic, and I get a sense that I didn't for a very long time, that the combat team finally have a plan and are following through.