Now go main a Magicka Warden without Shalks, and a Magicka Necromancer without Blastbones.“Stop posting” because you know what I’m saying is the only logical counter to your argument. And I never put any words in your mouth, simply said don’t use that argument. I will continue to give my 2 cents as long as nerfs are asked for.
Eh, it seemed like you were implying that's what I was doing.
The reason I asked you to stop posting was because your argument is basically not addressing the substance of my argument. You're repeating, "Shuffle can't be nerfed, because this new iteration of Forward Momentum exists. If Shuffle loses Major Expedition, people won't use Rally/Shuffle."
The entire argument hinges on subjective valuation of Rally burst heal, Shuffle's extra 1-3 seconds of immunity, and Shuffles ability to be placed outside of the 2h bar. There's no real point in arguing back-and-forth about those subjective values when the CORE discussion is focused on poor game design in the form of unconscious mobility/survivability.
It's like you're continuously saying "This instance of poor design is fine, because if it is nerfed, there is no reason to use it." That's not even necessarily true, but like I said, no point in arguing about the subjective value in using it or not using it. I would rather address the poor design. Can this ability be changed so that it's still valuable to Medium Armor users without unconscious bursts of mobility/survivability? Does it need that? That's what I'm here to discuss. If you're saying that this iteration of the ability is completely well-designed, then that's something I'd be interested in you elaborating on.
Look, I main Stamplar and a bit of Magplar when I feel like hopping on a magicka toon (although I’ve played pretty much all classes) and it’s literally the only class in the game who’s spammable is an AOE, and I’ve truthfully dropped Jabs on both toons for dizzying and clench because of Major Evasion’s ease of accessibility so I do no damage and when I hit someone they get Major expedition and basically become untouchable.
And y’know what? I would rather not have jabs/sweeps then to lose major expedition on shuffle. That’s how important the ability to move is to me as a solo/small scale player. I already stated if the AOE mechanic feels to broken, then I suggest changing it to Major expedition on CAST, 1 second for each piece of medium armor equipped. This way it can be more comparable to RaT but with 1-3 seconds of longer duration, which is logical because medium is SUPPOSED to be fast.
Me personally? I’m fine with it as is. I’ve gladly traded in my class spammable on PTS for the sake of being able to move and I am not complaining.
I also suggested having the Major Expedition be limited to when the ability is first "cast," and/or having an internal cooldown to restrict the uptime. But even then, I think Shuffle would make the Hasty Retreat passive from bows obsolete...unless of course people start coming up with a viable way to play heavy armor archer builds.
I see no issue with Major Expedition. Remember that medium armor's primary defense is Dodge, which is useless against AoEs.
Magicka has its snare removal tool, which gives Major Expedition on demand.
Maybe, that will finally change. Medium armor has been the weakest armor type for good amount of time.
When did I say they were spammables? I invited you to try killing someone without really frequent use of those abilities on those classes. I guess if Entropy, Soul Trap, and Destructive Reach go live as-is (and you utilize Drain Essence or Arctic Blast for CC) that could theoretically change. But it's still much more realistic for a Magicka Templar to do without Puncturing Sweeps than it is for a Magicka Warden to do without Shalks, or a Magicka Necromancer to do without Blastbones (although sometimes you end up doing without Blastbones anyway, thanks to all its issues).Now go main a Magicka Warden without Shalks, and a Magicka Necromancer without Blastbones.“Stop posting” because you know what I’m saying is the only logical counter to your argument. And I never put any words in your mouth, simply said don’t use that argument. I will continue to give my 2 cents as long as nerfs are asked for.
Eh, it seemed like you were implying that's what I was doing.
The reason I asked you to stop posting was because your argument is basically not addressing the substance of my argument. You're repeating, "Shuffle can't be nerfed, because this new iteration of Forward Momentum exists. If Shuffle loses Major Expedition, people won't use Rally/Shuffle."
The entire argument hinges on subjective valuation of Rally burst heal, Shuffle's extra 1-3 seconds of immunity, and Shuffles ability to be placed outside of the 2h bar. There's no real point in arguing back-and-forth about those subjective values when the CORE discussion is focused on poor game design in the form of unconscious mobility/survivability.
It's like you're continuously saying "This instance of poor design is fine, because if it is nerfed, there is no reason to use it." That's not even necessarily true, but like I said, no point in arguing about the subjective value in using it or not using it. I would rather address the poor design. Can this ability be changed so that it's still valuable to Medium Armor users without unconscious bursts of mobility/survivability? Does it need that? That's what I'm here to discuss. If you're saying that this iteration of the ability is completely well-designed, then that's something I'd be interested in you elaborating on.
Look, I main Stamplar and a bit of Magplar when I feel like hopping on a magicka toon (although I’ve played pretty much all classes) and it’s literally the only class in the game who’s spammable is an AOE, and I’ve truthfully dropped Jabs on both toons for dizzying and clench because of Major Evasion’s ease of accessibility so I do no damage and when I hit someone they get Major expedition and basically become untouchable.
And y’know what? I would rather not have jabs/sweeps then to lose major expedition on shuffle. That’s how important the ability to move is to me as a solo/small scale player. I already stated if the AOE mechanic feels to broken, then I suggest changing it to Major expedition on CAST, 1 second for each piece of medium armor equipped. This way it can be more comparable to RaT but with 1-3 seconds of longer duration, which is logical because medium is SUPPOSED to be fast.
Me personally? I’m fine with it as is. I’ve gladly traded in my class spammable on PTS for the sake of being able to move and I am not complaining.
I also suggested having the Major Expedition be limited to when the ability is first "cast," and/or having an internal cooldown to restrict the uptime. But even then, I think Shuffle would make the Hasty Retreat passive from bows obsolete...unless of course people start coming up with a viable way to play heavy armor archer builds.
Neither ability is neither classes spammable...Not sure exactly what you’re trying to say. Both classes mainly use shock/flame clench/reach as a spammable (flame clench next patch).
Yeah, I and a few others I've talked to have decided that if Jabs isn't a dead morph for Stam now, it will be with this PTS. Dizzying is looking better and better.And y’know what? I would rather not have jabs/sweeps then to lose major expedition on shuffle. That’s how important the ability to move is to me as a solo/small scale player. I already stated if the AOE mechanic feels to broken, then I suggest changing it to Major expedition on CAST, 1 second for each piece of medium armor equipped. This way it can be more comparable to RaT but with 1-3 seconds of longer duration, which is logical because medium is SUPPOSED to be fast.
Yeah, I was also thinking about the AOE activation of Major Expedition being limited to the Root/Snare immunity window. Still, I think that would be a band-aid fix.I also suggested having the Major Expedition be limited to when the ability is first "cast," and/or having an internal cooldown to restrict the uptime. But even then, I think Shuffle would make the Hasty Retreat passive from bows obsolete...unless of course people start coming up with a viable way to play heavy armor archer builds.
It already is the hardest armor type to lock down.ProzTh3Almighty wrote: »Medium armor is supposed to be the most mobile of the armor types. It should be the fastest and hardest to lock down for real. I tested it an Others had no problem landing hits. If someones fighting you theyll be in range at some point keeps your buffs up an wait for your burst window.
Agreed, Medium Armor has been underperforming for awhile. That doesn't make it good game design to buff it with an unconscious burst of mobility/survivability. This is not thoughtful, active gameplay that this patch wants to encourage, and it is frustrating for opponents who are using their core abilities as intended.Agree. Outside of pure ganking, medium armor has been lackluster for a good long while now.
HackTheMinotaur wrote: »Whoever dropped 7 seconds of major expedition on Elude clearly missed the memo from last year’s speed nerfs. That’s an easy 100% uptime in any Battleground match. What happened to limiting major expedition to 4 seconds? Given this they should just revert speed potions back to 45 seconds as well.
Sorry I am snarky today. It’s just that changes like this show no commitment to consistency or direction in Combat design. We all adapted to the complete gutting of major expedition from EVERY skill in the game for almost a year. Now they bring it back passively, for doing nothing but getting nicked by one AOE tick? Really? 🧐
Nah I like it, now it'll actually be worth slotting, and with rituals literally everywhere in BGs it'll be nice to not be permanently snared for an entire match again. Your Templar example is really not good, they get a 70% snare attached to a great spammable (which will still do more damage than wrecking blow and every other spammable in the game even when your target has major evasion up) and the largest, longest duration ground aoe snare in the game which also happens to heal people and do damage and cleanses debuffs off of yourself when you cast it and takes breath provides their teammates with basically the best synergy in the game. I mean, damn. Bar space is limited and for once I'm actually considering slotting this ability when I never considered it before.
Templar is basically melee on easy mode. With a ritual down and jabs, literally all of your targets and enemies are basically snared all the *** time. There's like zero effort to keep up with a target. Now (if someone has this one ability slotted) they may actually have to play the game like everyone else does, with targets actually being able to get away from them once in awhile. Ritual also snares above and below where it's put down which is also a very cool thing in a lot of BGs.
Also, it only works when the ability is active. It has a fairly high cost and you still have to, you know, use the ability for all of this to work. It isn't the end of the world that people actively use an ability and get a buff. You do realize that in other games, people aren't permanently snared all the time, right? Right? Anyone here ever play any other MMO? lol.
Also, quoting someone from another thread on why snares will still be good, especially for Templars, since they'll still be faster than their targets with that ritual down even when their targets have major expedition:30% snare is actually stronger than Major Expedition, far as I know, because snares are last in the speed equation. A 30% snare is based off of your final movement speed, while a 30% speed buff is based off of your initial movement speed. A 30% snare on a character with 100% movement speed is 30%, while a 30% snare on a character with 130% movement speed is 39%.
tl;dr i'm tired of being permanently snared in BGs so no.
From a PVP perspective, I am very happy in general with this PTS' patch notes. ZOS is pushing the game back in the direction of active gameplay rather than passive gameplay, taking significant strides to widen the gap between the skill floor and skill ceiling for the first time in a years. There are some lingering concerns (pun intended), such as healing and mitigation remaining too impactful, but the concern I want to touch on here is Evasion's Major Expedition.
Changes are as follows:Evasion: Reduced the base cost of this ability to 3213 from 3672. Also added a new function if you are hit with an Area of Effect attack while the ability is active, you gain Major Expedition for 2 seconds.
Elude (morph): Each piece of Medium Armor now increases the duration of the Major Evasion by 2 seconds, up from 1 second. Elude also increases the duration of the Major Expedition, but only by 1 second per piece of Medium Armor.
Shuffle (morph): Increased the snare and immobilization immunity granted per piece of Medium Armor worn to 1 second from 0.5 seconds.
Reducing the cost of the ability and doubling the effectiveness of the snare/root immunity was a massive buff and much needed for the underrepresented Medium Armor users. However, the Major Expedition for 2 seconds (on Shuffle; 7-9 seconds on Elude) on taking Area of Effect damage is superfluous, its implementation will be awkward, and by design it is not in the spirit of this patch's overarching changes emphasizing active gameplay.
Imagine a Templar wanting to use Jabs on someone who has recently used Shuffle. Not only does your AoE damage from Jabs get reduced.. not only do you NOT snare the target.. you actually BUFF your target with Major Expedition for 2 seconds. A Sorc using Hurricane on top of someone using Shuffle? Perma-Major Expedition. Proc sets like Grothdarr or Auroran? Major Expedition. Do YOU want Major Expedition? Run through some Caltrops! Awkward and counterintuitive design. This game is littered with AOE in the current meta, and as a result, uptime on Major Expedition will predictably be ridiculous. The fact that it's triggered passively is not in line with the thoughtful, active gameplay that the rest of this patch's changes are attempting to encourage. It is too powerful a buff to be given out for basically free. That is why it has been made so scarce in the recent past. Medium Armor users should not be rewarded with a powerful mobility (and therefore survivability) buff UNCONSCIOUSLY when they are hit by opponents who are using their kits/builds as designed.
If there is to be any uncontrolled movement speed at all, I personally recommend that the movement speed is reduced and given a longer duration, like how the Wood Elf passive was treated (it was changed from 20% move speed to 10% move speed increase with an extended duration). For example, on taking AoE damage, Evasion and morphs could give Minor Expedition (10% move speed) for 6 seconds. This reduces the potency of what would amount to absurd passive mobility while still granting value to Medium Armor users spread out over a longer duration. On top of that, this will allow Medium Armor users who have OTHER (read: active) sources of Major Expedition an opportunity to further specialize in their niche of mobility. This would result in more thoughtful, active gameplay from Medium Armor users and would also be less awkward and frustrating to play against for many opponents of said Medium Armor users.
What are your thoughts?
RighteousBacon wrote: »
JusticeSouldier wrote: »From a PVP perspective, I am very happy in general with this PTS' patch notes. ZOS is pushing the game back in the direction of active gameplay rather than passive gameplay, taking significant strides to widen the gap between the skill floor and skill ceiling for the first time in a years. There are some lingering concerns (pun intended), such as healing and mitigation remaining too impactful, but the concern I want to touch on here is Evasion's Major Expedition.
Changes are as follows:Evasion: Reduced the base cost of this ability to 3213 from 3672. Also added a new function if you are hit with an Area of Effect attack while the ability is active, you gain Major Expedition for 2 seconds.
Elude (morph): Each piece of Medium Armor now increases the duration of the Major Evasion by 2 seconds, up from 1 second. Elude also increases the duration of the Major Expedition, but only by 1 second per piece of Medium Armor.
Shuffle (morph): Increased the snare and immobilization immunity granted per piece of Medium Armor worn to 1 second from 0.5 seconds.
Reducing the cost of the ability and doubling the effectiveness of the snare/root immunity was a massive buff and much needed for the underrepresented Medium Armor users. However, the Major Expedition for 2 seconds (on Shuffle; 7-9 seconds on Elude) on taking Area of Effect damage is superfluous, its implementation will be awkward, and by design it is not in the spirit of this patch's overarching changes emphasizing active gameplay.
Imagine a Templar wanting to use Jabs on someone who has recently used Shuffle. Not only does your AoE damage from Jabs get reduced.. not only do you NOT snare the target.. you actually BUFF your target with Major Expedition for 2 seconds. A Sorc using Hurricane on top of someone using Shuffle? Perma-Major Expedition. Proc sets like Grothdarr or Auroran? Major Expedition. Do YOU want Major Expedition? Run through some Caltrops! Awkward and counterintuitive design. This game is littered with AOE in the current meta, and as a result, uptime on Major Expedition will predictably be ridiculous. The fact that it's triggered passively is not in line with the thoughtful, active gameplay that the rest of this patch's changes are attempting to encourage. It is too powerful a buff to be given out for basically free. That is why it has been made so scarce in the recent past. Medium Armor users should not be rewarded with a powerful mobility (and therefore survivability) buff UNCONSCIOUSLY when they are hit by opponents who are using their kits/builds as designed.
If there is to be any uncontrolled movement speed at all, I personally recommend that the movement speed is reduced and given a longer duration, like how the Wood Elf passive was treated (it was changed from 20% move speed to 10% move speed increase with an extended duration). For example, on taking AoE damage, Evasion and morphs could give Minor Expedition (10% move speed) for 6 seconds. This reduces the potency of what would amount to absurd passive mobility while still granting value to Medium Armor users spread out over a longer duration. On top of that, this will allow Medium Armor users who have OTHER (read: active) sources of Major Expedition an opportunity to further specialize in their niche of mobility. This would result in more thoughtful, active gameplay from Medium Armor users and would also be less awkward and frustrating to play against for many opponents of said Medium Armor users.
What are your thoughts?
Absolutly agree and there is too big immunity duration here also. this skill is very important even on Live now, And, in next patch even if any expedition attached - clear OP.
With absolutly ugly animation. Hate this transparency so much, one of my personal sourcs of frustration in the game - that i'm forced to use it and to not see my character in fight...
@ZOS_BrianWheeler Wrobel's ideology?
“Stop posting” because you know what I’m saying is the only logical counter to your argument. And I never put any words in your mouth, simply said don’t use that argument. I will continue to give my 2 cents as long as nerfs are asked for.
Eh, it seemed like you were implying that's what I was doing.
The reason I asked you to stop posting was because your argument is basically not addressing the substance of my argument. You're repeating, "Shuffle can't be nerfed, because this new iteration of Forward Momentum exists. If Shuffle loses Major Expedition, people won't use Rally/Shuffle."
The entire argument hinges on subjective valuation of Rally burst heal, Shuffle's extra 1-3 seconds of immunity, and Shuffles ability to be placed outside of the 2h bar. There's no real point in arguing back-and-forth about those subjective values when the CORE discussion is focused on poor game design in the form of unconscious mobility/survivability.
It's like you're continuously saying "This instance of poor design is fine, because if it is nerfed, there is no reason to use it." That's not even necessarily true, but like I said, no point in arguing about the subjective value in using it or not using it. I would rather address the poor design. Can this ability be changed so that it's still valuable to Medium Armor users without unconscious bursts of mobility/survivability? Does it need that? That's what I'm here to discuss. If you're saying that this iteration of the ability is completely well-designed, then that's something I'd be interested in you elaborating on.
Look, I main Stamplar and a bit of Magplar when I feel like hopping on a magicka toon (although I’ve played pretty much all classes) and it’s literally the only class in the game who’s spammable is an AOE, and I’ve truthfully dropped Jabs on both toons for dizzying and clench because of Major Evasion’s ease of accessibility so I do no damage and when I hit someone they get Major expedition and basically become untouchable.
And y’know what? I would rather not have jabs/sweeps then to lose major expedition on shuffle. That’s how important the ability to move is to me as a solo/small scale player. I already stated if the AOE mechanic feels to broken, then I suggest changing it to Major expedition on CAST, 1 second for each piece of medium armor equipped. This way it can be more comparable to RaT but with 1-3 seconds of longer duration, which is logical because medium is SUPPOSED to be fast.
Me personally? I’m fine with it as is. I’ve gladly traded in my class spammable on PTS for the sake of being able to move and I am not complaining.
So are you suggesting that myself (Stamsorc Main) drops my armor buff (Hurricane) in order to cope with this new mechanic?
Let’s be real here. The skill has way too much utility for the cost. Adding the Expedition has made targeting other players on my Stamsorc practically impossible. Didn’t Zos nerf movement speed with swift not even a year ago?
For those saying that it should stay because medium is supposed to be mobile need to look at the damn passives. You literally get movement speed while sprinting.
I agree with your agreement, brother.I agree with this post brother.
Yeah, maybe Major Expedition is fine, but do you agree with the current proposed conditions of its activation? This post isn't just about Major Expedition - it's about the design behind the ability.Deathlord92 wrote: »I see no problems with major expedition. Medium armor suppose to be elusive fast using dodge roll etc against aoe dodge roll useless. When I’m getting attack by a group my biggest worries are is there a templar or dk in that group I play stamblade and magblade.
ProzTh3Almighty wrote: »If the concern is the way its procd then hink about why. If aoes are undodgeable, and medium armors defense is dodge, then aoes are a counter to medium. Hard counter. So major expedition added allows medium armor to have a counter to its counter. However that said there should be a cool down implemented for a 50% uptime instead of permanent uptime. 2 seconds on 2 seconds off would be the perfect balance i think.
This is definitely an interesting solution. Although I still don't like the unconscious activation of a powerful mobility/survival tool, this would eliminate near permanent uptime of the buff against various users.usmcjdking wrote: »Exp is fine but needs to be on direct AOE damage.
JusticeSouldier wrote: »
Absolutly agree and there is too big immunity duration here also. this skill is very important even on Live now, And, in next patch even if any expedition attached - clear OP.
With absolutly ugly animation. Hate this transparency so much, one of my personal sourcs of frustration in the game - that i'm forced to use it and to not see my character in fight...
@ZOS_BrianWheeler Wrobel's ideology?
Well actually If you’ve used the ability on PTS you’d know that after using Rally/Forward, it immediately gets rid of the Shuffle transparency.
Not sure why people are on the PTS forums and aren’t testing on PTS lol. Unless they just haven’t got to it yet, idk.
So are you suggesting that myself (Stamsorc Main) drops my armor buff (Hurricane) in order to cope with this new mechanic?
Let’s be real here. The skill has way too much utility for the cost. Adding the Expedition has made targeting other players on my Stamsorc practically impossible. Didn’t Zos nerf movement speed with swift not even a year ago?
For those saying that it should stay because medium is supposed to be mobile need to look at the damn passives. You literally get movement speed while sprinting.
I think having it only proc on direct AOE and not ground based or DOT AOE is a good suggestion. That or have it proc on something else that isn’t just laying around all over the battlefield in pretty much every PVP scenario. If they want it to have a proc condition rather than on cast there are a ton of options. Proc on breaking out of CC. Proc on removing / dodging out of an immobilize. Proc on actively using the skill when a snare is already applied to you. Proc on receiving a certain amount or % of damage in a small window. Proc on getting hit by more than one enemy within a window. I could keep going on. That being said evasion desperately needed a buff and the days of permanent snare templar and warden balls in battlegrounds is soon to be over. *laughs in stam sorc*


