- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
it's even stronger if you able to use class CC (streak). if not - weaker.
too many changes to say something right now but sustain and defense got hit hard and the pet is now really low damage. Class skills got less attractive but many other skills got changed so mag sorcs have now access to good dots and strong healing over time.
Many builds will change and try to makeup for the nerfs.
I wonder if they should bring back the 30 second duration for shields? It wouldn't make the slightest difference to a Sorc (or any other shield-using magicka build) that was actually under fire, but it would help a bit with sustain when you're not actively being focused. The only issue I see with that is the ability to keep multiple shields stacked, which may be too strong of a counter to someone opening up on the caster.
As long as they can't be stacked, I don't think it should be that much of an issue. You're correct that a lot of people would pitch a fit over it, but given how long shields actually last against anyone with meaningful damage, the change wouldn't really matter when the Sorcerer is under fire. It would just allow the player to get by with fewer recasts when out of combat, or in fights where you're not (yet) being attacked.ThePainGuy wrote: »I wonder if they should bring back the 30 second duration for shields? It wouldn't make the slightest difference to a Sorc (or any other shield-using magicka build) that was actually under fire, but it would help a bit with sustain when you're not actively being focused. The only issue I see with that is the ability to keep multiple shields stacked, which may be too strong of a counter to someone opening up on the caster.
30 second duration for shields may be a bit too much. I would be surprised if the community agreed with that significant of an increase. But I do agree with you that shields have become a very inefficient form of defense (compared to HOT, burst healing of other classes, shuffle, new momentum changes, high resistances of heavy armor). Maybe ZOS should try a week of PTS increasing shields to 8-10s duration and see how that plays out.
As long as they can't be stacked, I don't think it should be that much of an issue. You're correct that a lot of people would pitch a fit over it, but given how long shields actually last against anyone with meaningful damage, the change wouldn't really matter when the Sorcerer is under fire. It would just allow the player to get by with fewer recasts when out of combat, or in fights where you're not (yet) being attacked.ThePainGuy wrote: »I wonder if they should bring back the 30 second duration for shields? It wouldn't make the slightest difference to a Sorc (or any other shield-using magicka build) that was actually under fire, but it would help a bit with sustain when you're not actively being focused. The only issue I see with that is the ability to keep multiple shields stacked, which may be too strong of a counter to someone opening up on the caster.
30 second duration for shields may be a bit too much. I would be surprised if the community agreed with that significant of an increase. But I do agree with you that shields have become a very inefficient form of defense (compared to HOT, burst healing of other classes, shuffle, new momentum changes, high resistances of heavy armor). Maybe ZOS should try a week of PTS increasing shields to 8-10s duration and see how that plays out.
Doesnt matter anymore. With the cost increase you will be out of mana applying one shield. Never mind bothAs long as they can't be stacked, I don't think it should be that much of an issue. You're correct that a lot of people would pitch a fit over it, but given how long shields actually last against anyone with meaningful damage, the change wouldn't really matter when the Sorcerer is under fire. It would just allow the player to get by with fewer recasts when out of combat, or in fights where you're not (yet) being attacked.ThePainGuy wrote: »I wonder if they should bring back the 30 second duration for shields? It wouldn't make the slightest difference to a Sorc (or any other shield-using magicka build) that was actually under fire, but it would help a bit with sustain when you're not actively being focused. The only issue I see with that is the ability to keep multiple shields stacked, which may be too strong of a counter to someone opening up on the caster.
30 second duration for shields may be a bit too much. I would be surprised if the community agreed with that significant of an increase. But I do agree with you that shields have become a very inefficient form of defense (compared to HOT, burst healing of other classes, shuffle, new momentum changes, high resistances of heavy armor). Maybe ZOS should try a week of PTS increasing shields to 8-10s duration and see how that plays out.
Starting every fight with 2 stacked shields would be a bit stronger than shield stacking is right now, especially as an anti-gank measure (not that I'm in favor of gankers or anything).As long as they can't be stacked, I don't think it should be that much of an issue. You're correct that a lot of people would pitch a fit over it, but given how long shields actually last against anyone with meaningful damage, the change wouldn't really matter when the Sorcerer is under fire. It would just allow the player to get by with fewer recasts when out of combat, or in fights where you're not (yet) being attacked.ThePainGuy wrote: »I wonder if they should bring back the 30 second duration for shields? It wouldn't make the slightest difference to a Sorc (or any other shield-using magicka build) that was actually under fire, but it would help a bit with sustain when you're not actively being focused. The only issue I see with that is the ability to keep multiple shields stacked, which may be too strong of a counter to someone opening up on the caster.
30 second duration for shields may be a bit too much. I would be surprised if the community agreed with that significant of an increase. But I do agree with you that shields have become a very inefficient form of defense (compared to HOT, burst healing of other classes, shuffle, new momentum changes, high resistances of heavy armor). Maybe ZOS should try a week of PTS increasing shields to 8-10s duration and see how that plays out.
The power of shield stacking is massively overblown. Stacking hots is far more effective and has been for a while, unless you were running s/b with minor protection pet builds, which are unfun and deserve a nerf. Shield stacking as a regular light armor build is nowhere near as effective as the bad players on this forum would make you think.