Maintenance for the week of May 18:
• NA megaservers for maintenance – May 18, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• EU megaservers for maintenance – May 18, 8:00 UTC (4:00AM EDT) - 13:00 UTC (9:00AM EDT)

How are Magicka Sorcerers in PvP doing on the pts?

ItsNotLiving
ItsNotLiving
✭✭✭✭✭
I don’t have enough space to download the pts can someone tell me how they’re doing in PvP?

Best Answer

  • Heymexa
    Heymexa
    ✭✭✭
    Sorcerer in pvp (5.1.0)? No more of this class in PVP. Thanks for the kill. Weakening shields = killing. This has been discussed many times in previous patches. Tired of it to discuss. If developers do not understand this, then there is no point in returning to this topic again and again. My main character will no longer attend Cyrodiil.
    Answer ✓
  • labambao
    labambao
    ✭✭✭✭
    As all magsorcs saying every pts: nerfed to ground.
  • Saril_Durzam
    Saril_Durzam
    ✭✭✭✭
    You wont get objective answers here. There is harder to show as in PvE. Probably much worse than now. PvP depends alot about the opponent, the class/build/skill, etc...
  • labambao
    labambao
    ✭✭✭✭
    it's even stronger if you able to use class CC (streak). if not - weaker.
  • Zer0oo
    Zer0oo
    ✭✭✭✭✭
    too many changes to say something right now but sustain and defense got hit hard and the pet is now really low damage. Class skills got less attractive but many other skills got changed so mag sorcs have now access to good dots and strong healing over time.

    Many builds will change and try to makeup for the nerfs.
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    labambao wrote: »
    it's even stronger if you able to use class CC (streak). if not - weaker.

    Tricky statement to make because it´s hard to provide evidence against it.

    From my pov sorc on pts is simply not in a good spot because of sustain issues arising from the hardened nerf (9% size nerf with 25% cost increase) while not utilizing healing as well as other classes.
    Main class defense isn´t cost effective anymore and the class doesn´t get the same milage out of other defenses available as other classes do.

    It´s not bad per se. It´s just not among the top choices anymore.
    It´s definetly broken for anyone not among the top 25% of the playerbase in terms of buttonmashing ability.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • jaysins
    jaysins
    ✭✭✭
    It's really hard also to tell because of the animation cancelling and bar swapping bugs. I'm sure the changes to shields and streak are noticeable but I'd be wary of anyone claiming anything definitively because the PTS issues prevent proper testing from both the person taking and receiving damage. Hopefully they can address these issues as we are losing a week of proper testing already.
    Jaisins -AD Stamsorc. Can't outrun an orc sorc
    Bearingitall -EP Warden. Lions and tigers and especially Bears oh my
  • bardx86
    bardx86
    ✭✭✭✭✭
    Non-pet sorc here and I already thought the class was in a bad spot before this patch. I did a few duels on pts and sustain is garbage. Defense is pretty bad as well. The new healing ward sounded good but its not as strong as before. There is really no way to burst heal anymore. We already didn't have enough damage to kill anyone that could tank and heal well and that hasn't changed. I know that we haven't totally figured it all out but its not good from my initial assessment. It looks like they are forcing pets on us and that's deal breaker for me.

    Edited by bardx86 on July 9, 2019 8:36PM
  • Galarthor
    Galarthor
    ✭✭✭✭✭
    Zer0oo wrote: »
    too many changes to say something right now but sustain and defense got hit hard and the pet is now really low damage. Class skills got less attractive but many other skills got changed so mag sorcs have now access to good dots and strong healing over time.

    Many builds will change and try to makeup for the nerfs.

    Well at least with regards to the cost increase for the shields you can definitely say that it a very bad change and will impact the class negatively in both sustain and survivability. Non of the other changes are of the same magnitude so that they could potentially compensate for it.
  • wheem_ESO
    wheem_ESO
    ✭✭✭✭✭
    I wonder if they should bring back the 30 second duration for shields? It wouldn't make the slightest difference to a Sorc (or any other shield-using magicka build) that was actually under fire, but it would help a bit with sustain when you're not actively being focused. The only issue I see with that is the ability to keep multiple shields stacked, which may be too strong of a counter to someone opening up on the caster.
  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tormentor damage is so low now it isn't worth slotting. It should at least be buffed so that the enrage bonus applies all the time instead of just when the target is above 50% health.
    #CAREBEARMASTERRACE
  • ThePainGuy
    ThePainGuy
    ✭✭✭
    wheem_ESO wrote: »
    I wonder if they should bring back the 30 second duration for shields? It wouldn't make the slightest difference to a Sorc (or any other shield-using magicka build) that was actually under fire, but it would help a bit with sustain when you're not actively being focused. The only issue I see with that is the ability to keep multiple shields stacked, which may be too strong of a counter to someone opening up on the caster.

    30 second duration for shields may be a bit too much. I would be surprised if the community agreed with that significant of an increase. But I do agree with you that shields have become a very inefficient form of defense (compared to HOT, burst healing of other classes, shuffle, new momentum changes, high resistances of heavy armor). Maybe ZOS should try a week of PTS increasing shields to 8-10s duration and see how that plays out.
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    these nerfs are not even as strong as should be but atleast its a start in the right Direction.
  • TheZachinator
    TheZachinator
    ✭✭✭
    Gilvoth wrote: »
    these nerfs are not even as strong as should be but atleast its a start in the right Direction.

    Found the person who gets killed by sorcs. Sorcs got WAY overnerfed this patch holy cow. Most of mag except magcro did, though.
    PC/NA

    Magsorc Immortal Redeemer & Gryphon Heart
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    Gilvoth wrote: »
    these nerfs are not even as strong as should be but atleast its a start in the right Direction.

    Found the person who gets killed by sorcs. Sorcs got WAY overnerfed this patch holy cow. Most of mag except magcro did, though.

    a question was asked.
    i answered it with truth.
  • PhoenixGrey
    PhoenixGrey
    ✭✭✭✭✭
    There is nothing in the sorc toolkit to synergize with heals.

    Shields are expensive and cannot be stacked now.

    Sorc will be a bottom tier class if the changes remain as is. Not that I expected anything different.
    Edited by PhoenixGrey on July 10, 2019 1:34AM
  • BalticBlues
    BalticBlues
    ✭✭✭✭✭
    ✭✭✭
    PetSorcs are dead in PvP with this patch.
    So PetSorcs are back to bottom tier class where they once were.

    Having to sacrifice 4 slots for pets,
    nobody will be able to build up enough pressure with the remaining 6 slots.

    Edited by BalticBlues on July 10, 2019 2:45AM
  • bardx86
    bardx86
    ✭✭✭✭✭
    Gilvoth wrote: »
    Gilvoth wrote: »
    these nerfs are not even as strong as should be but atleast its a start in the right Direction.

    Found the person who gets killed by sorcs. Sorcs got WAY overnerfed this patch holy cow. Most of mag except magcro did, though.

    a question was asked.
    i answered it with truth.


    Truth? [snip]. Yes pet sorcs are annoying but non pet Sorcs defense is a joke currently. Play some high MMR and see how quick sorcs get steam rolled.

    [edited for non-constructive/flaming comment]
    Edited by ZOS_RogerJ on July 10, 2019 10:50PM
  • wheem_ESO
    wheem_ESO
    ✭✭✭✭✭
    ThePainGuy wrote: »
    wheem_ESO wrote: »
    I wonder if they should bring back the 30 second duration for shields? It wouldn't make the slightest difference to a Sorc (or any other shield-using magicka build) that was actually under fire, but it would help a bit with sustain when you're not actively being focused. The only issue I see with that is the ability to keep multiple shields stacked, which may be too strong of a counter to someone opening up on the caster.

    30 second duration for shields may be a bit too much. I would be surprised if the community agreed with that significant of an increase. But I do agree with you that shields have become a very inefficient form of defense (compared to HOT, burst healing of other classes, shuffle, new momentum changes, high resistances of heavy armor). Maybe ZOS should try a week of PTS increasing shields to 8-10s duration and see how that plays out.
    As long as they can't be stacked, I don't think it should be that much of an issue. You're correct that a lot of people would pitch a fit over it, but given how long shields actually last against anyone with meaningful damage, the change wouldn't really matter when the Sorcerer is under fire. It would just allow the player to get by with fewer recasts when out of combat, or in fights where you're not (yet) being attacked.
  • ZOS_RogerJ
    ZOS_RogerJ
    ✭✭✭✭
    Just a friendly reminder, it’s okay to disagree and debate on the official ESO forums, but we do ask that you keep all disagreements civil, constructive, and on-topic. If a discussion gets heated and turns into a debate, remember that you should stick to debating the post and/or thread topic. It is never appropriate to resort to personal comments or jabs about those participating in the thread discussion.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • iCaliban
    iCaliban
    ✭✭✭✭✭
    wheem_ESO wrote: »
    ThePainGuy wrote: »
    wheem_ESO wrote: »
    I wonder if they should bring back the 30 second duration for shields? It wouldn't make the slightest difference to a Sorc (or any other shield-using magicka build) that was actually under fire, but it would help a bit with sustain when you're not actively being focused. The only issue I see with that is the ability to keep multiple shields stacked, which may be too strong of a counter to someone opening up on the caster.

    30 second duration for shields may be a bit too much. I would be surprised if the community agreed with that significant of an increase. But I do agree with you that shields have become a very inefficient form of defense (compared to HOT, burst healing of other classes, shuffle, new momentum changes, high resistances of heavy armor). Maybe ZOS should try a week of PTS increasing shields to 8-10s duration and see how that plays out.
    As long as they can't be stacked, I don't think it should be that much of an issue. You're correct that a lot of people would pitch a fit over it, but given how long shields actually last against anyone with meaningful damage, the change wouldn't really matter when the Sorcerer is under fire. It would just allow the player to get by with fewer recasts when out of combat, or in fights where you're not (yet) being attacked.

    The power of shield stacking is massively overblown. Stacking hots is far more effective and has been for a while, unless you were running s/b with minor protection pet builds, which are unfun and deserve a nerf. Shield stacking as a regular light armor build is nowhere near as effective as the bad players on this forum would make you think.
  • PhoenixGrey
    PhoenixGrey
    ✭✭✭✭✭
    wheem_ESO wrote: »
    ThePainGuy wrote: »
    wheem_ESO wrote: »
    I wonder if they should bring back the 30 second duration for shields? It wouldn't make the slightest difference to a Sorc (or any other shield-using magicka build) that was actually under fire, but it would help a bit with sustain when you're not actively being focused. The only issue I see with that is the ability to keep multiple shields stacked, which may be too strong of a counter to someone opening up on the caster.

    30 second duration for shields may be a bit too much. I would be surprised if the community agreed with that significant of an increase. But I do agree with you that shields have become a very inefficient form of defense (compared to HOT, burst healing of other classes, shuffle, new momentum changes, high resistances of heavy armor). Maybe ZOS should try a week of PTS increasing shields to 8-10s duration and see how that plays out.
    As long as they can't be stacked, I don't think it should be that much of an issue. You're correct that a lot of people would pitch a fit over it, but given how long shields actually last against anyone with meaningful damage, the change wouldn't really matter when the Sorcerer is under fire. It would just allow the player to get by with fewer recasts when out of combat, or in fights where you're not (yet) being attacked.
    Doesnt matter anymore. With the cost increase you will be out of mana applying one shield. Never mind both
  • wheem_ESO
    wheem_ESO
    ✭✭✭✭✭
    iCaliban wrote: »
    wheem_ESO wrote: »
    ThePainGuy wrote: »
    wheem_ESO wrote: »
    I wonder if they should bring back the 30 second duration for shields? It wouldn't make the slightest difference to a Sorc (or any other shield-using magicka build) that was actually under fire, but it would help a bit with sustain when you're not actively being focused. The only issue I see with that is the ability to keep multiple shields stacked, which may be too strong of a counter to someone opening up on the caster.

    30 second duration for shields may be a bit too much. I would be surprised if the community agreed with that significant of an increase. But I do agree with you that shields have become a very inefficient form of defense (compared to HOT, burst healing of other classes, shuffle, new momentum changes, high resistances of heavy armor). Maybe ZOS should try a week of PTS increasing shields to 8-10s duration and see how that plays out.
    As long as they can't be stacked, I don't think it should be that much of an issue. You're correct that a lot of people would pitch a fit over it, but given how long shields actually last against anyone with meaningful damage, the change wouldn't really matter when the Sorcerer is under fire. It would just allow the player to get by with fewer recasts when out of combat, or in fights where you're not (yet) being attacked.

    The power of shield stacking is massively overblown. Stacking hots is far more effective and has been for a while, unless you were running s/b with minor protection pet builds, which are unfun and deserve a nerf. Shield stacking as a regular light armor build is nowhere near as effective as the bad players on this forum would make you think.
    Starting every fight with 2 stacked shields would be a bit stronger than shield stacking is right now, especially as an anti-gank measure (not that I'm in favor of gankers or anything).
Sign In or Register to comment.