GeorgeBlack wrote: »StamDK has not seen a buff in a while.
Finally SnB weapon, 7th and fury sets have been nerfed rightly so. They allowed for survivability and an increace to WD which made stamDK unkillable and lethal. No more.
StrandedMonkey wrote: »GeorgeBlack wrote: »StamDK has not seen a buff in a while.
Finally SnB weapon, 7th and fury sets have been nerfed rightly so. They allowed for survivability and an increace to WD which made stamDK unkillable and lethal. No more.
If you're able to say that about a class it clearly doesn't need a buff.
GeorgeBlack wrote: »StrandedMonkey wrote: »GeorgeBlack wrote: »StamDK has not seen a buff in a while.
Finally SnB weapon, 7th and fury sets have been nerfed rightly so. They allowed for survivability and an increace to WD which made stamDK unkillable and lethal. No more.
If you're able to say that about a class it clearly doesn't need a buff.
It was one build. No more of it. What dont you understand, I will never know.
The change to fossilize is another major issue IMO. The cost increase to fossilize will make it almost impossible to use in a BG for a StamDK, so that's another class ability that I'll probably unslot, leaving me with a total of two class abilities between both bars. It was hard to use before and still be able to use fragmented once in awhile and keep volatile armor up, but now it'll be impossible because using fossilize more than once could easily mean not being able to put volatile armor up, meaning your resist are low and your incoming healing is reduced.
Templar's Toppling Charge costs less than fossilize but both gap closes and stuns, and can potentially proc off balance. Why does Fossilize cost more? Also, Piercing Javelin stuns and gets a stam morph, why can't Fossilize get one? Both toppling charge and javelin do a good amount of damage too, while fossilize does almost none. The cost increase is just too much IMO, and it could really use a stam morph.
GeorgeBlack wrote: »The change to fossilize is another major issue IMO. The cost increase to fossilize will make it almost impossible to use in a BG for a StamDK, so that's another class ability that I'll probably unslot, leaving me with a total of two class abilities between both bars. It was hard to use before and still be able to use fragmented once in awhile and keep volatile armor up, but now it'll be impossible because using fossilize more than once could easily mean not being able to put volatile armor up, meaning your resist are low and your incoming healing is reduced.
Templar's Toppling Charge costs less than fossilize but both gap closes and stuns, and can potentially proc off balance. Why does Fossilize cost more? Also, Piercing Javelin stuns and gets a stam morph, why can't Fossilize get one? Both toppling charge and javelin do a good amount of damage too, while fossilize does almost none. The cost increase is just too much IMO, and it could really use a stam morph.
Yet another nerf to all stamDK builds except for SnB 7th Fury BS that was running Reverb Bash.
Needless and without giving anything to the class.
xylena_lazarow wrote: »I do wish that the DK Standard ultimate was a better zerg buster, which would help Mag DK as well. Maybe increase the damage, or the snare strength, or the radius, give it both Major and Minor Defile, something... in the meantime, I find myself playing Stam Sorc more and more for Negate.
juhislihis19 wrote: »The combustion passive change was good. I don't know why they nerfed Breath and buffed Claw, what's the point?
Still: 2 stamina morphs out of 15 skills is terrible IMO.
Lmao if any stam class needs to be looked at it’s stam sorc. At least you have viable stamina morph skills, ults, and passives. This is honestly laughable of a thread.
Lmao if any stam class needs to be looked at it’s stam sorc. At least you have viable stamina morph skills, ults, and passives. This is honestly laughable of a thread.
GeorgeBlack wrote: »PS. Noxious Breath does not count as s buff. The ability was terrible since forever.
GeorgeBlack wrote: »I dont understand why people keep refering to the current SnB 7th Fury BS build that has nothing to do with DK as a class.
I guess they salty.
Wake up. New DLC comic up. You wont have to face SnB 7th Fury BS.
The class needs to be improved. And this is stamDK topic. Not stamsorc or magnb.
Isn't stamDK the best pvp class THIS patch?
It only gets better with 5.1 (well at least until Eclipse lands on you).
So 7th loses some weapon damage. It still has a lot, and gains a huge amount of health regen just in time for a meta that values healing/health regen.
So 1H got nerfed; 2H got buffed.
You have a wide set of gearing options this patch, and better sets that Fury or 7th.
You get a sweet AOE fear with minor protection.
You get long duration major expedition from MA Elude, and still have native snare reduction.
Isn't stamDK the best pvp class THIS patch?
It only gets better with 5.1 (well at least until Eclipse lands on you).
So 7th loses some weapon damage. It still has a lot, and gains a huge amount of health regen just in time for a meta that values healing/health regen.
So 1H got nerfed; 2H got buffed.
You have a wide set of gearing options this patch, and better sets that Fury or 7th.
You get a sweet AOE fear with minor protection.
You get long duration major expedition from MA Elude, and still have native snare reduction.
And yet none of those are stamDK exclusive.
Silly thread. StamDK is very strong and has received countless buffs. It will still be at or near the top of stam specs if everything on PTS goes live.
It can be played successfully solo with just about any combo of stam weapons.
Devs please disregard this thread.
TrinityBreaker wrote: »Silly thread. StamDK is very strong and has received countless buffs. It will still be at or near the top of stam specs if everything on PTS goes live.
It can be played successfully solo with just about any combo of stam weapons.
Devs please disregard this thread.
Please share with the rest of the class what those "countless buffs" are. The initial hit from obnoxious breath may have been buff but the skill is far from viable/fine. The hit box is still ass. I have to be in your pocket to land the hit and there is still a very high chance to miss it. Please dont go with "they have the best sustain". Its tied to a passive that forces you to use your strongest skill to restore resources rather than to turning the tide or finishing your target. The other one is tied to casting a insanely expensive magicka skill that cost 4050 magicka that rewards you with a whopping 990 stam. That is amazing sustain right there gee willikers batman!
I swear I do not understand why people like you can spread false information about a class that can hardly qualify as one with passives that hardly synergize with it and lack of...I dont know. Useful stamina morphs and passives.