HappyLittleTree wrote: »But the greatest problem is that racist skeleton polymorph!
You're right, it's not close. A PvP player spends far more of thier time doing the element of the game they enjoy.
PvP players have lets check:
One major PvP server <Roughly probably 130 per faction a total of a good guesstimate 450ish total players>
One "side" server <No CP>
Dead Server
Dead Server
So yes you and the other 20 PvPers can talk all you want, but you want to know the biggest tell? Content. Developers will always release content that makes them money. It just makes sense. How many PvP focused updates are there?
ICP!
And......
Morrowind BG's?
I would argue that Dungeon DLC's give ZoS *more* money then PvP overall due to motif sales etc.
Well my casual vet trial group just became a casualty of the changes. We cleared some (not nearly all) vet trials and was basically a “no pressure, just friends” group of around 16 players. We hung around in discord and just talked. I was a substitute dps for the main group.
We went from;
Bring any normal build you want;
(Then racial passive changes);
To restricting racial choices on some roles (my Bosmer lost their dps spot for example);
(Then proposed class changes);
To now, we are just giving up when these go live.
One issues is about the healers. I am not 100% sure what the healing changes exactly means, but 2 of our healers are sorcs and they are throwing in the towel.
So now a subset of them are researching what we are to do now. Looking at other games etc.
We are still doing trials until the patch, but it sort of feels like going to a favorite hangout spot that will be under new management soon.
At least it was fun until they started changing things against pve play.
Your casual guild is off their rockers if they have race restrictions. That matters exactly zero unless possibly if you're going for leaderboards, but then that would make you a pretty non-casual guild, wouldn't it?
This is nice in theory, but in practice (aka vDLC dungeons) it doesn’t hold up. Healers HAVE to be buff machines to avoid DPS ire, and also because the amount of time spent healing is lower than you’d think because almost everything is a one-shot mechanic.Also, I support making everyone share the burden of group utility.
MLGProPlayer wrote: »Well my casual vet trial group just became a casualty of the changes. We cleared some (not nearly all) vet trials and was basically a “no pressure, just friends” group of around 16 players. We hung around in discord and just talked. I was a substitute dps for the main group.
We went from;
Bring any normal build you want;
(Then racial passive changes);
To restricting racial choices on some roles (my Bosmer lost their dps spot for example);
(Then proposed class changes);
To now, we are just giving up when these go live.
One issues is about the healers. I am not 100% sure what the healing changes exactly means, but 2 of our healers are sorcs and they are throwing in the towel.
So now a subset of them are researching what we are to do now. Looking at other games etc.
We are still doing trials until the patch, but it sort of feels like going to a favorite hangout spot that will be under new management soon.
At least it was fun until they started changing things against pve play.
Your casual guild is off their rockers if they have race restrictions. That matters exactly zero unless possibly if you're going for leaderboards, but then that would make you a pretty non-casual guild, wouldn't it?
Race is extremely important in progression runs. A team of 8 orcs will outparse a team of 8 bosmer/redguard by ~24k group DPS. That could make or break a run.
altough it can be that BG is popular, but I cant imagine that PvP heavy players are close to casual and hardcore PvE players.
PvE players run trials, what, once a week?
A dedicated PvP player is doing PvP in 90% of thier playtime. All day, every day.
You're right, it's not close. A PvP player spends far more of thier time doing the element of the game they enjoy.
can pvp players alone sustain this game?
i think not.
All I know is that when people are clearing NCR with 5 level 20s and below.... you might think that yeah maybe dps is out of control
We (me and many of my friends) with this patch got a little detouched from the game, even without implementation. Many canceled subscription, and will miss out some goodies from Crown Store.
Well my casual vet trial group just became a casualty of the changes. We cleared some (not nearly all) vet trials and was basically a “no pressure, just friends” group of around 16 players. We hung around in discord and just talked. I was a substitute dps for the main group.
We went from;
Bring any normal build you want;
(Then racial passive changes);
To restricting racial choices on some roles (my Bosmer lost their dps spot for example);
(Then proposed class changes);
To now, we are just giving up when these go live.
One issues is about the healers. I am not 100% sure what the healing changes exactly means, but 2 of our healers are sorcs and they are throwing in the towel.
So now a subset of them are researching what we are to do now. Looking at other games etc.
We are still doing trials until the patch, but it sort of feels like going to a favorite hangout spot that will be under new management soon.
At least it was fun until they started changing things against pve play.
Wandering_Immigrant wrote: »Well my casual vet trial group just became a casualty of the changes. We cleared some (not nearly all) vet trials and was basically a “no pressure, just friends” group of around 16 players. We hung around in discord and just talked. I was a substitute dps for the main group.
We went from;
Bring any normal build you want;
(Then racial passive changes);
To restricting racial choices on some roles (my Bosmer lost their dps spot for example);
(Then proposed class changes);
To now, we are just giving up when these go live.
One issues is about the healers. I am not 100% sure what the healing changes exactly means, but 2 of our healers are sorcs and they are throwing in the towel.
So now a subset of them are researching what we are to do now. Looking at other games etc.
We are still doing trials until the patch, but it sort of feels like going to a favorite hangout spot that will be under new management soon.
At least it was fun until they started changing things against pve play.
I think what a lot of people are missing, particularly people in your guild's situation, are how this patch will actually help them. Your group wants to be a bring any reasonable build you want group while simultaneously trying to conform to a playstyle that doesn't fit you because it relies on hitting DPS marks you're not reaching.
Currently there's an issue in this game where the only perceived way to beat anything is to bring enough damage to skip the "impossible" mechanics, but those mechanics are only impossible because everyone is dressed to the hilt for damage while completely ignoring all survivability, thereby forcing them to bring more damage to finish as quickly as possible because they can.
At least, some can, the rest are trying to fit a square peg into a round hole, because every guide in existence just tells them bring X amount of DPS to kill Y before he does Z, with nothing on what to do when Z happens because they're written by people who've never even seen Z. So you have people running around on glass cannons minus the cannon because they're trying to emulate strategies that rely on DPS they're not capable of reaching. What this patch will is do force more of those trend setting guilds to actually learn how to deal with Z, leading to future guides and Youtube videos showing others how to deal with Z.
Now this brings me back to your group and the idea of bring any normal build you want. Just because someone can't hit a certain DPS mark doesn't make them a bad player. PVP players are a perfect example of this, a lot of them are highly skilled players, very knowledgeable on how to get the most out of their builds, but their focus is on doing enough damage to get the job done while putting an emphasis on survivability, same with people who focus on challenging themselves by soloing difficult PVE content, it takes a much different skillset then does the current optimal group setting, but that doesn't make it any less of a skill, but still, you put either of those people in that current optimal group setting surrounded by glass cannons and, no matter how good they are, they become a liability. Why? Because if they can't do their part to make sure that Y goes down before it can do Z, then all those glass cannons die and their singular survivable and even skill won't make a lick of difference. Now, picture that same player in a group surrounded by other players all in a build with a bit of survivability in mind and enough damage to get the job done, albeit slower, and suddenly that player goes from a liability to an asset because they're now playing within their comfort zone rather than trying to conform to a playstyle they're not used to and/or might not be capable of.
So I challenge you and your group, to before you all decide to up and quit over some patch notes, go back to your bring any reasonable build approach, make sure everyone understands you're not gonna zerg it so don't try to, dress for survival, bring your solo builds, bring your PVP builds (obviously make sure you have tanks and healers), tweek those builds for some group synergy, and see if you maybe can envision how that approach might work with a little practice.
AlboMalefica wrote: »We (me and many of my friends) with this patch got a little detouched from the game, even without implementation. Many canceled subscription, and will miss out some goodies from Crown Store.
I understand how the first round of patch notes look daunting & farfetched but I honestly feel that anyone cancelling their subscriptions as a protest during the first week of PTS seems redundant. Still have a few chances to see if things change etc.

MehrunesFlagon wrote: »PvE is bonkers right now. The power creep is crazy. 100k dps top players, 50-60 good players, 5-10 casual players is not sustainable. True, I think ZOS also have to make an effort to bring the lower-end of that scale up quite a bit, but the gap is simply too wide to be able to design content in any kind of sensible manner. In the mean time, tanks and healers are written off as worthless apart from trials and some vet DLC content.
Also, I support making everyone share the burden of group utility. There used to be a time when sorc dds used negates for group protection in trials, nightblades used veil, templars used novas, dragonknights used standards... Nowadays DDs only use damage ultimates exclusively, while tanks and healers are expected to coordinate as close to 100% aggressive warhorn uptime as possible. Every. Single. Fight. Sorcs can and do provide tanks with synergies through lightning splash, other DDs can slot abilities with synergies to make up for fewer orbs.
I'm curious and optimistic, and I get a sense that I didn't for a very long time, that the combat team finally have a plan and are following through.
Dps only using damage ults is how it should be.Are you going to tell me to backbar a resto staff next?
Let the money speak for it self. I can be wrong, I know my ingame friends are similar to me in many reagrds so it is a biased pool, but what you suggested with the PTS patch is so tryhard to please loud PvP groups, that is is laughable. PvP server Caps lowered in the past, rooms been closed (except holiday event which is now delayed because of Performance issues), yet Steam chart numbers increased in past months, altough it can be that BG is popular, but I cant imagine that PvP heavy players are close to casual and hardcore PvE players.
Kalle_Demos wrote: »AlboMalefica wrote: »We (me and many of my friends) with this patch got a little detouched from the game, even without implementation. Many canceled subscription, and will miss out some goodies from Crown Store.
I understand how the first round of patch notes look daunting & farfetched but I honestly feel that anyone cancelling their subscriptions as a protest during the first week of PTS seems redundant. Still have a few chances to see if things change etc.
*Laughs in Bosmer*
AlboMalefica wrote: »We (me and many of my friends) with this patch got a little detouched from the game, even without implementation. Many canceled subscription, and will miss out some goodies from Crown Store.
I understand how the first round of patch notes look daunting & farfetched but I honestly feel that anyone cancelling their subscriptions as a protest during the first week of PTS seems redundant. Still have a few chances to see if things change etc.
Two, maybe three weeks ago everything in the game was too easy. I remember reading all the threads saying so.
And now they made the game a smidge harder and we are all outraged.