Simplee answer: Endless moaning about 'OPness' from PVPers.So after reading netch potes, 15ish discords, 3 forums i have (and i guess 90% of players) only 1 question: "Why you keep doing this changes?".
Oh no skills barely changed by a couple percent what a scandal
leik iff u cri evrytmie
Oh no skills barely changed by a couple percent what a scandal
leik iff u cri evrytmie
Clearly stating they're killing a fun and useful PVE ability to pander to PVPers .. obviously mobs can't be made to have less polarizing gameplay", their AI determines that!The previous iteration of Eclipse was originally meant to be a tool to disincentivize your target from continuously attacking, and instead back off or remove the effect. Due to the effect being able to be removed through CC break, it lead to very binary performance situations. This new functionality is meant to retain the idea to punish the target from continuously attacking, but with less polarizing gameplay elements for both sides. We also wanted the ability to be used in both PvE and PvP, so we've removed the pseudo crowd control element it once operated from.
Prime example of what I'm talking about is this 'dev' comment about the nerf to Dawn's Wrath:Clearly stating they're killing a fun and useful PVE ability to pander to PVPers .. obviously mobs can't be made to have less polarizing gameplay", their AI determines that!The previous iteration of Eclipse was originally meant to be a tool to disincentivize your target from continuously attacking, and instead back off or remove the effect. Due to the effect being able to be removed through CC break, it lead to very binary performance situations. This new functionality is meant to retain the idea to punish the target from continuously attacking, but with less polarizing gameplay elements for both sides. We also wanted the ability to be used in both PvE and PvP, so we've removed the pseudo crowd control element it once operated from.
This kind of thinking permeates many of the 'dev' comments, all to the detriment of the PVE side of the game. Unlike some developers, ZOS appear incapable of making the code PVP/PVE dependent, they simply nerf anything that affects PVP without any thought for how it negatively affect PVE.
From what I understood they were taking some heavy swings at things this year (and going forward) to rebuild the base levels of things, however without context of final vision some of the changes seem radical and out of nowhere without any reason.
From what I understood they were taking some heavy swings at things this year (and going forward) to rebuild the base levels of things, however without context of final vision some of the changes seem radical and out of nowhere without any reason.
From what I understood they were taking some heavy swings at things this year (and going forward) to rebuild the base levels of things, however without context of final vision some of the changes seem radical and out of nowhere without any reason.
From what I understood they were taking some heavy swings at things this year (and going forward) to rebuild the base levels of things, however without context of final vision some of the changes seem radical and out of nowhere without any reason.
To make it clear: if devs have roadmap its good, but will be better to show it(or any part of it) to community. Cause now it looks like they are trying to fix random things out of box
AcadianPaladin wrote: »Been playing for awhile now (8 chars ~CP1200) as primarily a solo PvE player. All I know is that it seems each and every patch seems to make my game less fun. Rather than look forward to updates/patches/new content I have learned to dread them.
I've had pretty much a gut full of 'evolving'. To me that typically means moving in directions I don't want to go. For example, a review of the proposed PTS patch changes and my healer first cut on my 'evolve' response is to change her from a healer with a bit of dps into a dps with a bit of class only heals (dump resto staff completely). She would go from a pug healer to a solo dps. Is that the kind of 'evolve and adapt' that is the 'objective/vision' here? My dps characters will 'evolve and adapt' by cutting a number of dungeons from the list of dungeons they are willing to enter. Previous patches have already 'evolved' me to totally ignore all DLC dungeons and all DLC WBs. My 'evolution' path is toward more and more solo only play, and my dungeon progression is moving toward delves instead of DLC dungeons.
Since each update seems to make my game less fun, I am concerned about the logical consequences of that; my ongoing search for a replacement game that is Single Player (no 'balance' drama) open world, massive scale, medieval fantasy rpg intensifies.
From what I understood they were taking some heavy swings at things this year (and going forward) to rebuild the base levels of things, however without context of final vision some of the changes seem radical and out of nowhere without any reason.
From what I understood they were taking some heavy swings at things this year (and going forward) to rebuild the base levels of things, however without context of final vision some of the changes seem radical and out of nowhere without any reason.
To make it clear: if devs have roadmap its good, but will be better to show it(or any part of it) to community. Cause now it looks like they are trying to fix random things out of box
From what I understood they were taking some heavy swings at things this year (and going forward) to rebuild the base levels of things, however without context of final vision some of the changes seem radical and out of nowhere without any reason.
To make it clear: if devs have roadmap its good, but will be better to show it(or any part of it) to community. Cause now it looks like they are trying to fix random things out of box
AcadianPaladin wrote: »Been playing for awhile now (8 chars ~CP1200) as primarily a solo PvE player. All I know is that it seems each and every patch seems to make my game less fun. Rather than look forward to updates/patches/new content I have learned to dread them.
I've had pretty much a gut full of 'evolving'. To me that typically means moving in directions I don't want to go. For example, a review of the proposed PTS patch changes and my healer first cut on my 'evolve' response is to change her from a healer with a bit of dps into a dps with a bit of class only heals (dump resto staff completely). She would go from a pug healer to a solo dps. Is that the kind of 'evolve and adapt' that is the 'objective/vision' here? My dps characters will 'evolve and adapt' by cutting a number of dungeons from the list of dungeons they are willing to enter. Previous patches have already 'evolved' me to totally ignore all DLC dungeons and all DLC WBs. My 'evolution' path is toward more and more solo only play, and my dungeon progression is moving toward delves instead of DLC dungeons.
Since each update seems to make my game less fun, I am concerned about the logical consequences of that; my ongoing search for a replacement game that is Single Player (no 'balance' drama) open world, massive scale, medieval fantasy rpg intensifies.
AcadianPaladin wrote: »Been playing for awhile now (8 chars ~CP1200) as primarily a solo PvE player. All I know is that it seems each and every patch seems to make my game less fun. Rather than look forward to updates/patches/new content I have learned to dread them.
I've had pretty much a gut full of 'evolving'. To me that typically means moving in directions I don't want to go. For example, a review of the proposed PTS patch changes and my healer first cut on my 'evolve' response is to change her from a healer with a bit of dps into a dps with a bit of class only heals (dump resto staff completely). She would go from a pug healer to a solo dps. Is that the kind of 'evolve and adapt' that is the 'objective/vision' here? My dps characters will 'evolve and adapt' by cutting a number of dungeons from the list of dungeons they are willing to enter. Previous patches have already 'evolved' me to totally ignore all DLC dungeons and all DLC WBs. My 'evolution' path is toward more and more solo only play, and my dungeon progression is moving toward delves instead of DLC dungeons.
Since each update seems to make my game less fun, I am concerned about the logical consequences of that; my ongoing search for a replacement game that is Single Player (no 'balance' drama) open world, massive scale, medieval fantasy rpg intensifies.
Simplee answer: Endless moaning about 'OPness' from PVPers.So after reading netch potes, 15ish discords, 3 forums i have (and i guess 90% of players) only 1 question: "Why you keep doing this changes?".
Seriously, if you look back at most of the large-scale changes they've ALL been attempts to lolbalance PVP .. which no MMO has ever done as far as I know .. by nerfing to Oblivion skill after another, to the huge detriment of the PVE game: prime example being removal of CC such as stuns from Shards, nerfing to the grouund of Rune Cage, etc.
Very, very few 'balance' changes have been driven by PVE considerations .. this game would be hugely better off without PVP.
AcadianPaladin wrote: »Been playing for awhile now (8 chars ~CP1200) as primarily a solo PvE player. All I know is that it seems each and every patch seems to make my game less fun. Rather than look forward to updates/patches/new content I have learned to dread them.
I've had pretty much a gut full of 'evolving'. To me that typically means moving in directions I don't want to go. For example, a review of the proposed PTS patch changes and my healer first cut on my 'evolve' response is to change her from a healer with a bit of dps into a dps with a bit of class only heals (dump resto staff completely). She would go from a pug healer to a solo dps. Is that the kind of 'evolve and adapt' that is the 'objective/vision' here? My dps characters will 'evolve and adapt' by cutting a number of dungeons from the list of dungeons they are willing to enter. Previous patches have already 'evolved' me to totally ignore all DLC dungeons and all DLC WBs. My 'evolution' path is toward more and more solo only play, and my dungeon progression is moving toward delves instead of DLC dungeons.
Since each update seems to make my game less fun, I am concerned about the logical consequences of that; my ongoing search for a replacement game that is Single Player (no 'balance' drama) open world, massive scale, medieval fantasy rpg intensifies.
anitajoneb17_ESO wrote: »From what I understood they were taking some heavy swings at things this year (and going forward) to rebuild the base levels of things, however without context of final vision some of the changes seem radical and out of nowhere without any reason.
I've never played any other online game but ESO and one of the motivation I had for trying ESO was to find out how a "neverending game" could work. It's clear to me that constant changing of combat system is just as part of the "neverending aspect" and player retention as expansions are.
How do other games deal with combat changes ? And how do their communities react to them ?
Eso has an equivalent within it's community though . The thing is that they are never heard, or rather frequently they are censored.I thought I would never say this, but I miss Elitist Jerks from my WoW days. Those folks used to invest enormous amounts of time with math, spreadsheets, and college level analysis of Blizzards game mechanics, much to the constant embarrassment of the developers. Always proving them wrong, incompetent, or inept, simply by doing the science and calling then on their BS.
Eventually, the developers had no choice but to admit their "oversight" and adjust their game accordingly.
A pity ESO has no equivalent within it's community.
KoultouraS wrote: »Eso has an equivalent within it's community though . The thing is that they are never heard, or rather frequently they are censored.I thought I would never say this, but I miss Elitist Jerks from my WoW days. Those folks used to invest enormous amounts of time with math, spreadsheets, and college level analysis of Blizzards game mechanics, much to the constant embarrassment of the developers. Always proving them wrong, incompetent, or inept, simply by doing the science and calling then on their BS.
Eventually, the developers had no choice but to admit their "oversight" and adjust their game accordingly.
A pity ESO has no equivalent within it's community.
KoultouraS wrote: »Eso has an equivalent within it's community though . The thing is that they are never heard, or rather frequently they are censored.I thought I would never say this, but I miss Elitist Jerks from my WoW days. Those folks used to invest enormous amounts of time with math, spreadsheets, and college level analysis of Blizzards game mechanics, much to the constant embarrassment of the developers. Always proving them wrong, incompetent, or inept, simply by doing the science and calling then on their BS.
Eventually, the developers had no choice but to admit their "oversight" and adjust their game accordingly.
A pity ESO has no equivalent within it's community.
Or they are hired and assimilated.