ArvenAldmeri wrote: »Nerf to aoe (half of the sorc toolkit), nerf to lightning splash itself, no buff to crystal frag (no, its not buffed, thats why they stated it retains the previous damage), nerf to shield, nerf to pets (other half of sorc toolkit). Good job, Zenimax, I see the people making these changes obviously play nightblade.
I can agree with you if they only nerf magsorc this harshly, but ZOS nerfed EVERYONE!
I'm quite ok with the pets nerf however, they are way too overpeforming for how little effort they require, while non-pet magsorc takes a lot more skill and finesse somehow deal less damage.
Pets are basically training wheels. If you cannot pull decent dps without them, then you're not worthy to call yourself a magsorc imo. I'm sorry if I sound harsh but that's my stand on this matter.
StormChaser3000 wrote: »[removed quote]
Wrong.
"Destructive Reach (morph): This morph retains the unique functionality for each elemental staff type you choose, but no longer deals damage over time."
StormChaser3000 wrote: »[removed quote]
Wrong.
"Destructive Reach (morph): This morph retains the unique functionality for each elemental staff type you choose, but no longer deals damage over time."
i´m 99% sure this is meant to be destructive clench that keeps the cc.
Saril_Durzam wrote: »ArvenAldmeri wrote: »Nerf to aoe (half of the sorc toolkit), nerf to lightning splash itself, no buff to crystal frag (no, its not buffed, thats why they stated it retains the previous damage), nerf to shield, nerf to pets (other half of sorc toolkit). Good job, Zenimax, I see the people making these changes obviously play nightblade.
I can agree with you if they only nerf magsorc this harshly, but ZOS nerfed EVERYONE!
I'm quite ok with the pets nerf however, they are way too overpeforming for how little effort they require, while non-pet magsorc takes a lot more skill and finesse somehow deal less damage.
Pets are basically training wheels. If you cannot pull decent dps without them, then you're not worthy to call yourself a magsorc imo. I'm sorry if I sound harsh but that's my stand on this matter.
In my opinion (Templar main, Sorc alt).
ZOS nerfs AOE Dots- all my petsorc but daedric are aoe dots: blockade, lighning splash, volatile familiar. Nerf
Matriatch DPS nerf - 69% is ALOT i´d say easily 3-4k DPS.
Shields nerf - sure, i also dont use many due i have Matriarch heals, but still useful. Now cost 600 more magicka and protect for less.
This means a HEAVY nerf to a PvE Sorc. Heavy. And we´re talking about a class which was UNDERPERFORMING in DPS charts compared with stamina classes!! Its only balance was supposedly to bring some group usefulness in the way of group heals, and better survability. Still, best groups will use NBs and Necros over Sorcs. Even Templars get more dmg...
After this patch, the DPS gap will be deeper and Sorcs won´t have these tools which mitigate the gap. I understand pet sorcs were a liability in PvP, although again, they weren´t topping charts there either. But the solution is to get such a nerf (and it´s not the first one lately) will mean the class will be subpar. Check, not every class can be useful at either stamina or magicka, but Sorcerer after patch won´t be needed on any kind of PvE content. Even wardens will have a better spot.
Sure that matriarch could be overperforming... on a class which wasn´t. You cannot just read one skill. You must see the whole. Magicka right now underperforms over Stamina. If you take defences out, stamina builds will have better heals - vigor that takes just a single slot. People say pets are too good but many forget what means to waste 2 precious slots in one single skill -, better survability due better resists and able to dodge/break free better, and more DPS.
To be honest, i don´t feel it fair. I will probably keep playing my Templar healer but will switch to my necro stamina for DPSing. Just comparing magicka and stamina DPS endgame sets is a joke. Now we got that...
Saril_Durzam wrote: »ArvenAldmeri wrote: »Nerf to aoe (half of the sorc toolkit), nerf to lightning splash itself, no buff to crystal frag (no, its not buffed, thats why they stated it retains the previous damage), nerf to shield, nerf to pets (other half of sorc toolkit). Good job, Zenimax, I see the people making these changes obviously play nightblade.
I can agree with you if they only nerf magsorc this harshly, but ZOS nerfed EVERYONE!
I'm quite ok with the pets nerf however, they are way too overpeforming for how little effort they require, while non-pet magsorc takes a lot more skill and finesse somehow deal less damage.
Pets are basically training wheels. If you cannot pull decent dps without them, then you're not worthy to call yourself a magsorc imo. I'm sorry if I sound harsh but that's my stand on this matter.
In my opinion (Templar main, Sorc alt).
ZOS nerfs AOE Dots- all my petsorc but daedric are aoe dots: blockade, lighning splash, volatile familiar. Nerf
Matriatch DPS nerf - 69% is ALOT i´d say easily 3-4k DPS.
Shields nerf - sure, i also dont use many due i have Matriarch heals, but still useful. Now cost 600 more magicka and protect for less.
This means a HEAVY nerf to a PvE Sorc. Heavy. And we´re talking about a class which was UNDERPERFORMING in DPS charts compared with stamina classes!! Its only balance was supposedly to bring some group usefulness in the way of group heals, and better survability. Still, best groups will use NBs and Necros over Sorcs. Even Templars get more dmg...
After this patch, the DPS gap will be deeper and Sorcs won´t have these tools which mitigate the gap. I understand pet sorcs were a liability in PvP, although again, they weren´t topping charts there either. But the solution is to get such a nerf (and it´s not the first one lately) will mean the class will be subpar. Check, not every class can be useful at either stamina or magicka, but Sorcerer after patch won´t be needed on any kind of PvE content. Even wardens will have a better spot.
Sure that matriarch could be overperforming... on a class which wasn´t. You cannot just read one skill. You must see the whole. Magicka right now underperforms over Stamina. If you take defences out, stamina builds will have better heals - vigor that takes just a single slot. People say pets are too good but many forget what means to waste 2 precious slots in one single skill -, better survability due better resists and able to dodge/break free better, and more DPS.
To be honest, i don´t feel it fair. I will probably keep playing my Templar healer but will switch to my necro stamina for DPSing. Just comparing magicka and stamina DPS endgame sets is a joke. Now we got that...
Not sure if you're aware of this, put petsorc is very desired in trial score run for 3 very simple reasons:
1. Their dps is not UNDERPERFORMING, not 1 bit. I can pull 90k on my 1 pet setup on live, and for perspective, I can pull 96k dps on a stamcro on PTS (the Elsweyr PTS). So that's hardly 6k dps lost, that's less than 10% of petsorc total dps. Not to mention the amount of synergy + major berserk they can provide.
2. They are SO MUCH EASIER TO PLAY. Petsorc rotation is far more easier than a lot of other class with 0 buff to maintain and only curst + twilight timer to keep an eye on.
3. They are much more unlikely to lose dps when the fight requires some leg work, aka running around, dodging and doing mechanic. The pet deals most of the dps, and petsorcs don't need any kind of complicated setup, just 2 AOE DOT and 1 curse.
Not sure if you're aware of this, put petsorc is very desired in trial score run for 3 very simple reasons:
1. Their dps is not UNDERPERFORMING, not 1 bit. I can pull 90k on my 1 pet setup on live, and for perspective, I can pull 96k dps on a stamcro on PTS (the Elsweyr PTS). So that's hardly 6k dps lost, that's less than 10% of petsorc total dps. Not to mention the amount of synergy + major berserk they can provide.
2. They are SO MUCH EASIER TO PLAY. Petsorc rotation is far more easier than a lot of other class with 0 buff to maintain and only curst + twilight timer to keep an eye on.
3. They are much more unlikely to lose dps when the fight requires some leg work, aka running around, dodging and doing mechanic. The pet deals most of the dps, and petsorcs don't need any kind of complicated setup, just 2 AOE DOT and 1 curse.
Lord_Eomer wrote: »Shield nerf is needed, current state of shield stacking is purely broken but other nerfs are unjustified
Pets being a major component of sorc dps was due for a nerf. There is no place for constant auto-attack damage in this game. The only people who should be mad about this are people that rely on not having to press buttons to do damage. Mag is getting 3 new DoTs (soul trap, entropy, volcanic rune), I'm sure there will be plenty of skills to fill those 2 bar slots.
Pets being a major component of sorc dps was due for a nerf. There is no place for constant auto-attack damage in this game. The only people who should be mad about this are people that rely on not having to press buttons to do damage. Mag is getting 3 new DoTs (soul trap, entropy, volcanic rune), I'm sure there will be plenty of skills to fill those 2 bar slots.
ArvenAldmeri wrote: »Nerf to aoe (half of the sorc toolkit), nerf to lightning splash itself, no buff to crystal frag (no, its not buffed, thats why they stated it retains the previous damage), nerf to shield, nerf to pets (other half of sorc toolkit). Good job, Zenimax, I see the people making these changes obviously play nightblade.
I can agree with you if they only nerf magsorc this harshly, but ZOS nerfed EVERYONE!
I'm quite ok with the pets nerf however, they are way too overpeforming for how little effort they require, while non-pet magsorc takes a lot more skill and finesse somehow deal less damage.
Pets are basically training wheels. If you cannot pull decent dps without them, then you're not worthy to call yourself a magsorc imo. I'm sorry if I sound harsh but that's my stand on this matter.
FrancisCrawford wrote: »I've played sorcerer since beta. Years ago, I wrote one of the main sorcerer leveling guides. But:
- Pet builds are kind of boring, with 2 skill slots per pet not leaving room for much else.
- With the new homogenization, there's little need to play multiple classes for the same general purpose. So I'll likely pick one magicka class to focus on ...
- ... and it won't be sorcerer. Instead ...
- ... it will be templar, which for obvious reasons is my main healing class as well.
I expect templar to simply be more fun than sorcerer, and at least as strong.
Other people might pick magblade or whatever. I just tend to have more fun on magplar than magblade, and also know the class better because of all the healing I've done with it.
Greetings, we've removed a handful of nonconstructive comments that were derailing the thread. This is a friendly reminder to keep comments on topic and constructive so a conversation can take place. Thank you.
Lord_Eomer wrote: »Shield nerf is needed, current state of shield stacking is purely broken but other nerfs are unjustified
Lord_Eomer wrote: »Shield nerf is needed, current state of shield stacking is purely broken but other nerfs are unjustified
They should have done away with shield stacking a long time ago. It has been the number one complaint against sorcs since launch. All they need to do is make annulment and conjured ward unable to stack. Even a hacked in buff they they apply which would cause one to override the other would work and that would fix the shield stack.
Saril_Durzam wrote: »Lord_Eomer wrote: »Shield nerf is needed, current state of shield stacking is purely broken but other nerfs are unjustified
They should have done away with shield stacking a long time ago. It has been the number one complaint against sorcs since launch. All they need to do is make annulment and conjured ward unable to stack. Even a hacked in buff they they apply which would cause one to override the other would work and that would fix the shield stack.
Agree. Forbid shield stacking. It´s worth just in Pvp maybe.
Lord_Eomer wrote: »Shield nerf is needed, current state of shield stacking is purely broken but other nerfs are unjustified
They should have done away with shield stacking a long time ago. It has been the number one complaint against sorcs since launch. All they need to do is make annulment and conjured ward unable to stack. Even a hacked in buff they they apply which would cause one to override the other would work and that would fix the shield stack.
Lord_Eomer wrote: »Shield nerf is needed, current state of shield stacking is purely broken but other nerfs are unjustified
They should have done away with shield stacking a long time ago. It has been the number one complaint against sorcs since launch. All they need to do is make annulment and conjured ward unable to stack. Even a hacked in buff they they apply which would cause one to override the other would work and that would fix the shield stack.
Lord_Eomer wrote: »Shield nerf is needed, current state of shield stacking is purely broken but other nerfs are unjustified
They should have done away with shield stacking a long time ago. It has been the number one complaint against sorcs since launch. All they need to do is make annulment and conjured ward unable to stack. Even a hacked in buff they they apply which would cause one to override the other would work and that would fix the shield stack.
A couple of things then. 1. harden ward would need to be increased its already too small in BG's. 2. So if we make them non stackable then as a sorc I can't use the light armor skill? That doesn't seem like a fair trade off. Every other armor class skill can be used without a restriction.
Saril_Durzam wrote: »
Not sure if you're aware of this, put petsorc is very desired in trial score run for 3 very simple reasons:
1. Their dps is not UNDERPERFORMING, not 1 bit. I can pull 90k on my 1 pet setup on live, and for perspective, I can pull 96k dps on a stamcro on PTS (the Elsweyr PTS). So that's hardly 6k dps lost, that's less than 10% of petsorc total dps. Not to mention the amount of synergy + major berserk they can provide.
2. They are SO MUCH EASIER TO PLAY. Petsorc rotation is far more easier than a lot of other class with 0 buff to maintain and only curst + twilight timer to keep an eye on.
3. They are much more unlikely to lose dps when the fight requires some leg work, aka running around, dodging and doing mechanic. The pet deals most of the dps, and petsorcs don't need any kind of complicated setup, just 2 AOE DOT and 1 curse.
Ive seen DPS charts taken by ZOS itself. They´re out there. Sorcs were like 6th or so. 90k on ST on live? Video or not happening.
Easier to play? Sure. That doesn´t mean much for balance issues. My templar has easier rotation imho. Easier rotation dont have to mean worse DPS. And actually, as i said and there are charts to prove it, sorcs have worse DPS ...
Won´t lose DPS? Depends on build. Petsorcs rely on HAs and you lose them if you have to move. If the boss move, you lose your ground AOE, etc...
Pets deal most of the DPS? So you´re saying that a pet is doing most of your 90k DPS. Wow, now i really want to see that video of yours...
https://www.youtube.com/watch?v=2N9spInKIgM&t=25sCambionDaemon wrote: »Saril_Durzam wrote: »ArvenAldmeri wrote: »Nerf to aoe (half of the sorc toolkit), nerf to lightning splash itself, no buff to crystal frag (no, its not buffed, thats why they stated it retains the previous damage), nerf to shield, nerf to pets (other half of sorc toolkit). Good job, Zenimax, I see the people making these changes obviously play nightblade.
I can agree with you if they only nerf magsorc this harshly, but ZOS nerfed EVERYONE!
I'm quite ok with the pets nerf however, they are way too overpeforming for how little effort they require, while non-pet magsorc takes a lot more skill and finesse somehow deal less damage.
Pets are basically training wheels. If you cannot pull decent dps without them, then you're not worthy to call yourself a magsorc imo. I'm sorry if I sound harsh but that's my stand on this matter.
In my opinion (Templar main, Sorc alt).
ZOS nerfs AOE Dots- all my petsorc but daedric are aoe dots: blockade, lighning splash, volatile familiar. Nerf
Matriatch DPS nerf - 69% is ALOT i´d say easily 3-4k DPS.
Shields nerf - sure, i also dont use many due i have Matriarch heals, but still useful. Now cost 600 more magicka and protect for less.
This means a HEAVY nerf to a PvE Sorc. Heavy. And we´re talking about a class which was UNDERPERFORMING in DPS charts compared with stamina classes!! Its only balance was supposedly to bring some group usefulness in the way of group heals, and better survability. Still, best groups will use NBs and Necros over Sorcs. Even Templars get more dmg...
After this patch, the DPS gap will be deeper and Sorcs won´t have these tools which mitigate the gap. I understand pet sorcs were a liability in PvP, although again, they weren´t topping charts there either. But the solution is to get such a nerf (and it´s not the first one lately) will mean the class will be subpar. Check, not every class can be useful at either stamina or magicka, but Sorcerer after patch won´t be needed on any kind of PvE content. Even wardens will have a better spot.
Sure that matriarch could be overperforming... on a class which wasn´t. You cannot just read one skill. You must see the whole. Magicka right now underperforms over Stamina. If you take defences out, stamina builds will have better heals - vigor that takes just a single slot. People say pets are too good but many forget what means to waste 2 precious slots in one single skill -, better survability due better resists and able to dodge/break free better, and more DPS.
To be honest, i don´t feel it fair. I will probably keep playing my Templar healer but will switch to my necro stamina for DPSing. Just comparing magicka and stamina DPS endgame sets is a joke. Now we got that...
Not sure if you're aware of this, put petsorc is very desired in trial score run for 3 very simple reasons:
1. Their dps is not UNDERPERFORMING, not 1 bit. I can pull 90k on my 1 pet setup on live, and for perspective, I can pull 96k dps on a stamcro on PTS (the Elsweyr PTS). So that's hardly 6k dps lost, that's less than 10% of petsorc total dps. Not to mention the amount of synergy + major berserk they can provide.
2. They are SO MUCH EASIER TO PLAY. Petsorc rotation is far more easier than a lot of other class with 0 buff to maintain and only curst + twilight timer to keep an eye on.
3. They are much more unlikely to lose dps when the fight requires some leg work, aka running around, dodging and doing mechanic. The pet deals most of the dps, and petsorcs don't need any kind of complicated setup, just 2 AOE DOT and 1 curse.
I think he was saying that MagSorc is underperforming, not the Matriarch underperforming. Non-pet is underperforming.