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Sorc nerfs. Again. PvE perspective

  • CambionDaemon
    CambionDaemon
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    Lord_Eomer wrote: »
    Shield nerf is needed, current state of shield stacking is purely broken but other nerfs are unjustified

    And once again they no NOT address the problem, make shields major/minor and shield stacking stops full stop. They make stupid changes without thinking about the best way to fix a problem. The problem with shields has always been the stacking, not the strength of Conjured/Hardened (and if they actually made wards work how they do in the proper Elder Scrolls games this problem wouldn't even exist).
  • Lord_Eomer
    Lord_Eomer
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    Adernath wrote: »
    Lord_Eomer wrote: »
    Shield nerf is needed, current state of shield stacking is purely broken but other nerfs are unjustified

    No one besides of some noobs are stacking several layers of shields in PvP or PvE. And besides of this, every ability has its cost, not only from the point of resource consumption, but also because of the time to apply these shields, while the opponent can e.g. go full offensive.

    Almost all sorc stack shields and use streak in PVP

    For PVE Annulment servers the job (if needed)
  • Ekzorka
    Ekzorka
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    I just have no idea how another shield nerf will affect on my playing in vet dungeons. First ZoS nerfed shields to pathetic numbers, then nerfed food resources, now they want to nerf shield more. Exuse me, but isn't it enough that my sorc have only 16,5k hp and can take around 6,5k damage from mobs? You want that I get less protection and spending more resources? While dungeons have more and more damage mechanics? :'(
    Edited by Ekzorka on July 7, 2019 3:15PM
  • lokulin
    lokulin
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    On a first quick read through it looks like the clanfear healing change will once again be a nerf for sorc tanks. Can't remember the last time sorc tanks got anything good out of a patch.
    I've hidden your signature.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Ekzorka wrote: »
    I just have no idea how another shield nerf will causing on my playing in vet dungeons. First ZoS nerfed shields to pathetic numbers, then nerfed food resources, now they want to nerf shield more. Exuse me, but isn't it enough that my sorc have only 16,5k hp and can take around 6,5k damage from mobs? You want that I get less protection and spending more resources? While dungeons have more and more damage mechanics? :'(

    get a healer, use crit surge and stay out of red. i have never used shield in a dungeon, on any of my 8 dps toons.
  • StormChaser3000
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    does it make sense to you that they would call the one that does not have the range extension, "reach", come on man, use your brain.

    If you used yours (13 years old one) more, you would see that this skill got gutted as well. There are no extra elemental bonus effects. It's not as strong as it seems.
    After this patch sorcs will hit like wet noodles if they try to fight a group of monsters in dungeon. This is the main problem people complain about.

    all i see is a buff to a skill there is no reason to slot in pve currently. it will be a great dot now, in line with all other single target dot, while still having the chance to proc the destro staff passives and the element status effects.

    and the bonuses you are talking about, the knockback from fire, stun from lightning(current, this is going away on clench in the patch) and the immobilize on frost, are not good for pve dps. they are hindrance. a reason not to use the skill. AND if you want those things, use the other morph. simple.

    Again, maybe pvpers might wriggle out, and maybe it will be still more or less ok to fight single bosses, but when it comes to fighting monster groups in dungeons, all your main attacking skills will be dealing ~33% less damage. Do you fight monster groups with single target abilities?

    I'll wait to see what it will be like on PTS, but for now all these changes sound like a disaster.

    "get a healer, use crit surge and stay out of red. i have never used shield in a dungeon, on any of my 8 dps toons."
    Lol, healers are also getting nerfed.
    Edited by StormChaser3000 on July 7, 2019 3:21PM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Again, maybe pvpers might wriggle out, and maybe it will be still more or less ok to fight single bosses, but when it comes to fighting monster groups in dungeons, all your main attacking skills will be dealing ~33% less damage. Do you fight monster groups with single target abilities?


    no, i lay down my ground aoes, like wall and flood and then i use aoe spammables, like elemental ring or lightning heavies, on my sorc. remember those?
    Lol, healers are also getting nerfed.


    no kidding but it is still their job to keep you alive. lol most of the time right now, i am fine with just cirt surge on my sorc. no idea what is making people rely on ward in pve on their dps. never seen the issue.
  • Ekzorka
    Ekzorka
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    get a healer, use crit surge and stay out of red. i have never used shield in a dungeon, on any of my 8 dps toons.
    I using a shield. For dungeons, for trials, for world bosses. For solo and group playing. It helps me to take a time to deal critical damage for self-healing. I already hate that I forced to roll dodge half of all incoming damage like I am stamina player not a mage. I want a normal protection.
    And actually there are really rare that someone went to dungeons with healer. And who takes healers for world bosses? For Maelstorm Arena?
    So please, don't support this nerf.
  • StormChaser3000
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    Again, maybe pvpers might wriggle out, and maybe it will be still more or less ok to fight single bosses, but when it comes to fighting monster groups in dungeons, all your main attacking skills will be dealing ~33% less damage. Do you fight monster groups with single target abilities?


    no, i lay down my ground aoes, like wall and flood and then i use aoe spammables, like elemental ring or lightning heavies, on my sorc. remember those?
    Lol, healers are also getting nerfed.


    no kidding but it is still their job to keep you alive. lol most of the time right now, i am fine with just cirt surge on my sorc. no idea what is making people rely on ward in pve on their dps. never seen the issue.

    1. What's your dps with this rotation?
    2. What is the share of ground aoe damage skills in your total dps?

    P.S. Combat Metrics add-on can be used to check this.
  • Adernath
    Adernath
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    Lord_Eomer wrote: »
    Adernath wrote: »
    Lord_Eomer wrote: »
    Shield nerf is needed, current state of shield stacking is purely broken but other nerfs are unjustified

    No one besides of some noobs are stacking several layers of shields in PvP or PvE. And besides of this, every ability has its cost, not only from the point of resource consumption, but also because of the time to apply these shields, while the opponent can e.g. go full offensive.

    Almost all sorc stack shields and use streak in PVP

    For PVE Annulment servers the job (if needed)

    Utterly wrong. Sometimes I have the feeling that people either don't understand the difference between stacking and spamming or just trolling.

    Do you seriously believe that stacking several layers of shields are used in PvP? What kind of game are you plaing? lol
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Ekzorka wrote: »
    get a healer, use crit surge and stay out of red. i have never used shield in a dungeon, on any of my 8 dps toons.
    I using a shield. For dungeons, for trials, for world bosses. For solo and group playing. It helps me to take a time to deal critical damage for self-healing. I already hate that I forced to roll dodge half of all incoming damage like I am stamina player not a mage. I want a normal protection.
    And actually there are really rare that someone went to dungeons with healer. And who takes healers for world bosses? For Maelstorm Arena?
    So please, don't support this nerf.

    world bosses are not really worth anything, if you need to, ask in zone for help, usually loads of players will be there to help you. not really sure what you keep bringing them up for.

    dodge role is a universal mechanic, one that is not limited to stam toons, not sure what makes you think different.

    you will not feel the difference in losing like 7% of your ward. this "nerf" is hardly anything to them. (18% of 40% is 7.2, meaning the ward will scale likely to 33% of your health). it still going to be 5.4k ward for you at 16.5k health (no idea how you health is so low, use blue food and it will be at least 18k. hardened ward is likely going to be 45% of your health, again, with your 16.5k health, that is a 7.4k ward, if you cant get by on that, i don't know what else to tell you.

    yes, the skill got a ~20% increase in cost, so you have to be more mindful about the casting, but you really ought not be using it as a preventive measure, it is reactive, something you put on as other heals pick you up, like surge.
  • CambionDaemon
    CambionDaemon
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    Class skill should be cheaper in cost to their non class equivalent, it was always that way in respect to Conjured/Hardened and Harness. That is the way that you create balance people have access to roughly the same skills but class versions are better and cheaper.
  • TheValar85
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    Lord_Eomer wrote: »
    Shield nerf is needed, current state of shield stacking is purely broken but other nerfs are unjustified

    Oh realy? no it was not broken shield stackign was the only way to remain competative against invincible builds in pvp enviroment. (and dont you dare to say there is no invincible builds in teh game, look it up)
    GM Of The Lusty Argonian ERP
    GM Of THe Alessia Dynasty PVP Guild
    GM Of The Guardians Of MiddleEarth
    My Smiling Emperor Profile Picture: https://ibb.co/bsOM6n
  • TheValar85
    TheValar85
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    Ekzorka wrote: »
    get a healer, use crit surge and stay out of red. i have never used shield in a dungeon, on any of my 8 dps toons.
    I using a shield. For dungeons, for trials, for world bosses. For solo and group playing. It helps me to take a time to deal critical damage for self-healing. I already hate that I forced to roll dodge half of all incoming damage like I am stamina player not a mage. I want a normal protection.
    And actually there are really rare that someone went to dungeons with healer. And who takes healers for world bosses? For Maelstorm Arena?
    So please, don't support this nerf.

    finaly some one. ZOS hier this man at least he knows how the game and classes are works.
    GM Of The Lusty Argonian ERP
    GM Of THe Alessia Dynasty PVP Guild
    GM Of The Guardians Of MiddleEarth
    My Smiling Emperor Profile Picture: https://ibb.co/bsOM6n
  • universal_wrath
    universal_wrath
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    TheValar85 wrote: »
    Lord_Eomer wrote: »
    Shield nerf is needed, current state of shield stacking is purely broken but other nerfs are unjustified

    Oh realy? no it was not broken shield stackign was the only way to remain competative against invincible builds in pvp enviroment. (and dont you dare to say there is no invincible builds in teh game, look it up)

    There is no invincible builds in pvp environment.
  • TheValar85
    TheValar85
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    TheValar85 wrote: »
    Lord_Eomer wrote: »
    Shield nerf is needed, current state of shield stacking is purely broken but other nerfs are unjustified

    Oh realy? no it was not broken shield stackign was the only way to remain competative against invincible builds in pvp enviroment. (and dont you dare to say there is no invincible builds in teh game, look it up)

    There is no invincible builds in pvp environment.

    Realy? :D do some research pls.
    GM Of The Lusty Argonian ERP
    GM Of THe Alessia Dynasty PVP Guild
    GM Of The Guardians Of MiddleEarth
    My Smiling Emperor Profile Picture: https://ibb.co/bsOM6n
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Again, maybe pvpers might wriggle out, and maybe it will be still more or less ok to fight single bosses, but when it comes to fighting monster groups in dungeons, all your main attacking skills will be dealing ~33% less damage. Do you fight monster groups with single target abilities?


    no, i lay down my ground aoes, like wall and flood and then i use aoe spammables, like elemental ring or lightning heavies, on my sorc. remember those?
    Lol, healers are also getting nerfed.


    no kidding but it is still their job to keep you alive. lol most of the time right now, i am fine with just cirt surge on my sorc. no idea what is making people rely on ward in pve on their dps. never seen the issue.

    1. What's your dps with this rotation?
    2. What is the share of ground aoe damage skills in your total dps?

    P.S. Combat Metrics add-on can be used to check this.

    no one cares about aoe dps, it is irrelevant, the only thing that really matters is single target. you don't see people grouping up 6 target dummy to test their aoe dps ever do you?


    do you ever see anyone brag about their trash clearing abilities?
    Edited by Lightspeedflashb14_ESO on July 7, 2019 8:34PM
  • StormChaser3000
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    Again, maybe pvpers might wriggle out, and maybe it will be still more or less ok to fight single bosses, but when it comes to fighting monster groups in dungeons, all your main attacking skills will be dealing ~33% less damage. Do you fight monster groups with single target abilities?


    no, i lay down my ground aoes, like wall and flood and then i use aoe spammables, like elemental ring or lightning heavies, on my sorc. remember those?
    Lol, healers are also getting nerfed.


    no kidding but it is still their job to keep you alive. lol most of the time right now, i am fine with just cirt surge on my sorc. no idea what is making people rely on ward in pve on their dps. never seen the issue.

    1. What's your dps with this rotation?
    2. What is the share of ground aoe damage skills in your total dps?

    P.S. Combat Metrics add-on can be used to check this.

    no one cares about aoe dps, it is irrelevant, the only thing that really matters is single target. you don't see people grouping up 6 target dummy to test their aoe dps ever do you?


    do you ever see anyone brag about their trash clearing abilities?

    Are you indeed that "intellectually gifted" or purposly playing a fool around?

    Unless you provide a screenshot of your typical dungeon rotation 3 m dummy dps test results, there is nothing to talk with you about.
    But looks like it's potato-ish since you believe that aoe dots do not contribute to the overall damage enough.
  • ZOS_JesC
    ZOS_JesC
    admin
    Greetings, we've removed a handful of nonconstructive comments that were derailing the thread. This is a friendly reminder to keep comments on topic and constructive so a conversation can take place. Thank you.
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  • Ekzorka
    Ekzorka
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    world bosses are not really worth anything, if you need to, ask in zone for help, usually loads of players will be there to help you. not really sure what you keep bringing them up for.
    World bosses needed for dailies. There's are usually zone is empty or just nobody doing something. Also, some WB bites hurt. I don't know why I should to explain that.
    dodge role is a universal mechanic, one that is not limited to stam toons, not sure what makes you think different.
    Stamina DD characters don't have a shield, they need to roll dodge some attacks to get some time to restore hp and they have a lot of stamina for that. I don't understand why magika character forced dodge same attacks because of weak shield (that actually the same time gainer for restoring hp) with lesser stamina. This patch tell us that we have to spend more magika for worse protection. Logic?
    you will not feel the difference in losing like 7% of your ward. this "nerf" is hardly anything to them. (18% of 40% is 7.2, meaning the ward will scale likely to 33% of your health). it still going to be 5.4k ward for you at 16.5k health (no idea how you health is so low, use blue food and it will be at least 18k. hardened ward is likely going to be 45% of your health, again, with your 16.5k health, that is a 7.4k ward, if you cant get by on that, i don't know what else to tell you.

    yes, the skill got a ~20% increase in cost, so you have to be more mindful about the casting, but you really ought not be using it as a preventive measure, it is reactive, something you put on as other heals pick you up, like surge.
    Wow, so I will lose 1100 more hp when some boss or it's minions punch me for 7k damage. Really useful thing when your hp drops to 3-2k hp and you trying to survive, but you need a time that critical damage heals you.
    ZoS wanted that players using shields in critical situations. But what the critical situation must be that you have 2 seconds to gain less that 5k damage and have 4500 extra magika? Looks like they want to say "Mages must be dead".
    I can't eat blue food. Just because I need sustain I lost somehow after Elsweyr release. Strange that you have no idea that hp is low now for all DDs - ZoS nerfed 2 popular foods for high-end players and everyone who haven't enough sustain without this food feels that. Especially if Tank doesn't wear an Ebon Armory.
    Edited by Ekzorka on July 7, 2019 9:25PM
  • master_vanargand
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    ZOS must ignore Sorcerer's cry.
    Because nerf is not only Sorcerer.
  • Shantu
    Shantu
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    I guess I just don't understand anymore why this batch of developers keep doing this. I mean, I try, but it's like they have all these brilliant solutions in need of a problem. I know my thoughts and feelings aren't worth a spit to these people, but for me, and almost every other person I socialize and play with, all that's being accomplished is they are stripping the fun out of the game. For all that's good and incredible about this game, please try to understand. These changes are NOT needed!! Who exactly do they benefit? People that whine and complain because they can't kill someone in PVP? Maybe your own intellectual ego? I just don't get it. PVE is your bread and butter, but you persist in emaciating it.

    A lot of people will leave if these changes go through. But I guess as long as the ones who leave are not the ones spending money at the Crown Store, it doesn't really matter? If that's the case, what a sad and pathetic direction to take a great game I've enjoyed countless hours playing. I'm not really sure if I want to be associated with the kind of people who are so oblivious to the feelings of their customers. This is just wrong.
  • Heymexa
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    I can not understand.
    Dots nerf All classes. Okay.

    aaaannnnddd

    Summon Winged Twilight -69%?
    Seriously?

    This ability was in the first lines of the DPS.

    And how to deal damage?
    Double blow to our class?

    Dots + Twilight = -10k dps?

    Sorcerer meta - CRAFTER?
  • josh.lackey_ESO
    josh.lackey_ESO
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    wheem_ESO wrote: »
    Mag Sorcs will still remain strong in PvP for sure, especially with the stacking cost on Streak getting reduced.

    That doesn't make them strong, it just makes the more annoying.

    The playstyle will just be streak and run to build ultimate, then streak stun you into a meteor. It will be very one dimensional and cheesy.
  • Canned_Apples
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    TheValar85 wrote: »
    TheValar85 wrote: »
    Lord_Eomer wrote: »
    Shield nerf is needed, current state of shield stacking is purely broken but other nerfs are unjustified

    Oh realy? no it was not broken shield stackign was the only way to remain competative against invincible builds in pvp enviroment. (and dont you dare to say there is no invincible builds in teh game, look it up)

    There is no invincible builds in pvp environment.

    Realy? :D do some research pls.

    You're right.
    They're called Sorcs.
  • universal_wrath
    universal_wrath
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    Sorcerer meta - CRAFTER?[/quote]

    Sorceree OP, please nerf :D
  • universal_wrath
    universal_wrath
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    TheValar85 wrote: »
    TheValar85 wrote: »
    Lord_Eomer wrote: »
    Shield nerf is needed, current state of shield stacking is purely broken but other nerfs are unjustified

    Oh realy? no it was not broken shield stackign was the only way to remain competative against invincible builds in pvp enviroment. (and dont you dare to say there is no invincible builds in teh game, look it up)

    There is no invincible builds in pvp environment.

    Realy? :D do some research pls.

    You're right.
    They're called Sorcs.

    You do know that sorcs are as squishy as cloak blade, right? If you catch claok blade without cloak, they die, if you catch mag sorc without shields, they die.

    Also, stam sorcerer is bottom line pvp class, while mag sorc is top line, please don't generalize.

    Immobalaiztion prevent streak, and for next patch, shield stacking will not be as strong any more.
  • master_vanargand
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    Shantu wrote: »
    I guess I just don't understand anymore why this batch of developers keep doing this. I mean, I try, but it's like they have all these brilliant solutions in need of a problem. I know my thoughts and feelings aren't worth a spit to these people, but for me, and almost every other person I socialize and play with, all that's being accomplished is they are stripping the fun out of the game. For all that's good and incredible about this game, please try to understand. These changes are NOT needed!! Who exactly do they benefit? People that whine and complain because they can't kill someone in PVP? Maybe your own intellectual ego? I just don't get it. PVE is your bread and butter, but you persist in emaciating it.

    A lot of people will leave if these changes go through. But I guess as long as the ones who leave are not the ones spending money at the Crown Store, it doesn't really matter? If that's the case, what a sad and pathetic direction to take a great game I've enjoyed countless hours playing. I'm not really sure if I want to be associated with the kind of people who are so oblivious to the feelings of their customers. This is just wrong.

    Complain? Look at yourself.
  • SoLooney
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    Sorcs were just way over performing for how little skilled it required, I am glad they are getting tuned down, I see way too many sorcs and their ugly daedras taking up my frames.

    And no, magblades are still in a bad state, pretty sure even with nerf to magplars, they will still outperform magblades. Mag dks might even be the play in pve as much as I hate to say that
  • Pr0Skygon
    Pr0Skygon
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    Nerf to aoe (half of the sorc toolkit), nerf to lightning splash itself, no buff to crystal frag (no, its not buffed, thats why they stated it retains the previous damage), nerf to shield, nerf to pets (other half of sorc toolkit). Good job, Zenimax, I see the people making these changes obviously play nightblade.

    I can agree with you if they only nerf magsorc this harshly, but ZOS nerfed EVERYONE!
    I'm quite ok with the pets nerf however, they are way too overpeforming for how little effort they require, while non-pet magsorc takes a lot more skill and finesse somehow deal less damage.
    Pets are basically training wheels. If you cannot pull decent dps without them, then you're not worthy to call yourself a magsorc imo. I'm sorry if I sound harsh but that's my stand on this matter.
This discussion has been closed.