Lord_Eomer wrote: »Shield nerf is needed, current state of shield stacking is purely broken but other nerfs are unjustified
Lord_Eomer wrote: »Shield nerf is needed, current state of shield stacking is purely broken but other nerfs are unjustified
No one besides of some noobs are stacking several layers of shields in PvP or PvE. And besides of this, every ability has its cost, not only from the point of resource consumption, but also because of the time to apply these shields, while the opponent can e.g. go full offensive.
I just have no idea how another shield nerf will causing on my playing in vet dungeons. First ZoS nerfed shields to pathetic numbers, then nerfed food resources, now they want to nerf shield more. Exuse me, but isn't it enough that my sorc have only 16,5k hp and can take around 6,5k damage from mobs? You want that I get less protection and spending more resources? While dungeons have more and more damage mechanics? :'(
Lightspeedflashb14_ESO wrote: »StormChaser3000 wrote: »Lightspeedflashb14_ESO wrote: »does it make sense to you that they would call the one that does not have the range extension, "reach", come on man, use your brain.
If you used yours (13 years old one) more, you would see that this skill got gutted as well. There are no extra elemental bonus effects. It's not as strong as it seems.
After this patch sorcs will hit like wet noodles if they try to fight a group of monsters in dungeon. This is the main problem people complain about.
all i see is a buff to a skill there is no reason to slot in pve currently. it will be a great dot now, in line with all other single target dot, while still having the chance to proc the destro staff passives and the element status effects.
and the bonuses you are talking about, the knockback from fire, stun from lightning(current, this is going away on clench in the patch) and the immobilize on frost, are not good for pve dps. they are hindrance. a reason not to use the skill. AND if you want those things, use the other morph. simple.
Again, maybe pvpers might wriggle out, and maybe it will be still more or less ok to fight single bosses, but when it comes to fighting monster groups in dungeons, all your main attacking skills will be dealing ~33% less damage. Do you fight monster groups with single target abilities?
Lol, healers are also getting nerfed.
I using a shield. For dungeons, for trials, for world bosses. For solo and group playing. It helps me to take a time to deal critical damage for self-healing. I already hate that I forced to roll dodge half of all incoming damage like I am stamina player not a mage. I want a normal protection.Lightspeedflashb14_ESO wrote: »get a healer, use crit surge and stay out of red. i have never used shield in a dungeon, on any of my 8 dps toons.
Lightspeedflashb14_ESO wrote: »Again, maybe pvpers might wriggle out, and maybe it will be still more or less ok to fight single bosses, but when it comes to fighting monster groups in dungeons, all your main attacking skills will be dealing ~33% less damage. Do you fight monster groups with single target abilities?
no, i lay down my ground aoes, like wall and flood and then i use aoe spammables, like elemental ring or lightning heavies, on my sorc. remember those?Lol, healers are also getting nerfed.
no kidding but it is still their job to keep you alive. lol most of the time right now, i am fine with just cirt surge on my sorc. no idea what is making people rely on ward in pve on their dps. never seen the issue.
Lord_Eomer wrote: »Lord_Eomer wrote: »Shield nerf is needed, current state of shield stacking is purely broken but other nerfs are unjustified
No one besides of some noobs are stacking several layers of shields in PvP or PvE. And besides of this, every ability has its cost, not only from the point of resource consumption, but also because of the time to apply these shields, while the opponent can e.g. go full offensive.
Almost all sorc stack shields and use streak in PVP
For PVE Annulment servers the job (if needed)
I using a shield. For dungeons, for trials, for world bosses. For solo and group playing. It helps me to take a time to deal critical damage for self-healing. I already hate that I forced to roll dodge half of all incoming damage like I am stamina player not a mage. I want a normal protection.Lightspeedflashb14_ESO wrote: »get a healer, use crit surge and stay out of red. i have never used shield in a dungeon, on any of my 8 dps toons.
And actually there are really rare that someone went to dungeons with healer. And who takes healers for world bosses? For Maelstorm Arena?
So please, don't support this nerf.
Lord_Eomer wrote: »Shield nerf is needed, current state of shield stacking is purely broken but other nerfs are unjustified
I using a shield. For dungeons, for trials, for world bosses. For solo and group playing. It helps me to take a time to deal critical damage for self-healing. I already hate that I forced to roll dodge half of all incoming damage like I am stamina player not a mage. I want a normal protection.Lightspeedflashb14_ESO wrote: »get a healer, use crit surge and stay out of red. i have never used shield in a dungeon, on any of my 8 dps toons.
And actually there are really rare that someone went to dungeons with healer. And who takes healers for world bosses? For Maelstorm Arena?
So please, don't support this nerf.
TheValar85 wrote: »Lord_Eomer wrote: »Shield nerf is needed, current state of shield stacking is purely broken but other nerfs are unjustified
Oh realy? no it was not broken shield stackign was the only way to remain competative against invincible builds in pvp enviroment. (and dont you dare to say there is no invincible builds in teh game, look it up)
universal_wrath wrote: »TheValar85 wrote: »Lord_Eomer wrote: »Shield nerf is needed, current state of shield stacking is purely broken but other nerfs are unjustified
Oh realy? no it was not broken shield stackign was the only way to remain competative against invincible builds in pvp enviroment. (and dont you dare to say there is no invincible builds in teh game, look it up)
There is no invincible builds in pvp environment.
StormChaser3000 wrote: »Lightspeedflashb14_ESO wrote: »Again, maybe pvpers might wriggle out, and maybe it will be still more or less ok to fight single bosses, but when it comes to fighting monster groups in dungeons, all your main attacking skills will be dealing ~33% less damage. Do you fight monster groups with single target abilities?
no, i lay down my ground aoes, like wall and flood and then i use aoe spammables, like elemental ring or lightning heavies, on my sorc. remember those?Lol, healers are also getting nerfed.
no kidding but it is still their job to keep you alive. lol most of the time right now, i am fine with just cirt surge on my sorc. no idea what is making people rely on ward in pve on their dps. never seen the issue.
1. What's your dps with this rotation?
2. What is the share of ground aoe damage skills in your total dps?
P.S. Combat Metrics add-on can be used to check this.
Lightspeedflashb14_ESO wrote: »StormChaser3000 wrote: »Lightspeedflashb14_ESO wrote: »Again, maybe pvpers might wriggle out, and maybe it will be still more or less ok to fight single bosses, but when it comes to fighting monster groups in dungeons, all your main attacking skills will be dealing ~33% less damage. Do you fight monster groups with single target abilities?
no, i lay down my ground aoes, like wall and flood and then i use aoe spammables, like elemental ring or lightning heavies, on my sorc. remember those?Lol, healers are also getting nerfed.
no kidding but it is still their job to keep you alive. lol most of the time right now, i am fine with just cirt surge on my sorc. no idea what is making people rely on ward in pve on their dps. never seen the issue.
1. What's your dps with this rotation?
2. What is the share of ground aoe damage skills in your total dps?
P.S. Combat Metrics add-on can be used to check this.
no one cares about aoe dps, it is irrelevant, the only thing that really matters is single target. you don't see people grouping up 6 target dummy to test their aoe dps ever do you?
do you ever see anyone brag about their trash clearing abilities?
World bosses needed for dailies. There's are usually zone is empty or just nobody doing something. Also, some WB bites hurt. I don't know why I should to explain that.Lightspeedflashb14_ESO wrote: »world bosses are not really worth anything, if you need to, ask in zone for help, usually loads of players will be there to help you. not really sure what you keep bringing them up for.
Stamina DD characters don't have a shield, they need to roll dodge some attacks to get some time to restore hp and they have a lot of stamina for that. I don't understand why magika character forced dodge same attacks because of weak shield (that actually the same time gainer for restoring hp) with lesser stamina. This patch tell us that we have to spend more magika for worse protection. Logic?Lightspeedflashb14_ESO wrote: »dodge role is a universal mechanic, one that is not limited to stam toons, not sure what makes you think different.
Wow, so I will lose 1100 more hp when some boss or it's minions punch me for 7k damage. Really useful thing when your hp drops to 3-2k hp and you trying to survive, but you need a time that critical damage heals you.Lightspeedflashb14_ESO wrote: »you will not feel the difference in losing like 7% of your ward. this "nerf" is hardly anything to them. (18% of 40% is 7.2, meaning the ward will scale likely to 33% of your health). it still going to be 5.4k ward for you at 16.5k health (no idea how you health is so low, use blue food and it will be at least 18k. hardened ward is likely going to be 45% of your health, again, with your 16.5k health, that is a 7.4k ward, if you cant get by on that, i don't know what else to tell you.
yes, the skill got a ~20% increase in cost, so you have to be more mindful about the casting, but you really ought not be using it as a preventive measure, it is reactive, something you put on as other heals pick you up, like surge.
Mag Sorcs will still remain strong in PvP for sure, especially with the stacking cost on Streak getting reduced.
TheValar85 wrote: »universal_wrath wrote: »TheValar85 wrote: »Lord_Eomer wrote: »Shield nerf is needed, current state of shield stacking is purely broken but other nerfs are unjustified
Oh realy? no it was not broken shield stackign was the only way to remain competative against invincible builds in pvp enviroment. (and dont you dare to say there is no invincible builds in teh game, look it up)
There is no invincible builds in pvp environment.
Realy?do some research pls.
Canned_Apples wrote: »TheValar85 wrote: »universal_wrath wrote: »TheValar85 wrote: »Lord_Eomer wrote: »Shield nerf is needed, current state of shield stacking is purely broken but other nerfs are unjustified
Oh realy? no it was not broken shield stackign was the only way to remain competative against invincible builds in pvp enviroment. (and dont you dare to say there is no invincible builds in teh game, look it up)
There is no invincible builds in pvp environment.
Realy?do some research pls.
You're right.
They're called Sorcs.
I guess I just don't understand anymore why this batch of developers keep doing this. I mean, I try, but it's like they have all these brilliant solutions in need of a problem. I know my thoughts and feelings aren't worth a spit to these people, but for me, and almost every other person I socialize and play with, all that's being accomplished is they are stripping the fun out of the game. For all that's good and incredible about this game, please try to understand. These changes are NOT needed!! Who exactly do they benefit? People that whine and complain because they can't kill someone in PVP? Maybe your own intellectual ego? I just don't get it. PVE is your bread and butter, but you persist in emaciating it.
A lot of people will leave if these changes go through. But I guess as long as the ones who leave are not the ones spending money at the Crown Store, it doesn't really matter? If that's the case, what a sad and pathetic direction to take a great game I've enjoyed countless hours playing. I'm not really sure if I want to be associated with the kind of people who are so oblivious to the feelings of their customers. This is just wrong.
ArvenAldmeri wrote: »Nerf to aoe (half of the sorc toolkit), nerf to lightning splash itself, no buff to crystal frag (no, its not buffed, thats why they stated it retains the previous damage), nerf to shield, nerf to pets (other half of sorc toolkit). Good job, Zenimax, I see the people making these changes obviously play nightblade.