CipherNine wrote: »The writing is on the wall. It is rather apparent that the path of this combat team is on is the homogenization of the game.
The whole appeal of ESO is that it wasn't like every other standardized boring ass MMO. But their vision is to just turn into every other MMO out that with no Uniqueness just a boring flat standardization of everything.
Nemesis7884 wrote: »I think what they will have to do if they continue to standardize is to introduce and utilize many more minor/major (de)buffs to get both out of both worlds...
Nemesis7884 wrote: »I think what they will have to do if they continue to standardize is to introduce and utilize many more minor/major (de)buffs to get both out of both worlds...
Or they could expand on Battle Spirit and have it manipulate (gear/skill) stats in PvP zones to put players on a more equal footing while not having any effect on PvE.
rotaugen454 wrote: »No
Looking through the patch notes, I noticed that in a lot of cases they alluded to a number of abilities being changed to "be more in line with..." or "in accordance with..." different ability categories "like damage over time abilities" and so on. Am I the only one who sees that as a bit of a negative?
Looking through the patch notes, I noticed that in a lot of cases they alluded to a number of abilities being changed to "be more in line with..." or "in accordance with..." different ability categories "like damage over time abilities" and so on. Am I the only one who sees that as a bit of a negative?
For people who aren't understanding what I'm getting at, I'm talking about homogenization. Streamlining. Dumbing down. The type of balancing that devs do to ensure build variety but ultimately just ends up destroying it because suddenly everything acts the same because they want all abilities to be interchangeable so dps parses all look the same.
I really don't like where this is heading. Based on my experience with other games, this type design only leads to an insipid "do you want green fire or red fire" scenario. I think that it is ok for certain abilities to outperform others from a numerical perspective as long as they hold other strengths and weaknesses. That's what makes build variety more unique and interesting.
DreadDaedroth wrote: »This standardisation it's good only for make things more and more bland.
One big homologation just to spare time in future.
Homogenization in the name of build diversity, the literal definition of an oxymoron ...
PvE builds are homogenised anyway so it’s not really getting worse.

Looking through the patch notes, I noticed that in a lot of cases they alluded to a number of abilities being changed to "be more in line with..." or "in accordance with..." different ability categories "like damage over time abilities" and so on. Am I the only one who sees that as a bit of a negative?
For people who aren't understanding what I'm getting at, I'm talking about homogenization. Streamlining. Dumbing down. The type of balancing that devs do to ensure build variety but ultimately just ends up destroying it because suddenly everything acts the same because they want all abilities to be interchangeable so dps parses all look the same.
I really don't like where this is heading. Based on my experience with other games, this type design only leads to an insipid "do you want green fire or red fire" scenario. I think that it is ok for certain abilities to outperform others from a numerical perspective as long as they hold other strengths and weaknesses. That's what makes build variety more unique and interesting.