Maintenance for the week of February 23:
· [COMPLETE] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [COMPLETE] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Healing Spring Bots having a meltdown

  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Seraphayel wrote: »
    Lisutaris wrote: »
    There are enough ways to heal 12 ppl up again. Healing springs and orb spam was only very convenient.
    In terms of magicka effeciency,. healing springs spam is/was #1.

    This is the case. It was convenient, easy to use and did too much for too little effort.

    The meltdown of DPS that now fear to build for sustain or throw in a HA once in a while to keep the flow of their resources... it's amusing.

    Not really. I know better players will adapt to the healing changes. But that doesn't change the fact end game players such as myself are going to need an actual burst heal ticks through some of the harder content. Self healing only takes you so far. There's mechanics that require being healed to max HP to complete or bust damage mechanics or it's a wipe for the team (Ice tombs, shield phase, stomps etc etc etc) Sustain was never an issue for me in harder trials. I heavy attack for resources when I have to anyways. I feel overcasting and sustain will be a healer issue this next patch

    I already read some new tactics for bosses where you’re down to use Reviving Barrier as a counter to mechanics you usually outhealed by multiple layers of Springs or Orbs.

    So players are already adapting before they even could test the changes. And if they can adapt, all others can as it was always the case in this game. It might be harder in the first days/weeks but it will even out in the long run. And if DPS or tanks are struggling with resources a HA once in a while might due the trick. Yes it will decrease your DPS but that’s what it costs then.
    Edited by Seraphayel on July 8, 2019 12:35PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    I don't see what the problem was. So they can spam healing springs so what? in PVP you can just put a negate on them or they just run out of resources. Maybe if they it was a bit strong they fine tune it but not nerf it into the ground.

    Sorry but one negate cant resolve overheal issue in pvp, its really big problem with fights vs ball groups, springs too strong.

    So about healing springs being too strong for ball groups in PVP...

    You know all those PVE healers sitting down amd discussing how they will adapt and how their team can adjust to compensate for the nerf?

    What do you think the PVP ball groups are doing?!

    Organized large raids in PVP are going continue to dominate because they'll adjust. Maybe you won't be able to blame Healing Springs anymore - it'll be some other skill(s) - but its organization, tactics, and Teamwork that keeps the ball groups on top.
  • Avnr
    Avnr
    ✭✭✭
    Ball groups have maybe 4 spring heal bots in a group? i just hope something going to kill those lag generators ball groups so we can have our fun pvp again
  • Tsar_Gekkou
    Tsar_Gekkou
    ✭✭✭✭✭
    The people defending the healing nerfs are obviously the ones who can't even beat easy content like vHRC or vSO. They'll never get past harder content now and will complain about the game being too hard because they can't beat dps checks and can't sustain without a steady stream of orbs and springs, and will blame the "elitists" for the nerfs.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • Androconium
    Androconium
    ✭✭✭✭✭
    Looks like I selected the Veteran discussion.
    please kick me. I can't find an upwardly-spiraling construction.
  • xeNNNNN
    xeNNNNN
    ✭✭✭✭✭
    Lisutaris wrote: »
    To be more exact:

    There WILL BE NO HEALER MELTDOWN!


    The DDs are going to melt .... because of missing AoE healing springs AKA "I can stand in the stupid and will still survive".

    Not sure if I like the changes, because things will be more difficult afterwards. It's not cool for grps, which are trying to get some bosses/trials cleared ... and then the nerfclub hits very hard and you are back to ~1-2 months ago.

    There are enough ways to heal 12 ppl up again. Healing springs and orb spam was only very convenient.
    In terms of magicka effeciency,. healing springs spam is/was #1.

    Im gonna take a stab in the dark and guess there will be a lot more DK DPS running around as a result. Purely for the defensive nature of the class.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Vercingetorix
    Vercingetorix
    ✭✭✭✭✭
    As a Necromancer healer in pug dungeons I just let Casper and Mutagen take care of the group's heals while I DPS. With these patch notes, I don't see my setup changing anytime soon.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • luen79rwb17_ESO
    luen79rwb17_ESO
    ✭✭✭✭✭
    So healing springs was a mix of AoE direct heals and HoT... So what?? Who decided this was a bad thing? Who decided that you had to be one thing or the other?! Who decided to remove the uniqueness of abilities for the sake of "standarizing" and "ability auditing"?? :angry:
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • Sanguinor2
    Sanguinor2
    ✭✭✭✭✭
    ✭✭
    xeNNNNN wrote: »

    Im gonna take a stab in the dark and guess there will be a lot more DK DPS running around as a result. Purely for the defensive nature of the class.

    DK dps isnt tanky, templar dps on the other Hand...
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • luen79rwb17_ESO
    luen79rwb17_ESO
    ✭✭✭✭✭
    Lol remind me of that everytime I go to a BG and those... blessed DKs go back to full health in a matter of seconds.
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    PvP ball groups contain multiple Templars anyway.
  • Khrogo
    Khrogo
    ✭✭✭
    As someone with 6 healers, I have to say this change makes no sense. After numerous, broadly positive changes to healing skills over the past two years, claims that you can heal on any class ring rather hollow. The nerf hurts off-meta healers a lot. I’ll adapt, no doubt, but the change is really just a solution in search of a problem. Very disappointing.
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    PvP ball groups contain multiple Templars anyway.

    Not like these changes will affect the good ballgroups anyway.....
  • Chadak
    Chadak
    ✭✭✭✭✭
    cheemers wrote: »
    This patch will expose so many players who have up till now been able to never bother learning basic game mechanics and have hidden in large groups, monkey spamming a single ability. Adding nuance and a skill curve to effective healing has long been overdue, PvE and PvP. This might even require more than 2 healers in vet trials. Healers should be excited, they have a chance to show skill and excel, and might even have more roles in trials. But the ones shouting loudest are the ones secretly aware that they were one-buttoning their way into groups they didn't have any job really being in yet.

    You should replace your car's steering wheel with a frying pan. It'd give you a chance to show skill and excel, and might even have more roles in NASCAR.
  • heaven13
    heaven13
    ✭✭✭✭✭
    ✭✭✭✭
    Seraphayel wrote: »
    Seraphayel wrote: »
    Lisutaris wrote: »
    There are enough ways to heal 12 ppl up again. Healing springs and orb spam was only very convenient.
    In terms of magicka effeciency,. healing springs spam is/was #1.

    This is the case. It was convenient, easy to use and did too much for too little effort.

    The meltdown of DPS that now fear to build for sustain or throw in a HA once in a while to keep the flow of their resources... it's amusing.

    Not really. I know better players will adapt to the healing changes. But that doesn't change the fact end game players such as myself are going to need an actual burst heal ticks through some of the harder content. Self healing only takes you so far. There's mechanics that require being healed to max HP to complete or bust damage mechanics or it's a wipe for the team (Ice tombs, shield phase, stomps etc etc etc) Sustain was never an issue for me in harder trials. I heavy attack for resources when I have to anyways. I feel overcasting and sustain will be a healer issue this next patch

    I already read some new tactics for bosses where you’re down to use Reviving Barrier as a counter to mechanics you usually outhealed by multiple layers of Springs or Orbs.

    So players are already adapting before they even could test the changes. And if they can adapt, all others can as it was always the case in this game. It might be harder in the first days/weeks but it will even out in the long run. And if DPS or tanks are struggling with resources a HA once in a while might due the trick. Yes it will decrease your DPS but that’s what it costs then.

    Have you healed through frozen tombs in vet Sunspire? Those tombs come up pretty fast; sure, you could have multiple people running barrier, but less dps ults or horns means the other stuff will be more problematic. Not saying it can't work, but it's not as simple as "slap a barrier on it".

    I'm also curious if you've ever tanked. They don't always have the luxury of "doing a HA once in awhile". Grabbing a synergy for resources is far quicker and less risky than trying to squeeze in a heavy attack or, for sorc tanks like myself, trying to get in a cast of Dark Deal.

    I'm sure that players, myself included, will adapt. But your casual dismissal regarding real concerns from players doing end game content (PvE, as I'm not well versed enough to discuss the changes, good or bad, for PvP) isn't particularly helpful.
    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • Bealeb319
    Bealeb319
    ✭✭✭✭
    My favorite character is a sorc healer. I don't even use this skill on her but she takes a huge nerfstick hit on this patch. Every single one of her heals got nerfed because they were too strong in PvP I think? They were really not overpowering in pve though now I am afraid she will not be a viable option. Nerfs are not the only way to balance a game either instead of hitting everything with a nerfstick to the point where no one is happy why not increase the power of the many many underwhelming skills and make them also viable?
  • D0PAMINE
    D0PAMINE
    ✭✭✭✭✭
    ✭✭
    Exposed healers? Are you for real? If a healer keeps the group ALIVE, then what is the issue? Dumb thread.
  • Vercingetorix
    Vercingetorix
    ✭✭✭✭✭
    D0PAMINE wrote: »
    Exposed healers? Are you for real? If a healer keeps the group ALIVE, then what is the issue? Dumb thread.

    "Ur healing is exposed! What's ur HPS dummy parse?" /s

    Give any insecure man-child access to the internet and they will never fail to disappoint you with their depravity.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • xeNNNNN
    xeNNNNN
    ✭✭✭✭✭
    Sanguinor2 wrote: »
    xeNNNNN wrote: »

    Im gonna take a stab in the dark and guess there will be a lot more DK DPS running around as a result. Purely for the defensive nature of the class.

    DK dps isnt tanky, templar dps on the other Hand...

    idk my stamdk does pretty well I always choose to lose a little damage to have hardened armor on me. It does the job for me at least.
    Edited by xeNNNNN on July 8, 2019 7:56PM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    I don't care about the changes to healing springs. I took advantage of how they worked and made sure everybody in the group even if scattered had a healing springs on them all the time if I could. Was easy to do. I'll adjust and members of the group will also have to adjust. Now when we say stay with the group if you want heals we will mean it.

    The orb change bothers me a bit. I made orbs part of my regular rotation firing one off towards the tank and then a couple towards the group. This change will affect my rotation more than the healing springs change will. I'll figure it out though.

    The changes mean the group is going to have to adjust more than the healer is going to have to adjust.
    and then the parrot said, "must be the water mines green too."
  • Varaug_Gaming
    Varaug_Gaming
    ✭✭✭
    just spam budding blossoms now as fast as you can instead ;)
Sign In or Register to comment.