AbysmalGhul wrote: »Seraphayel wrote: »There are enough ways to heal 12 ppl up again. Healing springs and orb spam was only very convenient.
In terms of magicka effeciency,. healing springs spam is/was #1.
This is the case. It was convenient, easy to use and did too much for too little effort.
The meltdown of DPS that now fear to build for sustain or throw in a HA once in a while to keep the flow of their resources... it's amusing.
Not really. I know better players will adapt to the healing changes. But that doesn't change the fact end game players such as myself are going to need an actual burst heal ticks through some of the harder content. Self healing only takes you so far. There's mechanics that require being healed to max HP to complete or bust damage mechanics or it's a wipe for the team (Ice tombs, shield phase, stomps etc etc etc) Sustain was never an issue for me in harder trials. I heavy attack for resources when I have to anyways. I feel overcasting and sustain will be a healer issue this next patch
VioletVience wrote: »GarnetFire17 wrote: »I don't see what the problem was. So they can spam healing springs so what? in PVP you can just put a negate on them or they just run out of resources. Maybe if they it was a bit strong they fine tune it but not nerf it into the ground.
Sorry but one negate cant resolve overheal issue in pvp, its really big problem with fights vs ball groups, springs too strong.
To be more exact:
There WILL BE NO HEALER MELTDOWN!
The DDs are going to melt .... because of missing AoE healing springs AKA "I can stand in the stupid and will still survive".
Not sure if I like the changes, because things will be more difficult afterwards. It's not cool for grps, which are trying to get some bosses/trials cleared ... and then the nerfclub hits very hard and you are back to ~1-2 months ago.
There are enough ways to heal 12 ppl up again. Healing springs and orb spam was only very convenient.
In terms of magicka effeciency,. healing springs spam is/was #1.
Im gonna take a stab in the dark and guess there will be a lot more DK DPS running around as a result. Purely for the defensive nature of the class.
TequilaFire wrote: »PvP ball groups contain multiple Templars anyway.
This patch will expose so many players who have up till now been able to never bother learning basic game mechanics and have hidden in large groups, monkey spamming a single ability. Adding nuance and a skill curve to effective healing has long been overdue, PvE and PvP. This might even require more than 2 healers in vet trials. Healers should be excited, they have a chance to show skill and excel, and might even have more roles in trials. But the ones shouting loudest are the ones secretly aware that they were one-buttoning their way into groups they didn't have any job really being in yet.
Seraphayel wrote: »AbysmalGhul wrote: »Seraphayel wrote: »There are enough ways to heal 12 ppl up again. Healing springs and orb spam was only very convenient.
In terms of magicka effeciency,. healing springs spam is/was #1.
This is the case. It was convenient, easy to use and did too much for too little effort.
The meltdown of DPS that now fear to build for sustain or throw in a HA once in a while to keep the flow of their resources... it's amusing.
Not really. I know better players will adapt to the healing changes. But that doesn't change the fact end game players such as myself are going to need an actual burst heal ticks through some of the harder content. Self healing only takes you so far. There's mechanics that require being healed to max HP to complete or bust damage mechanics or it's a wipe for the team (Ice tombs, shield phase, stomps etc etc etc) Sustain was never an issue for me in harder trials. I heavy attack for resources when I have to anyways. I feel overcasting and sustain will be a healer issue this next patch
I already read some new tactics for bosses where you’re down to use Reviving Barrier as a counter to mechanics you usually outhealed by multiple layers of Springs or Orbs.
So players are already adapting before they even could test the changes. And if they can adapt, all others can as it was always the case in this game. It might be harder in the first days/weeks but it will even out in the long run. And if DPS or tanks are struggling with resources a HA once in a while might due the trick. Yes it will decrease your DPS but that’s what it costs then.
Exposed healers? Are you for real? If a healer keeps the group ALIVE, then what is the issue? Dumb thread.
Sanguinor2 wrote: »