Frags need stun back ASAP

  • Lord_Eomer
    Lord_Eomer
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    Guys Sorc will survive do not worry a lot!
  • Ivan04
    Ivan04
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    I say, let's do it, but let's make sure to reduce the damage of the frag, so it could be on par with the old Shock Clench
  • Ragnarock41
    Ragnarock41
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    The thing you spam for mobility also gives you CC. Its called streak or something, ever heard of it?
    Edited by Ragnarock41 on July 7, 2019 6:35PM
  • DisgracefulMind
    DisgracefulMind
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    ✭✭✭
    Daus wrote: »
    iCaliban wrote: »
    Mihael wrote: »
    SodanTok wrote: »
    Crystal Blast, Streak, Flame Clench, Rune Cage, Meteor, Atronach, Scamp on class with preloaded burst.

    I will go with "No" too.

    You discredit your whole post by thinking crystal blast and rune cage are reliable stuns also two of your other examples are ultimates. I like the streak change but dislike the flame reach nerf. I feel like a lot of people commenting here should try to play sorc more and learn the class rather than just being angry because they got blown up by a sorc in cyro

    And to be clear to all the trolls here who hate sorcs, the flame reach nerf hurts a lot more than just sorc.

    Necro, warden, nightblade, ranged mag plar, all use flame reach as a primary form of CC. This nerf devastates all ranged gameplay. Not just sorc.

    I just dont have a solution for the other classes.

    Losing SHOCK REACH hurts necro, warden and ranged magplar, not flame reach. Flame clench still has a knock-back, and sorc will still be stupidly strong. How about give warden a damn usable cc?

    Use a flame staff. You're welcome

    You don't understand why magden and magcro use lightning, I'm assuming?
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • DisgracefulMind
    DisgracefulMind
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    ✭✭✭
    iCaliban wrote: »
    iCaliban wrote: »
    iCaliban wrote: »
    Mihael wrote: »
    SodanTok wrote: »
    Crystal Blast, Streak, Flame Clench, Rune Cage, Meteor, Atronach, Scamp on class with preloaded burst.

    I will go with "No" too.

    You discredit your whole post by thinking crystal blast and rune cage are reliable stuns also two of your other examples are ultimates. I like the streak change but dislike the flame reach nerf. I feel like a lot of people commenting here should try to play sorc more and learn the class rather than just being angry because they got blown up by a sorc in cyro

    And to be clear to all the trolls here who hate sorcs, the flame reach nerf hurts a lot more than just sorc.

    Necro, warden, nightblade, ranged mag plar, all use flame reach as a primary form of CC. This nerf devastates all ranged gameplay. Not just sorc.

    I just dont have a solution for the other classes.

    Losing SHOCK REACH hurts necro, warden and ranged magplar, not flame reach. Flame clench still has a knock-back, and sorc will still be stupidly strong. How about give warden a damn usable cc?

    Its the same skill man. Im not differentiating between the different element types, just the morph. Sorry if thats not clear't .

    The Destructive reach change hurts all non mag plar, mag dk mag builds. Almost all used it.

    You don's understand, flame clench still has a knockback. Shock clench should have been given it, not flame clench.

    Clench is much much shorter range. Thats the point.

    Right, and the classes that are forced into being pseudo-melee should benefit from it, which is why shock clench knockdown was so essential. Sorcs had way too much advantage when slotting flame reach, and a staff type that provides higher burst potential shouldn't have the only cc access to staves.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • iCaliban
    iCaliban
    ✭✭✭✭✭
    iCaliban wrote: »
    iCaliban wrote: »
    iCaliban wrote: »
    Mihael wrote: »
    SodanTok wrote: »
    Crystal Blast, Streak, Flame Clench, Rune Cage, Meteor, Atronach, Scamp on class with preloaded burst.

    I will go with "No" too.

    You discredit your whole post by thinking crystal blast and rune cage are reliable stuns also two of your other examples are ultimates. I like the streak change but dislike the flame reach nerf. I feel like a lot of people commenting here should try to play sorc more and learn the class rather than just being angry because they got blown up by a sorc in cyro

    And to be clear to all the trolls here who hate sorcs, the flame reach nerf hurts a lot more than just sorc.

    Necro, warden, nightblade, ranged mag plar, all use flame reach as a primary form of CC. This nerf devastates all ranged gameplay. Not just sorc.

    I just dont have a solution for the other classes.

    Losing SHOCK REACH hurts necro, warden and ranged magplar, not flame reach. Flame clench still has a knock-back, and sorc will still be stupidly strong. How about give warden a damn usable cc?

    Its the same skill man. Im not differentiating between the different element types, just the morph. Sorry if thats not clear't .

    The Destructive reach change hurts all non mag plar, mag dk mag builds. Almost all used it.

    You don's understand, flame clench still has a knockback. Shock clench should have been given it, not flame clench.

    Clench is much much shorter range. Thats the point.

    Right, and the classes that are forced into being pseudo-melee should benefit from it, which is why shock clench knockdown was so essential. Sorcs had way too much advantage when slotting flame reach, and a staff type that provides higher burst potential shouldn't have the only cc access to staves.

    Im 99% sure the omission of shock clench stun is nothing more than a typo
  • SupremeRissole
    SupremeRissole
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    Clench didnt have a 30k direct tooltip

    so no ty
  • Emma_Overload
    Emma_Overload
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    Gime wings back?

    Switch to Templar, they have the new Wings.
    #CAREBEARMASTERRACE
  • Emma_Overload
    Emma_Overload
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    ✭✭✭✭✭
    Drummerx04 wrote: »
    Drummerx04 wrote: »
    iCaliban wrote: »
    With the unjust nerf to flame reach, sorcs need a reliable stun back in their arsenal. Rune cage is a meme and is in no way a replacement for flame reach.

    I'm going to be the first person to point you to the UNBLOCKABLE UNDODGEABLE AOE stun that comes with the changes to streak.

    With all of the preloadable burst damage on a sorc (curse, meteor, fury) and a stun that can be applied at will, sorcs should not be complaining about lack of stun potential.

    You gotta be joking. Seriously? Streak? Seriously? Lmfao I'm dying over here. You have any clue how impossible it would be to use streak as a main stun. Any at all? Dude maybe all the classes before you go around just saying stuff that makes no sense

    No I'm not joking. I've mained a magsorc for nearly 5 years, and Streak was my primary at will stun for most of my PvP time. Frag stun was nice, but it was far from mandatory. Streak is a good mobility skill as well, so I aways had it on my build anyway. And this patch also includes a reduction in the repeated streak cost, which makes Streak even more viable now.

    Most 1v1 or 1vX fights turn into a melee brawl very quickly once LoS comes into play, and for years I would use streak to land an unblocked meteor+curse+fury+etc combo and it would generally crush the crap out of people. And this was during the time when streak was blockable. I would pull stamblades out of dodge roll or cloak constantly and it would often pressure them enough to either kill them outright or put them into resource draining mode to recover, which gives me the advantage.

    And now you are telling me I can knock people out of block with streak as well? One skill that stuns through block, dodge, cloak, deals a little extra damage, goes off with little to no warning, and repositions my character? Yeah, that's really strong. If you can't see that, then that's not my problem.

    That's all well and good except for one tiny detail about streaking to stun...

    You are now facing the WRONG WAY. That little bit of time it takes to turn around is all they need to break and roll before the frag hits them.
    #CAREBEARMASTERRACE
  • master_vanargand
    master_vanargand
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    And yet draining shot still has a unbreakable stun for a melee class which gets buffed regardless of the meta

    Master Destruction Staff was too strong.
    28m stun and spam big damage and dot is the hell game.
    Draining shot? It is small damage, cost increase, range decrease.
  • Dreyloch
    Dreyloch
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    If we're not gonna get the stun/knockdown back, then I just want the tower guards on resources in cyrodiil to not have it either. That's all I gotta say about it lol.
    "The fear of Death, is often worse than death itself"
  • iCaliban
    iCaliban
    ✭✭✭✭✭
    And yet draining shot still has a unbreakable stun for a melee class which gets buffed regardless of the meta

    Master Destruction Staff was too strong.
    28m stun and spam big damage and dot is the hell game.
    Draining shot? It is small damage, cost increase, range decrease.

    Too strong? What nonsense. It has been in game and perfectly fine for multiple years. The complaints only started when every FOM wannabe sorc got blown up by it and the changes to vamp made fire damage far more powerful

    So because its too strong, it lost 16 meter range, the dot, and 17% damage? How is that anything other than nuking into uselessness?
  • Lucky28
    Lucky28
    ✭✭✭✭✭
    iCaliban wrote: »
    iCaliban wrote: »
    iCaliban wrote: »
    Mihael wrote: »
    SodanTok wrote: »
    Crystal Blast, Streak, Flame Clench, Rune Cage, Meteor, Atronach, Scamp on class with preloaded burst.

    I will go with "No" too.

    You discredit your whole post by thinking crystal blast and rune cage are reliable stuns also two of your other examples are ultimates. I like the streak change but dislike the flame reach nerf. I feel like a lot of people commenting here should try to play sorc more and learn the class rather than just being angry because they got blown up by a sorc in cyro

    And to be clear to all the trolls here who hate sorcs, the flame reach nerf hurts a lot more than just sorc.

    Necro, warden, nightblade, ranged mag plar, all use flame reach as a primary form of CC. This nerf devastates all ranged gameplay. Not just sorc.

    I just dont have a solution for the other classes.

    Losing SHOCK REACH hurts necro, warden and ranged magplar, not flame reach. Flame clench still has a knock-back, and sorc will still be stupidly strong. How about give warden a damn usable cc?

    Its the same skill man. Im not differentiating between the different element types, just the morph. Sorry if thats not clear't .

    The Destructive reach change hurts all non mag plar, mag dk mag builds. Almost all used it.

    You don's understand, flame clench still has a knockback. Shock clench should have been given it, not flame clench.

    Clench is much much shorter range. Thats the point.

    Right, and the classes that are forced into being pseudo-melee should benefit from it, which is why shock clench knockdown was so essential. Sorcs had way too much advantage when slotting flame reach, and a staff type that provides higher burst potential shouldn't have the only cc access to staves.

    They shouldn't be losing their stuns at tho Bee. Seriously, where are the options here?.... flame staff and Destructive Clench, that's it, that's only option you get if you don't have a reliable class CC..... Nah, this is ill-conceived in it's entirety.
    Edited by Lucky28 on July 7, 2019 10:59PM
    Invictus
  • DisgracefulMind
    DisgracefulMind
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    ✭✭✭
    Lucky28 wrote: »
    iCaliban wrote: »
    iCaliban wrote: »
    iCaliban wrote: »
    Mihael wrote: »
    SodanTok wrote: »
    Crystal Blast, Streak, Flame Clench, Rune Cage, Meteor, Atronach, Scamp on class with preloaded burst.

    I will go with "No" too.

    You discredit your whole post by thinking crystal blast and rune cage are reliable stuns also two of your other examples are ultimates. I like the streak change but dislike the flame reach nerf. I feel like a lot of people commenting here should try to play sorc more and learn the class rather than just being angry because they got blown up by a sorc in cyro

    And to be clear to all the trolls here who hate sorcs, the flame reach nerf hurts a lot more than just sorc.

    Necro, warden, nightblade, ranged mag plar, all use flame reach as a primary form of CC. This nerf devastates all ranged gameplay. Not just sorc.

    I just dont have a solution for the other classes.

    Losing SHOCK REACH hurts necro, warden and ranged magplar, not flame reach. Flame clench still has a knock-back, and sorc will still be stupidly strong. How about give warden a damn usable cc?

    Its the same skill man. Im not differentiating between the different element types, just the morph. Sorry if thats not clear't .

    The Destructive reach change hurts all non mag plar, mag dk mag builds. Almost all used it.

    You don's understand, flame clench still has a knockback. Shock clench should have been given it, not flame clench.

    Clench is much much shorter range. Thats the point.

    Right, and the classes that are forced into being pseudo-melee should benefit from it, which is why shock clench knockdown was so essential. Sorcs had way too much advantage when slotting flame reach, and a staff type that provides higher burst potential shouldn't have the only cc access to staves.

    They shouldn't be losing their stuns at tho Bee. Seriously, where are the options here?.... flame staff and Destructive Clench, that's it, that's only option you get if you don't have a reliable class CC..... Nah, this is ill-conceived in it's entirety.

    I agree that they shouldn't be losing their stuns, but I 100% disagree that only flame staff, which is the burstier of the staves anyways, should be the only destruction staff option for a CC.

    Magicka Warden and Magicka Necro rely pretty heavily on shock staff to boost their damage, since, you know, their ST is garbage for the most part. And to be told your only option is to go to a flame staff is nonsense.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • master_vanargand
    master_vanargand
    ✭✭✭✭✭
    iCaliban wrote: »
    And yet draining shot still has a unbreakable stun for a melee class which gets buffed regardless of the meta

    Master Destruction Staff was too strong.
    28m stun and spam big damage and dot is the hell game.
    Draining shot? It is small damage, cost increase, range decrease.

    Too strong? What nonsense. It has been in game and perfectly fine for multiple years. The complaints only started when every FOM wannabe sorc got blown up by it and the changes to vamp made fire damage far more powerful

    So because its too strong, it lost 16 meter range, the dot, and 17% damage? How is that anything other than nuking into uselessness?

    Do you think it is not strong?
    So why does Mag DPS use it in PvP?
    ZOS nerfed it, because it is a problem.
    Edited by master_vanargand on July 8, 2019 12:06AM
  • ecru
    ecru
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    every sorc is using a stun as a spammable, they have one of the best mobility skills in the game which stuns multiple people, but frags also needs a stun?

    hmm

    no
    Gryphon Heart
    Godslayer
    Dawnbringer
  • iCaliban
    iCaliban
    ✭✭✭✭✭
    iCaliban wrote: »
    And yet draining shot still has a unbreakable stun for a melee class which gets buffed regardless of the meta

    Master Destruction Staff was too strong.
    28m stun and spam big damage and dot is the hell game.
    Draining shot? It is small damage, cost increase, range decrease.

    Too strong? What nonsense. It has been in game and perfectly fine for multiple years. The complaints only started when every FOM wannabe sorc got blown up by it and the changes to vamp made fire damage far more powerful

    So because its too strong, it lost 16 meter range, the dot, and 17% damage? How is that anything other than nuking into uselessness?

    Do you think it is not strong?
    So why does Mag DPS use it in PvP?
    ZOS nerfed it, because it is a problem.

    Strong doesnt mean broken. They absolutely gutted the skill.

    Know what else is strong? Dawnbreaker, rending slashes, carve, frags, power of the light, leap, fossilize. Something has to kill you, and completely removing the ONLY long range stun that wasnt tied to an ult for many classes is dumb.

    But fine, ill even play devils advocate and say that reach was OP and needed to be nerfed. Hence this post, give a stun back to frags. Its not spammable.
  • ecru
    ecru
    ✭✭✭✭✭
    iCaliban wrote: »
    iCaliban wrote: »
    And yet draining shot still has a unbreakable stun for a melee class which gets buffed regardless of the meta

    Master Destruction Staff was too strong.
    28m stun and spam big damage and dot is the hell game.
    Draining shot? It is small damage, cost increase, range decrease.

    Too strong? What nonsense. It has been in game and perfectly fine for multiple years. The complaints only started when every FOM wannabe sorc got blown up by it and the changes to vamp made fire damage far more powerful

    So because its too strong, it lost 16 meter range, the dot, and 17% damage? How is that anything other than nuking into uselessness?

    Do you think it is not strong?
    So why does Mag DPS use it in PvP?
    ZOS nerfed it, because it is a problem.

    Strong doesnt mean broken. They absolutely gutted the skill.

    Know what else is strong? Dawnbreaker, rending slashes, carve, frags, power of the light, leap, fossilize. Something has to kill you, and completely removing the ONLY long range stun that wasnt tied to an ult for many classes is dumb.

    But fine, ill even play devils advocate and say that reach was OP and needed to be nerfed. Hence this post, give a stun back to frags. Its not spammable.

    it doesn't look like much of a nerf, it's not like the dot did a lot of damage anyway, and it'll cost almost nothing to use with a master staff after the patch.
    Gryphon Heart
    Godslayer
    Dawnbringer
  • Strider__Roshin
    Strider__Roshin
    ✭✭✭✭✭
    ✭✭✭✭
    Daus wrote: »
    iCaliban wrote: »
    Mihael wrote: »
    SodanTok wrote: »
    Crystal Blast, Streak, Flame Clench, Rune Cage, Meteor, Atronach, Scamp on class with preloaded burst.

    I will go with "No" too.

    You discredit your whole post by thinking crystal blast and rune cage are reliable stuns also two of your other examples are ultimates. I like the streak change but dislike the flame reach nerf. I feel like a lot of people commenting here should try to play sorc more and learn the class rather than just being angry because they got blown up by a sorc in cyro

    And to be clear to all the trolls here who hate sorcs, the flame reach nerf hurts a lot more than just sorc.

    Necro, warden, nightblade, ranged mag plar, all use flame reach as a primary form of CC. This nerf devastates all ranged gameplay. Not just sorc.

    I just dont have a solution for the other classes.

    Losing SHOCK REACH hurts necro, warden and ranged magplar, not flame reach. Flame clench still has a knock-back, and sorc will still be stupidly strong. How about give warden a damn usable cc?

    Use a flame staff. You're welcome

    You don't understand why magden and magcro use lightning, I'm assuming?

    Oh I know why you'd want a lightning staff, but if you want a reliable CC then you'll need to use a flame staff. You have options
  • master_vanargand
    master_vanargand
    ✭✭✭✭✭
    iCaliban wrote: »
    iCaliban wrote: »
    And yet draining shot still has a unbreakable stun for a melee class which gets buffed regardless of the meta

    Master Destruction Staff was too strong.
    28m stun and spam big damage and dot is the hell game.
    Draining shot? It is small damage, cost increase, range decrease.

    Too strong? What nonsense. It has been in game and perfectly fine for multiple years. The complaints only started when every FOM wannabe sorc got blown up by it and the changes to vamp made fire damage far more powerful

    So because its too strong, it lost 16 meter range, the dot, and 17% damage? How is that anything other than nuking into uselessness?

    Do you think it is not strong?
    So why does Mag DPS use it in PvP?
    ZOS nerfed it, because it is a problem.

    Strong doesnt mean broken. They absolutely gutted the skill.

    Know what else is strong? Dawnbreaker, rending slashes, carve, frags, power of the light, leap, fossilize. Something has to kill you, and completely removing the ONLY long range stun that wasnt tied to an ult for many classes is dumb.

    But fine, ill even play devils advocate and say that reach was OP and needed to be nerfed. Hence this post, give a stun back to frags. Its not spammable.

    You should adapt :trollface:
  • templesus
    templesus
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    Scoot up and use flame reach? Use rune cage? Use streak? Your class has TWO unblockable stuns now, this is a serious L2P issue. Good players will swap to streak as main CC, as meteor streak combo will be extremely good burst.
  • leepalmer95
    leepalmer95
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    Mag sorc's lmao.

    Gets best cc in the game.


    Complains.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Qwazzy
    Qwazzy
    ✭✭✭✭
    Frag should stun.
    Smallscale/Solo player on multiple servers

    PC North America - Characters
    AD Sorcerer - PvP 16
    AD Templar - PvP 33
    AD Nightblade - PvP 17
    AD Dragonknight - PvP 19
    AD Necromancer - PvP 22
    EP Sorcerer - PvP 20
    EP Templar - PvP 21
    EP Nightblade - PvP 20
    DC Sorcerer - PvP 16
    DC Templar - PvP 24
    DC Nightblade - PvP 18
    Xbox North America - Characters
    AD Sorcerer - PvP 32
    AD Sorcerer - PvP 20
    AD Sorcerer - PvP 14
    AD Templar - PvP 41
    AD Templar - PvP 16
    AD Templar - PvP 14
    AD Warden - PvP 29
    AD Nightblade - PvP 27
    AD Dragonknight - PvP 18
    AD Necromancer - PvP 14
    Xbox Europe - Characters
    AD Sorcerer - PvP 42
    AD Templar - PvP 36
    EP Sorcerer - PvP 16
  • Lucky28
    Lucky28
    ✭✭✭✭✭
    Lucky28 wrote: »
    iCaliban wrote: »
    iCaliban wrote: »
    iCaliban wrote: »
    Mihael wrote: »
    SodanTok wrote: »
    Crystal Blast, Streak, Flame Clench, Rune Cage, Meteor, Atronach, Scamp on class with preloaded burst.

    I will go with "No" too.

    You discredit your whole post by thinking crystal blast and rune cage are reliable stuns also two of your other examples are ultimates. I like the streak change but dislike the flame reach nerf. I feel like a lot of people commenting here should try to play sorc more and learn the class rather than just being angry because they got blown up by a sorc in cyro

    And to be clear to all the trolls here who hate sorcs, the flame reach nerf hurts a lot more than just sorc.

    Necro, warden, nightblade, ranged mag plar, all use flame reach as a primary form of CC. This nerf devastates all ranged gameplay. Not just sorc.

    I just dont have a solution for the other classes.

    Losing SHOCK REACH hurts necro, warden and ranged magplar, not flame reach. Flame clench still has a knock-back, and sorc will still be stupidly strong. How about give warden a damn usable cc?

    Its the same skill man. Im not differentiating between the different element types, just the morph. Sorry if thats not clear't .

    The Destructive reach change hurts all non mag plar, mag dk mag builds. Almost all used it.

    You don's understand, flame clench still has a knockback. Shock clench should have been given it, not flame clench.

    Clench is much much shorter range. Thats the point.

    Right, and the classes that are forced into being pseudo-melee should benefit from it, which is why shock clench knockdown was so essential. Sorcs had way too much advantage when slotting flame reach, and a staff type that provides higher burst potential shouldn't have the only cc access to staves.

    They shouldn't be losing their stuns at tho Bee. Seriously, where are the options here?.... flame staff and Destructive Clench, that's it, that's only option you get if you don't have a reliable class CC..... Nah, this is ill-conceived in it's entirety.

    I agree that they shouldn't be losing their stuns, but I 100% disagree that only flame staff, which is the burstier of the staves anyways, should be the only destruction staff option for a CC.

    Magicka Warden and Magicka Necro rely pretty heavily on shock staff to boost their damage, since, you know, their ST is garbage for the most part. And to be told your only option is to go to a flame staff is nonsense.

    Ah, misunderstood. yeah i hate the fact that it's gonna be flame staff or gtfo. the lack of option is really disheartening.

    I guess the silver lining here is that i haven't yet golded out my lightning staff for my necro......
    Edited by Lucky28 on July 8, 2019 2:37AM
    Invictus
  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    And yet draining shot still has a unbreakable stun for a melee class which gets buffed regardless of the meta

    It is and will be breakable by design.
  • Juhasow
    Juhasow
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    Drummerx04 wrote: »
    iCaliban wrote: »
    With the unjust nerf to flame reach, sorcs need a reliable stun back in their arsenal. Rune cage is a meme and is in no way a replacement for flame reach.

    I'm going to be the first person to point you to the UNBLOCKABLE UNDODGEABLE AOE stun that comes with the changes to streak.

    With all of the preloadable burst damage on a sorc (curse, meteor, fury) and a stun that can be applied at will, sorcs should not be complaining about lack of stun potential.

    You gotta be joking. Seriously? Streak? Seriously? Lmfao I'm dying over here. You have any clue how impossible it would be to use streak as a main stun. Any at all? Dude maybe all the classes before you go around just saying stuff that makes no sense

    Watch 1st half and learn @ZarkingFrued

    https://www.youtube.com/watch?v=jyETZY1AE3g
    Edited by Juhasow on July 8, 2019 2:48AM
  • PhoenixGrey
    PhoenixGrey
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    The thing you spam for mobility also gives you CC. Its called streak or something, ever heard of it?

    If I use streak as CC in a high MMR BG on our server, I will be combo'ed one shot by stam players as soon as I gap close. Its a useless CC against players who know how to play.
  • LeHarrt91
    LeHarrt91
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    Deep Fissure needs its stun back to then ;)
    Edited by LeHarrt91 on July 8, 2019 3:56AM
    PS NA
    Have played all classes.
    Warden Main
  • labambao
    labambao
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    Streak?
    Ah, you dont want to go melee?
    Runecage?
  • labambao
    labambao
    ✭✭✭✭
    LeHarrt91 wrote: »
    Deep Fissure needs its stun back to then ;)

    And birbs need to be undodgeable again, cuz dodge meta is come back!
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