DisgracefulMind wrote: »
Seraphayel wrote: »Edit: And the idea that DDs will have to build more for sustain may seem nice if you want THEM to rethink their build. But making them rely less on healers is like... the opposite of what we need. Why take away more utility from healers when they're already not needed for so much content? I already barely need to heal most content, now I can provide less sustain? I'm trying to play a support role here.
You see they’re trying to solve this riddle: healers are healers and not buffers or second DPS. By changing several healing abilities and the changes to resource generating skills healing will become more difficult, e.g. healers will have to do more healing. This results in DPS to self-sustain instead of rely on the healer OR there will be a completely new role of the supporting DPS / buffer / pure supporter.
Except the way it'll end up working now is healers will be forced into a Worm/Hircines build to cater to the DPS like always.
Seraphayel wrote: »Edit: And the idea that DDs will have to build more for sustain may seem nice if you want THEM to rethink their build. But making them rely less on healers is like... the opposite of what we need. Why take away more utility from healers when they're already not needed for so much content? I already barely need to heal most content, now I can provide less sustain? I'm trying to play a support role here.
You see they’re trying to solve this riddle: healers are healers and not buffers or second DPS. By changing several healing abilities and the changes to resource generating skills healing will become more difficult, e.g. healers will have to do more healing. This results in DPS to self-sustain instead of rely on the healer OR there will be a completely new role of the supporting DPS / buffer / pure supporter.
Seraphayel wrote: »Edit: And the idea that DDs will have to build more for sustain may seem nice if you want THEM to rethink their build. But making them rely less on healers is like... the opposite of what we need. Why take away more utility from healers when they're already not needed for so much content? I already barely need to heal most content, now I can provide less sustain? I'm trying to play a support role here.
You see they’re trying to solve this riddle: healers are healers and not buffers or second DPS. By changing several healing abilities and the changes to resource generating skills healing will become more difficult, e.g. healers will have to do more healing. This results in DPS to self-sustain instead of rely on the healer OR there will be a completely new role of the supporting DPS / buffer / pure supporter.
You know. You say Healers are Healers and thus should only heal. So Tanks are Tanks in your logic, that should pretty much just run around and taunt. Cause that's what Tanks are for? Screw debuffing the Boss etc. And if Dds are Dds, then they should only build in Damage and not Sustain, no?
Seraphayel wrote: »Seraphayel wrote: »Edit: And the idea that DDs will have to build more for sustain may seem nice if you want THEM to rethink their build. But making them rely less on healers is like... the opposite of what we need. Why take away more utility from healers when they're already not needed for so much content? I already barely need to heal most content, now I can provide less sustain? I'm trying to play a support role here.
You see they’re trying to solve this riddle: healers are healers and not buffers or second DPS. By changing several healing abilities and the changes to resource generating skills healing will become more difficult, e.g. healers will have to do more healing. This results in DPS to self-sustain instead of rely on the healer OR there will be a completely new role of the supporting DPS / buffer / pure supporter.
You know. You say Healers are Healers and thus should only heal. So Tanks are Tanks in your logic, that should pretty much just run around and taunt. Cause that's what Tanks are for? Screw debuffing the Boss etc. And if Dds are Dds, then they should only build in Damage and not Sustain, no?
Sustain is not something exclusive to any role. Every player should manage his/her own resources. As a healer I have to build for sustain, too, who helps me with my sustain?
The part about debuffing, I agree. That’s why I said there should be one additional role of the “Supporter” who buffs allies and debuffs foes.
These can’t even really be called balance changes. Across the board, both damage and sustain will be lower. Is there even any precedent for another game doing this all at once? Even the infamous Morrowind sustain nerfs just hit sustain, not base damage.
9 sec spring is just ridiculously long if people moved out or forward and you cannot apply another spring for the new position for 9seconds
Which while overpowered is necessary sometimes for especially difficult fights in endgame PvE such as DLC dungeons and trials (vCR/vHoF anyone?).
Rustyfish101 wrote: »I take it you don't play a healer role competitively. Over healing isn't a problem, it only seems that way because it happens through our buffs such as orbs cause DPS and Tanks need resources and combat prayer.
I would love to see a dev run of say, vHoF hm with this change.
SienneYviete wrote: »Why would you ever advise a healer to spam springs
SienneYviete wrote: »Why would you ever advise a healer to spam springs
Yes, orbs are better in general. But Springs is still an important part of the toolkit. And it's the heal that everyone starts out with.
Orbs requires reaching Undaunted 5. And leveling Necrotic Orb to morph, which takes a long time even on a level 50 player.
Imagine this: you're in VAS +2, theres orbs coming in (everyone knows there can only be one active at a time), everyone sees them, they're running for it.. (it's coming in so freaking slowly), group healer is trying to reposition their one spring, and everyone scatters. 😂 it's going to be chaos lol.
Seraphayel wrote: »Seraphayel wrote: »Edit: And the idea that DDs will have to build more for sustain may seem nice if you want THEM to rethink their build. But making them rely less on healers is like... the opposite of what we need. Why take away more utility from healers when they're already not needed for so much content? I already barely need to heal most content, now I can provide less sustain? I'm trying to play a support role here.
You see they’re trying to solve this riddle: healers are healers and not buffers or second DPS. By changing several healing abilities and the changes to resource generating skills healing will become more difficult, e.g. healers will have to do more healing. This results in DPS to self-sustain instead of rely on the healer OR there will be a completely new role of the supporting DPS / buffer / pure supporter.
Except the way it'll end up working now is healers will be forced into a Worm/Hircines build to cater to the DPS like always.
Then simply don’t do it. I am a healer and I refuse to cater to sustain needs DPS can’t or won’t take care of themselves. I’m preventing you from death, that’s my job, not fixing your sustain problems just because you want to build for 100% damage and 0% sustain.
khajiitNPC wrote: »Doom gloom, sky is falling, yadda yadda. When the made the sustain changes in morrowind same thing. Nerfmire. Same thing. Most players are casual and aren’t going to care, another group of players will be top tier and will get through it, and the last group will cry those salty Lorkhan tears but will eventually watch a YouTube video and be happy again.
Seraphayel wrote: »
Then simply don’t do it. I am a healer and I refuse to cater to sustain needs DPS can’t or won’t take care of themselves. I’m preventing you from death, that’s my job, not fixing your sustain problems just because you want to build for 100% damage and 0% sustain.
Seraphayel wrote: »Seraphayel wrote: »Edit: And the idea that DDs will have to build more for sustain may seem nice if you want THEM to rethink their build. But making them rely less on healers is like... the opposite of what we need. Why take away more utility from healers when they're already not needed for so much content? I already barely need to heal most content, now I can provide less sustain? I'm trying to play a support role here.
You see they’re trying to solve this riddle: healers are healers and not buffers or second DPS. By changing several healing abilities and the changes to resource generating skills healing will become more difficult, e.g. healers will have to do more healing. This results in DPS to self-sustain instead of rely on the healer OR there will be a completely new role of the supporting DPS / buffer / pure supporter.
Except the way it'll end up working now is healers will be forced into a Worm/Hircines build to cater to the DPS like always.
Then simply don’t do it. I am a healer and I refuse to cater to sustain needs DPS can’t or won’t take care of themselves. I’m preventing you from death, that’s my job, not fixing your sustain problems just because you want to build for 100% damage and 0% sustain.
LiquidPony wrote: »Seraphayel wrote: »Seraphayel wrote: »Edit: And the idea that DDs will have to build more for sustain may seem nice if you want THEM to rethink their build. But making them rely less on healers is like... the opposite of what we need. Why take away more utility from healers when they're already not needed for so much content? I already barely need to heal most content, now I can provide less sustain? I'm trying to play a support role here.
You see they’re trying to solve this riddle: healers are healers and not buffers or second DPS. By changing several healing abilities and the changes to resource generating skills healing will become more difficult, e.g. healers will have to do more healing. This results in DPS to self-sustain instead of rely on the healer OR there will be a completely new role of the supporting DPS / buffer / pure supporter.
Except the way it'll end up working now is healers will be forced into a Worm/Hircines build to cater to the DPS like always.
Then simply don’t do it. I am a healer and I refuse to cater to sustain needs DPS can’t or won’t take care of themselves. I’m preventing you from death, that’s my job, not fixing your sustain problems just because you want to build for 100% damage and 0% sustain.
Then you are a bad healer, and no one should care what you think.
TheZachinator wrote: »Seraphayel wrote: »
Then simply don’t do it. I am a healer and I refuse to cater to sustain needs DPS can’t or won’t take care of themselves. I’m preventing you from death, that’s my job, not fixing your sustain problems just because you want to build for 100% damage and 0% sustain.
Please stop healing until you read some guides on what healers are supposed to do. Thank you!
Seraphayel wrote: »TheZachinator wrote: »Seraphayel wrote: »
Then simply don’t do it. I am a healer and I refuse to cater to sustain needs DPS can’t or won’t take care of themselves. I’m preventing you from death, that’s my job, not fixing your sustain problems just because you want to build for 100% damage and 0% sustain.
Please stop healing until you read some guides on what healers are supposed to do. Thank you!
No thank you, I don’t need guides or meta builds for healing.