All AoE damages have been nerfed roughly 30% and their cost has been increased by another 30%. The logic behind this was that AoE damage should not be superior to singletarget.
However, you are not taking in account that AoE damage can be avoided simply by not standing on it, while single target dots will linger on the target and can only be removed by purging effect. While I agree the damage numbers in this game have been skyrocketing lately (especially with multiple necromancers ), I think this AoE DoT nerf is too strong considering without someone to hold your enemies in place they do nothing.
Edited by Sinolai on July 7, 2019 1:56PM