Nemesis7884 wrote: »Every time new patch notes come out they seem to only take into account pvp for 99% of the time which annoys the hell out of me as a pve player.
At the same time pvp players are getting more and more frustrated with the performance issues - and lets be real here, those are structural problems that will NOT improve in any significant fashion.
Maybe its time to realize what everyone has been telling you for years ZOS that
1. You will never be able to balance pve and pvp within the same framework
2. There is hardly any overlap between pve and pvp players (why since the dawn of time there have been separate servers)
So before you destroy your game how about making separate mega servers for pvp and pve which is probably the only way by now to solve a lot of these two issues ...
Nemesis7884 wrote: »Every time new patch notes come out they seem to only take into account pvp for 99% of the time which annoys the hell out of me as a pve player.
At the same time pvp players are getting more and more frustrated with the performance issues - and lets be real here, those are structural problems that will NOT improve in any significant fashion.
Maybe its time to realize what everyone has been telling you for years ZOS that
1. You will never be able to balance pve and pvp within the same framework
2. There is hardly any overlap between pve and pvp players (why since the dawn of time there have been separate servers)
So before you destroy your game how about making separate mega servers for pvp and pve which is probably the only way by now to solve a lot of these two issues ...
The more simple fix would be to have skills act different against players than they act against NPCs. Separate servers is a very bad idea. Some skills found only in PvP are useful for PvE and many PvP'rs use weapons and armor they received doing PvE content.
A lot of players participate in both PvE and PvP on the same characters. Your idea would punish those players.
berzerkdethb14_ESO1 wrote: »PvE is dying
berzerkdethb14_ESO1 wrote: »PvE is dying
I thought the hype about the influx of new players might be real, but questing in Gold Coast and Hew's Bane the past couple days, I noticed there are mats sitting untouched everywhere.
berzerkdethb14_ESO1 wrote: »PvE is dying
I thought the hype about the influx of new players might be real, but questing in Gold Coast and Hew's Bane the past couple days, I noticed there are mats sitting untouched everywhere. Used to be for the past few years whenever a double mat event was going on, people were fighting over spawns. Now the zones are just ghost towns.
I guess the lag, bugs, and constant tinkering with skills and gear has finally taken it's toll on player interest.
Nemesis7884 wrote: »2. There is hardly any overlap between pve and pvp players (why since the dawn of time there have been separate servers)
It is amazing some players do not understand balance in game like this is not possible nor even the desired outcome...
berzerkdethb14_ESO1 wrote: »PvE is dying
I thought the hype about the influx of new players might be real, but questing in Gold Coast and Hew's Bane the past couple days, I noticed there are mats sitting untouched everywhere. Used to be for the past few years whenever a double mat event was going on, people were fighting over spawns. Now the zones are just ghost towns.
I guess the lag, bugs, and constant tinkering with skills and gear has finally taken it's toll on player interest.
Nemesis7884 wrote: »Every time new patch notes come out they seem to only take into account pvp for 99% of the time which annoys the hell out of me as a pve player.
At the same time pvp players are getting more and more frustrated with the performance issues - and lets be real here, those are structural problems that will NOT improve in any significant fashion.
Maybe its time to realize what everyone has been telling you for years ZOS that
1. You will never be able to balance pve and pvp within the same framework
2. There is hardly any overlap between pve and pvp players (why since the dawn of time there have been separate servers)
So before you destroy your game how about making separate mega servers for pvp and pve which is probably the only way by now to solve a lot of these two issues ...
Nemesis7884 wrote: »ZOS youre loosing pve and pvp players at the same time
rfennell_ESO wrote: »Nemesis7884 wrote: »ZOS youre loosing pve and pvp players at the same time
You might want to think about the fact that making the pre-emptive threat thread to prevent actions by ZOS that they might not take it very seriously when your thread title's 2nd and 3rd words are what they are.
Emma_Overload wrote: »Nah.
They just need to balance for PvP FIRST and then balance the PvE stuff against that.
rfennell_ESO wrote: »Nemesis7884 wrote: »ZOS youre loosing pve and pvp players at the same time
You might want to think about the fact that making the pre-emptive threat thread to prevent actions by ZOS that they might not take it very seriously when your thread title's 2nd and 3rd words are what they are.
This is a global game and not everyone's first language is English. I still understood the point he was making, and I'm sure you did as well, but you decided to attack his spelling rather than point.
rfennell_ESO wrote: »rfennell_ESO wrote: »Nemesis7884 wrote: »ZOS youre loosing pve and pvp players at the same time
You might want to think about the fact that making the pre-emptive threat thread to prevent actions by ZOS that they might not take it very seriously when your thread title's 2nd and 3rd words are what they are.
This is a global game and not everyone's first language is English. I still understood the point he was making, and I'm sure you did as well, but you decided to attack his spelling rather than point.
I don't understand the point that was being made because the thread title made it so I didn't read it.