zParallaxz wrote: »zParallaxz wrote: »zParallaxz wrote: »
Why do you expect to counter Cloak all the time in the first place? What would be the point of Cloak if it doesn't even work?
Your exactly right why should I expect to pull someone out of cloak every time. My answer to that is the same reason ranged users think that wings was unacceptable in terms of a skill. I’m all for rock-paper-scissors type game play but when you advocate for rock to turn to pebble don’t be made when people ask for scissors to turn to butter knife.
There is nothing Rock, Paper, Scissors here. Cloak can be broken, Wings could be "passed through" but never broken. Wings could be up while attacking unlike Cloak.
Wings can’t be taken down, you are correct. It was never meant for you to keep engaging if you didn’t have the relevant skill to engage with, i.e melee ( which dks can only do since they can’t do ranged). That’s exactly Rock Paper Scissors, what your caught up on is you think YOU should be able to attack some with ranged attacks who has wings up. Do you see my point of how the logic your using ( which I agree with) applies to both concepts. Your cloak wasn’t meant for me to break yet there is counters to it if chose to spec into, on the contrary my wings wasn’t meant for range attacks to go through, if you want to damage me either come into melee range or out skill me from range and beat me. THATS TRUE BALANCE
Wings has far higher uptime compared to Cloak and comes with mobility boosts. Wings can shut entire builds unlike Cloak, which works as an escape and reset tool. If you are in the dueling scene, for the last one and half year, 90% of the winners and runner-ups have been Healing Cloak Stamblades with 100% single-target setups, where as not one cloakblade managed to win and there was only one roller-cloaker runner up out of various dueling competition(who too managed to get there by cheesing to super low sneak radius instead of spamming Cloak and wasted time till the opponent dropped his guard for the gank).
I don't really agree with what ZOS did Wings either. IMO, they should have made it so melee attacks break Wings.
I’m talking about pre nerf wings and in that regard the duration was 4 secs compared to cloaks 3 secs. In its current iteration, it’s now 6 secs compared to cloaks 3 secs. But let’s not forget the dramatic cost difference between both of these skills and the actually application of these skills. We both know a stamblade will be able to cloak more than a stam dk can use wings, we both know a magblade can cloak more than even a MAGDK can keep up wings. Why is this, because the cost of both skills is wide and the application of which stam spec has more magic intensive abilities is wide.
Stamblade simply needs to maintain an off resource pool of mag for mainly two skills such as fear and cloak/shade on top of having passives that benefits your magica pool and recovery. On the contrary stamdks have to maintain 1 high cost mag skill, 1 skill that cost the same as cloak and 1 low cost. Those skills being fragmented shield, wings, and volatile armor.
Why does every good skill need to be nerfed? Cloak is powerful when used correctly but so are damage shields and burst heals used by most Mag classes. If we start nerfing every strong skill we will be left with a very bland set of skills to play with. Not to mention the amount of counters cloak has.
zParallaxz wrote: »zParallaxz wrote: »zParallaxz wrote: »
Why do you expect to counter Cloak all the time in the first place? What would be the point of Cloak if it doesn't even work?
Your exactly right why should I expect to pull someone out of cloak every time. My answer to that is the same reason ranged users think that wings was unacceptable in terms of a skill. I’m all for rock-paper-scissors type game play but when you advocate for rock to turn to pebble don’t be made when people ask for scissors to turn to butter knife.
There is nothing Rock, Paper, Scissors here. Cloak can be broken, Wings could be "passed through" but never broken. Wings could be up while attacking unlike Cloak.
Wings can’t be taken down, you are correct. It was never meant for you to keep engaging if you didn’t have the relevant skill to engage with, i.e melee ( which dks can only do since they can’t do ranged). That’s exactly Rock Paper Scissors, what your caught up on is you think YOU should be able to attack some with ranged attacks who has wings up. Do you see my point of how the logic your using ( which I agree with) applies to both concepts. Your cloak wasn’t meant for me to break yet there is counters to it if chose to spec into, on the contrary my wings wasn’t meant for range attacks to go through, if you want to damage me either come into melee range or out skill me from range and beat me. THATS TRUE BALANCE
Wings has far higher uptime compared to Cloak and comes with mobility boosts. Wings can shut entire builds unlike Cloak, which works as an escape and reset tool. If you are in the dueling scene, for the last one and half year, 90% of the winners and runner-ups have been Healing Cloak Stamblades with 100% single-target setups, where as not one cloakblade managed to win and there was only one roller-cloaker runner up out of various dueling competition(who too managed to get there by cheesing to super low sneak radius instead of spamming Cloak and wasted time till the opponent dropped his guard for the gank).
I don't really agree with what ZOS did Wings either. IMO, they should have made it so melee attacks break Wings.
I’m talking about pre nerf wings and in that regard the duration was 4 secs compared to cloaks 3 secs. In its current iteration, it’s now 6 secs compared to cloaks 3 secs. But let’s not forget the dramatic cost difference between both of these skills and the actually application of these skills. We both know a stamblade will be able to cloak more than a stam dk can use wings, we both know a magblade can cloak more than even a MAGDK can keep up wings. Why is this, because the cost of both skills is wide and the application of which stam spec has more magic intensive abilities is wide.
Stamblade simply needs to maintain an off resource pool of mag for mainly two skills such as fear and cloak/shade on top of having passives that benefits your magica pool and recovery. On the contrary stamdks have to maintain 1 high cost mag skill, 1 skill that cost the same as cloak and 1 low cost. Those skills being fragmented shield, wings, and volatile armor.
Stamblades use Fear(3780M), Cloak(3780M), Shade(2700M), Phantasmal Escape(3780M). All these cost Magicka. Cloak costs the same as Wings. Stamblades don't wait for Cloak to break before recasting as that will reveal their location.
Let's compare this to StamDKs/MagDKs. Frag Shield(4050M), Volatile Armor(2700M), Wings(3510M). This is lesser than the total Magicka cost of NB support skills used. Wings, as you said has higher uptime. NB has better regen passives but DKs sustain through ult-dump giving similar if not better sustain, if you use ult-gen builds.
My stamblade (Khajiit so I do have some offresource pool and regen bonii) has Cloak 9-10 times in a row if I start with full mag pool, without any investment in magicka bonuses outside of race and prismatic enchants. Compared to this, Magicka drain of StamDKs is pretty tame.
zParallaxz wrote: »Why does every good skill need to be nerfed? Cloak is powerful when used correctly but so are damage shields and burst heals used by most Mag classes. If we start nerfing every strong skill we will be left with a very bland set of skills to play with. Not to mention the amount of counters cloak has.
I speak from a chaotic view, personally they should’ve left shields and wings alone. But since they attacked those skills and they were subsequently nerfed, I think cloak should follow suit since I know Zos is more likely to nerf a class skill than buff already nerfed skilled.
zParallaxz wrote: »zParallaxz wrote: »zParallaxz wrote: »zParallaxz wrote: »
Why do you expect to counter Cloak all the time in the first place? What would be the point of Cloak if it doesn't even work?
Your exactly right why should I expect to pull someone out of cloak every time. My answer to that is the same reason ranged users think that wings was unacceptable in terms of a skill. I’m all for rock-paper-scissors type game play but when you advocate for rock to turn to pebble don’t be made when people ask for scissors to turn to butter knife.
There is nothing Rock, Paper, Scissors here. Cloak can be broken, Wings could be "passed through" but never broken. Wings could be up while attacking unlike Cloak.
Wings can’t be taken down, you are correct. It was never meant for you to keep engaging if you didn’t have the relevant skill to engage with, i.e melee ( which dks can only do since they can’t do ranged). That’s exactly Rock Paper Scissors, what your caught up on is you think YOU should be able to attack some with ranged attacks who has wings up. Do you see my point of how the logic your using ( which I agree with) applies to both concepts. Your cloak wasn’t meant for me to break yet there is counters to it if chose to spec into, on the contrary my wings wasn’t meant for range attacks to go through, if you want to damage me either come into melee range or out skill me from range and beat me. THATS TRUE BALANCE
Wings has far higher uptime compared to Cloak and comes with mobility boosts. Wings can shut entire builds unlike Cloak, which works as an escape and reset tool. If you are in the dueling scene, for the last one and half year, 90% of the winners and runner-ups have been Healing Cloak Stamblades with 100% single-target setups, where as not one cloakblade managed to win and there was only one roller-cloaker runner up out of various dueling competition(who too managed to get there by cheesing to super low sneak radius instead of spamming Cloak and wasted time till the opponent dropped his guard for the gank).
I don't really agree with what ZOS did Wings either. IMO, they should have made it so melee attacks break Wings.
I’m talking about pre nerf wings and in that regard the duration was 4 secs compared to cloaks 3 secs. In its current iteration, it’s now 6 secs compared to cloaks 3 secs. But let’s not forget the dramatic cost difference between both of these skills and the actually application of these skills. We both know a stamblade will be able to cloak more than a stam dk can use wings, we both know a magblade can cloak more than even a MAGDK can keep up wings. Why is this, because the cost of both skills is wide and the application of which stam spec has more magic intensive abilities is wide.
Stamblade simply needs to maintain an off resource pool of mag for mainly two skills such as fear and cloak/shade on top of having passives that benefits your magica pool and recovery. On the contrary stamdks have to maintain 1 high cost mag skill, 1 skill that cost the same as cloak and 1 low cost. Those skills being fragmented shield, wings, and volatile armor.
Stamblades use Fear(3780M), Cloak(3780M), Shade(2700M), Phantasmal Escape(3780M). All these cost Magicka. Cloak costs the same as Wings. Stamblades don't wait for Cloak to break before recasting as that will reveal their location.
Let's compare this to StamDKs/MagDKs. Frag Shield(4050M), Volatile Armor(2700M), Wings(3510M). This is lesser than the total Magicka cost of NB support skills used. Wings, as you said has higher uptime. NB has better regen passives but DKs sustain through ult-dump giving similar if not better sustain, if you use ult-gen builds.
My stamblade (Khajiit so I do have some offresource pool and regen bonii) has Cloak 9-10 times in a row if I start with full mag pool, without any investment in magicka bonuses outside of race and prismatic enchants. Compared to this, Magicka drain of StamDKs is pretty tame.
Calm on bro, we were going somewhere but don’t bs me with the notion that a STAMblade uses shade, fear, cloak, and phantasm all on the SAME build. I was honest with you on how a dk would setup his bar, now be honest with me. A typical medium stamblade would use fear and cloak as it’s only mag abilities with cloak being interchangeable with shade. Most stmblades only use two mag abilities compared to the amount of dks who use 3 and I say that with full confidence even though it’s anecdotal evidence.
they also cannot be seen, removing the needed counterplay to balance these abilities. The simple solution would be to have cast time abilities and heavy attacks pull you from stealth instantly allowing you opponent to react to your assault if the have the ability to do so.
You won’t get anywhere on the forums, as there are too many players here who zerg, zerg surf, and just flat out aren’t great at PvP. Imo forums need to be done away with or make private forums that have some skill based requirement to join (completed 10+ total Vet DLC trials, won 500 duels, etc something along those lines) so that feedback can be collected from people who are in the top percentile skill wise.
Best bet at this point is to hope Class Reps can bring about change to cloak. Only five left currently, with some new ones to be added. Come Monday expect a lot of changes that will have the zerglings up in arms, I’ve seen the leaks.
If cloak becomes guaranteed to grant invisibility its full duration regardless of any damage, then you can start trying to nerf it. So long as it can be, and often is, completely negated by nonspecific skills and all-accessible potions, then there’s no discussion to be had.
Stamblade ganker is not even close to the most obnoxious, most powerful, or most difficult to deal with builds, which are granted to the likes of bash-necro, snarebot wardens, and walking pet armies.
I sorta agree with you, in terms of detect potions and poisons I think they should be removed and revealing flare too. AOE’s and things like Curse and PotL should still pull you out of cloak though.
Also just because it isn’t as blatantly over performing as Bash builds(witch are being nerfed) and pet sorc doesn’t mean an adjustment isn’t needed.
Wait what? Remove detect pots? Aren’t you in here saying you have trouble with cloak? Come again?
Seriously, 1 detect pot (and there are ones that have Stam or mag benefits, figure out what’ll help you the most) and line that dude up.
In small group... 2-3.... make sure your partner also has... detect pots. So you can stagger them if need. Trust me the NB isn’t trying to kill you at this point... he’s running.
Solo... yes you might run into a real *** of a NB that plays well. Dodge rolls when the detect pot is up. Resets, runs away... doesn’t mean he killed you though. He will have to stay and fight to get said kill. wait til you pressure him a bit, right before you know he’s getting squirrely pop that detect pot to finish him
I too once thought it was silly to have to have these potions. But for all but the best nbs, detect pot is a quick I win button.
Omg did you read my original post. My gripes were made clear, I Summed up 2 points and how they should be adjusted. My issue isn’t with cloak alone, it is with cloak in tandem with dodge rolling or cast time abilities.
I don’t have an issue with magblade, AOE is more than valid against magblade.
Can we please stop trying to attack attack attack and actually take time to process what exactly it is im saying
@idk
Please quote the two sentences after the one you chose to highlight.
The is olny one shadowy disguise.
There is;
Burning embers
venomous claw
rending slashes
Flame clench
Fetcher infection
Vampires bane
Cripple
and many many many more.
My clense can be effective against any class
whilst my detect pot or radiant magelight is only affective against 1.
I would like everyone who’s said it’s a L2P issue to post atleast one clip of themselves PvPing, for research purposes.
thankyourat wrote: »Massacre_Wurm wrote: »You shouldnt have answers to everything at the same time.
Noone will balance the game around your "solo/small scale 1vsX"
conversely you shouldn’t have to make yourself less effective against the majority just to deal with a minority
Your way of thinking is the reason the state of this game is so ass right now in pvp. People like you cried and cried until everyone got the holy Trinity of heals, damage, and mitigation on all builds and classes.
There are many skills that not only benefit you to pull stealthers but also buff you such as
Camo/expert Hunter
Or mage light.
Try them out.
The horse is dead pls stop. If you cannot provide objective reasoning on why Cast time abilities shouldn’t pull you from stealth or why Cloak shouldn’t pause dodge fatigue, then please don’t crowd up the thread with repeated points that have been already countered.Massacre_Wurm wrote: »You shouldnt have answers to everything at the same time.
Noone will balance the game around your "solo/small scale 1vsX"
conversely you shouldn’t have to make yourself less effective against the majority just to deal with a minority
Your way of thinking is the reason the state of this game is so ass right now in pvp. People like you cried and cried until everyone got the holy Trinity of heals, damage, and mitigation on all builds and classes.
There are many skills that not only benefit you to pull stealthers but also buff you such as
Camo/expert Hunter
Or mage light.
Try them out.
The horse is dead pls stop. If you cannot provide objective reasoning on why Cast time abilities shouldn’t pull you from stealth or why Cloak shouldn’t pause dodge fatigue, then please don’t crowd up the thread with repeated points that have been already countered.
I think the main reason is stamblade isn’t op anymore. It’s top tier but I wouldn’t consider it magsorc level OP it’s right there with 3 or 4 other top tier classes. The stamblades that are OP are the ones in waywest and the desert with 28k health, dark cloak and sword and board. they don’t really use the invisibility morph of cloak. So I think a decent argument would be why nerf it when it’s fairly balanced with the other top tier stam classes? I do find your nerfs to be reasonable suggestions that wouldn’t kill the class but it would take stamblade from top tier to mid tier. Where would you plan on compensating stamblades I think the damage nerfs this patch were sufficient.
MisterBigglesworth wrote: »Everybody always forgets Bombard when making lists of Cloak counters.
That makes me a saaaaaaaad panda!
Am I a fool for liking Bombard?
The OP and others complain about cloak just want a 100% I Win all the time button against nightblades
Give night blades the defensive abilities of the other classes then we can talk.
You want to neuter cloak again, then let's neuter shields, and streak again and petrefy, and breath of life, and radient destruction, and perma frost and sub assault
And yes you are supposed to make CHOICES in your build. That is the freaking point. You are not supposed to be able to counter everything. . And yes it's like a game of rock>paper>scissors. Working as intended.
So either give up something and choose to use one of the 10 things that can counter Cloak or dont. Don't ask for it to be neutered because you don't want to adjust your precious build
You won’t get anywhere on the forums, as there are too many players here who zerg, zerg surf, and just flat out aren’t great at PvP. Imo forums need to be done away with or make private forums that have some skill based requirement to join (completed 10+ total Vet DLC trials, won 500 duels, etc something along those lines) so that feedback can be collected from people who are in the top percentile skill wise.
Best bet at this point is to hope Class Reps can bring about change to cloak. Only five left currently, with some new ones to be added. Come Monday expect a lot of changes that will have the zerglings up in arms, I’ve seen the leaks.
mage light is 6meters.
talons is 6meters
volatile armor is 10meters
engulfing flames is 10meters
detect pot is 20meters
ambush is 22 meters
killers blade and incap are 5 meters. So even with just class skills you are already within killing range doing serious damage without any notice.
Now of course most good nightblades are not opening with ambush, they are opening with a snipe -> lethal arrow combo but ok fine lets bring that out to 41 meters.