What I do see here, overall, is an avoidance to use the counters to stealth that are available.
I can attest to the fact they work great as long as they player actually uses them and figures out how to use them effectively. But that is a choice some of us make while others do not.
If cloak becomes guaranteed to grant invisibility its full duration regardless of any damage, then you can start trying to nerf it. So long as it can be, and often is, completely negated by nonspecific skills and all-accessible potions, then there’s no discussion to be had.
Stamblade ganker is not even close to the most obnoxious, most powerful, or most difficult to deal with builds, which are granted to the likes of bash-necro, snarebot wardens, and walking pet armies.
Necro bash is already getting nerfed.
The “cloak doesn’t work” trope has been proven wrong awhile ago.
This was exactly what i was talking about in the first part of my post, baseless personal attacks and no logical argument to back up your opinion.
Come with a true argument or get lost.
Kuramas9tails wrote: »How about you play a NB and use cloak and lets see how often cloak is reliable for you.
Or you can use the following:
Dragon Knight:
- Fiery breath and it's morphs
- Dark Talons and its morphs (doesn't pull them from stealth but you can hold them in place while they are in cloak and use the other moves)
- Voltile Armor
- Inhale and it's morphs
- Eruption
Sorcerer:
- Daedric curse and morphs
- Defensive rune (for the gankers in cloak)
- Daedric mines (if you place it right)
- Lightning form and its morphs
- Bolt Escape and its morphs
Templar:
- Puncturing Swipes and its morphs
- Spear Shards
- Sun Fire (great for speed reduction)
- Ritual of Retribution (when a NB stands in it, it pulls them out of cloak)
Nightblade
- Mark Target and its morphs
- Path of darkness (and morph that deals damage)
- Aspect of terror
- Drain power and its morphs
Misc:
- Caltrops
- That spin to win move in duel wield
- Magelight
- Magic Detonation (that stays on the NB player)
- Revealing Flare
- Detection pots
- If you really want.....Wall of elements
TBH, I am not too familiar with the Warden and Necro to tell you what they use to pull NB out of cloak except the beetle move from Warden. I am also all magic builds expect my StamSorc so I probably missed some stam counters. Anyone can add or correct anything I listed but I listed all the things that I have used to pull NBs out of cloak and also what has pulled me out of cloak.
If you don't set yourself up for fighting back cloakers...then that is on you. Everyone has a certain amount of skills they can place on their bar and you can't counter EVERYTHING with ease. It takes experience and knowledge of other classes and builds to know what you can use to work on pressure points on the build. Even simply running your enemy out of resources is a counter (example: A Stambalde can only cloak so many times. Keep pulling them out and they will run out of Magicka to use on Cloak. If you face a Mageblade, they are a lot slower than Stamblades, especially since they got rid of the movement speed from some NB skills. Plus Mageblades don't have a lot of stamina so keep CC on them and you got em! So Stamblade -> Run their Magic out. Mageblades -> Run their Stamina out).
EDIT: I think that howl from the Werewolf can fear NB out of cloak. Someone correct me.
Unfadingsilence wrote: »Necro bash is already getting nerfed.
The “cloak doesn’t work” trope has been proven wrong awhile ago.
This was exactly what i was talking about in the first part of my post, baseless personal attacks and no logical argument to back up your opinion.
Come with a true argument or get lost.
I'm gonna steal someones post cuz I'm definitely not type all this out especially since I'm playing ESO atm "waiting to bomb DC at arrius"Kuramas9tails wrote: »How about you play a NB and use cloak and lets see how often cloak is reliable for you.
Or you can use the following:
Dragon Knight:
- Fiery breath and it's morphs
- Dark Talons and its morphs (doesn't pull them from stealth but you can hold them in place while they are in cloak and use the other moves)
- Voltile Armor
- Inhale and it's morphs
- Eruption
Sorcerer:
- Daedric curse and morphs
- Defensive rune (for the gankers in cloak)
- Daedric mines (if you place it right)
- Lightning form and its morphs
- Bolt Escape and its morphs
Templar:
- Puncturing Swipes and its morphs
- Spear Shards
- Sun Fire (great for speed reduction)
- Ritual of Retribution (when a NB stands in it, it pulls them out of cloak)
Nightblade
- Mark Target and its morphs
- Path of darkness (and morph that deals damage)
- Aspect of terror
- Drain power and its morphs
Misc:
- Caltrops
- That spin to win move in duel wield
- Magelight
- Magic Detonation (that stays on the NB player)
- Revealing Flare
- Detection pots
- If you really want.....Wall of elements
TBH, I am not too familiar with the Warden and Necro to tell you what they use to pull NB out of cloak except the beetle move from Warden. I am also all magic builds expect my StamSorc so I probably missed some stam counters. Anyone can add or correct anything I listed but I listed all the things that I have used to pull NBs out of cloak and also what has pulled me out of cloak.
If you don't set yourself up for fighting back cloakers...then that is on you. Everyone has a certain amount of skills they can place on their bar and you can't counter EVERYTHING with ease. It takes experience and knowledge of other classes and builds to know what you can use to work on pressure points on the build. Even simply running your enemy out of resources is a counter (example: A Stambalde can only cloak so many times. Keep pulling them out and they will run out of Magicka to use on Cloak. If you face a Mageblade, they are a lot slower than Stamblades, especially since they got rid of the movement speed from some NB skills. Plus Mageblades don't have a lot of stamina so keep CC on them and you got em! So Stamblade -> Run their Magic out. Mageblades -> Run their Stamina out).
EDIT: I think that howl from the Werewolf can fear NB out of cloak. Someone correct me.
Massacre_Wurm wrote: »You shouldnt have answers to everything at the same time.
Noone will balance the game around your "solo/small scale 1vsX"
What I do see here, overall, is an avoidance to use the counters to stealth that are available.
I can attest to the fact they work great as long as they player actually uses them and figures out how to use them effectively. But that is a choice some of us make while others do not.
I understand the counters point.
My counter argument to that is also stated in my post, but I’ll elaborate.
I’m a big small-scaled player, rarely in a group more than 2-3 players and playing alot of time solo.
I often run into situations where I have to deal with multiple players, for me to run detect potions I have to give up potions that would be useful against every other class.
for me to hide my befoul enchant with a conspicuous poison. I’m making myself significantly less effective against any class with healing to deal with nightblades. That’s my issue with the counters. The counters required for nightblades are niche and force you to be less effective against the other 5 classes in the game.
What I do see here, overall, is an avoidance to use the counters to stealth that are available.
I can attest to the fact they work great as long as they player actually uses them and figures out how to use them effectively. But that is a choice some of us make while others do not.
I understand the counters point.
My counter argument to that is also stated in my post, but I’ll elaborate.
I’m a big small-scaled player, rarely in a group more than 2-3 players and playing alot of time solo.
I often run into situations where I have to deal with multiple players, for me to run detect potions I have to give up potions that would be useful against every other class.
for me to hide my befoul enchant with a conspicuous poison. I’m making myself significantly less effective against any class with healing to deal with nightblades. That’s my issue with the counters. The counters required for nightblades are niche and force you to be less effective against the other 5 classes in the game.
The very fact there are hard counters and you specifically say you area choosing to not use them in certain situation says it all. The game is about choices so saying you would rather use something else than a counter is not justification for a nerf.
I would also suggest that it is irrelevant that you run in extremely small groups as the game is not and should not be designed around very small groups. Again that is a choice. I say that as one who runs solo if not running with a small group. When I am with a small group each person is responsible for certain skill types. Maybe some improvement with your group is needed.
Sorry to mess up your idea with a little logic.
What I do see here, overall, is an avoidance to use the counters to stealth that are available.
I can attest to the fact they work great as long as they player actually uses them and figures out how to use them effectively. But that is a choice some of us make while others do not.
I understand the counters point.
My counter argument to that is also stated in my post, but I’ll elaborate.
I’m a big small-scaled player, rarely in a group more than 2-3 players and playing alot of time solo.
I often run into situations where I have to deal with multiple players, for me to run detect potions I have to give up potions that would be useful against every other class.
for me to hide my befoul enchant with a conspicuous poison. I’m making myself significantly less effective against any class with healing to deal with nightblades. That’s my issue with the counters. The counters required for nightblades are niche and force you to be less effective against the other 5 classes in the game.
The very fact there are hard counters and you specifically say you area choosing to not use them in certain situation says it all. The game is about choices so saying you would rather use something else than a counter is not justification for a nerf.
I would also suggest that it is irrelevant that you run in extremely small groups as the game is not and should not be designed around very small groups. Again that is a choice. I say that as one who runs solo if not running with a small group. When I am with a small group each person is responsible for certain skill types. Maybe some improvement with your group is needed.
Sorry to mess up your idea with a little logic.
What I do see here, overall, is an avoidance to use the counters to stealth that are available.
I can attest to the fact they work great as long as they player actually uses them and figures out how to use them effectively. But that is a choice some of us make while others do not.
I understand the counters point.
My counter argument to that is also stated in my post, but I’ll elaborate.
I’m a big small-scaled player, rarely in a group more than 2-3 players and playing alot of time solo.
I often run into situations where I have to deal with multiple players, for me to run detect potions I have to give up potions that would be useful against every other class.
for me to hide my befoul enchant with a conspicuous poison. I’m making myself significantly less effective against any class with healing to deal with nightblades. That’s my issue with the counters. The counters required for nightblades are niche and force you to be less effective against the other 5 classes in the game.
The very fact there are hard counters and you specifically say you area choosing to not use them in certain situation says it all. The game is about choices so saying you would rather use something else than a counter is not justification for a nerf.
I would also suggest that it is irrelevant that you run in extremely small groups as the game is not and should not be designed around very small groups. Again that is a choice. I say that as one who runs solo if not running with a small group. When I am with a small group each person is responsible for certain skill types. Maybe some improvement with your group is needed.
Sorry to mess up your idea with a little logic.
To say the game isn’t and shouldn’t be designed around a specific play style is true , but my specific play style doesn’t change the Fact that current nb counters are niche, and at the end of the day require you to reach farther than is needed to deal with any other classes gimmicks.
Also to say the game shouldn’t at least be attentive to all the ways to enjoy the game is also false, Do I need to remind you of bgs? literally a mode made for small scale pvp. yet this issue remains the same. Using detect pots over anything that gives stamina on a magicka based character is akin to self hate in bgs.
The game should be balanced around small scale just as much as large scale and solo.
No other class forces you to use something that would be completely ineffective against the rest of the game.
Unfadingsilence wrote: »But in all honesty @CaliMade for someone who is as good as you and your small group is why care about cloak especially since it's easy to counter if not the easiest thing to counter?
Massacre_Wurm wrote: »You shouldnt have answers to everything at the same time.
Noone will balance the game around your "solo/small scale 1vsX"
conversely you shouldn’t have to make yourself less effective against the majority just to deal with a minority
What I do see here, overall, is an avoidance to use the counters to stealth that are available.
I can attest to the fact they work great as long as they player actually uses them and figures out how to use them effectively. But that is a choice some of us make while others do not.
I understand the counters point.
My counter argument to that is also stated in my post, but I’ll elaborate.
I’m a big small-scaled player, rarely in a group more than 2-3 players and playing alot of time solo.
I often run into situations where I have to deal with multiple players, for me to run detect potions I have to give up potions that would be useful against every other class.
for me to hide my befoul enchant with a conspicuous poison. I’m making myself significantly less effective against any class with healing to deal with nightblades. That’s my issue with the counters. The counters required for nightblades are niche and force you to be less effective against the other 5 classes in the game.
The very fact there are hard counters and you specifically say you area choosing to not use them in certain situation says it all. The game is about choices so saying you would rather use something else than a counter is not justification for a nerf.
I would also suggest that it is irrelevant that you run in extremely small groups as the game is not and should not be designed around very small groups. Again that is a choice. I say that as one who runs solo if not running with a small group. When I am with a small group each person is responsible for certain skill types. Maybe some improvement with your group is needed.
Sorry to mess up your idea with a little logic.
To say the game isn’t and shouldn’t be designed around a specific play style is true , but my specific play style doesn’t change the Fact that current nb counters are niche, and at the end of the day require you to reach farther than is needed to deal with any other classes gimmicks.
Also to say the game shouldn’t at least be attentive to all the ways to enjoy the game is also false, Do I need to remind you of bgs? literally a mode made for small scale pvp. yet this issue remains the same. Using detect pots over anything that gives stamina on a magicka based character is akin to self hate in bgs.
The game should be balanced around small scale just as much as large scale and solo.
No other class forces you to use something that would be completely ineffective against the rest of the game.
Your attempt at the dramatic to make a point does not make it a solid point, more of a gimmick.
I cannot help it you are challenged with using counters but all you are asking for is this game to be nerfed to your playstyle or groups capability and have said nothing that counters what I stated previously. What is funny is even when I run solo I can handle countering NBs cloak yet your groups of 3ish finds it so challenging.
What I do see here, overall, is an avoidance to use the counters to stealth that are available.
I can attest to the fact they work great as long as they player actually uses them and figures out how to use them effectively. But that is a choice some of us make while others do not.
I understand the counters point.
My counter argument to that is also stated in my post, but I’ll elaborate.
I’m a big small-scaled player, rarely in a group more than 2-3 players and playing alot of time solo.
I often run into situations where I have to deal with multiple players, for me to run detect potions I have to give up potions that would be useful against every other class.
for me to hide my befoul enchant with a conspicuous poison. I’m making myself significantly less effective against any class with healing to deal with nightblades. That’s my issue with the counters. The counters required for nightblades are niche and force you to be less effective against the other 5 classes in the game.
The very fact there are hard counters and you specifically say you area choosing to not use them in certain situation says it all. The game is about choices so saying you would rather use something else than a counter is not justification for a nerf.
I would also suggest that it is irrelevant that you run in extremely small groups as the game is not and should not be designed around very small groups. Again that is a choice. I say that as one who runs solo if not running with a small group. When I am with a small group each person is responsible for certain skill types. Maybe some improvement with your group is needed.
Sorry to mess up your idea with a little logic.
To say the game isn’t and shouldn’t be designed around a specific play style is true , but my specific play style doesn’t change the Fact that current nb counters are niche, and at the end of the day require you to reach farther than is needed to deal with any other classes gimmicks.
Also to say the game shouldn’t at least be attentive to all the ways to enjoy the game is also false, Do I need to remind you of bgs? literally a mode made for small scale pvp. yet this issue remains the same. Using detect pots over anything that gives stamina on a magicka based character is akin to self hate in bgs.
The game should be balanced around small scale just as much as large scale and solo.
No other class forces you to use something that would be completely ineffective against the rest of the game.
Your attempt at the dramatic to make a point does not make it a solid point, more of a gimmick.
I cannot help it you are challenged with using counters but all you are asking for is this game to be nerfed to your playstyle or groups capability and have said nothing that counters what I stated previously. What is funny is even when I run solo I can handle countering NBs cloak yet your groups of 3ish finds it so challenging.
I say “ Counters are niche, and the nature of said counters are evidence of a needed change”
What am I missing?
Enlighten me on any other class that requires counters that are completely ineffective against the rest of the game. Please.
Noobslayer3255 wrote: »What I do see here, overall, is an avoidance to use the counters to stealth that are available.
I can attest to the fact they work great as long as they player actually uses them and figures out how to use them effectively. But that is a choice some of us make while others do not.
I understand the counters point.
My counter argument to that is also stated in my post, but I’ll elaborate.
I’m a big small-scaled player, rarely in a group more than 2-3 players and playing alot of time solo.
I often run into situations where I have to deal with multiple players, for me to run detect potions I have to give up potions that would be useful against every other class.
for me to hide my befoul enchant with a conspicuous poison. I’m making myself significantly less effective against any class with healing to deal with nightblades. That’s my issue with the counters. The counters required for nightblades are niche and force you to be less effective against the other 5 classes in the game.
The very fact there are hard counters and you specifically say you area choosing to not use them in certain situation says it all. The game is about choices so saying you would rather use something else than a counter is not justification for a nerf.
I would also suggest that it is irrelevant that you run in extremely small groups as the game is not and should not be designed around very small groups. Again that is a choice. I say that as one who runs solo if not running with a small group. When I am with a small group each person is responsible for certain skill types. Maybe some improvement with your group is needed.
Sorry to mess up your idea with a little logic.
To say the game isn’t and shouldn’t be designed around a specific play style is true , but my specific play style doesn’t change the Fact that current nb counters are niche, and at the end of the day require you to reach farther than is needed to deal with any other classes gimmicks.
Also to say the game shouldn’t at least be attentive to all the ways to enjoy the game is also false, Do I need to remind you of bgs? literally a mode made for small scale pvp. yet this issue remains the same. Using detect pots over anything that gives stamina on a magicka based character is akin to self hate in bgs.
The game should be balanced around small scale just as much as large scale and solo.
No other class forces you to use something that would be completely ineffective against the rest of the game.
Your attempt at the dramatic to make a point does not make it a solid point, more of a gimmick.
I cannot help it you are challenged with using counters but all you are asking for is this game to be nerfed to your playstyle or groups capability and have said nothing that counters what I stated previously. What is funny is even when I run solo I can handle countering NBs cloak yet your groups of 3ish finds it so challenging.
I say “ Counters are niche, and the nature of said counters are evidence of a needed change”
What am I missing?
Enlighten me on any other class that requires counters that are completely ineffective against the rest of the game. Please.
AoEs are not niche
Magelight is not nice
Camo hunter is not niche
Curse, lightning form/hurricane, streak are not niche
Sweeps, nova, crescent sweep, ritual of retribution, solar flare, shards are not niche
Volatile armor, inhale, fiery breath are not niche
Mark target admittedly is pretty niche but still provides a great debuff vs non NBs. Sap and power drain - definitely not niche (my power drain hits almost as hard as my suprise attack now). Mass hysteria is not niche
Warden ground snare, permafrost, definitely not niche
Necro has so much aoe, multiple of which are useful against every class (Aoe based major fracture for one)
Spin2win is not niche
Quick cloak is not niche
Carve is not niche
Wall of elements is not niche
Impulse sucks but again, definitely is not at all niche.
Detect pots and flare - those are niche.
You keep saying stealth counters are niche when that is simply an objectively wrong statement.
TequilaFire wrote: »The trick is not to build a glass cannon that gets killed by a NB's first attack out of stealth, then kill them.
On my Templars kill 20 enemy night blades is my fastest bounty.
TequilaFire wrote: »The trick is not to build a glass cannon that gets killed by a NB's first attack out of stealth, then kill them.
On my Templars kill 20 enemy night blades is my fastest bounty.
1 nightblade damage isn’t the issue, did you even read the post?
2 I can kill multiple nightblades too, poor argument. This issue arises mostly from competent players who know a thing or two.
What I do see here, overall, is an avoidance to use the counters to stealth that are available.
I can attest to the fact they work great as long as they player actually uses them and figures out how to use them effectively. But that is a choice some of us make while others do not.
I understand the counters point.
My counter argument to that is also stated in my post, but I’ll elaborate.
I’m a big small-scaled player, rarely in a group more than 2-3 players and playing alot of time solo.
I often run into situations where I have to deal with multiple players, for me to run detect potions I have to give up potions that would be useful against every other class.
for me to hide my befoul enchant with a conspicuous poison. I’m making myself significantly less effective against any class with healing to deal with nightblades. That’s my issue with the counters. The counters required for nightblades are niche and force you to be less effective against the other 5 classes in the game.
The very fact there are hard counters and you specifically say you area choosing to not use them in certain situation says it all. The game is about choices so saying you would rather use something else than a counter is not justification for a nerf.
I would also suggest that it is irrelevant that you run in extremely small groups as the game is not and should not be designed around very small groups. Again that is a choice. I say that as one who runs solo if not running with a small group. When I am with a small group each person is responsible for certain skill types. Maybe some improvement with your group is needed.
Sorry to mess up your idea with a little logic.
To say the game isn’t and shouldn’t be designed around a specific play style is true , but my specific play style doesn’t change the Fact that current nb counters are niche, and at the end of the day require you to reach farther than is needed to deal with any other classes gimmicks.
Also to say the game shouldn’t at least be attentive to all the ways to enjoy the game is also false, Do I need to remind you of bgs? literally a mode made for small scale pvp. yet this issue remains the same. Using detect pots over anything that gives stamina on a magicka based character is akin to self hate in bgs.
The game should be balanced around small scale just as much as large scale and solo.
No other class forces you to use something that would be completely ineffective against the rest of the game.
Your attempt at the dramatic to make a point does not make it a solid point, more of a gimmick.
I cannot help it you are challenged with using counters but all you are asking for is this game to be nerfed to your playstyle or groups capability and have said nothing that counters what I stated previously. What is funny is even when I run solo I can handle countering NBs cloak yet your groups of 3ish finds it so challenging.
You’re saying i haven’t countered your previous argument, explain.
You say “Use Counters”
I say “ Counters are niche, and the nature of said counters are evidence of a needed change”
What am I missing?
Enlighten me on any other class that requires counters that are completely ineffective against the rest of the game. Please.
You pull them from cloak 5 times, they cloak 6. They are faster than you are to re position and get into L.O.S. to grab a quick crit heal.
You pull them from cloak 5 times, they cloak 6. They are faster than you are to re position and get into L.O.S. to grab a quick crit heal.
Odd. I tend to not let them cloak a second time. Killing them helps prevent them using cloak again. I am not poking fun, but being literal. yea, sometimes they get the best of me as I am not perfect but I if I am having to pull them out of close half a dozen times they probably deserve to win the day.