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My Issue with Stamblade and my opinion on how they can be adjusted.

  • susmitds
    susmitds
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    zParallaxz wrote: »
    susmitds wrote: »
    zParallaxz wrote: »
    susmitds wrote: »
    zParallaxz wrote: »
    susmitds wrote: »

    Why do you expect to counter Cloak all the time in the first place? What would be the point of Cloak if it doesn't even work?

    Your exactly right why should I expect to pull someone out of cloak every time. My answer to that is the same reason ranged users think that wings was unacceptable in terms of a skill. I’m all for rock-paper-scissors type game play but when you advocate for rock to turn to pebble don’t be made when people ask for scissors to turn to butter knife.

    There is nothing Rock, Paper, Scissors here. Cloak can be broken, Wings could be "passed through" but never broken. Wings could be up while attacking unlike Cloak.

    Wings can’t be taken down, you are correct. It was never meant for you to keep engaging if you didn’t have the relevant skill to engage with, i.e melee ( which dks can only do since they can’t do ranged). That’s exactly Rock Paper Scissors, what your caught up on is you think YOU should be able to attack some with ranged attacks who has wings up. Do you see my point of how the logic your using ( which I agree with) applies to both concepts. Your cloak wasn’t meant for me to break yet there is counters to it if chose to spec into, on the contrary my wings wasn’t meant for range attacks to go through, if you want to damage me either come into melee range or out skill me from range and beat me. THATS TRUE BALANCE

    Wings has far higher uptime compared to Cloak and comes with mobility boosts. Wings can shut entire builds unlike Cloak, which works as an escape and reset tool. If you are in the dueling scene, for the last one and half year, 90% of the winners and runner-ups have been Healing Cloak Stamblades with 100% single-target setups, where as not one cloakblade managed to win and there was only one roller-cloaker runner up out of various dueling competition(who too managed to get there by cheesing to super low sneak radius instead of spamming Cloak and wasted time till the opponent dropped his guard for the gank).

    I don't really agree with what ZOS did Wings either. IMO, they should have made it so melee attacks break Wings.

    I’m talking about pre nerf wings and in that regard the duration was 4 secs compared to cloaks 3 secs. In its current iteration, it’s now 6 secs compared to cloaks 3 secs. But let’s not forget the dramatic cost difference between both of these skills and the actually application of these skills. We both know a stamblade will be able to cloak more than a stam dk can use wings, we both know a magblade can cloak more than even a MAGDK can keep up wings. Why is this, because the cost of both skills is wide and the application of which stam spec has more magic intensive abilities is wide.

    Stamblade simply needs to maintain an off resource pool of mag for mainly two skills such as fear and cloak/shade on top of having passives that benefits your magica pool and recovery. On the contrary stamdks have to maintain 1 high cost mag skill, 1 skill that cost the same as cloak and 1 low cost. Those skills being fragmented shield, wings, and volatile armor.

    Stamblades use Fear(3780M), Cloak(3780M), Shade(2700M), Phantasmal Escape(3780M). All these cost Magicka. Cloak costs the same as Wings. Stamblades don't wait for Cloak to break before recasting as that will reveal their location.

    Let's compare this to StamDKs/MagDKs. Frag Shield(4050M), Volatile Armor(2700M), Wings(3510M). This is lesser than the total Magicka cost of NB support skills used. Wings, as you said has higher uptime. NB has better regen passives but DKs sustain through ult-dump giving similar if not better sustain, if you use ult-gen builds.

    My stamblade (Khajiit so I do have some offresource pool and regen bonii) has Cloak 9-10 times in a row if I start with full mag pool, without any investment in magicka bonuses outside of race and prismatic enchants. Compared to this, Magicka drain of StamDKs is pretty tame.
  • Vlad9425
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    Why does every good skill need to be nerfed? Cloak is powerful when used correctly but so are damage shields and burst heals used by most Mag classes. If we start nerfing every strong skill we will be left with a very bland set of skills to play with. Not to mention the amount of counters cloak has.
  • zParallaxz
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    Vlad9425 wrote: »
    Why does every good skill need to be nerfed? Cloak is powerful when used correctly but so are damage shields and burst heals used by most Mag classes. If we start nerfing every strong skill we will be left with a very bland set of skills to play with. Not to mention the amount of counters cloak has.

    I speak from a chaotic view, personally they should’ve left shields and wings alone. But since they attacked those skills and they were subsequently nerfed, I think cloak should follow suit since I know Zos is more likely to nerf a class skill than buff already nerfed skilled.
  • zParallaxz
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    susmitds wrote: »
    zParallaxz wrote: »
    susmitds wrote: »
    zParallaxz wrote: »
    susmitds wrote: »
    zParallaxz wrote: »
    susmitds wrote: »

    Why do you expect to counter Cloak all the time in the first place? What would be the point of Cloak if it doesn't even work?

    Your exactly right why should I expect to pull someone out of cloak every time. My answer to that is the same reason ranged users think that wings was unacceptable in terms of a skill. I’m all for rock-paper-scissors type game play but when you advocate for rock to turn to pebble don’t be made when people ask for scissors to turn to butter knife.

    There is nothing Rock, Paper, Scissors here. Cloak can be broken, Wings could be "passed through" but never broken. Wings could be up while attacking unlike Cloak.

    Wings can’t be taken down, you are correct. It was never meant for you to keep engaging if you didn’t have the relevant skill to engage with, i.e melee ( which dks can only do since they can’t do ranged). That’s exactly Rock Paper Scissors, what your caught up on is you think YOU should be able to attack some with ranged attacks who has wings up. Do you see my point of how the logic your using ( which I agree with) applies to both concepts. Your cloak wasn’t meant for me to break yet there is counters to it if chose to spec into, on the contrary my wings wasn’t meant for range attacks to go through, if you want to damage me either come into melee range or out skill me from range and beat me. THATS TRUE BALANCE

    Wings has far higher uptime compared to Cloak and comes with mobility boosts. Wings can shut entire builds unlike Cloak, which works as an escape and reset tool. If you are in the dueling scene, for the last one and half year, 90% of the winners and runner-ups have been Healing Cloak Stamblades with 100% single-target setups, where as not one cloakblade managed to win and there was only one roller-cloaker runner up out of various dueling competition(who too managed to get there by cheesing to super low sneak radius instead of spamming Cloak and wasted time till the opponent dropped his guard for the gank).

    I don't really agree with what ZOS did Wings either. IMO, they should have made it so melee attacks break Wings.

    I’m talking about pre nerf wings and in that regard the duration was 4 secs compared to cloaks 3 secs. In its current iteration, it’s now 6 secs compared to cloaks 3 secs. But let’s not forget the dramatic cost difference between both of these skills and the actually application of these skills. We both know a stamblade will be able to cloak more than a stam dk can use wings, we both know a magblade can cloak more than even a MAGDK can keep up wings. Why is this, because the cost of both skills is wide and the application of which stam spec has more magic intensive abilities is wide.

    Stamblade simply needs to maintain an off resource pool of mag for mainly two skills such as fear and cloak/shade on top of having passives that benefits your magica pool and recovery. On the contrary stamdks have to maintain 1 high cost mag skill, 1 skill that cost the same as cloak and 1 low cost. Those skills being fragmented shield, wings, and volatile armor.

    Stamblades use Fear(3780M), Cloak(3780M), Shade(2700M), Phantasmal Escape(3780M). All these cost Magicka. Cloak costs the same as Wings. Stamblades don't wait for Cloak to break before recasting as that will reveal their location.

    Let's compare this to StamDKs/MagDKs. Frag Shield(4050M), Volatile Armor(2700M), Wings(3510M). This is lesser than the total Magicka cost of NB support skills used. Wings, as you said has higher uptime. NB has better regen passives but DKs sustain through ult-dump giving similar if not better sustain, if you use ult-gen builds.

    My stamblade (Khajiit so I do have some offresource pool and regen bonii) has Cloak 9-10 times in a row if I start with full mag pool, without any investment in magicka bonuses outside of race and prismatic enchants. Compared to this, Magicka drain of StamDKs is pretty tame.

    Calm on bro, we were going somewhere but don’t bs me with the notion that a STAMblade uses shade, fear, cloak, and phantasm all on the SAME build. I was honest with you on how a dk would setup his bar, now be honest with me. A typical medium stamblade would use fear and cloak as it’s only mag abilities with cloak being interchangeable with shade. Most stmblades only use two mag abilities compared to the amount of dks who use 3 and I say that with full confidence even though it’s anecdotal evidence. If you can’t concede to the notion that a regular stamblade has less magicka strain than a regular stamdk that this discussion is over.

    But you mention that dks has the same amount of sustain as a night blade, this is very FALSE. Our main source of sustain from battle roar has been nerfed since the removal of cost reduction if h didn’t know, so if you play dk you can’t afford to hold ult to kill someone with a combo, you have to actively drop it. Compare this to a class that has a passive that gives it 8% increased magicka for having a skill the majority will already use slotted. Nightblades have 4 ( previously 5 before nerf to relentless focus)sources of sustain that has little to no restriction or requirement. Dks have 2, one called “battle roar” being nerfed significantly and the other called “combustion” only working if you apply burning and the dots have to actively do damage. So that is limited against dark elf’s, nightblades who cloak, Templar’s (lol), and class with a purge.
    Edited by zParallaxz on July 5, 2019 7:00PM
  • Vlad9425
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    zParallaxz wrote: »
    Vlad9425 wrote: »
    Why does every good skill need to be nerfed? Cloak is powerful when used correctly but so are damage shields and burst heals used by most Mag classes. If we start nerfing every strong skill we will be left with a very bland set of skills to play with. Not to mention the amount of counters cloak has.

    I speak from a chaotic view, personally they should’ve left shields and wings alone. But since they attacked those skills and they were subsequently nerfed, I think cloak should follow suit since I know Zos is more likely to nerf a class skill than buff already nerfed skilled.

    Detect pots, AOE abilities, Magelight, Expert hunter, Mark target, lag. All of these already make cloak very easy to counter so to nerf it when it has so many counters is to basically stick the middle finger up to all the NB players for no reason. Shields don't feel very nerfed at all due to the added resistances and more powerful heals people are using nowadays. Wings was letting DKs ignore most of the offence of ranged classes so something had to be done in that regard.
  • thankyourat
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    zParallaxz wrote: »
    susmitds wrote: »
    zParallaxz wrote: »
    susmitds wrote: »
    zParallaxz wrote: »
    susmitds wrote: »
    zParallaxz wrote: »
    susmitds wrote: »

    Why do you expect to counter Cloak all the time in the first place? What would be the point of Cloak if it doesn't even work?

    Your exactly right why should I expect to pull someone out of cloak every time. My answer to that is the same reason ranged users think that wings was unacceptable in terms of a skill. I’m all for rock-paper-scissors type game play but when you advocate for rock to turn to pebble don’t be made when people ask for scissors to turn to butter knife.

    There is nothing Rock, Paper, Scissors here. Cloak can be broken, Wings could be "passed through" but never broken. Wings could be up while attacking unlike Cloak.

    Wings can’t be taken down, you are correct. It was never meant for you to keep engaging if you didn’t have the relevant skill to engage with, i.e melee ( which dks can only do since they can’t do ranged). That’s exactly Rock Paper Scissors, what your caught up on is you think YOU should be able to attack some with ranged attacks who has wings up. Do you see my point of how the logic your using ( which I agree with) applies to both concepts. Your cloak wasn’t meant for me to break yet there is counters to it if chose to spec into, on the contrary my wings wasn’t meant for range attacks to go through, if you want to damage me either come into melee range or out skill me from range and beat me. THATS TRUE BALANCE

    Wings has far higher uptime compared to Cloak and comes with mobility boosts. Wings can shut entire builds unlike Cloak, which works as an escape and reset tool. If you are in the dueling scene, for the last one and half year, 90% of the winners and runner-ups have been Healing Cloak Stamblades with 100% single-target setups, where as not one cloakblade managed to win and there was only one roller-cloaker runner up out of various dueling competition(who too managed to get there by cheesing to super low sneak radius instead of spamming Cloak and wasted time till the opponent dropped his guard for the gank).

    I don't really agree with what ZOS did Wings either. IMO, they should have made it so melee attacks break Wings.

    I’m talking about pre nerf wings and in that regard the duration was 4 secs compared to cloaks 3 secs. In its current iteration, it’s now 6 secs compared to cloaks 3 secs. But let’s not forget the dramatic cost difference between both of these skills and the actually application of these skills. We both know a stamblade will be able to cloak more than a stam dk can use wings, we both know a magblade can cloak more than even a MAGDK can keep up wings. Why is this, because the cost of both skills is wide and the application of which stam spec has more magic intensive abilities is wide.

    Stamblade simply needs to maintain an off resource pool of mag for mainly two skills such as fear and cloak/shade on top of having passives that benefits your magica pool and recovery. On the contrary stamdks have to maintain 1 high cost mag skill, 1 skill that cost the same as cloak and 1 low cost. Those skills being fragmented shield, wings, and volatile armor.

    Stamblades use Fear(3780M), Cloak(3780M), Shade(2700M), Phantasmal Escape(3780M). All these cost Magicka. Cloak costs the same as Wings. Stamblades don't wait for Cloak to break before recasting as that will reveal their location.

    Let's compare this to StamDKs/MagDKs. Frag Shield(4050M), Volatile Armor(2700M), Wings(3510M). This is lesser than the total Magicka cost of NB support skills used. Wings, as you said has higher uptime. NB has better regen passives but DKs sustain through ult-dump giving similar if not better sustain, if you use ult-gen builds.

    My stamblade (Khajiit so I do have some offresource pool and regen bonii) has Cloak 9-10 times in a row if I start with full mag pool, without any investment in magicka bonuses outside of race and prismatic enchants. Compared to this, Magicka drain of StamDKs is pretty tame.

    Calm on bro, we were going somewhere but don’t bs me with the notion that a STAMblade uses shade, fear, cloak, and phantasm all on the SAME build. I was honest with you on how a dk would setup his bar, now be honest with me. A typical medium stamblade would use fear and cloak as it’s only mag abilities with cloak being interchangeable with shade. Most stmblades only use two mag abilities compared to the amount of dks who use 3 and I say that with full confidence even though it’s anecdotal evidence.

    That’s actually very common now for stamblades to use most if not all these abilities on the same build when playing open world pvp. Cloak, fear, PE are basically on 100% of stamblade builds now. Some stamblades use shade some do not I’m finding it to be half and half. Before the last patch cloak and fear was all stamblades would use, but now PE grants root immunity for 4 seconds which is twice as good as shuffle so most stamblades are going to that ability. Shade is also the nightblades only source of maim now.
  • templesus
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    You won’t get anywhere on the forums, as there are too many players here who zerg, zerg surf, and just flat out aren’t great at PvP. Imo forums need to be done away with or make private forums that have some skill based requirement to join (completed 10+ total Vet DLC trials, won 500 duels, etc something along those lines) so that feedback can be collected from people who are in the top percentile skill wise.

    Best bet at this point is to hope Class Reps can bring about change to cloak. Only five left currently, with some new ones to be added. Come Monday expect a lot of changes that will have the zerglings up in arms, I’ve seen the leaks.
  • Dusk_Coven
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    CaliMade wrote: »
    they also cannot be seen, removing the needed counterplay to balance these abilities. The simple solution would be to have cast time abilities and heavy attacks pull you from stealth instantly allowing you opponent to react to your assault if the have the ability to do so.

    All attacks should pull you from stealth for a period of time or at least let you stealth for whatever benefits it provides other than invisibility.
    It is how it works against non-players -- they always know where you are even when you stealth, and continue to chase you. Obviously it was made that way to balance the skill in PvE, and should be the same in PvP.
  • zParallaxz
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    templesus wrote: »
    You won’t get anywhere on the forums, as there are too many players here who zerg, zerg surf, and just flat out aren’t great at PvP. Imo forums need to be done away with or make private forums that have some skill based requirement to join (completed 10+ total Vet DLC trials, won 500 duels, etc something along those lines) so that feedback can be collected from people who are in the top percentile skill wise.

    Best bet at this point is to hope Class Reps can bring about change to cloak. Only five left currently, with some new ones to be added. Come Monday expect a lot of changes that will have the zerglings up in arms, I’ve seen the leaks.

    Your right bro, someone really compared hardened ward to cloak in terms of wards not being fair either lol.
  • idk
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    CaliMade wrote: »
    Insco851 wrote: »
    CaliMade wrote: »
    Jhalin wrote: »
    If cloak becomes guaranteed to grant invisibility its full duration regardless of any damage, then you can start trying to nerf it. So long as it can be, and often is, completely negated by nonspecific skills and all-accessible potions, then there’s no discussion to be had.

    Stamblade ganker is not even close to the most obnoxious, most powerful, or most difficult to deal with builds, which are granted to the likes of bash-necro, snarebot wardens, and walking pet armies.


    I sorta agree with you, in terms of detect potions and poisons I think they should be removed and revealing flare too. AOE’s and things like Curse and PotL should still pull you out of cloak though.

    Also just because it isn’t as blatantly over performing as Bash builds(witch are being nerfed) and pet sorc doesn’t mean an adjustment isn’t needed.

    Wait what? Remove detect pots? Aren’t you in here saying you have trouble with cloak? Come again?

    Seriously, 1 detect pot (and there are ones that have Stam or mag benefits, figure out what’ll help you the most) and line that dude up.

    In small group... 2-3.... make sure your partner also has... detect pots. So you can stagger them if need. Trust me the NB isn’t trying to kill you at this point... he’s running.

    Solo... yes you might run into a real *** of a NB that plays well. Dodge rolls when the detect pot is up. Resets, runs away... doesn’t mean he killed you though. He will have to stay and fight to get said kill. wait til you pressure him a bit, right before you know he’s getting squirrely pop that detect pot to finish him

    I too once thought it was silly to have to have these potions. But for all but the best nbs, detect pot is a quick I win button.


    Omg did you read my original post. My gripes were made clear, I Summed up 2 points and how they should be adjusted. My issue isn’t with cloak alone, it is with cloak in tandem with dodge rolling or cast time abilities.

    I don’t have an issue with magblade, AOE is more than valid against magblade.

    Can we please stop trying to attack attack attack and actually take time to process what exactly it is im saying

    @idk
    Please quote the two sentences after the one you chose to highlight.

    The is olny one shadowy disguise.

    There is;
    Burning embers
    venomous claw
    rending slashes
    Flame clench
    Fetcher infection
    Vampires bane
    Cripple
    and many many many more.

    My clense can be effective against any class
    whilst my detect pot or radiant magelight is only affective against 1.



    Actually, your Radiant magelight is effective against all classes. It increases your damage, healing done and shield size plus that morph has a reduced cost and increased radius for reveal along with preventing stuns and reducing damage from stealth attacks. Not so niche.

    Then your potions. Well, they can have more than one affect. A total of 3 to be exact. So again, not exactly a one hit wonder either.

    I am certain you and your band of friends can figure out a solution. I am not being condescending when I say that because there was a day I was frustrated with cloaking NBs and sometimes non NBs using a stealth pot. I worked to figure out how to counter them. What worked best for me. I am certain you can and will do the same if it is important to you.
  • templesus
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    I would like everyone who’s said it’s a L2P issue to post atleast one clip of themselves PvPing, for research purposes.
  • damdamjel
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    Ping > Player skill > Sets > Class kit
  • Insco851
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    damdamjel wrote: »
    Ping > Player skill > Sets > Class kit

    Edited For this thread:
    Detect pot > ping > player skill > sets > class kit
  • idk
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    templesus wrote: »
    I would like everyone who’s said it’s a L2P issue to post atleast one clip of themselves PvPing, for research purposes.

    While I have not said L2P about anything because that term itself lends towards baiting and flaming. However I have pointed out that when we meet a challenge it is best to find a solution to overcome it and that using a counter does take some effort to figure out how to use it effectively, but that is pretty much the case with getting to the point where one does PvP better.

    However, I do not record or stream as I do not see a point to it. That does not mean or indicate anything. I would rather not tie up resources when in Cyrodiil as we have enough issues there sometimes.
  • [Deleted User]
    [Deleted User]
    Soul Shriven
    Hello there,

    Recently we've had to remove several posts for baiting and flaming, both being against the Forum Rules. For further posts be sure to stay constructive and respectful to avoid thread derailment or action on one's own account.

    Thank you for understanding.
    Staff Post
  • yodased
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    mage light is 6meters.
    talons is 6meters
    volatile armor is 10meters
    engulfing flames is 10meters
    detect pot is 20meters


    ambush is 22 meters

    killers blade and incap are 5 meters. So even with just class skills you are already within killing range doing serious damage without any notice.

    Now of course most good nightblades are not opening with ambush, they are opening with a snipe -> lethal arrow combo but ok fine lets bring that out to 41 meters.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • CaliMade
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    CaliMade wrote: »
    lazerlaz wrote: »
    CaliMade wrote: »
    You shouldnt have answers to everything at the same time.
    Noone will balance the game around your "solo/small scale 1vsX"

    conversely you shouldn’t have to make yourself less effective against the majority just to deal with a minority

    Your way of thinking is the reason the state of this game is so ass right now in pvp. People like you cried and cried until everyone got the holy Trinity of heals, damage, and mitigation on all builds and classes.

    There are many skills that not only benefit you to pull stealthers but also buff you such as

    Camo/expert Hunter
    Or mage light.

    Try them out.

    The horse is dead pls stop. If you cannot provide objective reasoning on why Cast time abilities shouldn’t pull you from stealth or why Cloak shouldn’t pause dodge fatigue, then please don’t crowd up the thread with repeated points that have been already countered.
    CaliMade wrote: »
    lazerlaz wrote: »
    CaliMade wrote: »
    You shouldnt have answers to everything at the same time.
    Noone will balance the game around your "solo/small scale 1vsX"

    conversely you shouldn’t have to make yourself less effective against the majority just to deal with a minority

    Your way of thinking is the reason the state of this game is so ass right now in pvp. People like you cried and cried until everyone got the holy Trinity of heals, damage, and mitigation on all builds and classes.

    There are many skills that not only benefit you to pull stealthers but also buff you such as

    Camo/expert Hunter
    Or mage light.

    Try them out.

    The horse is dead pls stop. If you cannot provide objective reasoning on why Cast time abilities shouldn’t pull you from stealth or why Cloak shouldn’t pause dodge fatigue, then please don’t crowd up the thread with repeated points that have been already countered.

    I think the main reason is stamblade isn’t op anymore. It’s top tier but I wouldn’t consider it magsorc level OP it’s right there with 3 or 4 other top tier classes. The stamblades that are OP are the ones in waywest and the desert with 28k health, dark cloak and sword and board. they don’t really use the invisibility morph of cloak. So I think a decent argument would be why nerf it when it’s fairly balanced with the other top tier stam classes? I do find your nerfs to be reasonable suggestions that wouldn’t kill the class but it would take stamblade from top tier to mid tier. Where would you plan on compensating stamblades I think the damage nerfs this patch were sufficient.


    I was mainly hoping for buffs to medium to make up for it, currently Stamblade is the only class that can wear medium armor and not be destroyed by some of the harder hitting magic or heavy armor specs. It often feels like the 15% weapon isn’t enough to make up for how easily you get deleted.

    Heavy armor builds hover between 5-6k weapon damage and nearly all mage builds have 15k+ penetration essentially negating your resistance unless your running armor master, but that that point why not just rock heavy and hit harder anyway.
    XB1 GT- Cali Made


    Praetorian Stam DK Redguard

    Brigadier Stam/magblade (whatever i feel like running) Redguard

    Major Mag DK Dark Elf

    lieutenant Mag/stamplar (whatever i feel like running) Redguard
  • MisterBigglesworth
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    Everybody always forgets Bombard when making lists of Cloak counters.
    That makes me a saaaaaaaad panda!

    Am I a fool for liking Bombard? :confused:
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • Sephyr
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    Everybody always forgets Bombard when making lists of Cloak counters.
    That makes me a saaaaaaaad panda!

    Am I a fool for liking Bombard? :confused:

    No, you're not. Just most of these complainers, at least from the sounds of it, are usually 1h/S and 2H builds. Bombard is especially effective in the sewers, riiiight in those cramped corridors.
  • Katahdin
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    The OP and others complain about cloak just want a 100% I Win all the time button against nightblades

    Give night blades the defensive abilities of the other classes then we can talk.

    You want to neuter cloak again, then let's neuter shields, and streak again and petrefy, and breath of life, and radient destruction, and perma frost and sub assault


    And yes you are supposed to make CHOICES in your build. That is the freaking point. You are not supposed to be able to counter everything. . And yes it's like a game of rock>paper>scissors. Working as intended.

    So either give up something and choose to use one of the 10 things that can counter Cloak or dont. Don't ask for it to be neutered because you don't want to adjust your precious build
    Edited by Katahdin on July 5, 2019 10:57PM
    Beta tester November 2013
  • yodased
    yodased
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    Katahdin wrote: »
    The OP and others complain about cloak just want a 100% I Win all the time button against nightblades

    Give night blades the defensive abilities of the other classes then we can talk.

    You want to neuter cloak again, then let's neuter shields, and streak again and petrefy, and breath of life, and radient destruction, and perma frost and sub assault


    And yes you are supposed to make CHOICES in your build. That is the freaking point. You are not supposed to be able to counter everything. . And yes it's like a game of rock>paper>scissors. Working as intended.

    So either give up something and choose to use one of the 10 things that can counter Cloak or dont. Don't ask for it to be neutered because you don't want to adjust your precious build

    The entire point is its not rock -> paper -> scissors it would be but rock can't find scissors to counter it, so its rock->paper->scissors (every other burst spec) -> potion (stamblades)
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • TequilaFire
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    Did you know you can excrete gold bricks while cloaked? OP nerf!
  • Girl_Number8
    Girl_Number8
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    templesus wrote: »
    You won’t get anywhere on the forums, as there are too many players here who zerg, zerg surf, and just flat out aren’t great at PvP. Imo forums need to be done away with or make private forums that have some skill based requirement to join (completed 10+ total Vet DLC trials, won 500 duels, etc something along those lines) so that feedback can be collected from people who are in the top percentile skill wise.

    Best bet at this point is to hope Class Reps can bring about change to cloak. Only five left currently, with some new ones to be added. Come Monday expect a lot of changes that will have the zerglings up in arms, I’ve seen the leaks.

    You actually copy pasted your own words from an older post again....so lazy. Smh

    As stated last time a small amount of vet dungeons are a joke and dueling is the worse way to look for anything to balance.

    This is the official forum with top PvE players, top 1 v X PvP players, and a healthy mix in between. Zos isn't communicating as it is now, so yeah they have their own private forum, it is where they work!! What Zos needs to do is get back in touch with their player base and be more active on this forum and in the game.

    I mainly solo PvP or 2 v X, do trials, etc but the game's performance is the most important issue right now and the reps are not helping with that because we all have our own personal biased opinions. Simple human nature.

    It is Time for Zos to take responsibility and hire people that can keep this beautiful game running smooth, which would be actual game industry professionals with working experience. They don't need amateur feedback, they need a professional solution....

  • Ectheliontnacil
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    yodased wrote: »
    mage light is 6meters.
    talons is 6meters
    volatile armor is 10meters
    engulfing flames is 10meters
    detect pot is 20meters


    ambush is 22 meters

    killers blade and incap are 5 meters. So even with just class skills you are already within killing range doing serious damage without any notice.

    Now of course most good nightblades are not opening with ambush, they are opening with a snipe -> lethal arrow combo but ok fine lets bring that out to 41 meters.

    Most good nightblades open with snipe?

    Hahahahahahaha
    Hahahahahahahahahaha
    Hahahahahahahaha


    Ah man you lost all credibility with that one statement.
    Edited by Ectheliontnacil on July 6, 2019 8:34AM
  • Kel
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    Don't typical small scale groups run counters to specific playstyles? Isn't this exactly why a sorc is usually a part of small scale groups, to run that negate?

    Why then wouldn't you have a member dedicated to countering nightblades in your group? I mean, it's not like it wouldn't be warranted. The nightblade population is very high in Cyrodiil....It definitely wouldn't be a "waste" to add someone to your group heavily available to counter. The shear numbers of blades alone makes this almost necessary.

    Learn to counter.
    This is getting redundant.
  • Shardaxx
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    Stamblades just got mega nerfed with reduction to snipe damage, removal of npc stun from ambush, nerf to steel tornado and incap, but people still hating. Take a look at sorcs mate, they can be regularly seen kiting 10 people around cyro. Or those crazy necros who can bash an entire room to death in seconds. NBs feel pretty under powered at the moment.
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
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