Utter madness. At this point, what would a reasonably serious trading guild need to do in order to survive, and to continue to be able to afford to make winning bids on that one spot, weekly, weeks in weeks out? Something that is needed in order to have stability, which is paramount for any serious trading guild. Because with this new change taking place, stability will go the Dodo bird way, really fast.
1. Raise sales requirement
2. Raise the amount of gold donation/fees for those not hitting weekly sales requirement
3. OR replace no 2 with mandatory fees for all members
4. Be more restrictive with rules, duration of offline days, no-sales grace period
because bid costs are going to rise by at least double, if not triple on normal weeks. On DLC and new chapter week, bids will go up by x10, and for the next 3-4 weeks after that initial week.
So the one that loses the most here will be guild members/regular players. New players want to join the main hub's trading guilds? Only if you are able to produce sales good enough from the get-go. Those players that only want to donate 5k weekly but not sell anything when they don't feel up to it? Sorry, can't afford to keep you anymore. Community? What community?
Meanwhile, trading guild GMs are going to continue getting the fat cat, thieving, scamming scums title from players that felt like they have been wronged after being removed from their trading guild. At the same time, (disgruntled) trading guild GMs are trying, desperately to raise gold weekly in order to be able to afford the rising amount needed for winning bids, in between trying to deal with the guild history data troubles, demands and questions about all the changes from their members, all in 7 days, week in week out.
Good luck everyone, both regular traders and trading guild GMs!
Disclaimer: The scenario only, possibly, applies to the trading guilds in the major hubs - Craglorn, Mournhold, Wayrest, Elden, Rawl and possibly even the next tier locations. Will not apply, much, to waaaaaay out in the woods single trader casual guilds, maybe.
The ones that will benefit from this new change will be the jumper guilds. Put 10 bids on 10 different guilds, one will surely stick! It's open season, betches!
Well said, and yes it HAS to happen. There is no way to raise the $ to bid, for mid/small guilds. So hey, us larger guilds have to kick out ppl that don't do a ton of sales/donating. to make sure the 'best sellers' stay with us, cause we would have a stall! I for one, will have to start kicking out ppl. Guildies that been with us for years, and are helpful to the guild at times, but don't have deep pockets. Sorry, DAS BOOT! We need to bid a ton more now... BYE! Maybe they will find a home in a new guild somewhere... someday... but can't sell cause no stall.. or quit the game... donno...
Well said, and yes it HAS to happen. There is no way to raise the $ to bid, for mid/small guilds. So hey, us larger guilds have to kick out ppl that don't do a ton of sales/donating. to make sure the 'best sellers' stay with us, cause we would have a stall! I for one, will have to start kicking out ppl. Guildies that been with us for years, and are helpful to the guild at times, but don't have deep pockets. Sorry, DAS BOOT! We need to bid a ton more now... BYE! Maybe they will find a home in a new guild somewhere... someday... but can't sell cause no stall.. or quit the game... donno...
lordrichter wrote: »Well said, and yes it HAS to happen. There is no way to raise the $ to bid, for mid/small guilds. So hey, us larger guilds have to kick out ppl that don't do a ton of sales/donating. to make sure the 'best sellers' stay with us, cause we would have a stall! I for one, will have to start kicking out ppl. Guildies that been with us for years, and are helpful to the guild at times, but don't have deep pockets. Sorry, DAS BOOT! We need to bid a ton more now... BYE! Maybe they will find a home in a new guild somewhere... someday... but can't sell cause no stall.. or quit the game... donno...
That seems a little extreme, and I am not sure why people think that they need to bid on 10 every week. I mean, it isn't like you are going to be getting 10 traders.
In addition to considering part of the bid non-refundable, maybe 10 bids is too many. Perhaps 2 or 3? I wonder if PTS will be long enough for ZOS to assess that. Perhaps what ZOS needs to do is consider 2 or 3 bids to start, then increase as needed?
Personally, I am wondering how many will bid on more than that, or even more than 1. That sort of data won't come from PTS.
Rushinator wrote: »lordrichter wrote: »Well said, and yes it HAS to happen. There is no way to raise the $ to bid, for mid/small guilds. So hey, us larger guilds have to kick out ppl that don't do a ton of sales/donating. to make sure the 'best sellers' stay with us, cause we would have a stall! I for one, will have to start kicking out ppl. Guildies that been with us for years, and are helpful to the guild at times, but don't have deep pockets. Sorry, DAS BOOT! We need to bid a ton more now... BYE! Maybe they will find a home in a new guild somewhere... someday... but can't sell cause no stall.. or quit the game... donno...
That seems a little extreme, and I am not sure why people think that they need to bid on 10 every week. I mean, it isn't like you are going to be getting 10 traders.
In addition to considering part of the bid non-refundable, maybe 10 bids is too many. Perhaps 2 or 3? I wonder if PTS will be long enough for ZOS to assess that. Perhaps what ZOS needs to do is consider 2 or 3 bids to start, then increase as needed?
Personally, I am wondering how many will bid on more than that, or even more than 1. That sort of data won't come from PTS.
It's quite simple, the more bids you can place the more likely you will be able to secure a Trader. Since other guilds will also be able to place 10 bids, it's gonna be a game of domino each week with guilds being bumped then bumping others who then bump someone else.
Some people will see their first 5 or so bids fail due to a number of reasons including not estimating the correct amount to bid to win.
The guilds in that situation will probably be the small-medium guilds. The large guilds will probably win their 2nd bid or 3rd if their 1st bid fails.
Even though I run a large guild, I'll be putting as many bids out as I can to avoid the worst case scenario. Having 10 bids, means I can also gamble with the first few & place Bids #2-5 in the same city (high-end) for example. I can then place bids 6-10 in less trafficked areas but where I'm sure I can win in case bids 1-5 fail.
lordrichter wrote: »
Yeah, I am not sure it is going to be going like you think. At least, not on a large scale. Most of the responses that I see in here are very insular, mainly dealing with how they will behave, making assumptions about how others will impact them, if at all.
It is going to cost gold to bid on those #1 to #5 kiosks, and if you don't bid enough gold, you are going to find yourself in the 6-10 range. It is going to cost more per week to bid on 10 locations than you spend on the one, now. (This is why I think part of the bid should be non-refundable, by the way... add more risk to the venture and limit the carry-over effect)
I 200% agree. By being able to bid on more than 1 spot, the risk of losing your bid and not having any spot at all is no longer there. This will result in a cowboy town scenario for guilds that are currently in top locations.
Your solution to getting gold is to increase dues and kick out under-performing traders and hope high performing traders replace them, but those kicked traders don't just vanish from the game. They are going to go to other trade guilds (likely), and some of your new traders are going to be under-performing traders from better guilds than yours. This can only serve to spread out the players across multiple guilds, increasing competition and bids. The way I see to manage this is with a consortium, moving players between guilds in the group, and then coordinating bids.
Serious trading guild also like to build a community. It is only possible if we are able to provide some room for traders to breathe when they need it. This will not be possible if we are so pressured to push for sales. If the door revolves too fast, it is very hard to foster any sense of community and loyalty and therefore taking away from players the one part of ESO that a lot loves and enjoy.
This is what I think is going to end up happening. First, being able to bid on 10 locations doesn't do anything but tie up guild gold until the bids are processed and they get the gold back. The big trade guilds already get their kiosk almost every week, and I don't see that changing.
However, other than the few mega-rich trading guilds, most will still need to raise requirements and donations/fees as instead of having the usual 1 or 2 guilds trying to snipe their trader, they now have to fend off against maybe 10-20 others. Like I said previously because the consequences of losing your bid have been removed, everyone will want to give the top tier locations a go. And as self-defence, these guilds currently occupying the top tier locations will need to raise their bids by quite a bit, every week. While this is possible for the short term, it is definitely not viable in the long term. Not without pressing for more income - bigger sales, bigger donations/fees, mandatory fees. And the one losing out in all this are the guild members/players and new players that would like to try out trading but not able to produce massive sales on the get-go.
I think that guilds will go all out on the main location, like they do today, and then place a couple lesser bids in case someone tries to disrupt them. This system will allow guilds to attempt to disrupt, if they have the cash on hand, by placing a disruptive bid as #1, and their normal weekly bid as #2 or bidding on some place out in the sticks as backup, but target guilds don't have to have 10 bids to mitigate that risk. In the end, I suspect that the aggregate data will show guilds bidding on fewer than 5 locations per week, and possibly as few as 2 or 3, with almost no one bidding on 10
Target guilds will be those currently occupying top tier locations. Most of these top tier guilds don't want to bid elsewhere as they are already where they want to be. We have managed to nurture a community within our guilds because we have been able to offer stability and an excellent spot to trade. Our members are invested in the guild. They know that they will not have to jump guilds on a regular basis. Guild management has worked really hard, fought for the spot and spent hundreds of millions of hard cold gold to get where we are now. We don't want to bid on our neighbours. We don't want to bid on other "better" locations because we are happy where we are now and we dont want to start a war with other guilds. We don't want to bid on lower tier locations because we have worked really hard to get to where we are now. So our only option is to defend against 10-50/100s other guilds long term. Again, the only way for us to be able to afford to do this for the long term is by raising fees/donations or mandatory fees, raising sales requirement, putting very strict rules on off-liners, shorter (or completely do away with) no-sales grace period. And we can say goodbye to our community.
I was just wondering how are guilds classified as big, small or medium? Trader location, member count, gold in bank or profit margin each week?
Does a guild need to have been in existence for a specified length of time before it can bid for a kiosk?
f047ys3v3n wrote: »Not sure why people are pissed about this or why they don't think the change will help small guilds.
The effects should be:
1) Smaller guilds will rarely loose their spot to a big dog since the big dogs will no longer have to buy up secondary spots on weeks they don't loose their primary and they rarely loose their primary.
2) Overall trader costs will lower as there are now fewer total guilds bidding for a spot (this is because you just removed all those shadow guilds of the big dogs.) Simple supply and demand here.
3) Week to week prices for specific traders will become more consistent and possibly also lower because the severe negative effect of loosing your bid (no trader at all) has been removed. You will now likely still get a lesser trader. (A secondary effect of this will be that spying will offer less advantages than it previously did.)
4) Guilds trader locations will move more often because, with a less disastrous worst case scenario, guilds will take more chances on bids to save money and will also take more chances on improving their location. This should be really pronounced right after the change as guilds currently have little data on how much location effects their sales and at least some of them will be adventuresome enough to want to find out if a move up or down in location is more profitable.
5) I expect the competition between guilds to become more dynamic and involve less cartel behavior (ie. getting other guilds leaders banned right before the bid to prevent them from bidding). In effect, being able to explore multiple options for trader locations based on price should bring the market closer to free market ideals and decrease the benefits of anti-competitive behavior. It certainly greatly lowers the barriers to entry to start and especially to grow a trade guild.
In short, I think the changes will make things dramatically better for almost all players in the market and that they should completely solve the problem of shadow trade guilds.
Some advice to many of you who have posted.... Just put your investments in index funds IRL. The lack of basic understanding about how markets work in here is just staggering.
Logic is flawed. This does not address shadow guild issue. Shadow guilds are mainly created for additional revenue.
SantieClaws wrote: »Also this is never something that can be properly tested on the PTS no.
The PTS is great for testing scripts, animations etc.
What it never will be able to test is behaviour - because travellers simply do not behave the same way on the PTS when they are not taking a risk for real.
The trading system is fuelled by behaviour. You will not see the potentially devastating impact of this change until it hits live - which this one hopes it never, ever will.
Yours with paws
Santie Claws
Dont_do_drugs wrote: »SantieClaws wrote: »Also this is never something that can be properly tested on the PTS no.
The PTS is great for testing scripts, animations etc.
What it never will be able to test is behaviour - because travellers simply do not behave the same way on the PTS when they are not taking a risk for real.
The trading system is fuelled by behaviour. You will not see the potentially devastating impact of this change until it hits live - which this one hopes it never, ever will.
Yours with paws
Santie Claws
I hope you ambassador guys are raising your voice on Slack. Everything concerning trade guilds has been overheard so often, since trade guild gm are quite a low number, but this is massive, this isn't something u can bring live and change months later,still knowing zos behavior and ignorance towards such issues, as with backup and ghost exploits, it will only start to bother thrm, when the casual guild members start to be affected, annoyed and *** into the forums about the chaotic and still exploit-open situation months later.... But then the damage is already done.
DragonRacer wrote: »No. It merely needs the minimum 50 members to unlock guild store and, thus, have the ability to bid.
That’s why it’s so easy for ghost guilds to exist on PS4. When one can essentially make unlimited alt accounts to meet that 50 member mark, you make a new ghost guild(s) each week to replace the one(s) you disbanded last week when you sold the spot(s) to someone.
lordrichter wrote: »
I dont think it's worth the anxiety, the worry, the anger and all the negative energy/emotion it brings out every week. Especially since there won't be much community left after this.
juttaa77b16_ESO wrote: »I like the kiosk system we have. I just don't like how easy it is to manipulate, and how little vendors are available. ZOS could expand existing trade areas and add new kiosks to them. They could find a way to stop guilds from disbanding and changing GM while they own a vendor spot. I'm pretty sure. The dev team didn't intend for players to form guilds solely to hire traders, and then disband them the same day to sell the vendor to a real guild. This should have been branded as an exploit, the minute they found out it happened. They should've informed the players to immediately stop, or face consequences if they did it again, while they worked on a fix for the problem. I need to ask. How can a MMO dev team let something that impacts it's game economy negatively continue on so long?
martinhpb16_ESO wrote: »And I would say that even reducing it to 2-3 bids will still create mayhem.
martinhpb16_ESO wrote: »And I would say that even reducing it to 2-3 bids will still create mayhem.
Yes and this is something very important:
Even IF developers consider that "as a compromise they will reduce the bid amount from 10 down to 3", this should be kept in mind:
Practically it does NOT matter how many back up bids guilds have a possibility to place. 3, 10 or even 50.
Every single time when a guild looses their primary bid and will land to alternative spot, that always will cause a domino effect which goes down to the bottom of the chain, where the weakest guild will be tossed out of the map.
As long as every guild have a possibility to place back up bids, this is gonna happen every week.
lordrichter wrote: »martinhpb16_ESO wrote: »And I would say that even reducing it to 2-3 bids will still create mayhem.
Yes and this is something very important:
Even IF developers consider that "as a compromise they will reduce the bid amount from 10 down to 3", this should be kept in mind:
Practically it does NOT matter how many back up bids guilds have a possibility to place. 3, 10 or even 50.
Every single time when a guild looses their primary bid and will land to alternative spot, that always will cause a domino effect which goes down to the bottom of the chain, where the weakest guild will be tossed out of the map.
As long as every guild have a possibility to place back up bids, this is gonna happen every week.
To some extent, it probably will happen every week. Just as today, every week guilds don't get a spot because their bid failed and they were unable to log in fast enough to secure a secondary location because someone else got to it faster, or there were no secondary locations available.
DragonRacer wrote: »No. It merely needs the minimum 50 members to unlock guild store and, thus, have the ability to bid.
That’s why it’s so easy for ghost guilds to exist on PS4. When one can essentially make unlimited alt accounts to meet that 50 member mark, you make a new ghost guild(s) each week to replace the one(s) you disbanded last week when you sold the spot(s) to someone.
There is a way to make using ghost guilds cumbersome. Membership requirement has to be reached, and sustained, for a few weeks prior to making the bid. Joining a new guild should also lock the player to that guild for the same period. This would avoid a new guild falling at the last fence, if one of its 50 members left the day before the bid is submitted.
This won't eradicate the problem. It will make using ghost guilds less straightforward. If the ghost guild has 50 players who are in on it, that's one of every member's guild slots locked up for a few weeks. Keeping the ghost guild means permanently locking up a guild slot. If the ghost guild disbands, whoever was behind it will have to wait another, few weeks before the same trick can be tried again.
No-one would be prevented from making a genuine bid; they would simply have to plan ahead. Setting up a trade guild needs a bit of lead-in time anyway. Members have to be recruited, stock accumulated and so on.
Some inconvenience for players seems worth it, if ghost guilds suddenly find it's a lot more cumbersome to operate. Genuine players should be willing to make the commitment and the sacrifice if they really want a trade guild.
Why complicate it, make it a simple solution. A Guild disbands, the Trader is still locked up until the next bid just as if the disbanded guild was still there. No benefit from disbanding then they stop doing this. Simple, problem solved, eludes ESO logic apparently.
Why complicate it, make it a simple solution. A Guild disbands, the Trader is still locked up until the next bid just as if the disbanded guild was still there. No benefit from disbanding then they stop doing this. Simple, problem solved.