I disagree. Some of the PVPers in this game are extremely skilled. Some of the content 90% of the people in this thread have not and will not complete. In comparison, Antorus raid on mythic in WoW was beaten in several days, Savage and Ultimate Savage in FFXIV were cleared much faster than the content in this game.
This games content and players are superior.
griffkhalifa wrote: »Maybe I've just been getting lucky, but I haven't had any trouble completing vet dungeons with PUGs since I came back to the game about a month ago.
Anyway, maybe you should find a guild to run dungeons with instead of PUGs.
Let me guess... you are a dps that can pull 50k+ right, i challenge you to queue for veteran moon hunter keep ... as tank...
In ESO player's defense - that dungeon is pretty stupid. There are probably more one shots and DPS races in that dungeon then probably all of WoW's dungeons combined. Even the random trash can instantly kill you in that place - and there is hardly any warning either. Just a little hop...and then you're dead. So I never hold it against my group if we die in that hell hole.
Everyone is always an expert when they're on the forum anyway. People are too proud to admit when something is hard. But I pug all the time and I see even very skilled players die on this game routinely. It happens to everyone - even the forum experts trust me. I remember when they first released Falkreath Hold and even the developers were getting owned by the last boss. And they made the game. I've also seen many of the same posters on this forum who love to talk about how skilled they are and how unskilled everyone else is (I'm not going to name names so don't ask) struggle in these dungeons just like pugs often do.
I know Necros just came out but you didn't need to Necro this topic from last year.
First I hear of it. What do they say?Well, this does explain why other MMO communities like FFXIV and WoW make fun of ESO and its playerbase.
Disclaimer: I play on Xbox One X and semi-rant coming:
I've played a lot of MMO's and have done a lot of what you would call "hardcore" raiding and stuff. WoW and FFXIV were the main ones. So, the new dungeons came out and personally, (Zaan's stupid poison RNG aside) I think they are REALLY fun. I love the mechanics and think it's a great time...if you do not PUG it. This goes for all DLC dungeons and even some (II) dungeons. Like, I feel that while ESO has created a mentality of "Do whatever you want", it isn't really like that for endgame content. You cannot in fact do whatever you want. It will not work most of the time.
Because of this, PUGS are unbearable. Other MMO's seem to train the player from the start and while when a new WoW dungeon came out, there may of been some difficulties, it could be cleared by PUGS. Here? No way. It is a NIGHTMARE ti pug all the DLc dungeons. Hell, people struggle on Wayrest Sewers 1's last boss. You know.. the easiest dungeon in the game.
That said, I understand that people have to learn, but still, I feel the "average" player in ESO is much worse than the average player in WoW/FFXIV, Rift, etc.
I feel it has something to do with "I can do what I want and be what I want" mentality and also the fact that I do not think ESO teaches you what you need to know before going into endgame. Older dungeons on normal are TOO easy and then a lot of vet stuff is too hard. I wish there was a middle difficultly.
Anywho, love the new dungeons and love the changes, but I just wanted to rant a bit while I'm at work and nothing is happening.
Ragnarock41 wrote: »I mean, people play this like its skyrim online, what more do you expect
even the thing we call 1vX is all about murdering a bunch of no skill players.
Prof_Bawbag wrote: »Luckily for ZoS, the vast majority of players don't really care what you or anyone else thinks of their skill level. Doubt they lose sleep over it either.
I mean, that's fine. I'm not saying people should play how I want them to play. But PUGS are just worse in this game than in others due to people not understanding the game is all.
Marabornwingrion wrote: »Sadly many people came to this game thinking that it's "Skyrim Online" and everyday we can see result of this in dungeon finder.
There is a wide range of skills and other related variables in this game, that is true. I sympathize with the frustration this might cause when pugging dungeons. But I ask kindly that the experienced players continue to teach even though they feel like punching the monitor instead.
MehrunesFlagon wrote: »There is a wide range of skills and other related variables in this game, that is true. I sympathize with the frustration this might cause when pugging dungeons. But I ask kindly that the experienced players continue to teach even though they feel like punching the monitor instead.
The problem with those groups is that they are like that one class in school that no teacher want to teach.
VaranisArano wrote: »jasonthorpeb14_ESO wrote: »I simply refuse to pug any dungeon at this point. If you cant pull 20k single target dps, I refuse to group with you ugh. 20k is achievable threw heavy attacks and 1 dot skill alone.
Really? I'm really curious which 1 dot skill that is? Endless hail? Wall of Elements? I'm assuming there's a gear trick to this as well. Honestly curious here.
Disclaimer: I play on Xbox One X and semi-rant coming:
I've played a lot of MMO's and have done a lot of what you would call "hardcore" raiding and stuff. WoW and FFXIV were the main ones. So, the new dungeons came out and personally, (Zaan's stupid poison RNG aside) I think they are REALLY fun. I love the mechanics and think it's a great time...if you do not PUG it. This goes for all DLC dungeons and even some (II) dungeons. Like, I feel that while ESO has created a mentality of "Do whatever you want", it isn't really like that for endgame content. You cannot in fact do whatever you want. It will not work most of the time.
Because of this, PUGS are unbearable. Other MMO's seem to train the player from the start and while when a new WoW dungeon came out, there may of been some difficulties, it could be cleared by PUGS. Here? No way. It is a NIGHTMARE ti pug all the DLc dungeons. Hell, people struggle on Wayrest Sewers 1's last boss. You know.. the easiest dungeon in the game.
That said, I understand that people have to learn, but still, I feel the "average" player in ESO is much worse than the average player in WoW/FFXIV, Rift, etc.
I feel it has something to do with "I can do what I want and be what I want" mentality and also the fact that I do not think ESO teaches you what you need to know before going into endgame. Older dungeons on normal are TOO easy and then a lot of vet stuff is too hard. I wish there was a middle difficultly.
Anywho, love the new dungeons and love the changes, but I just wanted to rant a bit while I'm at work and nothing is happening.
Oreyn_Bearclaw wrote: »Disclaimer: I play on Xbox One X and semi-rant coming:
I've played a lot of MMO's and have done a lot of what you would call "hardcore" raiding and stuff. WoW and FFXIV were the main ones. So, the new dungeons came out and personally, (Zaan's stupid poison RNG aside) I think they are REALLY fun. I love the mechanics and think it's a great time...if you do not PUG it. This goes for all DLC dungeons and even some (II) dungeons. Like, I feel that while ESO has created a mentality of "Do whatever you want", it isn't really like that for endgame content. You cannot in fact do whatever you want. It will not work most of the time.
Because of this, PUGS are unbearable. Other MMO's seem to train the player from the start and while when a new WoW dungeon came out, there may of been some difficulties, it could be cleared by PUGS. Here? No way. It is a NIGHTMARE ti pug all the DLc dungeons. Hell, people struggle on Wayrest Sewers 1's last boss. You know.. the easiest dungeon in the game.
That said, I understand that people have to learn, but still, I feel the "average" player in ESO is much worse than the average player in WoW/FFXIV, Rift, etc.
I feel it has something to do with "I can do what I want and be what I want" mentality and also the fact that I do not think ESO teaches you what you need to know before going into endgame. Older dungeons on normal are TOO easy and then a lot of vet stuff is too hard. I wish there was a middle difficultly.
Anywho, love the new dungeons and love the changes, but I just wanted to rant a bit while I'm at work and nothing is happening.
I think you are looking at it from the wrong end. MMO's typically dont attract world class button pressers. This MMO has a significantly higher skill floor that is required than most any other MMO, and thus, it exposes the skill of your average MMO player.
leepalmer95 wrote: »I disagree. Some of the PVPers in this game are extremely skilled. Some of the content 90% of the people in this thread have not and will not complete. In comparison, Antorus raid on mythic in WoW was beaten in several days, Savage and Ultimate Savage in FFXIV were cleared much faster than the content in this game.
This games content and players are superior.
Most of the good pvp players are all old school players where being good actually mattered.
The game went more and more casual friendly as it went on and skill became less important, builds, groups/ classes etc.. all took over.
Newer player didn't really bother to take the time to get good at the game which involved repeatedly trying to 1vX or 2vX and getting bodied until you eventually got the hang of it. Now every is so scared of dying they all run supertanky low dmg builds but run in massive groups and rely on OP crutch sets and mechanics.
Targeting the right person with ults, countering skills, positioning, knowing when the block/ dodge certain skills, knowing the best way to counter a class, being able to roll dodge/ block/ even reflect some ults added some counterplay. Tunning around in a squishy but hard hitting setup that can easily burst people in 2s but can also easily be burst and the only thing stopping that was the players skill.
Now 'skilled' players run around in a 8-16 man group, all run tanky builds and are basically carried by off heals, op sets and healbots (who don#t even manually heal the game basically does it for them) then just group people up and drop ults.
I'd 100% say the average skill level of players in the game has got lower and lower and more old players leave and new players get the game handed to them.
You can tell as you run around pvp, there is a large amount of max cp, high pvp rankplayers who are so clueless and its amazing how they can play the game and that character for so long but still think 35k hp and light attack or heavy lightning staff is a good tactic.