SaintSubwayy wrote: »Oreyn_Bearclaw wrote: »Id prefer they delete cp
I actually wonder if this wouldnt cause more problems than it solves. The game is balanced (albeit not perfectly) around CP. For example, if they removed CP overnight, a large chunk of vet DLC content would instantly become unplayable for a good chunk of the playerbase.
To the OP, you have my support. It aint worth much, but you got it! Haha
Summoned up nicely
If you see Hodor running vSS HM and only manage to get the Speedrun in with 1-2mins left....it would simply be impossible to get the Trippleachievement done.
Not even Talking about healing icecage on Lokke....prob even vSS non HM would become a pain since you'd need both healers healing icecage on Lokke etc.
They cannot simply remove CP without adressing every single achievement / dungeon / trial / aarena to be fair and balanced towards non CP.
and the work needed to adress all these points is just insane.
1T is scaled and figures out who you are, what you have and scales according so that is no issue.
Id prefer they delete cp
If ZOS actually gave a damn about power creep, they wouldn't have added Major Vulnerability and Tooth of Lokkestiiz.
Oreyn_Bearclaw wrote: »
People keep telling me that it's balanced around CP, yet I have a much better time playing no cp campaigns. The fights are more interesting, and I never have to walk away because nobody is dying.
WrathOfInnos wrote: »Seems like a better number than 810 if we’re going to set a cap for a long period of time. This would allow 300 CP’s of each color to be assigned, or average 100 in each constellation, or 25 in each star. It’s 1/4 of the 3600 hard cap to fill everything star.
Some may argue that 810 is a good number because it allows doing 120-120-30 or 120-75-75 in any particular color. While these are important points to hit for the bonus starts, I feel like this is actually more limiting in player freedom to place points where they want. Having extra points with some flexibility about which constellation they go into (without losing a major bonus star) would make things more interesting.
For those concerned about power creep, I did the math on this. Most Magicka DPS would gain around 4% DPS from these 30 blue points (it would enable them to more easily reach 75 thaumaturge for exploited against off-balance enemies, and slightly narrow the DPS gap between stamina and magicka). For stamina DPS, the 30 points would only be 2-3% DPS since they are already able to get all the important bonus stars. The nice thing about more CP’s for stam DPS is that it would allow more investment in Piercing, which would make them less tied to Sharpened weapons or sets with a Physical Penetration bonus (Tzogvin, TFS, Kragh, etc.), and allow more gear diversity like we see on the Magicka side (where many different sets and weapon traits all perform competitively).
This simple change would also help with the feeling of character progression for those that continue to invest large amounts of time in this game. I know it’s very slight improvement numerically, but it still is more rewarding than the current system. A nearly unnoticeable increase is much better psychologically than getting to be point where gaining experience is a literal waste of time.
It would also help to bridge the gap while the devs figure out what the CP system will become long-term.
kylewwefan wrote: »WrathOfInnos wrote: »Seems like a better number than 810 if we’re going to set a cap for a long period of time. This would allow 300 CP’s of each color to be assigned, or average 100 in each constellation, or 25 in each star. It’s 1/4 of the 3600 hard cap to fill everything star.
Some may argue that 810 is a good number because it allows doing 120-120-30 or 120-75-75 in any particular color. While these are important points to hit for the bonus starts, I feel like this is actually more limiting in player freedom to place points where they want. Having extra points with some flexibility about which constellation they go into (without losing a major bonus star) would make things more interesting.
For those concerned about power creep, I did the math on this. Most Magicka DPS would gain around 4% DPS from these 30 blue points (it would enable them to more easily reach 75 thaumaturge for exploited against off-balance enemies, and slightly narrow the DPS gap between stamina and magicka). For stamina DPS, the 30 points would only be 2-3% DPS since they are already able to get all the important bonus stars. The nice thing about more CP’s for stam DPS is that it would allow more investment in Piercing, which would make them less tied to Sharpened weapons or sets with a Physical Penetration bonus (Tzogvin, TFS, Kragh, etc.), and allow more gear diversity like we see on the Magicka side (where many different sets and weapon traits all perform competitively).
This simple change would also help with the feeling of character progression for those that continue to invest large amounts of time in this game. I know it’s very slight improvement numerically, but it still is more rewarding than the current system. A nearly unnoticeable increase is much better psychologically than getting to be point where gaining experience is a literal waste of time.
It would also help to bridge the gap while the devs figure out what the CP system will become long-term.
Admit it. Your OCD is out of control and this 810 nonsense is driving you nuts. Me too.
DaveMoeDee wrote: »900 is no more rounded than 810. All that matters is that it is divisible by 3. Don't get caught up in zeros. Those are just a product of us having 10 fingers. There is nothing inherently rounder in 10.
HappyTheCamper wrote: »Don’t just shoot it up to 900. If anything make it 840 then 900, but like people said they’ve already said it’s frozen until they rework the system all together. So adding any more cp is just pointless.
I get that 900 “looks nice” but it’s already intimidating for players to look up at 810 as the end of their road, but adding 90 to it makes it even worse.
I only just hit 819, let me enjoy max cp for a bit at least!