Id prefer they delete cp
Oreyn_Bearclaw wrote: »Id prefer they delete cp
I actually wonder if this wouldnt cause more problems than it solves. The game is balanced (albeit not perfectly) around CP. For example, if they removed CP overnight, a large chunk of vet DLC content would instantly become unplayable for a good chunk of the playerbase.
To the OP, you have my support. It aint worth much, but you got it! Haha
It makes a lot of sense to keep the CP cap where it is while Zos reviews the system for possible changes.
It would have been odd and not well though thought out for Zos to say we are going to freeze the CP cap a year from now while we review the CP system now for possible changes. That is exactly what OP is asking for.
WrathOfInnos wrote: »It makes a lot of sense to keep the CP cap where it is while Zos reviews the system for possible changes.
It would have been odd and not well though thought out for Zos to say we are going to freeze the CP cap a year from now while we review the CP system now for possible changes. That is exactly what OP is asking for.
If changing the system was happening soon I could see that, but it seems like it was frozen at the moment they had the conversation about maybe changing it in the future. We’ve now been stuck at 810 for several months, without any word of where the system will go in the future. The freeze was at a pretty arbitrary point in time, and 810 is not the best semi-permanent cap. Wouldn’t really harm anything to keep the old system (slow constant increases) in place up to a designated point, until a new system is developed.
WrathOfInnos wrote: »It makes a lot of sense to keep the CP cap where it is while Zos reviews the system for possible changes.
It would have been odd and not well though thought out for Zos to say we are going to freeze the CP cap a year from now while we review the CP system now for possible changes. That is exactly what OP is asking for.
If changing the system was happening soon I could see that, but it seems like it was frozen at the moment they had the conversation about maybe changing it in the future. We’ve now been stuck at 810 for several months, without any word of where the system will go in the future. The freeze was at a pretty arbitrary point in time, and 810 is not the best semi-permanent cap. Wouldn’t really harm anything to keep the old system (slow constant increases) in place up to a designated point, until a new system is developed.
It makes sense to freeze the system while figuring out what to do. That funky logic thing does get in the way sometimes.
It makes a lot of sense to keep the CP cap where it is while Zos reviews the system for possible changes.
It would have been odd and not well though thought out for Zos to say we are going to freeze the CP cap a year from now while we review the CP system now for possible changes. That is exactly what OP is asking for.
WrathOfInnos wrote: »WrathOfInnos wrote: »It makes a lot of sense to keep the CP cap where it is while Zos reviews the system for possible changes.
It would have been odd and not well though thought out for Zos to say we are going to freeze the CP cap a year from now while we review the CP system now for possible changes. That is exactly what OP is asking for.
If changing the system was happening soon I could see that, but it seems like it was frozen at the moment they had the conversation about maybe changing it in the future. We’ve now been stuck at 810 for several months, without any word of where the system will go in the future. The freeze was at a pretty arbitrary point in time, and 810 is not the best semi-permanent cap. Wouldn’t really harm anything to keep the old system (slow constant increases) in place up to a designated point, until a new system is developed.
It makes sense to freeze the system while figuring out what to do. That funky logic thing does get in the way sometimes.
Lol, logic is not one of my weaknesses. The point of this discussion was for a logical CP cap of 900 (25% of available points or 100 points per constellation), to replace the current 810 (22.5% or 90 points per constellation).
Taleof2Cities wrote: »@idk is right.
ZOS isn’t going to all of a sudden renege on their promise to keep the cap in place ... until an alternate system is implemented (in place of CP).
Raising the cap to cater to “character progression” would send the wrong message.
Oreyn_Bearclaw wrote: »Id prefer they delete cp
I actually wonder if this wouldnt cause more problems than it solves. The game is balanced (albeit not perfectly) around CP. For example, if they removed CP overnight, a large chunk of vet DLC content would instantly become unplayable for a good chunk of the playerbase.
To the OP, you have my support. It aint worth much, but you got it! Haha
WrathOfInnos wrote: »Taleof2Cities wrote: »@idk is right.
ZOS isn’t going to all of a sudden renege on their promise to keep the cap in place ... until an alternate system is implemented (in place of CP).
Raising the cap to cater to “character progression” would send the wrong message.
Definitely a possibility. I wouldn’t say they promised anything though, just paused the system to re-evaluate. I was expecting to see some changes with Elsweyr, but that did not happen and there is no news about an upcoming CP revamp. Seems like we could keep the old system in place while we’re all waiting, and maybe find a cleaner stopping point if they decide the cap should be permanent.
I am in this camp as well, although I would like them to have least paused on a number which doesn't bug me as much, 900 would have been nice.Id prefer they delete cp
Oreyn_Bearclaw wrote: »