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Can We Keep Increasing CP Cap to 900?

  • BNOC
    BNOC
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    Aliyavana wrote: »
    Id prefer they delete cp

    I actually wonder if this wouldnt cause more problems than it solves. The game is balanced (albeit not perfectly) around CP. For example, if they removed CP overnight, a large chunk of vet DLC content would instantly become unplayable for a good chunk of the playerbase.

    To the OP, you have my support. It aint worth much, but you got it! Haha

    Summoned up nicely

    If you see Hodor running vSS HM and only manage to get the Speedrun in with 1-2mins left....it would simply be impossible to get the Trippleachievement done.
    Not even Talking about healing icecage on Lokke....prob even vSS non HM would become a pain since you'd need both healers healing icecage on Lokke etc.

    They cannot simply remove CP without adressing every single achievement / dungeon / trial / aarena to be fair and balanced towards non CP.
    and the work needed to adress all these points is just insane.

    You would think a game of this size and a company of this experience would have made life easy for themselves and added global "scale" variables somewhere.

    1T is scaled and figures out who you are, what you have and scales according so that is no issue.

    Trials obviously don't scale down for weak players the same way but you'd hope they have flat variables or modifiers in there, at least at base level. I wouldn't expect they're manually doing all of that, but they seem to change one ability or one mechanic at a time so they probably are.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    1T is scaled and figures out who you are, what you have and scales according so that is no issue.

    The game doesn't scale to you. The player character scales to the game, NPCs always have the same stats. Player characters get weaker as you level up, unless you keep up with your level with your armor and passives and such.
  • Iskiab
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    Aliyavana wrote: »
    Id prefer they delete cp

    I’m down for this. I’m at just under 900, but 900 CPs is too long a time for a new player to play before being at max strength.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    code65536 wrote: »
    If ZOS actually gave a damn about power creep, they wouldn't have added Major Vulnerability and Tooth of Lokkestiiz.

    @code65536 Always keeping us honest. haha
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Alucardo wrote: »
    Aliyavana wrote: »
    Id prefer they delete cp

    I actually wonder if this wouldnt cause more problems than it solves. The game is balanced (albeit not perfectly) around CP.

    People keep telling me that it's balanced around CP, yet I have a much better time playing no cp campaigns. The fights are more interesting, and I never have to walk away because nobody is dying.

    That is far more of a PVE comment. I actually really like no CP PVP as well. But, could you imagine one of the last three trials on HM with no CP? Not saying impossible, but it would be impractical for all but like 5 raid groups. They would need to do more than tone down health of bosses. They would also need to buff our defense (or tone boss damage), and probably need to do something for sustain. 8 people heavy attacking arent going to take down VSS HM.

    In other words, PVE would need a massive redesign, which as others have suggested, I am not sure I trust to be handled all that well.

    I think the biggest problem with CP is not in it's design per se, it's in the implementation. They did the no CP mid year mayhem a while back and it was far and away the best performing event of its type. CP clearly adds to the server workload.
  • kylewwefan
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    Seems like a better number than 810 if we’re going to set a cap for a long period of time. This would allow 300 CP’s of each color to be assigned, or average 100 in each constellation, or 25 in each star. It’s 1/4 of the 3600 hard cap to fill everything star.

    Some may argue that 810 is a good number because it allows doing 120-120-30 or 120-75-75 in any particular color. While these are important points to hit for the bonus starts, I feel like this is actually more limiting in player freedom to place points where they want. Having extra points with some flexibility about which constellation they go into (without losing a major bonus star) would make things more interesting.

    For those concerned about power creep, I did the math on this. Most Magicka DPS would gain around 4% DPS from these 30 blue points (it would enable them to more easily reach 75 thaumaturge for exploited against off-balance enemies, and slightly narrow the DPS gap between stamina and magicka). For stamina DPS, the 30 points would only be 2-3% DPS since they are already able to get all the important bonus stars. The nice thing about more CP’s for stam DPS is that it would allow more investment in Piercing, which would make them less tied to Sharpened weapons or sets with a Physical Penetration bonus (Tzogvin, TFS, Kragh, etc.), and allow more gear diversity like we see on the Magicka side (where many different sets and weapon traits all perform competitively).

    This simple change would also help with the feeling of character progression for those that continue to invest large amounts of time in this game. I know it’s very slight improvement numerically, but it still is more rewarding than the current system. A nearly unnoticeable increase is much better psychologically than getting to be point where gaining experience is a literal waste of time.

    It would also help to bridge the gap while the devs figure out what the CP system will become long-term.

    Admit it. Your OCD is out of control and this 810 nonsense is driving you nuts. Me too.

    I’d really like to use all of my Champion Points, so I can’t agree with this thread. No limits and stop throttling my cp gain. That’s what I want.
  • MartiniDaniels
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    810 is fine. It clearly shows that system is bad and was desperately stopped mid-road at non round number.
  • DaveMoeDee
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    900 is no more rounded than 810. All that matters is that it is divisible by 3. Don't get caught up in zeros. Those are just a product of us having 10 fingers. There is nothing inherently rounder in 10.
  • React
    React
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    If they remove CP from pvp, I could care less what they do with it in PvE. In PVP, 810 cp points is completley ridiculous. Your CP is basically your build, as it is offering more percentage modifiers towards your damage, sustain, and mitigation than any single 5pc set can offer. The only way to restore a semblance of balance to ESO's pvp is to either remove CP or reduce it to 501/lower.
    @ReactSlower - PC/NA - 2000+ CP
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  • HappyTheCamper
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    Don’t just shoot it up to 900. If anything make it 840 then 900, but like people said they’ve already said it’s frozen until they rework the system all together. So adding any more cp is just pointless.

    I get that 900 “looks nice” but it’s already intimidating for players to look up at 810 as the end of their road, but adding 90 to it makes it even worse.

    I only just hit 819, let me enjoy max cp for a bit at least!
  • WrathOfInnos
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    kylewwefan wrote: »
    Seems like a better number than 810 if we’re going to set a cap for a long period of time. This would allow 300 CP’s of each color to be assigned, or average 100 in each constellation, or 25 in each star. It’s 1/4 of the 3600 hard cap to fill everything star.

    Some may argue that 810 is a good number because it allows doing 120-120-30 or 120-75-75 in any particular color. While these are important points to hit for the bonus starts, I feel like this is actually more limiting in player freedom to place points where they want. Having extra points with some flexibility about which constellation they go into (without losing a major bonus star) would make things more interesting.

    For those concerned about power creep, I did the math on this. Most Magicka DPS would gain around 4% DPS from these 30 blue points (it would enable them to more easily reach 75 thaumaturge for exploited against off-balance enemies, and slightly narrow the DPS gap between stamina and magicka). For stamina DPS, the 30 points would only be 2-3% DPS since they are already able to get all the important bonus stars. The nice thing about more CP’s for stam DPS is that it would allow more investment in Piercing, which would make them less tied to Sharpened weapons or sets with a Physical Penetration bonus (Tzogvin, TFS, Kragh, etc.), and allow more gear diversity like we see on the Magicka side (where many different sets and weapon traits all perform competitively).

    This simple change would also help with the feeling of character progression for those that continue to invest large amounts of time in this game. I know it’s very slight improvement numerically, but it still is more rewarding than the current system. A nearly unnoticeable increase is much better psychologically than getting to be point where gaining experience is a literal waste of time.

    It would also help to bridge the gap while the devs figure out what the CP system will become long-term.

    Admit it. Your OCD is out of control and this 810 nonsense is driving you nuts. Me too.

    So true.
    DaveMoeDee wrote: »
    900 is no more rounded than 810. All that matters is that it is divisible by 3. Don't get caught up in zeros. Those are just a product of us having 10 fingers. There is nothing inherently rounder in 10.

    Sure there’s nothing inherently different about 810 and 900 as numbers. However in the context of CP’s:
    - 3600 (all CPs possible to fill every star) is divisible by 900, not 810
    - 900 is divisible by 100 (the maximum number of points allowable in a single star), 810 is not.
    - 900 is divisible by 36 (the number of stars that exist in the system, 810 is not
    Don’t just shoot it up to 900. If anything make it 840 then 900, but like people said they’ve already said it’s frozen until they rework the system all together. So adding any more cp is just pointless.

    I get that 900 “looks nice” but it’s already intimidating for players to look up at 810 as the end of their road, but adding 90 to it makes it even worse.

    I only just hit 819, let me enjoy max cp for a bit at least!

    I get that it looks intimidating, but the grind to get to max CP doesn’t get any longer when they raise the cap. The amount of exp per CP is lowered every time, to keep the total exp for reaching cap constant. We should all do a better job of informing new players of this fact. It’s actually easier now to catch up to a CP810 than it used to be to get CP510 when that was the cap (same total exp required, but more exp boost items available in game now).
    Edited by WrathOfInnos on July 4, 2019 5:11AM
  • ATomiX96
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    The devs said theyre gonna stop CP "progression" until they find a better system to replace CP, so I dont think this is gonna happen.
  • Lord_Eomer
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    900 cap is much better and a relief for some players who earned ton of them
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