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Saving Trading in ESO

  • Kagukan
    Kagukan
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    KerinKor wrote: »
    redmoonga wrote: »
    I believe the guild trader system in ESO is an experience on its own and worth saving. To many of the players, this is our reason for playing.

    The lack of an AH is and always has been a major 'con' of playing this game .. I have just over 1M gold that I'll never spend because I refuse to trudge the world looking at guild traders to see if what I want is for sale and for how much .. it was a totally asinine system in FFXIV 1.0 and it's totally asinine in ESO.

    Far from being 'saved' it should be killed off entirely.

    I agree. Would be better to just kill it but I don't see that happening.
    Two things need to happen.
    1. A system anyone can fully use without having to join a guild.
    2. A global search option.
  • Gandrhulf_Harbard
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    Kagukan wrote: »

    I agree. Would be better to just kill it but I don't see that happening.
    Two things need to happen.
    1. A system anyone can fully use without having to join a guild.
    2. A global search option.

    And you CAN have both of those without the need for an Auction House.
    You could have a "traditional AH style" interface, but where the price is fixed by the Seller.

    The one complaint most frequently trotted out in opposition to an AH is the idea that someone can "corner the market".
    a) That is exactly what is happening with Ghost Guilds - but they are not cornering the market on a single commodity, they are cornering the market on the very means of sale, so it affects ALL commodities.

    b) In 12 years of playing MMORPGs - all of which have an AH - I have never even once seen a successful attempt to corner a market. Don't get me wrong, I've seen attempts, but they ALL fail because when EVERYONE is potentially both a Seller and a Buyer it is effectively impossible for one person to have enough money to do so.


    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Thorvik_Tyrson
    Thorvik_Tyrson
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    code65536 wrote: »
    redmoonga wrote: »
    I would like to see some positive changes that increase the amount of Bind on Equip items that are Best in Slot.
    No.
    redmoonga wrote: »
    I would like to see the gear level progressed to 200 CP
    LOL. No.

    Such compelling arguments and arrangement of background facts and details.
    All I can say is LOL
  • kargen27
    kargen27
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    Kagukan wrote: »

    I agree. Would be better to just kill it but I don't see that happening.
    Two things need to happen.
    1. A system anyone can fully use without having to join a guild.
    2. A global search option.

    And you CAN have both of those without the need for an Auction House.
    You could have a "traditional AH style" interface, but where the price is fixed by the Seller.

    The one complaint most frequently trotted out in opposition to an AH is the idea that someone can "corner the market".
    a) That is exactly what is happening with Ghost Guilds - but they are not cornering the market on a single commodity, they are cornering the market on the very means of sale, so it affects ALL commodities.

    b) In 12 years of playing MMORPGs - all of which have an AH - I have never even once seen a successful attempt to corner a market. Don't get me wrong, I've seen attempts, but they ALL fail because when EVERYONE is potentially both a Seller and a Buyer it is effectively impossible for one person to have enough money to do so.


    All The Best

    There are over 200 traders in the game. That alone is enough to insure there will never be a monopoly.

    I've only played two other MMOs and both for a brief period of time. Both had multiple successful attempts at price controlling specific items. Going to other MMO forums I still see a lot of complaints about rare items being monopolized. I find those complaints near the top of the forum each time I look (almost every time we have this discussion) so obviously it is an ongoing problem.
    I will admit it wasn't one person involved in creating a monopoly on items. It was a small team of individuals working together. Four or five people committed to controlling rare items can easily do it with a central trader. With over 200 traders in game it would take a few hundred players to have even a remote chance of pulling off price control.
    and then the parrot said, "must be the water mines green too."
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    kargen27 wrote: »
    Going to other MMO forums I still see a lot of complaints about rare items being monopolized. I find those complaints near the top of the forum each time I look (almost every time we have this discussion) so obviously it is an ongoing problem.

    Funnily enough I knew someone was going to say this, so as I was typing that I went and checked the forums of the handful of other MMORPGs I currently have installed.

    Guess what I found: NOT ONE SINGLE INSTANCE of what you claim is an "ongoing problem".

    So until I see links to the threads detailing this "ongoing problem" I am afraid I am going to have to call BS.


    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Kidgangster101
    Kidgangster101
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    redmoonga wrote: »
    @redmoonga you do realize the reason people have hundreds of millions even billions in this game is because of this trading system right? If we had a global ah in this game a lot more people would be actually selling items. (People that have that kind of money now have little to no competition to drive the prices of items down)

    I have to disagree with "little to no competition". The term I usually hear is "cut throat" even within the same guild, let alone across all traders. There is plenty of people willing to use the current system and the competition is fierce.

    The things I addressed had to do with the economy, which still exists regardless of the system used to sell. I did tailor the message to use the current system, yes. Sometimes we don't get to pick a system, sometimes we just have to roll with what's there and give some good input to make it as good as it can be.

    Maybe there needs to be some sort of interactive tutorial on how to join a guild, sell items, etc. Maybe it should finish with the option to join an existing help guild (by way of the guild invite tool). I'm all for making the path easier and more inclusive.

    That being said, I know there are a lot of people who would prefer an auction house of some type. I feel that brings back memories of a different game and I don't think that Zos wants to move in that direction imo.
    @Vicinia is absolutely right. We wanted a chest piece say, we use to have to set search options to "heavy chest" and literally go through every single heavy chest piece in the game. If we wanted a full set of that heavy piece we had to do it at least 5 times. Then we had to do that at every single trader in the entire game.......... This right here is the major reason we have a guild Monopoly (mafia) at the major cities because no one wants to go all over the world when we just need 1 item. People also can't find crafting items easy either (getting low level alchemy mats just as an example) are very very hard/impossible to find in current trader. But if we had a global ah it would be posted and I could make potions easier for my low level in PvP/pve or even to level my crafting with.

    I'm totally for some sort of global search tool. In the meantime there is the Tamriel Trade Center website.
    These problems exists because people claim this trading system is so great. (This is great for people that put in time not casual players who want to save up gold to make a purchase of items or housing or whatever it is. This game is one of the easiest most casual friendly MMOs out there except when it comes to trading).

    Selling is one of the best ways to save up for weekly luxury housing items or houses. See my earlier note on requesting a trade tutorial. There are other ways to make things better and more accessible rather than telling them to reinvent the wheel with systems that other games have had. I think that would be much to large of an undertaking for a game that is this developed imo.

    -Redmoonga, GM of Black Dragon Apothecary
    http://tiny.cc/dragonscore

    I'm sorry I would have to disagree on the tutorial to trade, people don't trade on ps4na at least due to sheer inconvience to travel the world to buy/find prices. Web sites/add-ons don't help us like on PC. And why should there be a training on trading? Trading is just a feature of the game that is free in other games not something you pay to join.

    I have personally known a lot of people that have quit over the trading system.
  • kargen27
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    kargen27 wrote: »
    Going to other MMO forums I still see a lot of complaints about rare items being monopolized. I find those complaints near the top of the forum each time I look (almost every time we have this discussion) so obviously it is an ongoing problem.

    Funnily enough I knew someone was going to say this, so as I was typing that I went and checked the forums of the handful of other MMORPGs I currently have installed.

    Guess what I found: NOT ONE SINGLE INSTANCE of what you claim is an "ongoing problem".

    So until I see links to the threads detailing this "ongoing problem" I am afraid I am going to have to call BS.


    All The Best

    I don't believe you checked the other forums. I call BS. You can search these forums for past posts I made that provides links.
    and then the parrot said, "must be the water mines green too."
  • wolf486
    wolf486
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    Personally I love BDO's central market. No need to join a guild, just hop over to a central market NPC in a town and buy and sell. Once I'm level 50 I plan on spending most my time farming, cooking etc to make silver.

    I never cared much for the trading guilds in ESO. Either too high of a weekly fee or too high of a minimum sales. I joined Dotts guild and did ok-ish, but that was mostly 'cos I sold those winter skin things early on. After the guild lost any good locations any of my sales died too. Hate relying on guilds.
    PC/NA
    Moved onto BDO and GW2 Skyrim, ATS/ETS2, ACNH and the overall goodness of single player games

    RIP to the following:
    (DC) Tharbûrz gro-Glumgrog - Orsimer -Stamden (lvl 50)
    (AD) Vukz - Bosmer - Stamblade (lvl 50)
  • redmoonga
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    I'm sorry I would have to disagree on the tutorial to trade, people don't trade on ps4na at least due to sheer inconvience to travel the world to buy/find prices. Web sites/add-ons don't help us like on PC. And why should there be a training on trading? Trading is just a feature of the game that is free in other games not something you pay to join.

    I have personally known a lot of people that have quit over the trading system.

    You have my sympathy for being a console player on an MMO. It puts you at distinct disadvantage from the very start (even though Zos did a pretty bang up job trying to make the controls console friendly from the start). Maybe Xbox and PS should be hassled for USB mouse and keyboard support, I mean after all, consoles are just watered down PC's. They should be able to support that I think. (not all guilds charge fee's btw).

    -Red
  • StabbityDoom
    StabbityDoom
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    barney2525 wrote: »
    You lost me on " To many of the players, this is our reason for playing."

    If trading is the only reason you are playing in this game, you are missing the vast majority of the game. And thus, I question your use of the term ' Many ' .



    Nope, there are many of us that this is what we are here for. Take a look at the complaint threads about the api being squished for sale history if you don't believe me.
    PC/NA
    EHT zealot
    streamer: http://twitch.tv/stabbitydoom
  • jainiadral
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    KerinKor wrote: »
    redmoonga wrote: »
    I believe the guild trader system in ESO is an experience on its own and worth saving. To many of the players, this is our reason for playing.

    The lack of an AH is and always has been a major 'con' of playing this game .. I have just over 1M gold that I'll never spend because I refuse to trudge the world looking at guild traders to see if what I want is for sale and for how much .. it was a totally asinine system in FFXIV 1.0 and it's totally asinine in ESO.

    Far from being 'saved' it should be killed off entirely.

    You're not alone. I buy repair kits and maybe pets/costumes that require grinding dailies or public dungeons. I used to buy gold tempers for my personal needs before prices shot through the roof on PC-NA, but now I just grind them out on my own. Once this multiple bid thing goes through, I may not even be bothering with the few things I do buy. Gold is probably the most useless thing in this game :D

    redmoonga wrote: »
    Tandor wrote: »
    redmoonga wrote: »
    Tandor wrote: »
    That doesn't mean that what in any MMO is a core aspect of everyone's gameplay should be based solely around the considerations of those whose enjoyment is centred on that core aspect. PvP, trials and role playing aren't based exclusively on those who regard those things as being the sole or main reason for them playing the game, anyone can join in as little or as much as they want at any time, so why should the trading system be so restricted? It needs opening up, not made even more exclusive with e.g. special achievements in addition to the millions banked by a comparative few traders.

    PVP has special achievements, that doesn't make it more exclusive. Adding achievements to guild trading would not make it more exclusive either. Anyone can join a guild and sell as little or as much as they want at any time (up to the 30 item per guild limit). The Guild Finder Tool has made that easier than ever.

    How exactly do you feel restricted?

    -Redmoonga, GM of Black Dragon Apothecary
    http://tiny.cc/dragonscore

    Because unlike in any other MMORPG I've played in the past 20 years trading is restricted to guild membership, with many of the guilds not permitting players to join and sell as little or as much as they want at any time. It's also severely restrictive for console players by effective trading being dependent on the use of addons which are not available to them (nor to PC players who prefer not to use addons). Finally, for sellers, it is restricted to members of those guilds that have won a kiosk each week. For buyers it is restricted to those who know their way round the world with ready access to the many traders (i.e. high level players only) and who are prepared to spend a lot of time checking out a load of trader locations in order to find what they're looking for at the best price.

    I can only suggest that people swallow the pill and see it's not as bad as they think. You can make far more from a guild than you give up in dues/fees/minimums, and the guilds need that in order to be able to win kiosk bids. It can be fun too, and you just might meet some people to do stuff with on the regular that will keep you from having to use the group finder tool. ;)

    -Red

    Did that. Frankly, the experience stunk, and with the pending changes to bidding, it's only going to get worse. I was in a guild that went from casual and fairly chill to extremely stressful as the bidding scene got more competitive on PC-NA. I'm casual about everything and I like being able to play with no ties, no obligations, zero committment. If you're faced with a MOTD every day that says, "Non-contributors will be kicked," it gives the rest of your play session a sour taste.

    I enjoy trading in small doses, the kind of mindless five minutes a day it has taken me in other games to post the day's gatherings + unneeded drops to an auction house like you can in SWTOR or instant-sell like in GW2. I run exclusively solo aside from the occasional event or dolmen, so that kind of trading ties me into the game and the community. It feels like I'm contributing in some way to the collective welfare of the game. Also, like unneeded items might actually go to someone eho needs them. Selling only to an NPC vendor feels wasteful and useless.

    Other stuff mentioned:

    CITY TAX -- I already hate buying from this system. Prices already feel outrageous depending on if you hit the wrong trader or location. Forcing me into the burbs isn't going to get me to buy more. It's going to keep me from buying altogether. Honestly, every time I ride by one of those out-of-the-way traders, I don't think, "Let's shop!" I don't want to interrupt my fun exploring to look at the same dull, annoying interface I already have to look at 5-10 times I'm in a city and need to buy things. Zzzzz.

    ARMOR INCREASE TO CP200: This is a massive no for me. Not only would ZOS have to re-scale the game, but new players would have an even more hideous climb to finally catch up to the game. Plus, for non-subs, the extra storage logistics would be even more of a nightmare than it already is.
  • Thorvik_Tyrson
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    kargen27 wrote: »
    Kagukan wrote: »

    I agree. Would be better to just kill it but I don't see that happening.
    Two things need to happen.
    1. A system anyone can fully use without having to join a guild.
    2. A global search option.

    And you CAN have both of those without the need for an Auction House.
    You could have a "traditional AH style" interface, but where the price is fixed by the Seller.

    The one complaint most frequently trotted out in opposition to an AH is the idea that someone can "corner the market".
    a) That is exactly what is happening with Ghost Guilds - but they are not cornering the market on a single commodity, they are cornering the market on the very means of sale, so it affects ALL commodities.

    b) In 12 years of playing MMORPGs - all of which have an AH - I have never even once seen a successful attempt to corner a market. Don't get me wrong, I've seen attempts, but they ALL fail because when EVERYONE is potentially both a Seller and a Buyer it is effectively impossible for one person to have enough money to do so.


    All The Best

    There are over 200 traders in the game. That alone is enough to insure there will never be a monopoly.

    I've only played two other MMOs and both for a brief period of time. Both had multiple successful attempts at price controlling specific items. Going to other MMO forums I still see a lot of complaints about rare items being monopolized. I find those complaints near the top of the forum each time I look (almost every time we have this discussion) so obviously it is an ongoing problem.
    I will admit it wasn't one person involved in creating a monopoly on items. It was a small team of individuals working together. Four or five people committed to controlling rare items can easily do it with a central trader. With over 200 traders in game it would take a few hundred players to have even a remote chance of pulling off price control.

    I'm sorry, but I beg to differ, there is a limited number of traders in this game, and that actually does make in possible to control the market with a hand full of active players that are motivated to do this. Especially on the PC with the TTC addon. It helps them to accomplish this by pointing out where items are that are listed under their arbitrary price. They can quickly buy those up and re-list at the higher price.


    In a larger playing field, it is harder to corner the market due to the shear volume that goes thru the market.

    I found it funny one week when I noticed a player was buying up an item and re-listing them at a much higher price. As I had a good supply of that particular item in my inventory, I kept posting mine at the lower price, and when other players added theirs to match my price... This continued for a couple of days. I made a lot of sales that week, and he eventually gave up. The price stayed low!
  • david_m_18b16_ESO
    david_m_18b16_ESO
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    BoE should never be best in slot. It ancourage playing the trading game rather then the game itself.
  • Zacuel
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    So of I understand correctly... You want a global auction house?
  • Kidgangster101
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    kargen27 wrote: »
    Kagukan wrote: »

    I agree. Would be better to just kill it but I don't see that happening.
    Two things need to happen.
    1. A system anyone can fully use without having to join a guild.
    2. A global search option.

    And you CAN have both of those without the need for an Auction House.
    You could have a "traditional AH style" interface, but where the price is fixed by the Seller.

    The one complaint most frequently trotted out in opposition to an AH is the idea that someone can "corner the market".
    a) That is exactly what is happening with Ghost Guilds - but they are not cornering the market on a single commodity, they are cornering the market on the very means of sale, so it affects ALL commodities.

    b) In 12 years of playing MMORPGs - all of which have an AH - I have never even once seen a successful attempt to corner a market. Don't get me wrong, I've seen attempts, but they ALL fail because when EVERYONE is potentially both a Seller and a Buyer it is effectively impossible for one person to have enough money to do so.


    All The Best

    There are over 200 traders in the game. That alone is enough to insure there will never be a monopoly.

    I've only played two other MMOs and both for a brief period of time. Both had multiple successful attempts at price controlling specific items. Going to other MMO forums I still see a lot of complaints about rare items being monopolized. I find those complaints near the top of the forum each time I look (almost every time we have this discussion) so obviously it is an ongoing problem.
    I will admit it wasn't one person involved in creating a monopoly on items. It was a small team of individuals working together. Four or five people committed to controlling rare items can easily do it with a central trader. With over 200 traders in game it would take a few hundred players to have even a remote chance of pulling off price control.

    I'm sorry, but I beg to differ, there is a limited number of traders in this game, and that actually does make in possible to control the market with a hand full of active players that are motivated to do this. Especially on the PC with the TTC addon. It helps them to accomplish this by pointing out where items are that are listed under their arbitrary price. They can quickly buy those up and re-list at the higher price.


    In a larger playing field, it is harder to corner the market due to the shear volume that goes thru the market.

    I found it funny one week when I noticed a player was buying up an item and re-listing them at a much higher price. As I had a good supply of that particular item in my inventory, I kept posting mine at the lower price, and when other players added theirs to match my price... This continued for a couple of days. I made a lot of sales that week, and he eventually gave up. The price stayed low!

    Yep. People say we have 200 traders..... We really have maybe 15 great ones. The 5 that are at each city undaunted area are the most popular. (Requires no dlc to access these locations.) So these always are the spots big traders want and that is the big problem here.

    And this guy gets how an auction house works lol. As long as this game has the million+ player base it claims to have, the auction house wouldn't get bad especially when all the players that aren't interested in a traders guild starts selling their items. That will stop someone from cornering the market. (Just think how many rare motifs sell to a npc when players need space and already have it?)
    Edited by Kidgangster101 on July 4, 2019 5:30AM
  • aaisoaho
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    Since your post has a lot of points, I feel like I need to quote different points separately to make a clearer response. Pardonnez-moi, this'll be a long post.
    redmoonga wrote: »
    I believe the guild trader system in ESO is an experience on its own and worth saving. To many of the players, this is our reason for playing.
    I agree with this statement/opinion. I am mostly a PvX player and often times trading is the part of the game that keeps me playing. When I have finished gearing, decorating and exploring, all I have left is the trading - I do it actively and without the trading, I would have very little to do in between DLCs/expansions. So yes, my opinions are biased.
    redmoonga wrote: »
    First, we need an investment by ZOS into the trading economy. I've seen the trend of the desired items and gear being Bind on Pickup, leaving what is available in stores as a second or third alternative to what is Best in Slot. There has been zero progression of gear levels, leaving the demand for raw materials lacking. The advent of great shopping tools like Tamriel Trade Center allow members to instantly teleport to the lowest cost items, driving prices on consumable items to barely above creation cost. Any deals that can be found are quickly found with these tools by professional traders and relisted.
    I question the effectiveness of using TTC to flip items. Personally I've found TTC to be inefficient when it comes to flipping, because it is not up-to-date. The most effective way I know is to travel from trader to trader and sort the items by most recent to find the best deals. (because there's a high change older items are not worth flipping, that the best deals from older items are already bought)
    redmoonga wrote: »
    I would like to see some positive changes that increase the amount of Bind on Equip items that are Best in Slot. These items could be quite rare and demand for them would nearly always be present. I would like to see the gear level progressed to 200 CP and new materials introduced. The ability to update current gear to CP200 gear would improve the economy without player backlash.
    Okay, now in this quote there are two points: more BoE BiS and CP200 gear.

    I think it would be a bad thing for the game to have BoE BiS sets. (notice the plural) It would mean the player doesn't need to do the content in order to gear themselves - which means players would not have a purpose to play the content, other than for the sake of playing the content. It would mean less trial farming, less AP farming and to an extent less Tel Var farming. I am fine with the idwa to have near BiS BoE gear, because we would still need to plsy the content to get the max performance. And thanks to having more obstacles in the trading system, the not-BiS items are not worth next to nothing.

    If the item level cap would be rised to CP200, it would mean CP160 is no longer the cap - which means their powerlevel is lowered and thus means everybody would be nerfed. This means everybody would need to do the grind again and it would mean a lot of people would be pissed off, because their power level was lowered. I do not think we should trade boost in trading for a lot of negativity from community. I think it would be a bad deal, a shot to the leg.
    redmoonga wrote: »
    As ZOS is interested in balance, cost at various traders could be balanced by a city buyer tax as well. Buying from a non-city, single trader would have no added cost. Buying from a city where the combined bids are a 100 Million gold plus would have a balancing city tax added (gold sink). City tax would vary between those points based on the combined trader bids, and be very evident at the point of sale before purchase. There may be even better solutions available, but seeing progress in the area of investment into the economy, by any means, is needed.
    Would the seller be paying the tax? If so, I'm neutral about this proposition. Of course, it would mean I would be paying premium for being in a great selling spot, but it would add to the gold sink.
    redmoonga wrote: »
    Next, we need an a larger investment by ZOS into the trading guilds. Recently we have seen this bar being raised with items like the Guild Finder Tool. This was great and for a little thing, helped out tremendously. That will do much to equalize the differences between larger and smaller guilds. I feel that more needs to be done though. Guilds can not progress, they do not have anything they can work toward collectively besides donating for the weekly trader bids. There are no guild achievements, levels or any sort of progression. Surely something could be found to fill this void and be done on the scale to add flavor to existing guilds. Perhaps Guilds need perk trees. Depending on the way you earn and fill them out, your guild could be as unique as an individual character. (Maybe even could mitigate some of that city tax if everyone works hard at it!!, or PVP perks, or crafting material reductions). Give people more reasons to be excited about helping out the guilds they are in while making them unique and interesting.
    I think it would be good to expand the current system and enhance the experience. The perks however should not affect the individual, but the guild. If there was a perk "being in a guild of awesomeness, crafting requires half the materials" it would mean being kicked out of the guild would take the perk away - and thus nerf you, you would be at the hands of others who might or might not be nefarious. It would create a new way to grief. So how would a perk affecting the guild instead of the player look like? Maybe something like "your members have 5 extra items slots on the trader" or maybe a guild hall and affecting the guild hall trough perks?
    redmoonga wrote: »
    Lastly, create incentive for selling through a guild. Even if it's just some achievements, it could have a large impact on the economy. Selling an item worth over 100k, selling a ta (snake oil seller), filling up your 30 selling slots in a guild (here to get rich), Member for 1 year (Loyal to the Guild), etc. I know these things would take some time, they would take some effort.

    It would be really awesome and inspire much confidence if we could hear that these issues are on the radar. That these issues (not necessarily my suggested solutions) are important to ZOS and really, that ZOS has a plan to address them.

    Thank you,

    Redmoonga, GM of Black Dragon Apothecary
    http://tiny.cc/dragonscore

    I would love to have achievements based on the guild trader. It would further incentivise the trading and reward those who enjoy it.

    And a bit off-topic, here's some of my thoughts about ghost guilds:
    I do think they are unintended, since selling the trade spot seems to be intended to do via blind bids. The disband the guild to sell the spot seems to be circumventing this and thus I believe it is an exploit. I think the best ways to plug this hole is to either: prevent guilds from disbanding if they have a trader OR leave the trader empty if the owner disbands the guild.
  • Hotdog_23
    Hotdog_23
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    No to raising the gear to level 200. There is no point in it except to make people grind for newer items of what they already have. The game does not need the increase offences, damage or resources given. Since the game is currently balanced at 160 level gear.

    Everyone does not play on PC and have the benefits of add-ons to use to find everything at every trader in the game without going and searching every individual trader in the game.
    The idea of achievements is an interesting idea that could work since they are achievement already in game about selling stolen ideas.

    Personally I don’ like the idea of guild fees, I currently pay in 3 of them btw and have for a good while. My reason being against it is limits options to others if they want to start a trading guild as it takes millions to do in a capital city and if you want to sell you have to pay to sell which limits others if they are not in a guild with a good trading spot or your guild loses out on trader for the week.

    Which is why I wish they would do a global auctions house that was accessed via the kiosk’s already in game. I know this would lead to trouble with someone buying up everything and reselling it for a higher amount. Maybe if you a limit as to how much of something you could buy each week per account/day. Say 10 idea limit per day that can build up to 30 over 3 day period if you purchased nothing else in the last 3 days.

    When I say items a stack of say 200 silk would count as 1 item since it is a stack or 1 thing. Because really how many things do you buy a day that you actually use unless you are buying to only resell. 10 should be plenty or 30 if you had not purchased anything in the last 3 days.

    Also let everyone have a 200 item limit they can list in the global auction house weather in a guild or not. This would encourage other to sell and make everything hopeful more available to everyone else. Charge a seller tax for every item sold if ZOS wants a way remove gold from the system instead of bidding on trading spots.

    Yes I know some people would just make more accounts to buy more and try to corner the market but it would be a hindrance to do so. A smart business person or crook will always try to game the system. Its human nature and you can’t stop it but you can try and limit it by hindering it.

    Let guilds be social and for playing the game and not selling.
  • kargen27
    kargen27
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    kargen27 wrote: »
    Kagukan wrote: »

    I agree. Would be better to just kill it but I don't see that happening.
    Two things need to happen.
    1. A system anyone can fully use without having to join a guild.
    2. A global search option.

    And you CAN have both of those without the need for an Auction House.
    You could have a "traditional AH style" interface, but where the price is fixed by the Seller.

    The one complaint most frequently trotted out in opposition to an AH is the idea that someone can "corner the market".
    a) That is exactly what is happening with Ghost Guilds - but they are not cornering the market on a single commodity, they are cornering the market on the very means of sale, so it affects ALL commodities.

    b) In 12 years of playing MMORPGs - all of which have an AH - I have never even once seen a successful attempt to corner a market. Don't get me wrong, I've seen attempts, but they ALL fail because when EVERYONE is potentially both a Seller and a Buyer it is effectively impossible for one person to have enough money to do so.


    All The Best

    There are over 200 traders in the game. That alone is enough to insure there will never be a monopoly.

    I've only played two other MMOs and both for a brief period of time. Both had multiple successful attempts at price controlling specific items. Going to other MMO forums I still see a lot of complaints about rare items being monopolized. I find those complaints near the top of the forum each time I look (almost every time we have this discussion) so obviously it is an ongoing problem.
    I will admit it wasn't one person involved in creating a monopoly on items. It was a small team of individuals working together. Four or five people committed to controlling rare items can easily do it with a central trader. With over 200 traders in game it would take a few hundred players to have even a remote chance of pulling off price control.

    I'm sorry, but I beg to differ, there is a limited number of traders in this game, and that actually does make in possible to control the market with a hand full of active players that are motivated to do this. Especially on the PC with the TTC addon. It helps them to accomplish this by pointing out where items are that are listed under their arbitrary price. They can quickly buy those up and re-list at the higher price.


    In a larger playing field, it is harder to corner the market due to the shear volume that goes thru the market.

    I found it funny one week when I noticed a player was buying up an item and re-listing them at a much higher price. As I had a good supply of that particular item in my inventory, I kept posting mine at the lower price, and when other players added theirs to match my price... This continued for a couple of days. I made a lot of sales that week, and he eventually gave up. The price stayed low!

    Yeah and that limit is over 200 traders. TTC isn't anywhere near up to date so depending on TTC to corner a market isn't going to be very successful. Even if it were up to date and accurate you would still need much more than a handful of players to try and control any prices. You would need players on around the clock in numbers able to quickly get to multiple traders. TTC could actually hinder players trying to corner a market as they are not the only ones that will be looking to take advantage of a low price. There have been some semi successful attempts to monopolize very rare items in the game by players who worked together and planned ahead. They saw there would be an increase in demand for certain items while they were on the PTS and tried to grab all the items before the update went live. It worked for maybe a day but the sheer number of players willing to farm those rare items made the pay out from their efforts short lived.

    If there were a central market three or four players could rotate scanning the items list and easily control the prices on rare items. Would be harder to do with more common drops. Thing is the price of common items like crafting mats would drop to near vendor prices because of the increased volume going through the market.

    The guild trader system needs some tweeks especially when considering console players but it is a good system and helps maintain a healthy game economy.
    and then the parrot said, "must be the water mines green too."
  • redmoonga
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    Just a note about raising the gear level. I did specify that you would be able to upgrade your 160 gear to 200. Also when I mentioned needing more BOE items, I didn't mean specifically gear. We need good stuff to sell that's a bit more rare. Recipes and motifs all are old or go stale fast because they are also offered on the crown store. There seems to be less and less that is actually worth selling. Some love to that area would help a lot. (sorry my point got muddled the first time)

    :)

    -Red
    Edited by redmoonga on July 4, 2019 4:22PM
  • redmoonga
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    Perhaps as an alternative to raising the gear level, we can get "improved" enchanting that will require new materials? Something like how hakeijo, or special food works.

    -Red
  • Gandrhulf_Harbard
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    kargen27 wrote: »
    kargen27 wrote: »
    Going to other MMO forums I still see a lot of complaints about rare items being monopolized. I find those complaints near the top of the forum each time I look (almost every time we have this discussion) so obviously it is an ongoing problem.

    Funnily enough I knew someone was going to say this, so as I was typing that I went and checked the forums of the handful of other MMORPGs I currently have installed.

    Guess what I found: NOT ONE SINGLE INSTANCE of what you claim is an "ongoing problem".

    So until I see links to the threads detailing this "ongoing problem" I am afraid I am going to have to call BS.


    All The Best

    I don't believe you checked the other forums. I call BS. You can search these forums for past posts I made that provides links.

    You made the claim such threads existed, the onus is on you to provide links, or the rest of us can quite legitimately, prima facie, discount the claim as false.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
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