100% agreed. An additional skill slot is nearly as valuable as a 5piece effect in my opinion.Ability slots are sacred.
@ZOS_AntonioP thank you for clearing the thread. That person went way too far with his outburst and made the thread really difficult to have discussions on.
It's too bad some of the things me and @BlackMadara said got removed, there were some useful insights regarding sets here, but it's absolutely worth it if we can keep discussing things constructively now and let people enjoy the build.100% agreed. An additional skill slot is nearly as valuable as a 5piece effect in my opinion.Ability slots are sacred.
And rattle giving both 100 spd (nearly an enchant worth) and a skill slot is pretty massive to me
JumpmanLane wrote: »If you keep theorycrafting you’ll come up with something neat I’m sure. I’ve laid out why I wouldn’t enjoy that build. Rattlecage underwhelms. I even get the point about an extra slot. I tried Rattlecage for that for a bit...but...what to run? I just didn’t find I needed any extra skill that made changing my playstyle, jump-right-out-at-you beneficial. For it.
Major Sorcery is too easy to get doing other things that give you something else at the same time anyways or you’d be doing things that gave you Major Sorcery ANYWAYS. For example Structured Entropy empowered light attack weaving to proc glyphs, do damage, build ulti, and gain, you guessed it, Major Sorcery.
Hopefully, you’ll take this as constructive criticism and not personal criticism. I get it it’s your build, your baby, you love it. There’s just better stuff to run than Rattlecage. Hmmm...
JumpmanLane wrote: »If you keep theorycrafting you’ll come up with something neat I’m sure. I’ve laid out why I wouldn’t enjoy that build. Rattlecage underwhelms. I even get the point about an extra slot. I tried Rattlecage for that for a bit...but...what to run? I just didn’t find I needed any extra skill that made changing my playstyle, jump-right-out-at-you beneficial. For it.
Major Sorcery is too easy to get doing other things that give you something else at the same time anyways or you’d be doing things that gave you Major Sorcery ANYWAYS. For example Structured Entropy empowered light attack weaving to proc glyphs, do damage, build ulti, and gain, you guessed it, Major Sorcery.
Hopefully, you’ll take this as constructive criticism and not personal criticism. I get it it’s your build, your baby, you love it. There’s just better stuff to run than Rattlecage. Hmmm...
This doesn't read as constructive criticism - it's condescending more than anything.
Rattlecage is a high-value 5 piece that allows for flexibility in build, namely potions and bar space. I find it hard to believe that a mDK wouldn't be able to find an ability to use given an extra bar slot. On top of that, you don't have to use a GCD (especially one requiring a target) to activate Major Sorcery at the start of a fight. Also, being able to use a potion (like a tripot) reactively for those on-demand effects vs. having to use a potion proactively (like a spellpower potion) can make a large difference in survivability. Also also, DKs will presumably already have Major Prophecy on their front/offensive bar from Cauterize, so Major Prophecy from standard spellpower potions is a bit wasted in that regard. The only other option would be Detection, which isn't always useful either.
Rattlecage is a great fit for the OP's playstyle preferences.
Last thing, I'm a bit confused by "Structured Entropy empowered light attack weaving to proc glyphs, do damage, build ulti, and gain, you guessed it, Major Sorcery."
Empower lasts for 5s and only affects 1 light attack. Are you repeatedly using Structured Entropy as part of your weave, or are you citing a major strength of Structured Entropy as being 1 Empowered light attack every ~20s or so? Neither of those make sense to me.
JumpmanLane wrote: »I ain’t giving out builds, pointers, nothing. Run what you want to run how you want to run it and best of luck to you.
JumpmanLane wrote: »I’ve been testing a MagDk build using Viscous Death.
Last thing, I'm a bit confused by "Structured Entropy empowered light attack weaving to proc glyphs, do damage, build ulti, and gain, you guessed it, Major Sorcery."
Empower lasts for 5s and only affects 1 light attack. Are you repeatedly using Structured Entropy as part of your weave, or are you citing a major strength of Structured Entropy as being 1 Empowered light attack every ~20s or so? Neither of those make sense to me.
BlackMadara wrote: »@JumpmanLane @Yiko
Jump has shared a good portion of at least one build on these forums.
SnB, Ice Staff, full sd jewels, full mag body
5 BTB 5 Spinner 1 each resistance monster set (chudan, pirate skeleton, etc.)
Witchmothers potent brew
Front bar: Fossilize, burning embers, engulfing flames, protective plate, flame lash
Back bar: Volatile armor, structured entropy, elemental drain, coagulating blood, cauterize* (not sure last slot
High damage, high regen, moderate passive defenses, and lowish hp. A pretty solid, stat stick of a build.
Not my cup of tea due to the low hp, but really solid and consistent. Objectively, it has some major strengths over OP's build. Subjectively, it might not appeal to others, as it has to me. It has given me somethings to think about though.
The beauty of ESO pvp, there is no one best way to do anything, that applies to all situations. This is even more apparent with the fact that certain builds fit certain playstyles.
For example, @NirnStorm may perform better with his own choice of pots and not having to cast a spell power buff at the start of fights. Perhaps he forgets to keep said buff up at times, and that lowers his capabilities. He can then run meditate for quick resource return due to his playstyle. So rattle is a good fit for him.
@JumpmanLane may not have these issues. Perhaps he has run into issues taking too much damage on his front bar, so giving up some offensive pressure for SnB fits. He can then heavy attack for stamina if need be, and build more damage to offset the loss of destro light attacks and passives.
I don't think either of these are wrong, just different.
Last thing, I'm a bit confused by "Structured Entropy empowered light attack weaving to proc glyphs, do damage, build ulti, and gain, you guessed it, Major Sorcery."
Empower lasts for 5s and only affects 1 light attack. Are you repeatedly using Structured Entropy as part of your weave, or are you citing a major strength of Structured Entropy as being 1 Empowered light attack every ~20s or so? Neither of those make sense to me.
Clearly he's using structured entropy as a spammable, duh.
Yeah, I wasn't particularly trying to get into build discussion. Just chimed in to state to the doubters why Rattlecage is a viable and valuable set to run. However, I'll glance over the one you linked quickly.BlackMadara wrote: »Jump has shared a good portion of at least one build on these forums.
SnB, Ice Staff, full sd jewels, full mag body
5 BTB 5 Spinner 1 each resistance monster set (chudan, pirate skeleton, etc.)
Witchmothers potent brew
Front bar: Fossilize, burning embers, engulfing flames, protective plate, flame lash
Back bar: Volatile armor, structured entropy, elemental drain, coagulating blood, cauterize* (not sure last slot
High damage, high regen, moderate passive defenses, and lowish hp. A pretty solid, stat stick of a build.
Not my cup of tea due to the low hp, but really solid and consistent. Objectively, it has some major strengths over OP's build. Subjectively, it might not appeal to others, as it has to me. It has given me somethings to think about though.
The beauty of ESO pvp, there is no one best way to do anything, that applies to all situations. This is even more apparent with the fact that certain builds fit certain playstyles.
For example, NirnStorm may perform better with his own choice of pots and not having to cast a spell power buff at the start of fights. Perhaps he forgets to keep said buff up at times, and that lowers his capabilities. He can then run meditate for quick resource return due to his playstyle. So rattle is a good fit for him.
JumpmanLane may not have these issues. Perhaps he has run into issues taking too much damage on his front bar, so giving up some offensive pressure for SnB fits. He can then heavy attack for stamina if need be, and build more damage to offset the loss of destro light attacks and passives.
I don't think either of these are wrong, just different.
JumpmanLane wrote: »I do want to apologize to Nirn tho. I get it, it’s his build. It works for him. I just couldn’t make Rattlecage work for me. Best of luck.
Yup, with 47k Max Magicka it works. At range it’s (after the buffs), Ele Drain, structured Entropy light attack, structured Entropy light attack, until they close or I close.
A friend once said don’t spam Entropy it’s a dot but it’s a crappy dot so who cares. Empower is all right. It’s the reason rattlecage just doesn’t work. I’d still be spamming Structured Entropy...
Clearly he's using structured entropy as a spammable, duh.
You are doing something very wrong. Some experts in these forums say that DK cant have resistances, dmg and sustain. They say that if you have good dmg then you are surely in light armor with 10k resistances and no sustain and that if you have good resistances then you are surely in heavy with 800 regen and zero dmg. So you must be doing something wrong. Maybe you are cheating.
P.S.
I'll be posting on this thread once I have additional gameplay videos to link.