Is there a link to understanding killing blows

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JumpmanLane
JumpmanLane
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I’ve been testing a MagDk build using Viscous Death. At times, it seems to proc after say I Leap execute someone and everyone around them just die. I’m using Kill Counter and not awarded a KB.

I’ve looked into that add on some as there are certain conditions on how ESO awards killing blow credit, for example simultaneous final hit damage, killing blow credit being awarded to one or another player. Also, when the dead person releases has something to do when KB’s are counted.

Is there some place that someone could link me that details combat in ESO? Particularly Killing Blows. Also, any addons that track KB’s solely? I’m going to try Miats and I’m currently using KC.

Best Answer

  • Toc de Malsvi
    Toc de Malsvi
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    commdt wrote: »
    Well it is simple actually. When you attack a person simultaneously, theres still some difference in time when you land blows, so its just one queue of blows from different players and the moment when ones blow reduce targets HP below zero is killing blow and the person gets credit for it. So basically the more damage you do on execute the more chances that your blow will be killing one.

    I'm not sure it is that simple. I've had people at 6-7k health when I registered a Snipe Crit for 9k+, but the kill goes to a mag sorc on my team. I've also gotten kills registered to me where I light attacked a target for 2k visibly dropping their health to around 3k at which point they are killed by other players executes.

    I'm fairly certain the server is trying to determine who had the last hit, but I think there may be some instances where coincident damage causes the engine to do a dice roll and reward a kill to a random contributor to the damage. Over time in BG's as well as Cyrodiil there could easily be hundreds of thousands of instances of damage occurring while players are close to dead. Each player being killed by multiple opponents, subject to dots, status effects, enchants, proc sets, and cast skills is bound to have 1-20 instances of damage that could occur/register within milliseconds or even microseconds. The chances of simultaneous register of damage are pretty good, when that occurs the server would have to choose a "winner" for the kill count. It would be much easier to control for a window of damage, then have a random number generator reward a kill to contributors in that window.
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  • commdt
    commdt
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    Well it is simple actually. When you attack a person simultaneously, theres still some difference in time when you land blows, so its just one queue of blows from different players and the moment when ones blow reduce targets HP below zero is killing blow and the person gets credit for it. So basically the more damage you do on execute the more chances that your blow will be killing one.
    Rawr
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