I suspect the coding was done by 3rd party contractors whose contracted work is now done, and since calling them back in to undo the work they did would incur a cost that wasn't in this quarter's financial plans, players are going to have to live with it.
DjMuscleboy02 wrote: »You elitists wanted harder trials and now that you have them you just complain
Has Zos even acknowledged this issue yet?
Has Zos even acknowledged this issue yet?
Yes, as noted in the original post of this thread, ZOS had posted in the forum 10 days ago stating that this is a "priority".
But actions speak louder than words, and the last action that was taken was a failed attempt at fixing the problem three weeks ago.
Frankly, from my perspective as a software developer, the way that ZOS has handled this bug is appallingly, disgracefully amateurish
Has Zos even acknowledged this issue yet?
Yes, as noted in the original post of this thread, ZOS had posted in the forum 10 days ago stating that this is a "priority".
But actions speak louder than words, and the last action that was taken was a failed attempt at fixing the problem three weeks ago.
But "they fixed it". Have they acknowledged the fix did not work? If not we could be looking at GF issue again and they ignored that their fix did not work.
Frankly, from my perspective as a software developer, the way that ZOS has handled this bug is appallingly, disgracefully amateurish
And much of how they handle issues in this game are this way. GF. In-combat bug added last year. All a sign of poor management style.
Have they acknowledged the fix did not work?
John_Falstaff wrote: »Has Zos even acknowledged this issue yet?
Yes, as noted in the original post of this thread, ZOS had posted in the forum 10 days ago stating that this is a "priority".
But actions speak louder than words, and the last action that was taken was a failed attempt at fixing the problem three weeks ago.
But "they fixed it". Have they acknowledged the fix did not work? If not we could be looking at GF issue again and they ignored that their fix did not work.
Frankly, from my perspective as a software developer, the way that ZOS has handled this bug is appallingly, disgracefully amateurish
And much of how they handle issues in this game are this way. GF. In-combat bug added last year. All a sign of poor management style.
The quote was posted by Finn long after 5.0.8 was out, so yes, it's the acknowledgement that the fix didn't work. Since the time it was posted, this morning's patch was the first, and it didn't address anything.
Have they acknowledged the fix did not work?
Seeing as how the comment was made nearly 2 weeks after the failed fix attempt, yes, a reasonable person would infer that they know that the fix did not worked.
It is easy, when getting out the proverbial pitchforks, to let accusations stray beyond the facts. While accusations of inadequate action are warranted, accusations of ignorance of the problem are not.
And to clarify, this isn't just a problem of AoE telegraphs being inaccurate. Enemies are frequently position de-synced. This leads to complaints about minor issues like unlootable bodies in overland zones.
Or major issues like being unable to bash to interrupt key mechanics in dungeons and trials.
darthgummibear_ESO wrote: »And to clarify, this isn't just a problem of AoE telegraphs being inaccurate. Enemies are frequently position de-synced. This leads to complaints about minor issues like unlootable bodies in overland zones.
Or major issues like being unable to bash to interrupt key mechanics in dungeons and trials.
Exactly, this problem is propagating into all sorts of things, even pick-pocketing and assassination. I've been wondering if this is part of why blastbones behavior has been so awful as well.
I suspect the coding was done by 3rd party contractors whose contracted work is now done, and since calling them back in to undo the work they did would incur a cost that wasn't in this quarter's financial plans, players are going to have to live with it.
aetherial_heavenn wrote: »Well they turned the trade guild listing functionality off without telling the trade guild GM's and then just posted to say it is back on. Seems they just forgot to mention they had switched off a major piece of social interaction and game play to the people most affected. It is pretty clear if they can overlook something as fundamental and as simple as that, then fixing actual combat mechanics, maintaining version control, and any regression testing is doomed.
Of course EU players can't log in now so neither desyncs mentioned, nor missing trade history (nor unlootable bodies...nor interrupts not working... nor roll dodge being broken still... nor the cannot mount bug) will affect them.
And the SEA/Oceanic players are dealing with 360 plus ping and rising using a VPN. It used to average 220-240 without one.So we are in permanent desync. We have a 20 plus page thread *edit 31pages now* on our routing being borked by akamai's scrubbers. Still no response. At all. To 20 *edit actually 31 now* pages including traces and evidence.
astraelis7 wrote: »Can't die to desync if you can't get in the game
r3turn2s3nd3r wrote: »I'll probably get flogged by ZOS for it, whatever....
THIS is how you manage software:
https://www.bleepingcomputer.com/news/technology/cloudflare-worldwide-outage-caused-by-bad-software-deployment/
Update causes big issue = ROLLBACK update. And look at that communication.
I have been watching this thread rather impatiently waiting for ZOS to finally come out and try to explain this situation. @ZOS_GinaBruno @ZOS_KaiSchober @ZOS_Finn Alas, that's still not the case.
To re-iterate, I -for one- would like to hear, why we have never seen ZOS rollback a faulty patch.
I think everyone understands that you have included many small combat and in-game fixes in the last few patches, but none of them were VITAL to PVE gameplay as a whole as this enemy position desync bug. If you don't see why that is, you don't play your own game. Because this bug has ****ed with every single mob/boss/elite animation in the game. If that doesn't sound important to you, I don't know what is an important bug anymore. It affects every aspect of the game, except purely PVP environments.
Getting back to my original question, if ZOS don't do rollbacks, is this because they wouldn't or they couldn't do a rollback? This is a serious issue. If you don't use a version control system in this day and age, that is unheard of! If you do, then it must be cleared to you that this version of the game is ****ed.
If ZOS is able to do rollbacks but they wouldn't do it because it somehow messes with your "crown store calendar", us consumers require you to get your priorities right. No one experiencing these problems should pay you for your terrible support and lack of professionalism.
I hope we can get some explanation on how and why this bug is let rampant after a whole month of release.
edit: Forgot to add, a rollback would also save the increasing amount of people reporting illegible text/UI scaling issues since this week's incremental patch.
I have been watching this thread rather impatiently waiting for ZOS to finally come out and try to explain this situation. @ZOS_GinaBruno @ZOS_KaiSchober @ZOS_Finn Alas, that's still not the case.
To re-iterate, I -for one- would like to hear, why we have never seen ZOS rollback a faulty patch.
I think everyone understands that you have included many small combat and in-game fixes in the last few patches, but none of them were VITAL to PVE gameplay as a whole as this enemy position desync bug. If you don't see why that is, you don't play your own game. Because this bug has ****ed with every single mob/boss/elite animation in the game. If that doesn't sound important to you, I don't know what is an important bug anymore. It affects every aspect of the game, except purely PVP environments.
Getting back to my original question, if ZOS don't do rollbacks, is this because they wouldn't or they couldn't do a rollback? This is a serious issue. If you don't use a version control system in this day and age, that is unheard of! If you do, then it must be cleared to you that this version of the game is ****ed.
If ZOS is able to do rollbacks but they wouldn't do it because it somehow messes with your "crown store calendar", us consumers require you to get your priorities right. No one experiencing these problems should pay you for your terrible support and lack of professionalism.
I hope we can get some explanation on how and why this bug is let rampant after a whole month of release.
edit: Forgot to add, a rollback would also save the increasing amount of people reporting illegible text/UI scaling issues since this week's incremental patch.
It absolutely affects PvP. We've been getting desyncs and misfires like this for years now. The PvE community just didn't notice it or care until now and actually told us to shut up because we were being "whiny and dramatic" when we dared to complain about it. Welcome to our world. It's funny too, because I actually came over to PvE to escape these kinds of bugs, and now it's spread to there too. Even though it's a little late in the game, I'm glad the entire community is (mostly) finally on the same page in terms of demanding appropriate fixes.