A little bit of history...
- 2019-06-03: The 5.0.7 incremental patch introduces a bug that causes enemy positions to become desynced and AoE telegraphs to appear in the wrong location. One of the fixes/changes in 5.0.7 had some sort of unintended side effect.
- 2019-06-10: The 5.0.8 incremental patch makes an attempt to fix this bug. The patch notes read, "Fixed an issue where some monsters that were supposed to be locked in place would instead turn to face your character. This fixes many gameplay issues, particularly with cone and Area of Effect based attacks, most evident in Trials but found throughout the world." Either this fix was not actually included, or it just didn't work, as none of the problems were fixed or improved.
- 2019-06-17: No mention of a fix in the 5.0.9 patch.
- 2019-06-24: No maintenance, no incremental patch.
- 2019-07-01: No mention of a fix in the 5.0.10 patch.
This is a
major game-breaking bug. Yet here we are,
ONE MONTH later, with no fix in sight.
@ZOS_Finn wrote 10 days ago, "The issue with damage and telegraphs not lining up is being worked on by the our engineers as we speak. We know its frustrating and it is a top priority to get fixed."
What is infuriating about this process is why the change that caused this bug wasn't simply backed out and reverted in 5.0.9. After the initial attempt at a fix in 5.0.8 didn't work, indicating that the problem was complicated,
then you should have immediately reverted the fix from 5.0.7 that caused this bug. Whatever bug that was fixed in 5.0.7 is not nearly as bad as this bug that it has caused as a side effect. Reverting the the 5.0.7 change while going back to the drawing board is the standard--and common-sense--way to address this. You don't leave a bug like this festering for a whole month while you try to find a way to fix this.
Frankly, from my perspective as a software developer, the way that ZOS has handled this bug is appallingly, disgracefully amateurish.
And to salt the wound,
today's patch notes contains this precious gem: "Fixed an issue where you were able to swap out abilities during combat."
Instead of fixing a glaring pain point that has been around for a month, you go and fix an issue that nobody is complaining about. An issue that serves to ameliorate the effects of the common stuck-in-combat bugs in this game. What a splendid display of priorities.
Nightfighters ― PC/NA and PC/EU
Dungeons and Trials:
Personal best scores:
- Dragonstar Arena: 46817 (NA)
- Maelstrom Arena: 600526 (NA)
- Blackrose Prison: 99274 (EU) (Unchained)
- Maw of Lorkhaj: 165227 (EU)
- Halls of Fabrication: 220708 (NA) (Tick-Tock Tormentor #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12)
- Asylum Sanctorium: 114957 (NA) (Immortal Redeemer #1, #2, #3, #4, #5, #6, #7, #8, #9, #10)
- Cloudrest: 131256 (NA) (Gryphon Heart #1, #2, #3, #4, #5, #6, #7)
- Sunspire: 250866 (EU) (Godslayer #1, #2, #3, #4, #5, #6, #7)
- Kyne's Aegis: 235841 (EU) (Dawnbringer #1, #2, #3, #4, #5, #6, #7, #8)
Dungeon trifectas: