mann9753b16_ESO wrote: »Reistr_the_Unbroken wrote: »Vampires need love too ZoS- please give them a polymorph like the werewolves got the werewolf lord poly
You really want a 300 cost Ultimate that basically makes you weaker than you would be without it and has a time limit that allows you nothing but fight, feed, fight, feed, fight, feed? Oh and no benefits when you are not in that Ultimate form?
mann9753b16_ESO wrote: »Reistr_the_Unbroken wrote: »Vampires need love too ZoS- please give them a polymorph like the werewolves got the werewolf lord poly
You really want a 300 cost Ultimate that basically makes you weaker than you would be without it and has a time limit that allows you nothing but fight, feed, fight, feed, fight, feed? Oh and no benefits when you are not in that Ultimate form?
It doesn't make you weaker, it just that most people go with some 50/50 build that they think can work for both human and ww form, and that doesn't work. But when you commit fully for a good ww build (at the price of gimping yourself in human form) ww becomes an enhanced version of your character in the right hands.
mann9753b16_ESO wrote: »mann9753b16_ESO wrote: »Reistr_the_Unbroken wrote: »Vampires need love too ZoS- please give them a polymorph like the werewolves got the werewolf lord poly
You really want a 300 cost Ultimate that basically makes you weaker than you would be without it and has a time limit that allows you nothing but fight, feed, fight, feed, fight, feed? Oh and no benefits when you are not in that Ultimate form?
It doesn't make you weaker, it just that most people go with some 50/50 build that they think can work for both human and ww form, and that doesn't work. But when you commit fully for a good ww build (at the price of gimping yourself in human form) ww becomes an enhanced version of your character in the right hands.
Ok, now you got my curiosity, what do you use for that?
mann9753b16_ESO wrote: »Reistr_the_Unbroken wrote: »Vampires need love too ZoS- please give them a polymorph like the werewolves got the werewolf lord poly
You really want a 300 cost Ultimate that basically makes you weaker than you would be without it and has a time limit that allows you nothing but fight, feed, fight, feed, fight, feed? Oh and no benefits when you are not in that Ultimate form?
@barney2525
I respect your opinion, yet I disagree with some of it. Yes the races are the focus of the game which is why we got Summerset, Morrowind, and Elsweyr coming up. These expansions are focused on the races of Nirn. But as far as the focus, well the focus of any Elder scroll games has Always been about the mortal races and the Daedra. As you stated Molag Bal is the main story, but as far as the story goes most of it is over. Molag Bal story is done, The war banner war is done. Hence why we are moving into different regions and exploring those avenues.
Apologies if I misinterpreted what you were saying, but it seems like you consider Werewolf/Vampires just another "extra" skill and at best a after thought. This I disagree with. Werewolf/vampires have been just a important part of Elders scrolls as any race. They are the children of two of the biggest Daedra Princes. As you stated the main story is about Molag Bal yet his children, the Vampires are no more than a footnote. Doesn't that seem odd? Vampires and Werebeast are as just a important part of the story as the races are. Would it be so bad to have a Expansion that includes Werewolves and Vampires? It is not taking away form anything just enhancing the world and lore. And no the joke of Wolfhunter DLC does not count lol.
We are not asking for them to be the center, but we do want them to be more of a part of ESO than they already are. I agree they shouldn't be the overpowered skill line wise, yet I do think they should be just as viable as any other "Extra" skill line. Weapon skill lines for example. You can totally ignore your class skills and focus on weapons only. Noticed I said skills not passives. You can do this with fighter, mage, weapons ect ect. Were wolf you can do this too and I love it. I built my character to be a werewolf and am grateful for that. Yet Vampire does not have this option, at all. So yes I think a rework is in order.
One of the biggest draws of this game is the fact you can be a Werewolf or Vampire, And it should not be overlooked as long as it has. Just my opinion
barney2525 wrote: »barney2525 wrote: »It sounds like you are trying to make vampires and werewolves into actual classes. That's not what they are.
The character race and class are the core of the character. Werewolf and vampire are additional benefits/drawbacks, further enhancing the race/class.
They are additional skill lines. Just like Psijiic skill lines. Just like Guild skill lines. Just like Undaunted skill lines.
Granted, some skill lines are easier to get access to than others.
But many people go for the vampire or werewolf skill lines for many different reasons. I have One vampire character. And I will be honest. I had refused to make a vampire because they look Ugli. I can't stand trying to play a game, staring at a screen where the image repulses me. But I needed One character to become a master vampire - so I could get decent White Dye.
Now I just keep the character parked at a temple in case someone wants a bite
I think you are making way more of the issue than needs to be. If the game was focused on creating vampire and werewolf characters, I can see the point. My impression from players has been they usually want the bite so they can have the skill line. Not because they really are interested in Rping vampire life.
Also, from the few requests I have seen in chat of characters asking for the bite, your 50% number is Waaaaay too high.
IMHO
Every skill line you mentioned has more skills/diversity/viability than the vampire's skills. I also feel like you're really missing the point of this post, this post is talking about the addition of werewolf/vampire content, not just in skill line improvements but through lore and quests etc. To say that werewolves/vampires don't need such is, I'm sorry, blatantly wrong.
Also no, the majority of people literally take vampire just for the passives. You make it seem like there are a lot of different reasons why people would go such, when in reality it's either for "rp reasons" or to get the passives. Nobody wants to go vampire for the abilities because all of the abilities are preeeeetty bad unless you're running a very specific pvp build. They're all bad for pve though, so. Which, imo, is bad design by default. All magicka based characters should not be defaulting to vampire practically. The solution here is to nerf vampire passives and give them ACTUAL viable skills + new passives for said skills. A lot of their passives could honestly be grouped together, a good 2-3 of them anyways.
Also for your argument of them being additional skill lines, why does vampire get the short end of the stick when werewolf/the other lines feel like actual viable lines with abilities that can be used? Why is vampire the second shortest skill line in the entire game? Only beaten by soul magic. Why does werewolf feel more like a "subclass" than vampire?
My final question is, why try to defend the current state of things? You literally lose nothing by getting vampire/werewolf content and hey, maybe some skill line improvements. Sure, you could try to brush it off as "Wow this guy is just wanting to make these things classes" or "vampire/werewolves are dumb", but when a goooood amount of posts are asking for something, there's a good chance there is a bit of truth behind it. Vampire improvements is easily in the top 5 most requested things with this game, I feel like a lot of people forget that. The posts regarding such are consistent and it has a lot of backing. So what do you have to lose, exactly? Say they do add in 3 more skills and re-vamp the vampire line, or say they do add in someway to become a vampire lord. What do *you* lose, exactly?
Well, to answer the last question first - It's simply my opinion. Last I checked, Forums was the place to put out your opinion. I'm not "defending" the current state of things, or anything else for that matter. Just stating my opinion..
OK, first point - Why would they design content specifically requiring the characters to be vampires or werewolves? If the content is ' For ' werewolves or vampires, it's not for Non-vamps/WW. A standard character would not be a part of the story aspect. Why would Non-vamp/WW get involved with vamp/WW? You seem to be saying that vampire or werewolf is equal to being a Race. They are not equal to Races, from the game perspective.
Second - OK, you want to nitpick. I said Skilline. Skilline includes the passives. I am aware that the passives are more valuable and thats what a lot of players go for. But again, you seem to want vampire and werewolf to be equal with Races by reworking them and giving them more skills. They are not Races. And I would not want them to be 'improved' the way you want. If they were made as beneficial as you want them to be EVERYONE would be either vamp or WW. That is not what this game is supposed to be.
Third - I was not involved in the decision making process, so I don't know why they were set up the way they are. I suspect you do not know the reasons either. My opinion is that since vampire and WW are possible Enhancements to Any character, they wanted to give a balance of positive and negative effects.
Fourth - Content, not a big deal. I just don't see a reason that the company would focus on WW or vampire as a defining aspect of ESO. That's why I don't see much happening there. As for "improvements", again, this is my opinion after playing RP games for 40 years, players only want improvements to make their own personal characters "bigger and badder". Everyone has seen how the character classes and builds shift as soon as a change is announced. Very few people simply play their character with the same build after every change. And since Vamp and WW is an Enhancement that every character can have - Once you "improve" vampire and WW enough, there will not be ANY regular classes in play.
People want vampire and WW to be a Distinct advantage instead of the quasi advantage it currently is. Making an Enhancement so good and powerful that No one can pass it up is inherently Bad for the game.
IMHO
barney2525 wrote: »barney2525 wrote: »It sounds like you are trying to make vampires and werewolves into actual classes. That's not what they are.
The character race and class are the core of the character. Werewolf and vampire are additional benefits/drawbacks, further enhancing the race/class.
They are additional skill lines. Just like Psijiic skill lines. Just like Guild skill lines. Just like Undaunted skill lines.
Granted, some skill lines are easier to get access to than others.
But many people go for the vampire or werewolf skill lines for many different reasons. I have One vampire character. And I will be honest. I had refused to make a vampire because they look Ugli. I can't stand trying to play a game, staring at a screen where the image repulses me. But I needed One character to become a master vampire - so I could get decent White Dye.
Now I just keep the character parked at a temple in case someone wants a bite
I think you are making way more of the issue than needs to be. If the game was focused on creating vampire and werewolf characters, I can see the point. My impression from players has been they usually want the bite so they can have the skill line. Not because they really are interested in Rping vampire life.
Also, from the few requests I have seen in chat of characters asking for the bite, your 50% number is Waaaaay too high.
IMHO
Every skill line you mentioned has more skills/diversity/viability than the vampire's skills. I also feel like you're really missing the point of this post, this post is talking about the addition of werewolf/vampire content, not just in skill line improvements but through lore and quests etc. To say that werewolves/vampires don't need such is, I'm sorry, blatantly wrong.
Also no, the majority of people literally take vampire just for the passives. You make it seem like there are a lot of different reasons why people would go such, when in reality it's either for "rp reasons" or to get the passives. Nobody wants to go vampire for the abilities because all of the abilities are preeeeetty bad unless you're running a very specific pvp build. They're all bad for pve though, so. Which, imo, is bad design by default. All magicka based characters should not be defaulting to vampire practically. The solution here is to nerf vampire passives and give them ACTUAL viable skills + new passives for said skills. A lot of their passives could honestly be grouped together, a good 2-3 of them anyways.
Also for your argument of them being additional skill lines, why does vampire get the short end of the stick when werewolf/the other lines feel like actual viable lines with abilities that can be used? Why is vampire the second shortest skill line in the entire game? Only beaten by soul magic. Why does werewolf feel more like a "subclass" than vampire?
My final question is, why try to defend the current state of things? You literally lose nothing by getting vampire/werewolf content and hey, maybe some skill line improvements. Sure, you could try to brush it off as "Wow this guy is just wanting to make these things classes" or "vampire/werewolves are dumb", but when a goooood amount of posts are asking for something, there's a good chance there is a bit of truth behind it. Vampire improvements is easily in the top 5 most requested things with this game, I feel like a lot of people forget that. The posts regarding such are consistent and it has a lot of backing. So what do you have to lose, exactly? Say they do add in 3 more skills and re-vamp the vampire line, or say they do add in someway to become a vampire lord. What do *you* lose, exactly?
Well, to answer the last question first - It's simply my opinion. Last I checked, Forums was the place to put out your opinion. I'm not "defending" the current state of things, or anything else for that matter. Just stating my opinion..
OK, first point - Why would they design content specifically requiring the characters to be vampires or werewolves? If the content is ' For ' werewolves or vampires, it's not for Non-vamps/WW. A standard character would not be a part of the story aspect. Why would Non-vamp/WW get involved with vamp/WW? You seem to be saying that vampire or werewolf is equal to being a Race. They are not equal to Races, from the game perspective.
Second - OK, you want to nitpick. I said Skilline. Skilline includes the passives. I am aware that the passives are more valuable and thats what a lot of players go for. But again, you seem to want vampire and werewolf to be equal with Races by reworking them and giving them more skills. They are not Races. And I would not want them to be 'improved' the way you want. If they were made as beneficial as you want them to be EVERYONE would be either vamp or WW. That is not what this game is supposed to be.
Third - I was not involved in the decision making process, so I don't know why they were set up the way they are. I suspect you do not know the reasons either. My opinion is that since vampire and WW are possible Enhancements to Any character, they wanted to give a balance of positive and negative effects.
Fourth - Content, not a big deal. I just don't see a reason that the company would focus on WW or vampire as a defining aspect of ESO. That's why I don't see much happening there. As for "improvements", again, this is my opinion after playing RP games for 40 years, players only want improvements to make their own personal characters "bigger and badder". Everyone has seen how the character classes and builds shift as soon as a change is announced. Very few people simply play their character with the same build after every change. And since Vamp and WW is an Enhancement that every character can have - Once you "improve" vampire and WW enough, there will not be ANY regular classes in play.
People want vampire and WW to be a Distinct advantage instead of the quasi advantage it currently is. Making an Enhancement so good and powerful that No one can pass it up is inherently Bad for the game.
IMHO
barney2525 wrote: »barney2525 wrote: »It sounds like you are trying to make vampires and werewolves into actual classes. That's not what they are.
The character race and class are the core of the character. Werewolf and vampire are additional benefits/drawbacks, further enhancing the race/class.
They are additional skill lines. Just like Psijiic skill lines. Just like Guild skill lines. Just like Undaunted skill lines.
Granted, some skill lines are easier to get access to than others.
But many people go for the vampire or werewolf skill lines for many different reasons. I have One vampire character. And I will be honest. I had refused to make a vampire because they look Ugli. I can't stand trying to play a game, staring at a screen where the image repulses me. But I needed One character to become a master vampire - so I could get decent White Dye.
Now I just keep the character parked at a temple in case someone wants a bite
I think you are making way more of the issue than needs to be. If the game was focused on creating vampire and werewolf characters, I can see the point. My impression from players has been they usually want the bite so they can have the skill line. Not because they really are interested in Rping vampire life.
Also, from the few requests I have seen in chat of characters asking for the bite, your 50% number is Waaaaay too high.
IMHO
Every skill line you mentioned has more skills/diversity/viability than the vampire's skills. I also feel like you're really missing the point of this post, this post is talking about the addition of werewolf/vampire content, not just in skill line improvements but through lore and quests etc. To say that werewolves/vampires don't need such is, I'm sorry, blatantly wrong.
Also no, the majority of people literally take vampire just for the passives. You make it seem like there are a lot of different reasons why people would go such, when in reality it's either for "rp reasons" or to get the passives. Nobody wants to go vampire for the abilities because all of the abilities are preeeeetty bad unless you're running a very specific pvp build. They're all bad for pve though, so. Which, imo, is bad design by default. All magicka based characters should not be defaulting to vampire practically. The solution here is to nerf vampire passives and give them ACTUAL viable skills + new passives for said skills. A lot of their passives could honestly be grouped together, a good 2-3 of them anyways.
Also for your argument of them being additional skill lines, why does vampire get the short end of the stick when werewolf/the other lines feel like actual viable lines with abilities that can be used? Why is vampire the second shortest skill line in the entire game? Only beaten by soul magic. Why does werewolf feel more like a "subclass" than vampire?
My final question is, why try to defend the current state of things? You literally lose nothing by getting vampire/werewolf content and hey, maybe some skill line improvements. Sure, you could try to brush it off as "Wow this guy is just wanting to make these things classes" or "vampire/werewolves are dumb", but when a goooood amount of posts are asking for something, there's a good chance there is a bit of truth behind it. Vampire improvements is easily in the top 5 most requested things with this game, I feel like a lot of people forget that. The posts regarding such are consistent and it has a lot of backing. So what do you have to lose, exactly? Say they do add in 3 more skills and re-vamp the vampire line, or say they do add in someway to become a vampire lord. What do *you* lose, exactly?
Well, to answer the last question first - It's simply my opinion. Last I checked, Forums was the place to put out your opinion. I'm not "defending" the current state of things, or anything else for that matter. Just stating my opinion..
OK, first point - Why would they design content specifically requiring the characters to be vampires or werewolves? If the content is ' For ' werewolves or vampires, it's not for Non-vamps/WW. A standard character would not be a part of the story aspect. Why would Non-vamp/WW get involved with vamp/WW? You seem to be saying that vampire or werewolf is equal to being a Race. They are not equal to Races, from the game perspective.
Second - OK, you want to nitpick. I said Skilline. Skilline includes the passives. I am aware that the passives are more valuable and thats what a lot of players go for. But again, you seem to want vampire and werewolf to be equal with Races by reworking them and giving them more skills. They are not Races. And I would not want them to be 'improved' the way you want. If they were made as beneficial as you want them to be EVERYONE would be either vamp or WW. That is not what this game is supposed to be.
Third - I was not involved in the decision making process, so I don't know why they were set up the way they are. I suspect you do not know the reasons either. My opinion is that since vampire and WW are possible Enhancements to Any character, they wanted to give a balance of positive and negative effects.
Fourth - Content, not a big deal. I just don't see a reason that the company would focus on WW or vampire as a defining aspect of ESO. That's why I don't see much happening there. As for "improvements", again, this is my opinion after playing RP games for 40 years, players only want improvements to make their own personal characters "bigger and badder". Everyone has seen how the character classes and builds shift as soon as a change is announced. Very few people simply play their character with the same build after every change. And since Vamp and WW is an Enhancement that every character can have - Once you "improve" vampire and WW enough, there will not be ANY regular classes in play.
People want vampire and WW to be a Distinct advantage instead of the quasi advantage it currently is. Making an Enhancement so good and powerful that No one can pass it up is inherently Bad for the game.
IMHO
Why would the company NOT focus on werewolf and vampire content? Correct me if I'm wrong, but usually in literally any game/mmo ever if it has something that is pretty unique to said game then naturally it uh, makes sense to....focus on said aspect that makes the game unique???
Which yes, by the way, ESO is literally the ONLY MMO IN EXISTENCE that lets you play as a vampire/werewolf and turn players with the lore to back it up, etc.
And to throw your argument further out the window and onto the street, ES has so much lore for werewolves/vampires it's practically bananas. They could have various different were-forms and multiple bloodlines to choose from if they really wanted, not to mention they're pretty important creatures too. They're on daedra levels of importance, considering they both came from two of the most well-known daedric princes.
So I guess the real question, for you is, why WOULDN'T they focus on the one thing their mmo does that literally no other mmo on the market at the moment does? Whether you like it or not it's a defining aspect of ESO and a defining aspect of ES in general. As for your comment about "improvements", while that is your opinion, I think you really need to realize that not everyone gives a crap about being "bigger and badder and oooh higher numbers". Some people genuinely want vampire to be honestly LESS meta/op, but at the same time offer an actual vampire-playstyle much like werewolf offers. And from what I've seen, this is the case for the majority of the people on here that want changes to happen to vampire. Not a single one of them cares about just "being stronger", they care about "being able to actually play as a vampire".
And here is the thing, you say "making an enhancement so good and powerful no one can pass it up thus is bad for the game", yet you don't look at the fact that literally all magicka characters are vampires? The ONLY reason I have ever seen for a magicka character not being a vampire is that the player finds them ugly. Legit the only reason I've seen. By YOUR own definition, isn't the fact that all magicka characters are practically forced to take vampire //bad// then? So, with this established, improving vampire to be more like werewolf/different not only wouldn't have an affect on "the classes in play", but it'd stop this issue AND offer a solution to those that, hey guess what, want to actually play as a vampire.
barney2525 wrote: »barney2525 wrote: »barney2525 wrote: »It sounds like you are trying to make vampires and werewolves into actual classes. That's not what they are.
The character race and class are the core of the character. Werewolf and vampire are additional benefits/drawbacks, further enhancing the race/class.
They are additional skill lines. Just like Psijiic skill lines. Just like Guild skill lines. Just like Undaunted skill lines.
Granted, some skill lines are easier to get access to than others.
But many people go for the vampire or werewolf skill lines for many different reasons. I have One vampire character. And I will be honest. I had refused to make a vampire because they look Ugli. I can't stand trying to play a game, staring at a screen where the image repulses me. But I needed One character to become a master vampire - so I could get decent White Dye.
Now I just keep the character parked at a temple in case someone wants a bite
I think you are making way more of the issue than needs to be. If the game was focused on creating vampire and werewolf characters, I can see the point. My impression from players has been they usually want the bite so they can have the skill line. Not because they really are interested in Rping vampire life.
Also, from the few requests I have seen in chat of characters asking for the bite, your 50% number is Waaaaay too high.
IMHO
Every skill line you mentioned has more skills/diversity/viability than the vampire's skills. I also feel like you're really missing the point of this post, this post is talking about the addition of werewolf/vampire content, not just in skill line improvements but through lore and quests etc. To say that werewolves/vampires don't need such is, I'm sorry, blatantly wrong.
Also no, the majority of people literally take vampire just for the passives. You make it seem like there are a lot of different reasons why people would go such, when in reality it's either for "rp reasons" or to get the passives. Nobody wants to go vampire for the abilities because all of the abilities are preeeeetty bad unless you're running a very specific pvp build. They're all bad for pve though, so. Which, imo, is bad design by default. All magicka based characters should not be defaulting to vampire practically. The solution here is to nerf vampire passives and give them ACTUAL viable skills + new passives for said skills. A lot of their passives could honestly be grouped together, a good 2-3 of them anyways.
Also for your argument of them being additional skill lines, why does vampire get the short end of the stick when werewolf/the other lines feel like actual viable lines with abilities that can be used? Why is vampire the second shortest skill line in the entire game? Only beaten by soul magic. Why does werewolf feel more like a "subclass" than vampire?
My final question is, why try to defend the current state of things? You literally lose nothing by getting vampire/werewolf content and hey, maybe some skill line improvements. Sure, you could try to brush it off as "Wow this guy is just wanting to make these things classes" or "vampire/werewolves are dumb", but when a goooood amount of posts are asking for something, there's a good chance there is a bit of truth behind it. Vampire improvements is easily in the top 5 most requested things with this game, I feel like a lot of people forget that. The posts regarding such are consistent and it has a lot of backing. So what do you have to lose, exactly? Say they do add in 3 more skills and re-vamp the vampire line, or say they do add in someway to become a vampire lord. What do *you* lose, exactly?
Well, to answer the last question first - It's simply my opinion. Last I checked, Forums was the place to put out your opinion. I'm not "defending" the current state of things, or anything else for that matter. Just stating my opinion..
OK, first point - Why would they design content specifically requiring the characters to be vampires or werewolves? If the content is ' For ' werewolves or vampires, it's not for Non-vamps/WW. A standard character would not be a part of the story aspect. Why would Non-vamp/WW get involved with vamp/WW? You seem to be saying that vampire or werewolf is equal to being a Race. They are not equal to Races, from the game perspective.
Second - OK, you want to nitpick. I said Skilline. Skilline includes the passives. I am aware that the passives are more valuable and thats what a lot of players go for. But again, you seem to want vampire and werewolf to be equal with Races by reworking them and giving them more skills. They are not Races. And I would not want them to be 'improved' the way you want. If they were made as beneficial as you want them to be EVERYONE would be either vamp or WW. That is not what this game is supposed to be.
Third - I was not involved in the decision making process, so I don't know why they were set up the way they are. I suspect you do not know the reasons either. My opinion is that since vampire and WW are possible Enhancements to Any character, they wanted to give a balance of positive and negative effects.
Fourth - Content, not a big deal. I just don't see a reason that the company would focus on WW or vampire as a defining aspect of ESO. That's why I don't see much happening there. As for "improvements", again, this is my opinion after playing RP games for 40 years, players only want improvements to make their own personal characters "bigger and badder". Everyone has seen how the character classes and builds shift as soon as a change is announced. Very few people simply play their character with the same build after every change. And since Vamp and WW is an Enhancement that every character can have - Once you "improve" vampire and WW enough, there will not be ANY regular classes in play.
People want vampire and WW to be a Distinct advantage instead of the quasi advantage it currently is. Making an Enhancement so good and powerful that No one can pass it up is inherently Bad for the game.
IMHO
Why would the company NOT focus on werewolf and vampire content? Correct me if I'm wrong, but usually in literally any game/mmo ever if it has something that is pretty unique to said game then naturally it uh, makes sense to....focus on said aspect that makes the game unique???
Which yes, by the way, ESO is literally the ONLY MMO IN EXISTENCE that lets you play as a vampire/werewolf and turn players with the lore to back it up, etc.
And to throw your argument further out the window and onto the street, ES has so much lore for werewolves/vampires it's practically bananas. They could have various different were-forms and multiple bloodlines to choose from if they really wanted, not to mention they're pretty important creatures too. They're on daedra levels of importance, considering they both came from two of the most well-known daedric princes.
So I guess the real question, for you is, why WOULDN'T they focus on the one thing their mmo does that literally no other mmo on the market at the moment does? Whether you like it or not it's a defining aspect of ESO and a defining aspect of ES in general. As for your comment about "improvements", while that is your opinion, I think you really need to realize that not everyone gives a crap about being "bigger and badder and oooh higher numbers". Some people genuinely want vampire to be honestly LESS meta/op, but at the same time offer an actual vampire-playstyle much like werewolf offers. And from what I've seen, this is the case for the majority of the people on here that want changes to happen to vampire. Not a single one of them cares about just "being stronger", they care about "being able to actually play as a vampire".
And here is the thing, you say "making an enhancement so good and powerful no one can pass it up thus is bad for the game", yet you don't look at the fact that literally all magicka characters are vampires? The ONLY reason I have ever seen for a magicka character not being a vampire is that the player finds them ugly. Legit the only reason I've seen. By YOUR own definition, isn't the fact that all magicka characters are practically forced to take vampire //bad// then? So, with this established, improving vampire to be more like werewolf/different not only wouldn't have an affect on "the classes in play", but it'd stop this issue AND offer a solution to those that, hey guess what, want to actually play as a vampire.
Companies do not build a game around minor or unique aspects of their game. They focus on major themes. In ESO that is the the three factions, the three banners war, the main line quest that is coincided with the Alliance questline, Mage Guild Questline and Fighters guild questline. That is the major focus of the game. Individual characters are the participants in the game. They are Not the major focus.
Being a game that has "the only" or "the best" of any unique aspect is not a basis to make that aspect Dominant in the game. Archeage has the best naval combat I have ever seen, yet the game does not revolve around it. And I don't see where being a lineage of a Daedric Prince should be something that is desired. Shouldn't all the other PCs in the game be trying to kill them off? Shouldn't there be some mechanics where vampires and werewolves can be attacked anywhere, anytime? Shouldn't guards in every town actively try to kill them?
I'm not sure what you are trying to say. First you say that not everyone wants to be bigger and badder. Then you say some people just want to play the genre. According to those statements, None of those people should care about making changes. They can do all of that right now as things are, without making any changes whatsoever.
To say that no one cares about being stronger is, in my opinion, naive. Because you follow it with " literally all magicka characters are vampires". Now, for one, in my opinion, that is a ridiculous statement. I know for a fact it's not true. I play a number of magicka characters that I never even considered making vampires, and not just because of the ugly. The Ugly simply sealed the deal.
But IF there was any validity to the statement, and an extremely high number of magicka characters are vampires - WHY is that? You trying to tell me people see the ESO ads and say "Hey look! A Vampire game! Cool! " ? If "literally all" the magicka players are making vampires then there is a statistical advantage that cannot be ignored. In short - It's to be a Bigger and Badder magicka character. To suggest that they ALL just want to play the vampire genre is in my opinion, naive.
Additionally, if it Wasn't for the added benefits, it wouldn't matter if the character was magicka based or stamina based.
Nobody is stopping you from playing a vampire according to the genre. You can roleplay to your hearts content. Only play at night. Feed every night. Feel free.
Ah, but feeding keeps your character weaker in this game, right? But of course, that doesn't matter, right? It's not about the numbers.
mann9753b16_ESO wrote: »mann9753b16_ESO wrote: »Reistr_the_Unbroken wrote: »Vampires need love too ZoS- please give them a polymorph like the werewolves got the werewolf lord poly
You really want a 300 cost Ultimate that basically makes you weaker than you would be without it and has a time limit that allows you nothing but fight, feed, fight, feed, fight, feed? Oh and no benefits when you are not in that Ultimate form?
It doesn't make you weaker, it just that most people go with some 50/50 build that they think can work for both human and ww form, and that doesn't work. But when you commit fully for a good ww build (at the price of gimping yourself in human form) ww becomes an enhanced version of your character in the right hands.
Ok, now you got my curiosity, what do you use for that?
I run Drauger Hulk 5x, Plague Doctor 5x, Mighty Chudan 2×, Nord Warden 1h shield. With warden Savage beast, Nord Stalwart and 1h shild heroic slash you can gain ultimate fast while still being tanky to survive. Pop Werewolf and my armor is 43k along with 1700 crit resist you become a super tanky wolf with still enough dps to kill most things. It is a fun basic wolf tank build.
barney2525 wrote: »barney2525 wrote: »barney2525 wrote: »It sounds like you are trying to make vampires and werewolves into actual classes. That's not what they are.
The character race and class are the core of the character. Werewolf and vampire are additional benefits/drawbacks, further enhancing the race/class.
They are additional skill lines. Just like Psijiic skill lines. Just like Guild skill lines. Just like Undaunted skill lines.
Granted, some skill lines are easier to get access to than others.
But many people go for the vampire or werewolf skill lines for many different reasons. I have One vampire character. And I will be honest. I had refused to make a vampire because they look Ugli. I can't stand trying to play a game, staring at a screen where the image repulses me. But I needed One character to become a master vampire - so I could get decent White Dye.
Now I just keep the character parked at a temple in case someone wants a bite
I think you are making way more of the issue than needs to be. If the game was focused on creating vampire and werewolf characters, I can see the point. My impression from players has been they usually want the bite so they can have the skill line. Not because they really are interested in Rping vampire life.
Also, from the few requests I have seen in chat of characters asking for the bite, your 50% number is Waaaaay too high.
IMHO
Every skill line you mentioned has more skills/diversity/viability than the vampire's skills. I also feel like you're really missing the point of this post, this post is talking about the addition of werewolf/vampire content, not just in skill line improvements but through lore and quests etc. To say that werewolves/vampires don't need such is, I'm sorry, blatantly wrong.
Also no, the majority of people literally take vampire just for the passives. You make it seem like there are a lot of different reasons why people would go such, when in reality it's either for "rp reasons" or to get the passives. Nobody wants to go vampire for the abilities because all of the abilities are preeeeetty bad unless you're running a very specific pvp build. They're all bad for pve though, so. Which, imo, is bad design by default. All magicka based characters should not be defaulting to vampire practically. The solution here is to nerf vampire passives and give them ACTUAL viable skills + new passives for said skills. A lot of their passives could honestly be grouped together, a good 2-3 of them anyways.
Also for your argument of them being additional skill lines, why does vampire get the short end of the stick when werewolf/the other lines feel like actual viable lines with abilities that can be used? Why is vampire the second shortest skill line in the entire game? Only beaten by soul magic. Why does werewolf feel more like a "subclass" than vampire?
My final question is, why try to defend the current state of things? You literally lose nothing by getting vampire/werewolf content and hey, maybe some skill line improvements. Sure, you could try to brush it off as "Wow this guy is just wanting to make these things classes" or "vampire/werewolves are dumb", but when a goooood amount of posts are asking for something, there's a good chance there is a bit of truth behind it. Vampire improvements is easily in the top 5 most requested things with this game, I feel like a lot of people forget that. The posts regarding such are consistent and it has a lot of backing. So what do you have to lose, exactly? Say they do add in 3 more skills and re-vamp the vampire line, or say they do add in someway to become a vampire lord. What do *you* lose, exactly?
Well, to answer the last question first - It's simply my opinion. Last I checked, Forums was the place to put out your opinion. I'm not "defending" the current state of things, or anything else for that matter. Just stating my opinion..
OK, first point - Why would they design content specifically requiring the characters to be vampires or werewolves? If the content is ' For ' werewolves or vampires, it's not for Non-vamps/WW. A standard character would not be a part of the story aspect. Why would Non-vamp/WW get involved with vamp/WW? You seem to be saying that vampire or werewolf is equal to being a Race. They are not equal to Races, from the game perspective.
Second - OK, you want to nitpick. I said Skilline. Skilline includes the passives. I am aware that the passives are more valuable and thats what a lot of players go for. But again, you seem to want vampire and werewolf to be equal with Races by reworking them and giving them more skills. They are not Races. And I would not want them to be 'improved' the way you want. If they were made as beneficial as you want them to be EVERYONE would be either vamp or WW. That is not what this game is supposed to be.
Third - I was not involved in the decision making process, so I don't know why they were set up the way they are. I suspect you do not know the reasons either. My opinion is that since vampire and WW are possible Enhancements to Any character, they wanted to give a balance of positive and negative effects.
Fourth - Content, not a big deal. I just don't see a reason that the company would focus on WW or vampire as a defining aspect of ESO. That's why I don't see much happening there. As for "improvements", again, this is my opinion after playing RP games for 40 years, players only want improvements to make their own personal characters "bigger and badder". Everyone has seen how the character classes and builds shift as soon as a change is announced. Very few people simply play their character with the same build after every change. And since Vamp and WW is an Enhancement that every character can have - Once you "improve" vampire and WW enough, there will not be ANY regular classes in play.
People want vampire and WW to be a Distinct advantage instead of the quasi advantage it currently is. Making an Enhancement so good and powerful that No one can pass it up is inherently Bad for the game.
IMHO
Why would the company NOT focus on werewolf and vampire content? Correct me if I'm wrong, but usually in literally any game/mmo ever if it has something that is pretty unique to said game then naturally it uh, makes sense to....focus on said aspect that makes the game unique???
Which yes, by the way, ESO is literally the ONLY MMO IN EXISTENCE that lets you play as a vampire/werewolf and turn players with the lore to back it up, etc.
And to throw your argument further out the window and onto the street, ES has so much lore for werewolves/vampires it's practically bananas. They could have various different were-forms and multiple bloodlines to choose from if they really wanted, not to mention they're pretty important creatures too. They're on daedra levels of importance, considering they both came from two of the most well-known daedric princes.
So I guess the real question, for you is, why WOULDN'T they focus on the one thing their mmo does that literally no other mmo on the market at the moment does? Whether you like it or not it's a defining aspect of ESO and a defining aspect of ES in general. As for your comment about "improvements", while that is your opinion, I think you really need to realize that not everyone gives a crap about being "bigger and badder and oooh higher numbers". Some people genuinely want vampire to be honestly LESS meta/op, but at the same time offer an actual vampire-playstyle much like werewolf offers. And from what I've seen, this is the case for the majority of the people on here that want changes to happen to vampire. Not a single one of them cares about just "being stronger", they care about "being able to actually play as a vampire".
And here is the thing, you say "making an enhancement so good and powerful no one can pass it up thus is bad for the game", yet you don't look at the fact that literally all magicka characters are vampires? The ONLY reason I have ever seen for a magicka character not being a vampire is that the player finds them ugly. Legit the only reason I've seen. By YOUR own definition, isn't the fact that all magicka characters are practically forced to take vampire //bad// then? So, with this established, improving vampire to be more like werewolf/different not only wouldn't have an affect on "the classes in play", but it'd stop this issue AND offer a solution to those that, hey guess what, want to actually play as a vampire.
Companies do not build a game around minor or unique aspects of their game. They focus on major themes. In ESO that is the the three factions, the three banners war, the main line quest that is coincided with the Alliance questline, Mage Guild Questline and Fighters guild questline. That is the major focus of the game. Individual characters are the participants in the game. They are Not the major focus.
Being a game that has "the only" or "the best" of any unique aspect is not a basis to make that aspect Dominant in the game. Archeage has the best naval combat I have ever seen, yet the game does not revolve around it. And I don't see where being a lineage of a Daedric Prince should be something that is desired. Shouldn't all the other PCs in the game be trying to kill them off? Shouldn't there be some mechanics where vampires and werewolves can be attacked anywhere, anytime? Shouldn't guards in every town actively try to kill them?
I'm not sure what you are trying to say. First you say that not everyone wants to be bigger and badder. Then you say some people just want to play the genre. According to those statements, None of those people should care about making changes. They can do all of that right now as things are, without making any changes whatsoever.
To say that no one cares about being stronger is, in my opinion, naive. Because you follow it with " literally all magicka characters are vampires". Now, for one, in my opinion, that is a ridiculous statement. I know for a fact it's not true. I play a number of magicka characters that I never even considered making vampires, and not just because of the ugly. The Ugly simply sealed the deal.
But IF there was any validity to the statement, and an extremely high number of magicka characters are vampires - WHY is that? You trying to tell me people see the ESO ads and say "Hey look! A Vampire game! Cool! " ? If "literally all" the magicka players are making vampires then there is a statistical advantage that cannot be ignored. In short - It's to be a Bigger and Badder magicka character. To suggest that they ALL just want to play the vampire genre is in my opinion, naive.
Additionally, if it Wasn't for the added benefits, it wouldn't matter if the character was magicka based or stamina based.
Nobody is stopping you from playing a vampire according to the genre. You can roleplay to your hearts content. Only play at night. Feed every night. Feel free.
Ah, but feeding keeps your character weaker in this game, right? But of course, that doesn't matter, right? It's not about the numbers.
But the naval combat in archage is quite literally an important part of the game what? While yes the game doesn't revolve around it, it is VERY much a defining factor that makes archage unique. Much like how vampires/werewolves could/should be for ESO.
mann9753b16_ESO wrote: »mann9753b16_ESO wrote: »mann9753b16_ESO wrote: »Reistr_the_Unbroken wrote: »Vampires need love too ZoS- please give them a polymorph like the werewolves got the werewolf lord poly
You really want a 300 cost Ultimate that basically makes you weaker than you would be without it and has a time limit that allows you nothing but fight, feed, fight, feed, fight, feed? Oh and no benefits when you are not in that Ultimate form?
It doesn't make you weaker, it just that most people go with some 50/50 build that they think can work for both human and ww form, and that doesn't work. But when you commit fully for a good ww build (at the price of gimping yourself in human form) ww becomes an enhanced version of your character in the right hands.
Ok, now you got my curiosity, what do you use for that?
I run Drauger Hulk 5x, Plague Doctor 5x, Mighty Chudan 2×, Nord Warden 1h shield. With warden Savage beast, Nord Stalwart and 1h shild heroic slash you can gain ultimate fast while still being tanky to survive. Pop Werewolf and my armor is 43k along with 1700 crit resist you become a super tanky wolf with still enough dps to kill most things. It is a fun basic wolf tank build.
So basically, you cripple yourself in human form to be just as good as any other class with this gear in Werewolf form?
While yes, they are “children” of them- in truth they’re merely toys or playthings. You must be confused with Demi Princes- the rare offspring of a prince and a mortal.barney2525 wrote: »Since they all are children of Daedric Princes, why are they fighting anything Daedric? Why are they at Dolmens fighting Daedric monsters? Why are they fighting Against Molag Bal? If they have this important place in the game, why are they fighting against their own leaders who they serve?barney2525 wrote: »barney2525 wrote: »barney2525 wrote: »It sounds like you are trying to make vampires and werewolves into actual classes. That's not what they are.
The character race and class are the core of the character. Werewolf and vampire are additional benefits/drawbacks, further enhancing the race/class.
They are additional skill lines. Just like Psijiic skill lines. Just like Guild skill lines. Just like Undaunted skill lines.
Granted, some skill lines are easier to get access to than others.
But many people go for the vampire or werewolf skill lines for many different reasons. I have One vampire character. And I will be honest. I had refused to make a vampire because they look Ugli. I can't stand trying to play a game, staring at a screen where the image repulses me. But I needed One character to become a master vampire - so I could get decent White Dye.
Now I just keep the character parked at a temple in case someone wants a bite
I think you are making way more of the issue than needs to be. If the game was focused on creating vampire and werewolf characters, I can see the point. My impression from players has been they usually want the bite so they can have the skill line. Not because they really are interested in Rping vampire life.
Also, from the few requests I have seen in chat of characters asking for the bite, your 50% number is Waaaaay too high.
IMHO
Every skill line you mentioned has more skills/diversity/viability than the vampire's skills. I also feel like you're really missing the point of this post, this post is talking about the addition of werewolf/vampire content, not just in skill line improvements but through lore and quests etc. To say that werewolves/vampires don't need such is, I'm sorry, blatantly wrong.
Also no, the majority of people literally take vampire just for the passives. You make it seem like there are a lot of different reasons why people would go such, when in reality it's either for "rp reasons" or to get the passives. Nobody wants to go vampire for the abilities because all of the abilities are preeeeetty bad unless you're running a very specific pvp build. They're all bad for pve though, so. Which, imo, is bad design by default. All magicka based characters should not be defaulting to vampire practically. The solution here is to nerf vampire passives and give them ACTUAL viable skills + new passives for said skills. A lot of their passives could honestly be grouped together, a good 2-3 of them anyways.
Also for your argument of them being additional skill lines, why does vampire get the short end of the stick when werewolf/the other lines feel like actual viable lines with abilities that can be used? Why is vampire the second shortest skill line in the entire game? Only beaten by soul magic. Why does werewolf feel more like a "subclass" than vampire?
My final question is, why try to defend the current state of things? You literally lose nothing by getting vampire/werewolf content and hey, maybe some skill line improvements. Sure, you could try to brush it off as "Wow this guy is just wanting to make these things classes" or "vampire/werewolves are dumb", but when a goooood amount of posts are asking for something, there's a good chance there is a bit of truth behind it. Vampire improvements is easily in the top 5 most requested things with this game, I feel like a lot of people forget that. The posts regarding such are consistent and it has a lot of backing. So what do you have to lose, exactly? Say they do add in 3 more skills and re-vamp the vampire line, or say they do add in someway to become a vampire lord. What do *you* lose, exactly?
Well, to answer the last question first - It's simply my opinion. Last I checked, Forums was the place to put out your opinion. I'm not "defending" the current state of things, or anything else for that matter. Just stating my opinion..
OK, first point - Why would they design content specifically requiring the characters to be vampires or werewolves? If the content is ' For ' werewolves or vampires, it's not for Non-vamps/WW. A standard character would not be a part of the story aspect. Why would Non-vamp/WW get involved with vamp/WW? You seem to be saying that vampire or werewolf is equal to being a Race. They are not equal to Races, from the game perspective.
Second - OK, you want to nitpick. I said Skilline. Skilline includes the passives. I am aware that the passives are more valuable and thats what a lot of players go for. But again, you seem to want vampire and werewolf to be equal with Races by reworking them and giving them more skills. They are not Races. And I would not want them to be 'improved' the way you want. If they were made as beneficial as you want them to be EVERYONE would be either vamp or WW. That is not what this game is supposed to be.
Third - I was not involved in the decision making process, so I don't know why they were set up the way they are. I suspect you do not know the reasons either. My opinion is that since vampire and WW are possible Enhancements to Any character, they wanted to give a balance of positive and negative effects.
Fourth - Content, not a big deal. I just don't see a reason that the company would focus on WW or vampire as a defining aspect of ESO. That's why I don't see much happening there. As for "improvements", again, this is my opinion after playing RP games for 40 years, players only want improvements to make their own personal characters "bigger and badder". Everyone has seen how the character classes and builds shift as soon as a change is announced. Very few people simply play their character with the same build after every change. And since Vamp and WW is an Enhancement that every character can have - Once you "improve" vampire and WW enough, there will not be ANY regular classes in play.
People want vampire and WW to be a Distinct advantage instead of the quasi advantage it currently is. Making an Enhancement so good and powerful that No one can pass it up is inherently Bad for the game.
IMHO
Why would the company NOT focus on werewolf and vampire content? Correct me if I'm wrong, but usually in literally any game/mmo ever if it has something that is pretty unique to said game then naturally it uh, makes sense to....focus on said aspect that makes the game unique???
Which yes, by the way, ESO is literally the ONLY MMO IN EXISTENCE that lets you play as a vampire/werewolf and turn players with the lore to back it up, etc.
And to throw your argument further out the window and onto the street, ES has so much lore for werewolves/vampires it's practically bananas. They could have various different were-forms and multiple bloodlines to choose from if they really wanted, not to mention they're pretty important creatures too. They're on daedra levels of importance, considering they both came from two of the most well-known daedric princes.
So I guess the real question, for you is, why WOULDN'T they focus on the one thing their mmo does that literally no other mmo on the market at the moment does? Whether you like it or not it's a defining aspect of ESO and a defining aspect of ES in general. As for your comment about "improvements", while that is your opinion, I think you really need to realize that not everyone gives a crap about being "bigger and badder and oooh higher numbers". Some people genuinely want vampire to be honestly LESS meta/op, but at the same time offer an actual vampire-playstyle much like werewolf offers. And from what I've seen, this is the case for the majority of the people on here that want changes to happen to vampire. Not a single one of them cares about just "being stronger", they care about "being able to actually play as a vampire".
And here is the thing, you say "making an enhancement so good and powerful no one can pass it up thus is bad for the game", yet you don't look at the fact that literally all magicka characters are vampires? The ONLY reason I have ever seen for a magicka character not being a vampire is that the player finds them ugly. Legit the only reason I've seen. By YOUR own definition, isn't the fact that all magicka characters are practically forced to take vampire //bad// then? So, with this established, improving vampire to be more like werewolf/different not only wouldn't have an affect on "the classes in play", but it'd stop this issue AND offer a solution to those that, hey guess what, want to actually play as a vampire.
Companies do not build a game around minor or unique aspects of their game. They focus on major themes. In ESO that is the the three factions, the three banners war, the main line quest that is coincided with the Alliance questline, Mage Guild Questline and Fighters guild questline. That is the major focus of the game. Individual characters are the participants in the game. They are Not the major focus.
Being a game that has "the only" or "the best" of any unique aspect is not a basis to make that aspect Dominant in the game. Archeage has the best naval combat I have ever seen, yet the game does not revolve around it. And I don't see where being a lineage of a Daedric Prince should be something that is desired. Shouldn't all the other PCs in the game be trying to kill them off? Shouldn't there be some mechanics where vampires and werewolves can be attacked anywhere, anytime? Shouldn't guards in every town actively try to kill them?
I'm not sure what you are trying to say. First you say that not everyone wants to be bigger and badder. Then you say some people just want to play the genre. According to those statements, None of those people should care about making changes. They can do all of that right now as things are, without making any changes whatsoever.
To say that no one cares about being stronger is, in my opinion, naive. Because you follow it with " literally all magicka characters are vampires". Now, for one, in my opinion, that is a ridiculous statement. I know for a fact it's not true. I play a number of magicka characters that I never even considered making vampires, and not just because of the ugly. The Ugly simply sealed the deal.
But IF there was any validity to the statement, and an extremely high number of magicka characters are vampires - WHY is that? You trying to tell me people see the ESO ads and say "Hey look! A Vampire game! Cool! " ? If "literally all" the magicka players are making vampires then there is a statistical advantage that cannot be ignored. In short - It's to be a Bigger and Badder magicka character. To suggest that they ALL just want to play the vampire genre is in my opinion, naive.
Additionally, if it Wasn't for the added benefits, it wouldn't matter if the character was magicka based or stamina based.
Nobody is stopping you from playing a vampire according to the genre. You can roleplay to your hearts content. Only play at night. Feed every night. Feel free.
Ah, but feeding keeps your character weaker in this game, right? But of course, that doesn't matter, right? It's not about the numbers.
But the naval combat in archage is quite literally an important part of the game what? While yes the game doesn't revolve around it, it is VERY much a defining factor that makes archage unique. Much like how vampires/werewolves could/should be for ESO.
Agree'd, both of them need more love in the game.I love this game, but I would like to see more in the way of Vampire and Werewolf gameplay in ESO.
Reistr_the_Unbroken wrote: »While yes, they are “children” of them- in truth they’re merely toys or playthings. You must be confused with Demi Princes- the rare offspring of a prince and a mortal.barney2525 wrote: »Since they all are children of Daedric Princes, why are they fighting anything Daedric? Why are they at Dolmens fighting Daedric monsters? Why are they fighting Against Molag Bal? If they have this important place in the game, why are they fighting against their own leaders who they serve?barney2525 wrote: »barney2525 wrote: »barney2525 wrote: »It sounds like you are trying to make vampires and werewolves into actual classes. That's not what they are.
The character race and class are the core of the character. Werewolf and vampire are additional benefits/drawbacks, further enhancing the race/class.
They are additional skill lines. Just like Psijiic skill lines. Just like Guild skill lines. Just like Undaunted skill lines.
Granted, some skill lines are easier to get access to than others.
But many people go for the vampire or werewolf skill lines for many different reasons. I have One vampire character. And I will be honest. I had refused to make a vampire because they look Ugli. I can't stand trying to play a game, staring at a screen where the image repulses me. But I needed One character to become a master vampire - so I could get decent White Dye.
Now I just keep the character parked at a temple in case someone wants a bite
I think you are making way more of the issue than needs to be. If the game was focused on creating vampire and werewolf characters, I can see the point. My impression from players has been they usually want the bite so they can have the skill line. Not because they really are interested in Rping vampire life.
Also, from the few requests I have seen in chat of characters asking for the bite, your 50% number is Waaaaay too high.
IMHO
Every skill line you mentioned has more skills/diversity/viability than the vampire's skills. I also feel like you're really missing the point of this post, this post is talking about the addition of werewolf/vampire content, not just in skill line improvements but through lore and quests etc. To say that werewolves/vampires don't need such is, I'm sorry, blatantly wrong.
Also no, the majority of people literally take vampire just for the passives. You make it seem like there are a lot of different reasons why people would go such, when in reality it's either for "rp reasons" or to get the passives. Nobody wants to go vampire for the abilities because all of the abilities are preeeeetty bad unless you're running a very specific pvp build. They're all bad for pve though, so. Which, imo, is bad design by default. All magicka based characters should not be defaulting to vampire practically. The solution here is to nerf vampire passives and give them ACTUAL viable skills + new passives for said skills. A lot of their passives could honestly be grouped together, a good 2-3 of them anyways.
Also for your argument of them being additional skill lines, why does vampire get the short end of the stick when werewolf/the other lines feel like actual viable lines with abilities that can be used? Why is vampire the second shortest skill line in the entire game? Only beaten by soul magic. Why does werewolf feel more like a "subclass" than vampire?
My final question is, why try to defend the current state of things? You literally lose nothing by getting vampire/werewolf content and hey, maybe some skill line improvements. Sure, you could try to brush it off as "Wow this guy is just wanting to make these things classes" or "vampire/werewolves are dumb", but when a goooood amount of posts are asking for something, there's a good chance there is a bit of truth behind it. Vampire improvements is easily in the top 5 most requested things with this game, I feel like a lot of people forget that. The posts regarding such are consistent and it has a lot of backing. So what do you have to lose, exactly? Say they do add in 3 more skills and re-vamp the vampire line, or say they do add in someway to become a vampire lord. What do *you* lose, exactly?
Well, to answer the last question first - It's simply my opinion. Last I checked, Forums was the place to put out your opinion. I'm not "defending" the current state of things, or anything else for that matter. Just stating my opinion..
OK, first point - Why would they design content specifically requiring the characters to be vampires or werewolves? If the content is ' For ' werewolves or vampires, it's not for Non-vamps/WW. A standard character would not be a part of the story aspect. Why would Non-vamp/WW get involved with vamp/WW? You seem to be saying that vampire or werewolf is equal to being a Race. They are not equal to Races, from the game perspective.
Second - OK, you want to nitpick. I said Skilline. Skilline includes the passives. I am aware that the passives are more valuable and thats what a lot of players go for. But again, you seem to want vampire and werewolf to be equal with Races by reworking them and giving them more skills. They are not Races. And I would not want them to be 'improved' the way you want. If they were made as beneficial as you want them to be EVERYONE would be either vamp or WW. That is not what this game is supposed to be.
Third - I was not involved in the decision making process, so I don't know why they were set up the way they are. I suspect you do not know the reasons either. My opinion is that since vampire and WW are possible Enhancements to Any character, they wanted to give a balance of positive and negative effects.
Fourth - Content, not a big deal. I just don't see a reason that the company would focus on WW or vampire as a defining aspect of ESO. That's why I don't see much happening there. As for "improvements", again, this is my opinion after playing RP games for 40 years, players only want improvements to make their own personal characters "bigger and badder". Everyone has seen how the character classes and builds shift as soon as a change is announced. Very few people simply play their character with the same build after every change. And since Vamp and WW is an Enhancement that every character can have - Once you "improve" vampire and WW enough, there will not be ANY regular classes in play.
People want vampire and WW to be a Distinct advantage instead of the quasi advantage it currently is. Making an Enhancement so good and powerful that No one can pass it up is inherently Bad for the game.
IMHO
Why would the company NOT focus on werewolf and vampire content? Correct me if I'm wrong, but usually in literally any game/mmo ever if it has something that is pretty unique to said game then naturally it uh, makes sense to....focus on said aspect that makes the game unique???
Which yes, by the way, ESO is literally the ONLY MMO IN EXISTENCE that lets you play as a vampire/werewolf and turn players with the lore to back it up, etc.
And to throw your argument further out the window and onto the street, ES has so much lore for werewolves/vampires it's practically bananas. They could have various different were-forms and multiple bloodlines to choose from if they really wanted, not to mention they're pretty important creatures too. They're on daedra levels of importance, considering they both came from two of the most well-known daedric princes.
So I guess the real question, for you is, why WOULDN'T they focus on the one thing their mmo does that literally no other mmo on the market at the moment does? Whether you like it or not it's a defining aspect of ESO and a defining aspect of ES in general. As for your comment about "improvements", while that is your opinion, I think you really need to realize that not everyone gives a crap about being "bigger and badder and oooh higher numbers". Some people genuinely want vampire to be honestly LESS meta/op, but at the same time offer an actual vampire-playstyle much like werewolf offers. And from what I've seen, this is the case for the majority of the people on here that want changes to happen to vampire. Not a single one of them cares about just "being stronger", they care about "being able to actually play as a vampire".
And here is the thing, you say "making an enhancement so good and powerful no one can pass it up thus is bad for the game", yet you don't look at the fact that literally all magicka characters are vampires? The ONLY reason I have ever seen for a magicka character not being a vampire is that the player finds them ugly. Legit the only reason I've seen. By YOUR own definition, isn't the fact that all magicka characters are practically forced to take vampire //bad// then? So, with this established, improving vampire to be more like werewolf/different not only wouldn't have an affect on "the classes in play", but it'd stop this issue AND offer a solution to those that, hey guess what, want to actually play as a vampire.
Companies do not build a game around minor or unique aspects of their game. They focus on major themes. In ESO that is the the three factions, the three banners war, the main line quest that is coincided with the Alliance questline, Mage Guild Questline and Fighters guild questline. That is the major focus of the game. Individual characters are the participants in the game. They are Not the major focus.
Being a game that has "the only" or "the best" of any unique aspect is not a basis to make that aspect Dominant in the game. Archeage has the best naval combat I have ever seen, yet the game does not revolve around it. And I don't see where being a lineage of a Daedric Prince should be something that is desired. Shouldn't all the other PCs in the game be trying to kill them off? Shouldn't there be some mechanics where vampires and werewolves can be attacked anywhere, anytime? Shouldn't guards in every town actively try to kill them?
I'm not sure what you are trying to say. First you say that not everyone wants to be bigger and badder. Then you say some people just want to play the genre. According to those statements, None of those people should care about making changes. They can do all of that right now as things are, without making any changes whatsoever.
To say that no one cares about being stronger is, in my opinion, naive. Because you follow it with " literally all magicka characters are vampires". Now, for one, in my opinion, that is a ridiculous statement. I know for a fact it's not true. I play a number of magicka characters that I never even considered making vampires, and not just because of the ugly. The Ugly simply sealed the deal.
But IF there was any validity to the statement, and an extremely high number of magicka characters are vampires - WHY is that? You trying to tell me people see the ESO ads and say "Hey look! A Vampire game! Cool! " ? If "literally all" the magicka players are making vampires then there is a statistical advantage that cannot be ignored. In short - It's to be a Bigger and Badder magicka character. To suggest that they ALL just want to play the vampire genre is in my opinion, naive.
Additionally, if it Wasn't for the added benefits, it wouldn't matter if the character was magicka based or stamina based.
Nobody is stopping you from playing a vampire according to the genre. You can roleplay to your hearts content. Only play at night. Feed every night. Feel free.
Ah, but feeding keeps your character weaker in this game, right? But of course, that doesn't matter, right? It's not about the numbers.
But the naval combat in archage is quite literally an important part of the game what? While yes the game doesn't revolve around it, it is VERY much a defining factor that makes archage unique. Much like how vampires/werewolves could/should be for ESO.
Let me start off and say that I am not trying to offend anyone or implying that ESO is not a great game. I love this game. That being said let's jump in.
As a player ESO the game is fun and enjoyable, but for myself and many others there is a severe lack of Vampire and Werewolf content. I know what most will say that there is Glenumbra for the werewolves and Rivenspire for the Vampires. The game does really well with the whole "Becoming a WW/Vamp", but it stops there.
Now I know many will say that "Well you Wolfhunter DLC and Vamp/WW content is not important". I disagree. One of the biggest draws to the game for myself and many is that ESO is one of the few if not the only MMOs that offer the werewolf/Vampire experience. I would dare to say 50% of the player base plays as a WW/Vamp and yet it feels like they have been ignore. Black Marsh and Murkmire are full of Vamp/WW lore, yet it feels like generic questline and no representation. Biggest problems I find with Vamp/WW are very different, yet both have issues
Werewolf. This skill line feels like a actual class, yet that is where it ends. The serious lack of representation in the game is the biggest issue. Yes you do see Werewolves in the world and do quest to stop them, yet that is where it stops. Murkmire, Black Marsh, Eastmarch, and even Elsweyr are full of Werebeast and we never see any of them. Where are the Werelions, Werecrocs, Werebears? Where is the quest for these creatures and lore? And even more where are the options to select which Werebeast we can be? Heck at this point I would take a special skin from the Crown store like you did for the warden bear. Anything.
Vampire. Vamps have the opposite side of the coin. This skill line feels so bland. The skills are mediocre to bad and most people only use them for the passive. Not to mention the mind boggling idea that is " the less you feed the more powerful you are". Sure I can see the penalty you get, but with the passives the way they are you can negate them almost all together. Instead of feeding and growing stronger you feed and become weaker. It makes no sense.It has had the least love Skill line wise compared to the werewolf. I want to be a vampire. I want to be able to feed on people during combat rather than a red beam coming out of my hand. The ultimate is mediocre. I mean where is the option to become a vampire lord? Yeah I know the Volkihar in skyrim are the only ones that can do that, but give us something.
Again I love this game, but I would like to see more in the way of Vampire and Werewolf gameplay in ESO.
I have said my peace and do not wish to offend anyone, so please if you respond please do it in a kind and respectful manner.
Thank you for your time and see you in ESO.
Thank you for making this post man, as someone who has played this game for a very long time I've been on break for little over a year now due to how ignored vampire/werewolves have been. I started playing back in 2016 because I thought "Wow man, this game has a lot of potential for vampire/werewolf DLC, content, skill line updates etc. Can't wait!" Fastforward three years and they've hardly been touched. It's almost a disgrace that we do not have proper vampire/werewolf story lines, hub areas, etc. Before anyone tries to say "oh but i dont want this to be Twilight Online", in literally every ES game ever there has always been vampire/werewolf side-stories that sometimes have huge plots. So no, it's nothing new just being added for the "twilight fanboys" or something.
This is, quite literally, the ONLY mmo that has a proper vampire/werewolf mechanic with the lore to back it up. I agree fully with everything you've stated, ESPECIALLY the fact that the vampire skill line is so bland. (Which it is, there is absolutely no denying it.)
Also, where the heck is the hunter skill line, exactly? Why is there no third option for players that want to be neither? The game has been out for 5 years. Also worth noting they literally have a pile of free money right in front of them. It's so easy. Make a chapter based around vampires/werewolves/x hunter group. Rework vampire, polish up werewolf a bit, add in a whole new world-skill line, all on top of new stories based upon which group you're in along with a whole bunch of new stuff. Literally it's a gold mine I have no idea why nothing has been done with it yet.
Let me start off and say that I am not trying to offend anyone or implying that ESO is not a great game. I love this game. That being said let's jump in.
As a player ESO the game is fun and enjoyable, but for myself and many others there is a severe lack of Vampire and Werewolf content. I know what most will say that there is Glenumbra for the werewolves and Rivenspire for the Vampires. The game does really well with the whole "Becoming a WW/Vamp", but it stops there.
Now I know many will say that "Well you Wolfhunter DLC and Vamp/WW content is not important". I disagree. One of the biggest draws to the game for myself and many is that ESO is one of the few if not the only MMOs that offer the werewolf/Vampire experience. I would dare to say 50% of the player base plays as a WW/Vamp and yet it feels like they have been ignore. Black Marsh and Murkmire are full of Vamp/WW lore, yet it feels like generic questline and no representation. Biggest problems I find with Vamp/WW are very different, yet both have issues
Werewolf. This skill line feels like a actual class, yet that is where it ends. The serious lack of representation in the game is the biggest issue. Yes you do see Werewolves in the world and do quest to stop them, yet that is where it stops. Murkmire, Black Marsh, Eastmarch, and even Elsweyr are full of Werebeast and we never see any of them. Where are the Werelions, Werecrocs, Werebears? Where is the quest for these creatures and lore? And even more where are the options to select which Werebeast we can be? Heck at this point I would take a special skin from the Crown store like you did for the warden bear. Anything.
Vampire. Vamps have the opposite side of the coin. This skill line feels so bland. The skills are mediocre to bad and most people only use them for the passive. Not to mention the mind boggling idea that is " the less you feed the more powerful you are". Sure I can see the penalty you get, but with the passives the way they are you can negate them almost all together. Instead of feeding and growing stronger you feed and become weaker. It makes no sense.It has had the least love Skill line wise compared to the werewolf. I want to be a vampire. I want to be able to feed on people during combat rather than a red beam coming out of my hand. The ultimate is mediocre. I mean where is the option to become a vampire lord? Yeah I know the Volkihar in skyrim are the only ones that can do that, but give us something.
Again I love this game, but I would like to see more in the way of Vampire and Werewolf gameplay in ESO.
I have said my peace and do not wish to offend anyone, so please if you respond please do it in a kind and respectful manner.
Thank you for your time and see you in ESO.
Thank you for making this post man, as someone who has played this game for a very long time I've been on break for little over a year now due to how ignored vampire/werewolves have been. I started playing back in 2016 because I thought "Wow man, this game has a lot of potential for vampire/werewolf DLC, content, skill line updates etc. Can't wait!" Fastforward three years and they've hardly been touched. It's almost a disgrace that we do not have proper vampire/werewolf story lines, hub areas, etc. Before anyone tries to say "oh but i dont want this to be Twilight Online", in literally every ES game ever there has always been vampire/werewolf side-stories that sometimes have huge plots. So no, it's nothing new just being added for the "twilight fanboys" or something.
This is, quite literally, the ONLY mmo that has a proper vampire/werewolf mechanic with the lore to back it up. I agree fully with everything you've stated, ESPECIALLY the fact that the vampire skill line is so bland. (Which it is, there is absolutely no denying it.)
Also, where the heck is the hunter skill line, exactly? Why is there no third option for players that want to be neither? The game has been out for 5 years. Also worth noting they literally have a pile of free money right in front of them. It's so easy. Make a chapter based around vampires/werewolves/x hunter group. Rework vampire, polish up werewolf a bit, add in a whole new world-skill line, all on top of new stories based upon which group you're in along with a whole bunch of new stuff. Literally it's a gold mine I have no idea why nothing has been done with it yet.
HAHAHA sir you the take the cake of best meme for me in the entire history i have played ESO in i will never forget this meme you mention ( Twilight Online ) xDDDDDDDDDDDDDD