Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Vampire and Werewolf community

  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vampires need love too ZoS- please give them a polymorph like the werewolves got the werewolf lord poly

    You really want a 300 cost Ultimate that basically makes you weaker than you would be without it and has a time limit that allows you nothing but fight, feed, fight, feed, fight, feed? Oh and no benefits when you are not in that Ultimate form?

    It doesn't make you weaker, it just that most people go with some 50/50 build that they think can work for both human and ww form, and that doesn't work. But when you commit fully for a good ww build (at the price of gimping yourself in human form) ww becomes an enhanced version of your character in the right hands.
  • Rampeal
    Rampeal
    ✭✭✭✭✭
    @barney2525

    I respect your opinion, yet I disagree with some of it. Yes the races are the focus of the game which is why we got Summerset, Morrowind, and Elsweyr coming up. These expansions are focused on the races of Nirn. But as far as the focus, well the focus of any Elder scroll games has Always been about the mortal races and the Daedra. As you stated Molag Bal is the main story, but as far as the story goes most of it is over. Molag Bal story is done, The war banner war is done. Hence why we are moving into different regions and exploring those avenues.

    Apologies if I misinterpreted what you were saying, but it seems like you consider Werewolf/Vampires just another "extra" skill and at best a after thought. This I disagree with. Werewolf/vampires have been just a important part of Elders scrolls as any race. They are the children of two of the biggest Daedra Princes. As you stated the main story is about Molag Bal yet his children, the Vampires are no more than a footnote. Doesn't that seem odd? Vampires and Werebeast are as just a important part of the story as the races are. Would it be so bad to have a Expansion that includes Werewolves and Vampires? It is not taking away form anything just enhancing the world and lore. And no the joke of Wolfhunter DLC does not count lol.

    We are not asking for them to be the center, but we do want them to be more of a part of ESO than they already are. I agree they shouldn't be the overpowered skill line wise, yet I do think they should be just as viable as any other "Extra" skill line. Weapon skill lines for example. You can totally ignore your class skills and focus on weapons only. Noticed I said skills not passives. You can do this with fighter, mage, weapons ect ect. Were wolf you can do this too and I love it. I built my character to be a werewolf and am grateful for that. Yet Vampire does not have this option, at all. So yes I think a rework is in order.

    One of the biggest draws of this game is the fact you can be a Werewolf or Vampire, And it should not be overlooked as long as it has. Just my opinion
    Edited by Rampeal on May 11, 2019 8:20PM
  • mann9753b16_ESO
    mann9753b16_ESO
    ✭✭✭✭✭
    Qbiken wrote: »
    Vampires need love too ZoS- please give them a polymorph like the werewolves got the werewolf lord poly

    You really want a 300 cost Ultimate that basically makes you weaker than you would be without it and has a time limit that allows you nothing but fight, feed, fight, feed, fight, feed? Oh and no benefits when you are not in that Ultimate form?

    It doesn't make you weaker, it just that most people go with some 50/50 build that they think can work for both human and ww form, and that doesn't work. But when you commit fully for a good ww build (at the price of gimping yourself in human form) ww becomes an enhanced version of your character in the right hands.

    Ok, now you got my curiosity, what do you use for that?
  • Rampeal
    Rampeal
    ✭✭✭✭✭
    Qbiken wrote: »
    Vampires need love too ZoS- please give them a polymorph like the werewolves got the werewolf lord poly

    You really want a 300 cost Ultimate that basically makes you weaker than you would be without it and has a time limit that allows you nothing but fight, feed, fight, feed, fight, feed? Oh and no benefits when you are not in that Ultimate form?

    It doesn't make you weaker, it just that most people go with some 50/50 build that they think can work for both human and ww form, and that doesn't work. But when you commit fully for a good ww build (at the price of gimping yourself in human form) ww becomes an enhanced version of your character in the right hands.

    Ok, now you got my curiosity, what do you use for that?

    I run Drauger Hulk 5x, Plague Doctor 5x, Mighty Chudan 2×, Nord Warden 1h shield. With warden Savage beast, Nord Stalwart and 1h shild heroic slash you can gain ultimate fast while still being tanky to survive. Pop Werewolf and my armor is 43k along with 1700 crit resist you become a super tanky wolf with still enough dps to kill most things. It is a fun basic wolf tank build.
  • Noxavian
    Noxavian
    ✭✭✭✭✭
    ✭✭
    Vampires need love too ZoS- please give them a polymorph like the werewolves got the werewolf lord poly

    You really want a 300 cost Ultimate that basically makes you weaker than you would be without it and has a time limit that allows you nothing but fight, feed, fight, feed, fight, feed? Oh and no benefits when you are not in that Ultimate form?

    Yes.
  • Perashim
    Perashim
    ✭✭✭
    I honestly think Vampire SHOULD be a full skill line, as well as revising the three original skills and passives appropriately.

    Where's the Vampiric Charm spell? It could function as single target debuff!

    Where's Vampiric Servant? With how necromancer pets work, it could animate a zombie for a few seconds.

    What would really be awesome, is if they added different vampiric bloodlines or houses! Each with a little something different for every playstyle.

    But I would also take vampire skins too.

    I really want to make a vampire lord DPS build someday...
    "...and storms shall sunder the skies, and war will tear the world apart, and the dead shall rule the lands."
  • barney2525
    barney2525
    ✭✭✭✭✭
    ✭✭✭✭
    Rampeal wrote: »
    @barney2525

    I respect your opinion, yet I disagree with some of it. Yes the races are the focus of the game which is why we got Summerset, Morrowind, and Elsweyr coming up. These expansions are focused on the races of Nirn. But as far as the focus, well the focus of any Elder scroll games has Always been about the mortal races and the Daedra. As you stated Molag Bal is the main story, but as far as the story goes most of it is over. Molag Bal story is done, The war banner war is done. Hence why we are moving into different regions and exploring those avenues.

    Apologies if I misinterpreted what you were saying, but it seems like you consider Werewolf/Vampires just another "extra" skill and at best a after thought. This I disagree with. Werewolf/vampires have been just a important part of Elders scrolls as any race. They are the children of two of the biggest Daedra Princes. As you stated the main story is about Molag Bal yet his children, the Vampires are no more than a footnote. Doesn't that seem odd? Vampires and Werebeast are as just a important part of the story as the races are. Would it be so bad to have a Expansion that includes Werewolves and Vampires? It is not taking away form anything just enhancing the world and lore. And no the joke of Wolfhunter DLC does not count lol.

    We are not asking for them to be the center, but we do want them to be more of a part of ESO than they already are. I agree they shouldn't be the overpowered skill line wise, yet I do think they should be just as viable as any other "Extra" skill line. Weapon skill lines for example. You can totally ignore your class skills and focus on weapons only. Noticed I said skills not passives. You can do this with fighter, mage, weapons ect ect. Were wolf you can do this too and I love it. I built my character to be a werewolf and am grateful for that. Yet Vampire does not have this option, at all. So yes I think a rework is in order.

    One of the biggest draws of this game is the fact you can be a Werewolf or Vampire, And it should not be overlooked as long as it has. Just my opinion



    I look at all aspects of any game from two perspectives. One is the genre/flavor/lore side, which seems to be where you are coming from. But the other is from the game mechanics point of view. A large percentage of players only give marginal thought to the flavor/genre/lore. In short - They want to "Win " the game. Which is fine.

    But this is why you have to be very careful in how the game mechanics work - and why sometimes the game mechanics may not exactly coincide with researched lore. Min Maxers, so to speak, are allowed and have to be taken into the equation. Min Maxers are a huge part of PvP and PVE dungeons and trials. How many posts have we read where people were kicked from a group because their character was under performing? They didn't min max and were penalized for it.

    Suggesting that WW and Vamp skillines be on a par with weapon lines is, in my opinion, a huge mistake. Every character would have access to essentially 2 weapon lines. At that point, Especially in PvP, ALL characters NEED to be either vampire or werewolf. Otherwise you are gimping your own character. And that leads to a complete domination of the game by vampires and werewolves.

    And, in my opinion, I don't believe that is what Zos intended when they made this game.

    Oh, wanted to address your question about it being odd that Molag Bal's children vampire children are a footnote. I don't see it as an issue since none of the other daedric creatures that are also "children" of Molag Bal have any more face time than vampires do. If, for example, a character could be Part Dremora, with an entire skill line devoted to the enhancement, then I would agree. But only vampires and werewolves have such an enhancement. Seems to me that means they are already getting more face time than any of Molag Bal's other children.

    Again, just my opinion.
  • Noxavian
    Noxavian
    ✭✭✭✭✭
    ✭✭
    barney2525 wrote: »
    Noxavian wrote: »
    barney2525 wrote: »
    It sounds like you are trying to make vampires and werewolves into actual classes. That's not what they are.
    The character race and class are the core of the character. Werewolf and vampire are additional benefits/drawbacks, further enhancing the race/class.

    They are additional skill lines. Just like Psijiic skill lines. Just like Guild skill lines. Just like Undaunted skill lines.

    Granted, some skill lines are easier to get access to than others.

    But many people go for the vampire or werewolf skill lines for many different reasons. I have One vampire character. And I will be honest. I had refused to make a vampire because they look Ugli. I can't stand trying to play a game, staring at a screen where the image repulses me. But I needed One character to become a master vampire - so I could get decent White Dye.

    Now I just keep the character parked at a temple in case someone wants a bite

    I think you are making way more of the issue than needs to be. If the game was focused on creating vampire and werewolf characters, I can see the point. My impression from players has been they usually want the bite so they can have the skill line. Not because they really are interested in Rping vampire life.

    Also, from the few requests I have seen in chat of characters asking for the bite, your 50% number is Waaaaay too high.

    IMHO

    Every skill line you mentioned has more skills/diversity/viability than the vampire's skills. I also feel like you're really missing the point of this post, this post is talking about the addition of werewolf/vampire content, not just in skill line improvements but through lore and quests etc. To say that werewolves/vampires don't need such is, I'm sorry, blatantly wrong.

    Also no, the majority of people literally take vampire just for the passives. You make it seem like there are a lot of different reasons why people would go such, when in reality it's either for "rp reasons" or to get the passives. Nobody wants to go vampire for the abilities because all of the abilities are preeeeetty bad unless you're running a very specific pvp build. They're all bad for pve though, so. Which, imo, is bad design by default. All magicka based characters should not be defaulting to vampire practically. The solution here is to nerf vampire passives and give them ACTUAL viable skills + new passives for said skills. A lot of their passives could honestly be grouped together, a good 2-3 of them anyways.

    Also for your argument of them being additional skill lines, why does vampire get the short end of the stick when werewolf/the other lines feel like actual viable lines with abilities that can be used? Why is vampire the second shortest skill line in the entire game? Only beaten by soul magic. Why does werewolf feel more like a "subclass" than vampire?

    My final question is, why try to defend the current state of things? You literally lose nothing by getting vampire/werewolf content and hey, maybe some skill line improvements. Sure, you could try to brush it off as "Wow this guy is just wanting to make these things classes" or "vampire/werewolves are dumb", but when a goooood amount of posts are asking for something, there's a good chance there is a bit of truth behind it. Vampire improvements is easily in the top 5 most requested things with this game, I feel like a lot of people forget that. The posts regarding such are consistent and it has a lot of backing. So what do you have to lose, exactly? Say they do add in 3 more skills and re-vamp the vampire line, or say they do add in someway to become a vampire lord. What do *you* lose, exactly?


    Well, to answer the last question first - It's simply my opinion. Last I checked, Forums was the place to put out your opinion. I'm not "defending" the current state of things, or anything else for that matter. Just stating my opinion..

    OK, first point - Why would they design content specifically requiring the characters to be vampires or werewolves? If the content is ' For ' werewolves or vampires, it's not for Non-vamps/WW. A standard character would not be a part of the story aspect. Why would Non-vamp/WW get involved with vamp/WW? You seem to be saying that vampire or werewolf is equal to being a Race. They are not equal to Races, from the game perspective.

    Second - OK, you want to nitpick. I said Skilline. Skilline includes the passives. I am aware that the passives are more valuable and thats what a lot of players go for. But again, you seem to want vampire and werewolf to be equal with Races by reworking them and giving them more skills. They are not Races. And I would not want them to be 'improved' the way you want. If they were made as beneficial as you want them to be EVERYONE would be either vamp or WW. That is not what this game is supposed to be.

    Third - I was not involved in the decision making process, so I don't know why they were set up the way they are. I suspect you do not know the reasons either. My opinion is that since vampire and WW are possible Enhancements to Any character, they wanted to give a balance of positive and negative effects.

    Fourth - Content, not a big deal. I just don't see a reason that the company would focus on WW or vampire as a defining aspect of ESO. That's why I don't see much happening there. As for "improvements", again, this is my opinion after playing RP games for 40 years, players only want improvements to make their own personal characters "bigger and badder". Everyone has seen how the character classes and builds shift as soon as a change is announced. Very few people simply play their character with the same build after every change. And since Vamp and WW is an Enhancement that every character can have - Once you "improve" vampire and WW enough, there will not be ANY regular classes in play.

    People want vampire and WW to be a Distinct advantage instead of the quasi advantage it currently is. Making an Enhancement so good and powerful that No one can pass it up is inherently Bad for the game.

    IMHO


    Why would the company NOT focus on werewolf and vampire content? Correct me if I'm wrong, but usually in literally any game/mmo ever if it has something that is pretty unique to said game then naturally it uh, makes sense to....focus on said aspect that makes the game unique???

    Which yes, by the way, ESO is literally the ONLY MMO IN EXISTENCE that lets you play as a vampire/werewolf and turn players with the lore to back it up, etc.

    And to throw your argument further out the window and onto the street, ES has so much lore for werewolves/vampires it's practically bananas. They could have various different were-forms and multiple bloodlines to choose from if they really wanted, not to mention they're pretty important creatures too. They're on daedra levels of importance, considering they both came from two of the most well-known daedric princes.


    So I guess the real question, for you is, why WOULDN'T they focus on the one thing their mmo does that literally no other mmo on the market at the moment does? Whether you like it or not it's a defining aspect of ESO and a defining aspect of ES in general. As for your comment about "improvements", while that is your opinion, I think you really need to realize that not everyone gives a crap about being "bigger and badder and oooh higher numbers". Some people genuinely want vampire to be honestly LESS meta/op, but at the same time offer an actual vampire-playstyle much like werewolf offers. And from what I've seen, this is the case for the majority of the people on here that want changes to happen to vampire. Not a single one of them cares about just "being stronger", they care about "being able to actually play as a vampire".

    And here is the thing, you say "making an enhancement so good and powerful no one can pass it up thus is bad for the game", yet you don't look at the fact that literally all magicka characters are vampires? The ONLY reason I have ever seen for a magicka character not being a vampire is that the player finds them ugly. Legit the only reason I've seen. By YOUR own definition, isn't the fact that all magicka characters are practically forced to take vampire //bad// then? So, with this established, improving vampire to be more like werewolf/different not only wouldn't have an affect on "the classes in play", but it'd stop this issue AND offer a solution to those that, hey guess what, want to actually play as a vampire.
  • Noxavian
    Noxavian
    ✭✭✭✭✭
    ✭✭
    barney2525 wrote: »
    Noxavian wrote: »
    barney2525 wrote: »
    It sounds like you are trying to make vampires and werewolves into actual classes. That's not what they are.
    The character race and class are the core of the character. Werewolf and vampire are additional benefits/drawbacks, further enhancing the race/class.

    They are additional skill lines. Just like Psijiic skill lines. Just like Guild skill lines. Just like Undaunted skill lines.

    Granted, some skill lines are easier to get access to than others.

    But many people go for the vampire or werewolf skill lines for many different reasons. I have One vampire character. And I will be honest. I had refused to make a vampire because they look Ugli. I can't stand trying to play a game, staring at a screen where the image repulses me. But I needed One character to become a master vampire - so I could get decent White Dye.

    Now I just keep the character parked at a temple in case someone wants a bite

    I think you are making way more of the issue than needs to be. If the game was focused on creating vampire and werewolf characters, I can see the point. My impression from players has been they usually want the bite so they can have the skill line. Not because they really are interested in Rping vampire life.

    Also, from the few requests I have seen in chat of characters asking for the bite, your 50% number is Waaaaay too high.

    IMHO

    Every skill line you mentioned has more skills/diversity/viability than the vampire's skills. I also feel like you're really missing the point of this post, this post is talking about the addition of werewolf/vampire content, not just in skill line improvements but through lore and quests etc. To say that werewolves/vampires don't need such is, I'm sorry, blatantly wrong.

    Also no, the majority of people literally take vampire just for the passives. You make it seem like there are a lot of different reasons why people would go such, when in reality it's either for "rp reasons" or to get the passives. Nobody wants to go vampire for the abilities because all of the abilities are preeeeetty bad unless you're running a very specific pvp build. They're all bad for pve though, so. Which, imo, is bad design by default. All magicka based characters should not be defaulting to vampire practically. The solution here is to nerf vampire passives and give them ACTUAL viable skills + new passives for said skills. A lot of their passives could honestly be grouped together, a good 2-3 of them anyways.

    Also for your argument of them being additional skill lines, why does vampire get the short end of the stick when werewolf/the other lines feel like actual viable lines with abilities that can be used? Why is vampire the second shortest skill line in the entire game? Only beaten by soul magic. Why does werewolf feel more like a "subclass" than vampire?

    My final question is, why try to defend the current state of things? You literally lose nothing by getting vampire/werewolf content and hey, maybe some skill line improvements. Sure, you could try to brush it off as "Wow this guy is just wanting to make these things classes" or "vampire/werewolves are dumb", but when a goooood amount of posts are asking for something, there's a good chance there is a bit of truth behind it. Vampire improvements is easily in the top 5 most requested things with this game, I feel like a lot of people forget that. The posts regarding such are consistent and it has a lot of backing. So what do you have to lose, exactly? Say they do add in 3 more skills and re-vamp the vampire line, or say they do add in someway to become a vampire lord. What do *you* lose, exactly?


    Well, to answer the last question first - It's simply my opinion. Last I checked, Forums was the place to put out your opinion. I'm not "defending" the current state of things, or anything else for that matter. Just stating my opinion..

    OK, first point - Why would they design content specifically requiring the characters to be vampires or werewolves? If the content is ' For ' werewolves or vampires, it's not for Non-vamps/WW. A standard character would not be a part of the story aspect. Why would Non-vamp/WW get involved with vamp/WW? You seem to be saying that vampire or werewolf is equal to being a Race. They are not equal to Races, from the game perspective.

    Second - OK, you want to nitpick. I said Skilline. Skilline includes the passives. I am aware that the passives are more valuable and thats what a lot of players go for. But again, you seem to want vampire and werewolf to be equal with Races by reworking them and giving them more skills. They are not Races. And I would not want them to be 'improved' the way you want. If they were made as beneficial as you want them to be EVERYONE would be either vamp or WW. That is not what this game is supposed to be.

    Third - I was not involved in the decision making process, so I don't know why they were set up the way they are. I suspect you do not know the reasons either. My opinion is that since vampire and WW are possible Enhancements to Any character, they wanted to give a balance of positive and negative effects.

    Fourth - Content, not a big deal. I just don't see a reason that the company would focus on WW or vampire as a defining aspect of ESO. That's why I don't see much happening there. As for "improvements", again, this is my opinion after playing RP games for 40 years, players only want improvements to make their own personal characters "bigger and badder". Everyone has seen how the character classes and builds shift as soon as a change is announced. Very few people simply play their character with the same build after every change. And since Vamp and WW is an Enhancement that every character can have - Once you "improve" vampire and WW enough, there will not be ANY regular classes in play.

    People want vampire and WW to be a Distinct advantage instead of the quasi advantage it currently is. Making an Enhancement so good and powerful that No one can pass it up is inherently Bad for the game.

    IMHO

    Also yes, I get it is just your opinion, but I'm trying to see the logic behind it I suppose. As I literally don't see what is lost if vampire/werewolf are improved/worked on.
  • barney2525
    barney2525
    ✭✭✭✭✭
    ✭✭✭✭
    Noxavian wrote: »
    barney2525 wrote: »
    Noxavian wrote: »
    barney2525 wrote: »
    It sounds like you are trying to make vampires and werewolves into actual classes. That's not what they are.
    The character race and class are the core of the character. Werewolf and vampire are additional benefits/drawbacks, further enhancing the race/class.

    They are additional skill lines. Just like Psijiic skill lines. Just like Guild skill lines. Just like Undaunted skill lines.

    Granted, some skill lines are easier to get access to than others.

    But many people go for the vampire or werewolf skill lines for many different reasons. I have One vampire character. And I will be honest. I had refused to make a vampire because they look Ugli. I can't stand trying to play a game, staring at a screen where the image repulses me. But I needed One character to become a master vampire - so I could get decent White Dye.

    Now I just keep the character parked at a temple in case someone wants a bite

    I think you are making way more of the issue than needs to be. If the game was focused on creating vampire and werewolf characters, I can see the point. My impression from players has been they usually want the bite so they can have the skill line. Not because they really are interested in Rping vampire life.

    Also, from the few requests I have seen in chat of characters asking for the bite, your 50% number is Waaaaay too high.

    IMHO

    Every skill line you mentioned has more skills/diversity/viability than the vampire's skills. I also feel like you're really missing the point of this post, this post is talking about the addition of werewolf/vampire content, not just in skill line improvements but through lore and quests etc. To say that werewolves/vampires don't need such is, I'm sorry, blatantly wrong.

    Also no, the majority of people literally take vampire just for the passives. You make it seem like there are a lot of different reasons why people would go such, when in reality it's either for "rp reasons" or to get the passives. Nobody wants to go vampire for the abilities because all of the abilities are preeeeetty bad unless you're running a very specific pvp build. They're all bad for pve though, so. Which, imo, is bad design by default. All magicka based characters should not be defaulting to vampire practically. The solution here is to nerf vampire passives and give them ACTUAL viable skills + new passives for said skills. A lot of their passives could honestly be grouped together, a good 2-3 of them anyways.

    Also for your argument of them being additional skill lines, why does vampire get the short end of the stick when werewolf/the other lines feel like actual viable lines with abilities that can be used? Why is vampire the second shortest skill line in the entire game? Only beaten by soul magic. Why does werewolf feel more like a "subclass" than vampire?

    My final question is, why try to defend the current state of things? You literally lose nothing by getting vampire/werewolf content and hey, maybe some skill line improvements. Sure, you could try to brush it off as "Wow this guy is just wanting to make these things classes" or "vampire/werewolves are dumb", but when a goooood amount of posts are asking for something, there's a good chance there is a bit of truth behind it. Vampire improvements is easily in the top 5 most requested things with this game, I feel like a lot of people forget that. The posts regarding such are consistent and it has a lot of backing. So what do you have to lose, exactly? Say they do add in 3 more skills and re-vamp the vampire line, or say they do add in someway to become a vampire lord. What do *you* lose, exactly?


    Well, to answer the last question first - It's simply my opinion. Last I checked, Forums was the place to put out your opinion. I'm not "defending" the current state of things, or anything else for that matter. Just stating my opinion..

    OK, first point - Why would they design content specifically requiring the characters to be vampires or werewolves? If the content is ' For ' werewolves or vampires, it's not for Non-vamps/WW. A standard character would not be a part of the story aspect. Why would Non-vamp/WW get involved with vamp/WW? You seem to be saying that vampire or werewolf is equal to being a Race. They are not equal to Races, from the game perspective.

    Second - OK, you want to nitpick. I said Skilline. Skilline includes the passives. I am aware that the passives are more valuable and thats what a lot of players go for. But again, you seem to want vampire and werewolf to be equal with Races by reworking them and giving them more skills. They are not Races. And I would not want them to be 'improved' the way you want. If they were made as beneficial as you want them to be EVERYONE would be either vamp or WW. That is not what this game is supposed to be.

    Third - I was not involved in the decision making process, so I don't know why they were set up the way they are. I suspect you do not know the reasons either. My opinion is that since vampire and WW are possible Enhancements to Any character, they wanted to give a balance of positive and negative effects.

    Fourth - Content, not a big deal. I just don't see a reason that the company would focus on WW or vampire as a defining aspect of ESO. That's why I don't see much happening there. As for "improvements", again, this is my opinion after playing RP games for 40 years, players only want improvements to make their own personal characters "bigger and badder". Everyone has seen how the character classes and builds shift as soon as a change is announced. Very few people simply play their character with the same build after every change. And since Vamp and WW is an Enhancement that every character can have - Once you "improve" vampire and WW enough, there will not be ANY regular classes in play.

    People want vampire and WW to be a Distinct advantage instead of the quasi advantage it currently is. Making an Enhancement so good and powerful that No one can pass it up is inherently Bad for the game.

    IMHO


    Why would the company NOT focus on werewolf and vampire content? Correct me if I'm wrong, but usually in literally any game/mmo ever if it has something that is pretty unique to said game then naturally it uh, makes sense to....focus on said aspect that makes the game unique???

    Which yes, by the way, ESO is literally the ONLY MMO IN EXISTENCE that lets you play as a vampire/werewolf and turn players with the lore to back it up, etc.

    And to throw your argument further out the window and onto the street, ES has so much lore for werewolves/vampires it's practically bananas. They could have various different were-forms and multiple bloodlines to choose from if they really wanted, not to mention they're pretty important creatures too. They're on daedra levels of importance, considering they both came from two of the most well-known daedric princes.


    So I guess the real question, for you is, why WOULDN'T they focus on the one thing their mmo does that literally no other mmo on the market at the moment does? Whether you like it or not it's a defining aspect of ESO and a defining aspect of ES in general. As for your comment about "improvements", while that is your opinion, I think you really need to realize that not everyone gives a crap about being "bigger and badder and oooh higher numbers". Some people genuinely want vampire to be honestly LESS meta/op, but at the same time offer an actual vampire-playstyle much like werewolf offers. And from what I've seen, this is the case for the majority of the people on here that want changes to happen to vampire. Not a single one of them cares about just "being stronger", they care about "being able to actually play as a vampire".

    And here is the thing, you say "making an enhancement so good and powerful no one can pass it up thus is bad for the game", yet you don't look at the fact that literally all magicka characters are vampires? The ONLY reason I have ever seen for a magicka character not being a vampire is that the player finds them ugly. Legit the only reason I've seen. By YOUR own definition, isn't the fact that all magicka characters are practically forced to take vampire //bad// then? So, with this established, improving vampire to be more like werewolf/different not only wouldn't have an affect on "the classes in play", but it'd stop this issue AND offer a solution to those that, hey guess what, want to actually play as a vampire.


    Companies do not build a game around minor or unique aspects of their game. They focus on major themes. In ESO that is the the three factions, the three banners war, the main line quest that is coincided with the Alliance questline, Mage Guild Questline and Fighters guild questline. That is the major focus of the game. Individual characters are the participants in the game. They are Not the major focus.

    Being a game that has "the only" or "the best" of any unique aspect is not a basis to make that aspect Dominant in the game. Archeage has the best naval combat I have ever seen, yet the game does not revolve around it. And I don't see where being a lineage of a Daedric Prince should be something that is desired. Shouldn't all the other PCs in the game be trying to kill them off? Shouldn't there be some mechanics where vampires and werewolves can be attacked anywhere, anytime? Shouldn't guards in every town actively try to kill them?

    I'm not sure what you are trying to say. First you say that not everyone wants to be bigger and badder. Then you say some people just want to play the genre. According to those statements, None of those people should care about making changes. They can do all of that right now as things are, without making any changes whatsoever.

    To say that no one cares about being stronger is, in my opinion, naive. Because you follow it with " literally all magicka characters are vampires". Now, for one, in my opinion, that is a ridiculous statement. I know for a fact it's not true. I play a number of magicka characters that I never even considered making vampires, and not just because of the ugly. The Ugly simply sealed the deal.

    But IF there was any validity to the statement, and an extremely high number of magicka characters are vampires - WHY is that? You trying to tell me people see the ESO ads and say "Hey look! A Vampire game! Cool! " ? If "literally all" the magicka players are making vampires then there is a statistical advantage that cannot be ignored. In short - It's to be a Bigger and Badder magicka character. To suggest that they ALL just want to play the vampire genre is in my opinion, naive.

    Additionally, if it Wasn't for the added benefits, it wouldn't matter if the character was magicka based or stamina based.

    Nobody is stopping you from playing a vampire according to the genre. You can roleplay to your hearts content. Only play at night. Feed every night. Feel free.

    Ah, but feeding keeps your character weaker in this game, right? But of course, that doesn't matter, right? It's not about the numbers.

    And as far as genre, one other thing should be pointed out. These are Not vampires that come from the Dracula genre, where Dracula started the bloodline. These are not Camarilla vampires, whose origin was the mark of Caine, these are not Minds eye theater vampires, who have a number of different origins, depending on the particular religious believe you have - such as Longinus being the first vampire. They are not Blade movie vampires. They are not Interview with a vampire vampires. Every one of those genres has Different rules. Dracula was affected by garlic, running, crosses etc. None of that applies in Minds eye theater/Camarilla or IwaV. In Blade, vampires explode into ash at the touch of silver. Doesn't happen anywhere else.

    Different venues create different genres that give their vampires different strengths and weaknesses. ESO vampires are Daedric vampires. Who is to say that the way that feeding works in THIS genre is not completely accurate For the vampires Of this genre?






    Edited by barney2525 on May 12, 2019 6:07AM
  • Noxavian
    Noxavian
    ✭✭✭✭✭
    ✭✭
    barney2525 wrote: »
    Noxavian wrote: »
    barney2525 wrote: »
    Noxavian wrote: »
    barney2525 wrote: »
    It sounds like you are trying to make vampires and werewolves into actual classes. That's not what they are.
    The character race and class are the core of the character. Werewolf and vampire are additional benefits/drawbacks, further enhancing the race/class.

    They are additional skill lines. Just like Psijiic skill lines. Just like Guild skill lines. Just like Undaunted skill lines.

    Granted, some skill lines are easier to get access to than others.

    But many people go for the vampire or werewolf skill lines for many different reasons. I have One vampire character. And I will be honest. I had refused to make a vampire because they look Ugli. I can't stand trying to play a game, staring at a screen where the image repulses me. But I needed One character to become a master vampire - so I could get decent White Dye.

    Now I just keep the character parked at a temple in case someone wants a bite

    I think you are making way more of the issue than needs to be. If the game was focused on creating vampire and werewolf characters, I can see the point. My impression from players has been they usually want the bite so they can have the skill line. Not because they really are interested in Rping vampire life.

    Also, from the few requests I have seen in chat of characters asking for the bite, your 50% number is Waaaaay too high.

    IMHO

    Every skill line you mentioned has more skills/diversity/viability than the vampire's skills. I also feel like you're really missing the point of this post, this post is talking about the addition of werewolf/vampire content, not just in skill line improvements but through lore and quests etc. To say that werewolves/vampires don't need such is, I'm sorry, blatantly wrong.

    Also no, the majority of people literally take vampire just for the passives. You make it seem like there are a lot of different reasons why people would go such, when in reality it's either for "rp reasons" or to get the passives. Nobody wants to go vampire for the abilities because all of the abilities are preeeeetty bad unless you're running a very specific pvp build. They're all bad for pve though, so. Which, imo, is bad design by default. All magicka based characters should not be defaulting to vampire practically. The solution here is to nerf vampire passives and give them ACTUAL viable skills + new passives for said skills. A lot of their passives could honestly be grouped together, a good 2-3 of them anyways.

    Also for your argument of them being additional skill lines, why does vampire get the short end of the stick when werewolf/the other lines feel like actual viable lines with abilities that can be used? Why is vampire the second shortest skill line in the entire game? Only beaten by soul magic. Why does werewolf feel more like a "subclass" than vampire?

    My final question is, why try to defend the current state of things? You literally lose nothing by getting vampire/werewolf content and hey, maybe some skill line improvements. Sure, you could try to brush it off as "Wow this guy is just wanting to make these things classes" or "vampire/werewolves are dumb", but when a goooood amount of posts are asking for something, there's a good chance there is a bit of truth behind it. Vampire improvements is easily in the top 5 most requested things with this game, I feel like a lot of people forget that. The posts regarding such are consistent and it has a lot of backing. So what do you have to lose, exactly? Say they do add in 3 more skills and re-vamp the vampire line, or say they do add in someway to become a vampire lord. What do *you* lose, exactly?


    Well, to answer the last question first - It's simply my opinion. Last I checked, Forums was the place to put out your opinion. I'm not "defending" the current state of things, or anything else for that matter. Just stating my opinion..

    OK, first point - Why would they design content specifically requiring the characters to be vampires or werewolves? If the content is ' For ' werewolves or vampires, it's not for Non-vamps/WW. A standard character would not be a part of the story aspect. Why would Non-vamp/WW get involved with vamp/WW? You seem to be saying that vampire or werewolf is equal to being a Race. They are not equal to Races, from the game perspective.

    Second - OK, you want to nitpick. I said Skilline. Skilline includes the passives. I am aware that the passives are more valuable and thats what a lot of players go for. But again, you seem to want vampire and werewolf to be equal with Races by reworking them and giving them more skills. They are not Races. And I would not want them to be 'improved' the way you want. If they were made as beneficial as you want them to be EVERYONE would be either vamp or WW. That is not what this game is supposed to be.

    Third - I was not involved in the decision making process, so I don't know why they were set up the way they are. I suspect you do not know the reasons either. My opinion is that since vampire and WW are possible Enhancements to Any character, they wanted to give a balance of positive and negative effects.

    Fourth - Content, not a big deal. I just don't see a reason that the company would focus on WW or vampire as a defining aspect of ESO. That's why I don't see much happening there. As for "improvements", again, this is my opinion after playing RP games for 40 years, players only want improvements to make their own personal characters "bigger and badder". Everyone has seen how the character classes and builds shift as soon as a change is announced. Very few people simply play their character with the same build after every change. And since Vamp and WW is an Enhancement that every character can have - Once you "improve" vampire and WW enough, there will not be ANY regular classes in play.

    People want vampire and WW to be a Distinct advantage instead of the quasi advantage it currently is. Making an Enhancement so good and powerful that No one can pass it up is inherently Bad for the game.

    IMHO


    Why would the company NOT focus on werewolf and vampire content? Correct me if I'm wrong, but usually in literally any game/mmo ever if it has something that is pretty unique to said game then naturally it uh, makes sense to....focus on said aspect that makes the game unique???

    Which yes, by the way, ESO is literally the ONLY MMO IN EXISTENCE that lets you play as a vampire/werewolf and turn players with the lore to back it up, etc.

    And to throw your argument further out the window and onto the street, ES has so much lore for werewolves/vampires it's practically bananas. They could have various different were-forms and multiple bloodlines to choose from if they really wanted, not to mention they're pretty important creatures too. They're on daedra levels of importance, considering they both came from two of the most well-known daedric princes.


    So I guess the real question, for you is, why WOULDN'T they focus on the one thing their mmo does that literally no other mmo on the market at the moment does? Whether you like it or not it's a defining aspect of ESO and a defining aspect of ES in general. As for your comment about "improvements", while that is your opinion, I think you really need to realize that not everyone gives a crap about being "bigger and badder and oooh higher numbers". Some people genuinely want vampire to be honestly LESS meta/op, but at the same time offer an actual vampire-playstyle much like werewolf offers. And from what I've seen, this is the case for the majority of the people on here that want changes to happen to vampire. Not a single one of them cares about just "being stronger", they care about "being able to actually play as a vampire".

    And here is the thing, you say "making an enhancement so good and powerful no one can pass it up thus is bad for the game", yet you don't look at the fact that literally all magicka characters are vampires? The ONLY reason I have ever seen for a magicka character not being a vampire is that the player finds them ugly. Legit the only reason I've seen. By YOUR own definition, isn't the fact that all magicka characters are practically forced to take vampire //bad// then? So, with this established, improving vampire to be more like werewolf/different not only wouldn't have an affect on "the classes in play", but it'd stop this issue AND offer a solution to those that, hey guess what, want to actually play as a vampire.


    Companies do not build a game around minor or unique aspects of their game. They focus on major themes. In ESO that is the the three factions, the three banners war, the main line quest that is coincided with the Alliance questline, Mage Guild Questline and Fighters guild questline. That is the major focus of the game. Individual characters are the participants in the game. They are Not the major focus.

    Being a game that has "the only" or "the best" of any unique aspect is not a basis to make that aspect Dominant in the game. Archeage has the best naval combat I have ever seen, yet the game does not revolve around it. And I don't see where being a lineage of a Daedric Prince should be something that is desired. Shouldn't all the other PCs in the game be trying to kill them off? Shouldn't there be some mechanics where vampires and werewolves can be attacked anywhere, anytime? Shouldn't guards in every town actively try to kill them?

    I'm not sure what you are trying to say. First you say that not everyone wants to be bigger and badder. Then you say some people just want to play the genre. According to those statements, None of those people should care about making changes. They can do all of that right now as things are, without making any changes whatsoever.

    To say that no one cares about being stronger is, in my opinion, naive. Because you follow it with " literally all magicka characters are vampires". Now, for one, in my opinion, that is a ridiculous statement. I know for a fact it's not true. I play a number of magicka characters that I never even considered making vampires, and not just because of the ugly. The Ugly simply sealed the deal.

    But IF there was any validity to the statement, and an extremely high number of magicka characters are vampires - WHY is that? You trying to tell me people see the ESO ads and say "Hey look! A Vampire game! Cool! " ? If "literally all" the magicka players are making vampires then there is a statistical advantage that cannot be ignored. In short - It's to be a Bigger and Badder magicka character. To suggest that they ALL just want to play the vampire genre is in my opinion, naive.

    Additionally, if it Wasn't for the added benefits, it wouldn't matter if the character was magicka based or stamina based.

    Nobody is stopping you from playing a vampire according to the genre. You can roleplay to your hearts content. Only play at night. Feed every night. Feel free.

    Ah, but feeding keeps your character weaker in this game, right? But of course, that doesn't matter, right? It's not about the numbers.




    But the naval combat in archage is quite literally an important part of the game what? While yes the game doesn't revolve around it, it is VERY much a defining factor that makes archage unique. Much like how vampires/werewolves could/should be for ESO.
  • mann9753b16_ESO
    mann9753b16_ESO
    ✭✭✭✭✭
    Rampeal wrote: »
    Qbiken wrote: »
    Vampires need love too ZoS- please give them a polymorph like the werewolves got the werewolf lord poly

    You really want a 300 cost Ultimate that basically makes you weaker than you would be without it and has a time limit that allows you nothing but fight, feed, fight, feed, fight, feed? Oh and no benefits when you are not in that Ultimate form?

    It doesn't make you weaker, it just that most people go with some 50/50 build that they think can work for both human and ww form, and that doesn't work. But when you commit fully for a good ww build (at the price of gimping yourself in human form) ww becomes an enhanced version of your character in the right hands.

    Ok, now you got my curiosity, what do you use for that?

    I run Drauger Hulk 5x, Plague Doctor 5x, Mighty Chudan 2×, Nord Warden 1h shield. With warden Savage beast, Nord Stalwart and 1h shild heroic slash you can gain ultimate fast while still being tanky to survive. Pop Werewolf and my armor is 43k along with 1700 crit resist you become a super tanky wolf with still enough dps to kill most things. It is a fun basic wolf tank build.


    So basically, you cripple yourself in human form to be just as good as any other class with this gear in Werewolf form?
  • barney2525
    barney2525
    ✭✭✭✭✭
    ✭✭✭✭
    Noxavian wrote: »
    barney2525 wrote: »
    Noxavian wrote: »
    barney2525 wrote: »
    Noxavian wrote: »
    barney2525 wrote: »
    It sounds like you are trying to make vampires and werewolves into actual classes. That's not what they are.
    The character race and class are the core of the character. Werewolf and vampire are additional benefits/drawbacks, further enhancing the race/class.

    They are additional skill lines. Just like Psijiic skill lines. Just like Guild skill lines. Just like Undaunted skill lines.

    Granted, some skill lines are easier to get access to than others.

    But many people go for the vampire or werewolf skill lines for many different reasons. I have One vampire character. And I will be honest. I had refused to make a vampire because they look Ugli. I can't stand trying to play a game, staring at a screen where the image repulses me. But I needed One character to become a master vampire - so I could get decent White Dye.

    Now I just keep the character parked at a temple in case someone wants a bite

    I think you are making way more of the issue than needs to be. If the game was focused on creating vampire and werewolf characters, I can see the point. My impression from players has been they usually want the bite so they can have the skill line. Not because they really are interested in Rping vampire life.

    Also, from the few requests I have seen in chat of characters asking for the bite, your 50% number is Waaaaay too high.

    IMHO

    Every skill line you mentioned has more skills/diversity/viability than the vampire's skills. I also feel like you're really missing the point of this post, this post is talking about the addition of werewolf/vampire content, not just in skill line improvements but through lore and quests etc. To say that werewolves/vampires don't need such is, I'm sorry, blatantly wrong.

    Also no, the majority of people literally take vampire just for the passives. You make it seem like there are a lot of different reasons why people would go such, when in reality it's either for "rp reasons" or to get the passives. Nobody wants to go vampire for the abilities because all of the abilities are preeeeetty bad unless you're running a very specific pvp build. They're all bad for pve though, so. Which, imo, is bad design by default. All magicka based characters should not be defaulting to vampire practically. The solution here is to nerf vampire passives and give them ACTUAL viable skills + new passives for said skills. A lot of their passives could honestly be grouped together, a good 2-3 of them anyways.

    Also for your argument of them being additional skill lines, why does vampire get the short end of the stick when werewolf/the other lines feel like actual viable lines with abilities that can be used? Why is vampire the second shortest skill line in the entire game? Only beaten by soul magic. Why does werewolf feel more like a "subclass" than vampire?

    My final question is, why try to defend the current state of things? You literally lose nothing by getting vampire/werewolf content and hey, maybe some skill line improvements. Sure, you could try to brush it off as "Wow this guy is just wanting to make these things classes" or "vampire/werewolves are dumb", but when a goooood amount of posts are asking for something, there's a good chance there is a bit of truth behind it. Vampire improvements is easily in the top 5 most requested things with this game, I feel like a lot of people forget that. The posts regarding such are consistent and it has a lot of backing. So what do you have to lose, exactly? Say they do add in 3 more skills and re-vamp the vampire line, or say they do add in someway to become a vampire lord. What do *you* lose, exactly?


    Well, to answer the last question first - It's simply my opinion. Last I checked, Forums was the place to put out your opinion. I'm not "defending" the current state of things, or anything else for that matter. Just stating my opinion..

    OK, first point - Why would they design content specifically requiring the characters to be vampires or werewolves? If the content is ' For ' werewolves or vampires, it's not for Non-vamps/WW. A standard character would not be a part of the story aspect. Why would Non-vamp/WW get involved with vamp/WW? You seem to be saying that vampire or werewolf is equal to being a Race. They are not equal to Races, from the game perspective.

    Second - OK, you want to nitpick. I said Skilline. Skilline includes the passives. I am aware that the passives are more valuable and thats what a lot of players go for. But again, you seem to want vampire and werewolf to be equal with Races by reworking them and giving them more skills. They are not Races. And I would not want them to be 'improved' the way you want. If they were made as beneficial as you want them to be EVERYONE would be either vamp or WW. That is not what this game is supposed to be.

    Third - I was not involved in the decision making process, so I don't know why they were set up the way they are. I suspect you do not know the reasons either. My opinion is that since vampire and WW are possible Enhancements to Any character, they wanted to give a balance of positive and negative effects.

    Fourth - Content, not a big deal. I just don't see a reason that the company would focus on WW or vampire as a defining aspect of ESO. That's why I don't see much happening there. As for "improvements", again, this is my opinion after playing RP games for 40 years, players only want improvements to make their own personal characters "bigger and badder". Everyone has seen how the character classes and builds shift as soon as a change is announced. Very few people simply play their character with the same build after every change. And since Vamp and WW is an Enhancement that every character can have - Once you "improve" vampire and WW enough, there will not be ANY regular classes in play.

    People want vampire and WW to be a Distinct advantage instead of the quasi advantage it currently is. Making an Enhancement so good and powerful that No one can pass it up is inherently Bad for the game.

    IMHO


    Why would the company NOT focus on werewolf and vampire content? Correct me if I'm wrong, but usually in literally any game/mmo ever if it has something that is pretty unique to said game then naturally it uh, makes sense to....focus on said aspect that makes the game unique???

    Which yes, by the way, ESO is literally the ONLY MMO IN EXISTENCE that lets you play as a vampire/werewolf and turn players with the lore to back it up, etc.

    And to throw your argument further out the window and onto the street, ES has so much lore for werewolves/vampires it's practically bananas. They could have various different were-forms and multiple bloodlines to choose from if they really wanted, not to mention they're pretty important creatures too. They're on daedra levels of importance, considering they both came from two of the most well-known daedric princes.


    So I guess the real question, for you is, why WOULDN'T they focus on the one thing their mmo does that literally no other mmo on the market at the moment does? Whether you like it or not it's a defining aspect of ESO and a defining aspect of ES in general. As for your comment about "improvements", while that is your opinion, I think you really need to realize that not everyone gives a crap about being "bigger and badder and oooh higher numbers". Some people genuinely want vampire to be honestly LESS meta/op, but at the same time offer an actual vampire-playstyle much like werewolf offers. And from what I've seen, this is the case for the majority of the people on here that want changes to happen to vampire. Not a single one of them cares about just "being stronger", they care about "being able to actually play as a vampire".

    And here is the thing, you say "making an enhancement so good and powerful no one can pass it up thus is bad for the game", yet you don't look at the fact that literally all magicka characters are vampires? The ONLY reason I have ever seen for a magicka character not being a vampire is that the player finds them ugly. Legit the only reason I've seen. By YOUR own definition, isn't the fact that all magicka characters are practically forced to take vampire //bad// then? So, with this established, improving vampire to be more like werewolf/different not only wouldn't have an affect on "the classes in play", but it'd stop this issue AND offer a solution to those that, hey guess what, want to actually play as a vampire.


    Companies do not build a game around minor or unique aspects of their game. They focus on major themes. In ESO that is the the three factions, the three banners war, the main line quest that is coincided with the Alliance questline, Mage Guild Questline and Fighters guild questline. That is the major focus of the game. Individual characters are the participants in the game. They are Not the major focus.

    Being a game that has "the only" or "the best" of any unique aspect is not a basis to make that aspect Dominant in the game. Archeage has the best naval combat I have ever seen, yet the game does not revolve around it. And I don't see where being a lineage of a Daedric Prince should be something that is desired. Shouldn't all the other PCs in the game be trying to kill them off? Shouldn't there be some mechanics where vampires and werewolves can be attacked anywhere, anytime? Shouldn't guards in every town actively try to kill them?

    I'm not sure what you are trying to say. First you say that not everyone wants to be bigger and badder. Then you say some people just want to play the genre. According to those statements, None of those people should care about making changes. They can do all of that right now as things are, without making any changes whatsoever.

    To say that no one cares about being stronger is, in my opinion, naive. Because you follow it with " literally all magicka characters are vampires". Now, for one, in my opinion, that is a ridiculous statement. I know for a fact it's not true. I play a number of magicka characters that I never even considered making vampires, and not just because of the ugly. The Ugly simply sealed the deal.

    But IF there was any validity to the statement, and an extremely high number of magicka characters are vampires - WHY is that? You trying to tell me people see the ESO ads and say "Hey look! A Vampire game! Cool! " ? If "literally all" the magicka players are making vampires then there is a statistical advantage that cannot be ignored. In short - It's to be a Bigger and Badder magicka character. To suggest that they ALL just want to play the vampire genre is in my opinion, naive.

    Additionally, if it Wasn't for the added benefits, it wouldn't matter if the character was magicka based or stamina based.

    Nobody is stopping you from playing a vampire according to the genre. You can roleplay to your hearts content. Only play at night. Feed every night. Feel free.

    Ah, but feeding keeps your character weaker in this game, right? But of course, that doesn't matter, right? It's not about the numbers.




    But the naval combat in archage is quite literally an important part of the game what? While yes the game doesn't revolve around it, it is VERY much a defining factor that makes archage unique. Much like how vampires/werewolves could/should be for ESO.

    Apples and oranges.

    Naval combat in Archeage is Fun, yes. They have a unique system, so it is a positive aspect, yes. But overall, it is a small part of Archeage and therefore not a defining factor. There are very few actual warships owned because of the enormous cost involved. Sure, everyone would like one, but the reality is they are extremely rare. On the average, a Guild will have one. If you go out to one of the weekly naval events, the majority of characters participating are hopping onto an available ship. If it's your ship, you are driving. You are Not fighting.

    You can't compare something that only a few players actually have access to with something that All players have access to.

    My questions back at ya would be - IF vampires/werewolves are supposed to be a major focus in ESO : Since they all are children of Daedric Princes, why are they fighting anything Daedric? Why are they at Dolmens fighting Daedric monsters? Why are they fighting Against Molag Bal? If they have this important place in the game, why are they fighting against their own leaders who they serve?

    Unless of course they were simply made up by the game company to give some added flavor to the players, but never meant to be as important in the game as race or class or alliance.

  • Rampeal
    Rampeal
    ✭✭✭✭✭
    A
    Rampeal wrote: »
    Qbiken wrote: »
    Vampires need love too ZoS- please give them a polymorph like the werewolves got the werewolf lord poly

    You really want a 300 cost Ultimate that basically makes you weaker than you would be without it and has a time limit that allows you nothing but fight, feed, fight, feed, fight, feed? Oh and no benefits when you are not in that Ultimate form?

    It doesn't make you weaker, it just that most people go with some 50/50 build that they think can work for both human and ww form, and that doesn't work. But when you commit fully for a good ww build (at the price of gimping yourself in human form) ww becomes an enhanced version of your character in the right hands.

    Ok, now you got my curiosity, what do you use for that?

    I run Drauger Hulk 5x, Plague Doctor 5x, Mighty Chudan 2×, Nord Warden 1h shield. With warden Savage beast, Nord Stalwart and 1h shild heroic slash you can gain ultimate fast while still being tanky to survive. Pop Werewolf and my armor is 43k along with 1700 crit resist you become a super tanky wolf with still enough dps to kill most things. It is a fun basic wolf tank build.


    So basically, you cripple yourself in human form to be just as good as any other class with this gear in Werewolf form?

    I wouldn't say cripple. I can still run Vet Dungeons and Trials as a Tank just fine with my back bar, I just am focused on my wolf build. Will admit pvp can be challenging in human form, but I am tanky and build ultimate fast to go offence when I pop it.
    And I disagree with the whole "As good as any other class" I have access to the most powerful Aoe Fear in the game , I have a very good gap closer, I have a Aoe dot that also applies major defile, my light attacks apply bleed. I get a 30% boost to speed, 18% boost to weapon damage, and a extra 10,000 boost to my physical/magical def, which I might add brings my defence to 43k which basically negates all penetration. It is a ultimate for a reason.
  • Reistr_the_Unbroken
    Reistr_the_Unbroken
    ✭✭✭✭✭
    barney2525 wrote: »
    Noxavian wrote: »
    barney2525 wrote: »
    Noxavian wrote: »
    barney2525 wrote: »
    Noxavian wrote: »
    barney2525 wrote: »
    It sounds like you are trying to make vampires and werewolves into actual classes. That's not what they are.
    The character race and class are the core of the character. Werewolf and vampire are additional benefits/drawbacks, further enhancing the race/class.

    They are additional skill lines. Just like Psijiic skill lines. Just like Guild skill lines. Just like Undaunted skill lines.

    Granted, some skill lines are easier to get access to than others.

    But many people go for the vampire or werewolf skill lines for many different reasons. I have One vampire character. And I will be honest. I had refused to make a vampire because they look Ugli. I can't stand trying to play a game, staring at a screen where the image repulses me. But I needed One character to become a master vampire - so I could get decent White Dye.

    Now I just keep the character parked at a temple in case someone wants a bite

    I think you are making way more of the issue than needs to be. If the game was focused on creating vampire and werewolf characters, I can see the point. My impression from players has been they usually want the bite so they can have the skill line. Not because they really are interested in Rping vampire life.

    Also, from the few requests I have seen in chat of characters asking for the bite, your 50% number is Waaaaay too high.

    IMHO

    Every skill line you mentioned has more skills/diversity/viability than the vampire's skills. I also feel like you're really missing the point of this post, this post is talking about the addition of werewolf/vampire content, not just in skill line improvements but through lore and quests etc. To say that werewolves/vampires don't need such is, I'm sorry, blatantly wrong.

    Also no, the majority of people literally take vampire just for the passives. You make it seem like there are a lot of different reasons why people would go such, when in reality it's either for "rp reasons" or to get the passives. Nobody wants to go vampire for the abilities because all of the abilities are preeeeetty bad unless you're running a very specific pvp build. They're all bad for pve though, so. Which, imo, is bad design by default. All magicka based characters should not be defaulting to vampire practically. The solution here is to nerf vampire passives and give them ACTUAL viable skills + new passives for said skills. A lot of their passives could honestly be grouped together, a good 2-3 of them anyways.

    Also for your argument of them being additional skill lines, why does vampire get the short end of the stick when werewolf/the other lines feel like actual viable lines with abilities that can be used? Why is vampire the second shortest skill line in the entire game? Only beaten by soul magic. Why does werewolf feel more like a "subclass" than vampire?

    My final question is, why try to defend the current state of things? You literally lose nothing by getting vampire/werewolf content and hey, maybe some skill line improvements. Sure, you could try to brush it off as "Wow this guy is just wanting to make these things classes" or "vampire/werewolves are dumb", but when a goooood amount of posts are asking for something, there's a good chance there is a bit of truth behind it. Vampire improvements is easily in the top 5 most requested things with this game, I feel like a lot of people forget that. The posts regarding such are consistent and it has a lot of backing. So what do you have to lose, exactly? Say they do add in 3 more skills and re-vamp the vampire line, or say they do add in someway to become a vampire lord. What do *you* lose, exactly?


    Well, to answer the last question first - It's simply my opinion. Last I checked, Forums was the place to put out your opinion. I'm not "defending" the current state of things, or anything else for that matter. Just stating my opinion..

    OK, first point - Why would they design content specifically requiring the characters to be vampires or werewolves? If the content is ' For ' werewolves or vampires, it's not for Non-vamps/WW. A standard character would not be a part of the story aspect. Why would Non-vamp/WW get involved with vamp/WW? You seem to be saying that vampire or werewolf is equal to being a Race. They are not equal to Races, from the game perspective.

    Second - OK, you want to nitpick. I said Skilline. Skilline includes the passives. I am aware that the passives are more valuable and thats what a lot of players go for. But again, you seem to want vampire and werewolf to be equal with Races by reworking them and giving them more skills. They are not Races. And I would not want them to be 'improved' the way you want. If they were made as beneficial as you want them to be EVERYONE would be either vamp or WW. That is not what this game is supposed to be.

    Third - I was not involved in the decision making process, so I don't know why they were set up the way they are. I suspect you do not know the reasons either. My opinion is that since vampire and WW are possible Enhancements to Any character, they wanted to give a balance of positive and negative effects.

    Fourth - Content, not a big deal. I just don't see a reason that the company would focus on WW or vampire as a defining aspect of ESO. That's why I don't see much happening there. As for "improvements", again, this is my opinion after playing RP games for 40 years, players only want improvements to make their own personal characters "bigger and badder". Everyone has seen how the character classes and builds shift as soon as a change is announced. Very few people simply play their character with the same build after every change. And since Vamp and WW is an Enhancement that every character can have - Once you "improve" vampire and WW enough, there will not be ANY regular classes in play.

    People want vampire and WW to be a Distinct advantage instead of the quasi advantage it currently is. Making an Enhancement so good and powerful that No one can pass it up is inherently Bad for the game.

    IMHO


    Why would the company NOT focus on werewolf and vampire content? Correct me if I'm wrong, but usually in literally any game/mmo ever if it has something that is pretty unique to said game then naturally it uh, makes sense to....focus on said aspect that makes the game unique???

    Which yes, by the way, ESO is literally the ONLY MMO IN EXISTENCE that lets you play as a vampire/werewolf and turn players with the lore to back it up, etc.

    And to throw your argument further out the window and onto the street, ES has so much lore for werewolves/vampires it's practically bananas. They could have various different were-forms and multiple bloodlines to choose from if they really wanted, not to mention they're pretty important creatures too. They're on daedra levels of importance, considering they both came from two of the most well-known daedric princes.


    So I guess the real question, for you is, why WOULDN'T they focus on the one thing their mmo does that literally no other mmo on the market at the moment does? Whether you like it or not it's a defining aspect of ESO and a defining aspect of ES in general. As for your comment about "improvements", while that is your opinion, I think you really need to realize that not everyone gives a crap about being "bigger and badder and oooh higher numbers". Some people genuinely want vampire to be honestly LESS meta/op, but at the same time offer an actual vampire-playstyle much like werewolf offers. And from what I've seen, this is the case for the majority of the people on here that want changes to happen to vampire. Not a single one of them cares about just "being stronger", they care about "being able to actually play as a vampire".

    And here is the thing, you say "making an enhancement so good and powerful no one can pass it up thus is bad for the game", yet you don't look at the fact that literally all magicka characters are vampires? The ONLY reason I have ever seen for a magicka character not being a vampire is that the player finds them ugly. Legit the only reason I've seen. By YOUR own definition, isn't the fact that all magicka characters are practically forced to take vampire //bad// then? So, with this established, improving vampire to be more like werewolf/different not only wouldn't have an affect on "the classes in play", but it'd stop this issue AND offer a solution to those that, hey guess what, want to actually play as a vampire.


    Companies do not build a game around minor or unique aspects of their game. They focus on major themes. In ESO that is the the three factions, the three banners war, the main line quest that is coincided with the Alliance questline, Mage Guild Questline and Fighters guild questline. That is the major focus of the game. Individual characters are the participants in the game. They are Not the major focus.

    Being a game that has "the only" or "the best" of any unique aspect is not a basis to make that aspect Dominant in the game. Archeage has the best naval combat I have ever seen, yet the game does not revolve around it. And I don't see where being a lineage of a Daedric Prince should be something that is desired. Shouldn't all the other PCs in the game be trying to kill them off? Shouldn't there be some mechanics where vampires and werewolves can be attacked anywhere, anytime? Shouldn't guards in every town actively try to kill them?

    I'm not sure what you are trying to say. First you say that not everyone wants to be bigger and badder. Then you say some people just want to play the genre. According to those statements, None of those people should care about making changes. They can do all of that right now as things are, without making any changes whatsoever.

    To say that no one cares about being stronger is, in my opinion, naive. Because you follow it with " literally all magicka characters are vampires". Now, for one, in my opinion, that is a ridiculous statement. I know for a fact it's not true. I play a number of magicka characters that I never even considered making vampires, and not just because of the ugly. The Ugly simply sealed the deal.

    But IF there was any validity to the statement, and an extremely high number of magicka characters are vampires - WHY is that? You trying to tell me people see the ESO ads and say "Hey look! A Vampire game! Cool! " ? If "literally all" the magicka players are making vampires then there is a statistical advantage that cannot be ignored. In short - It's to be a Bigger and Badder magicka character. To suggest that they ALL just want to play the vampire genre is in my opinion, naive.

    Additionally, if it Wasn't for the added benefits, it wouldn't matter if the character was magicka based or stamina based.

    Nobody is stopping you from playing a vampire according to the genre. You can roleplay to your hearts content. Only play at night. Feed every night. Feel free.

    Ah, but feeding keeps your character weaker in this game, right? But of course, that doesn't matter, right? It's not about the numbers.




    But the naval combat in archage is quite literally an important part of the game what? While yes the game doesn't revolve around it, it is VERY much a defining factor that makes archage unique. Much like how vampires/werewolves could/should be for ESO.
    Since they all are children of Daedric Princes, why are they fighting anything Daedric? Why are they at Dolmens fighting Daedric monsters? Why are they fighting Against Molag Bal? If they have this important place in the game, why are they fighting against their own leaders who they serve?
    While yes, they are “children” of them- in truth they’re merely toys or playthings. You must be confused with Demi Princes- the rare offspring of a prince and a mortal.
  • 1mirg
    1mirg
    ✭✭✭✭✭
    Rampeal wrote: »
    I love this game, but I would like to see more in the way of Vampire and Werewolf gameplay in ESO.
    Agree'd, both of them need more love in the game.

    The Questlines for Vamp/WW just suddenly end and there is never any follow up to them. Plus the skill lines are so unbalanced from one another that you'd swear the developers love WW more then Vampires as their skillline is almost completely useless. Then there is the fact that most of the quests in the game don't bring up the fact that you are a Vamp/WW even when it feels like it should.

    Honestly? I still don't understand why ZoS has been neglecting the WW/Vamps for 5+ years now. They had alot of time to develop a whole chapter dedicated to them but they never did. If they just brought in a "Dawnguard" like Chapter with your side dictated by your choices then it be pretty lit as it'll be a branching chapter. Wanna fight for mortals but your a vamp/ww? Go down X branch you'll be cured of your vampire/ww in favor for a new skillline for hunting WW/Vamps. Wanna join the Vamp/WW but your a mortal? then go down X branch and you'll be turned into one.

    So much potential wasted because they neglected them /sigh
    ┬┴┬┴┬┴┬┴┬┴┬┴┤ ⅽ[ː̠̈ː̠̈ː̠̈] ͌ ├┬┴┬┴┬┴┬┴┬┴┬┴
  • barney2525
    barney2525
    ✭✭✭✭✭
    ✭✭✭✭
    barney2525 wrote: »
    Noxavian wrote: »
    barney2525 wrote: »
    Noxavian wrote: »
    barney2525 wrote: »
    Noxavian wrote: »
    barney2525 wrote: »
    It sounds like you are trying to make vampires and werewolves into actual classes. That's not what they are.
    The character race and class are the core of the character. Werewolf and vampire are additional benefits/drawbacks, further enhancing the race/class.

    They are additional skill lines. Just like Psijiic skill lines. Just like Guild skill lines. Just like Undaunted skill lines.

    Granted, some skill lines are easier to get access to than others.

    But many people go for the vampire or werewolf skill lines for many different reasons. I have One vampire character. And I will be honest. I had refused to make a vampire because they look Ugli. I can't stand trying to play a game, staring at a screen where the image repulses me. But I needed One character to become a master vampire - so I could get decent White Dye.

    Now I just keep the character parked at a temple in case someone wants a bite

    I think you are making way more of the issue than needs to be. If the game was focused on creating vampire and werewolf characters, I can see the point. My impression from players has been they usually want the bite so they can have the skill line. Not because they really are interested in Rping vampire life.

    Also, from the few requests I have seen in chat of characters asking for the bite, your 50% number is Waaaaay too high.

    IMHO

    Every skill line you mentioned has more skills/diversity/viability than the vampire's skills. I also feel like you're really missing the point of this post, this post is talking about the addition of werewolf/vampire content, not just in skill line improvements but through lore and quests etc. To say that werewolves/vampires don't need such is, I'm sorry, blatantly wrong.

    Also no, the majority of people literally take vampire just for the passives. You make it seem like there are a lot of different reasons why people would go such, when in reality it's either for "rp reasons" or to get the passives. Nobody wants to go vampire for the abilities because all of the abilities are preeeeetty bad unless you're running a very specific pvp build. They're all bad for pve though, so. Which, imo, is bad design by default. All magicka based characters should not be defaulting to vampire practically. The solution here is to nerf vampire passives and give them ACTUAL viable skills + new passives for said skills. A lot of their passives could honestly be grouped together, a good 2-3 of them anyways.

    Also for your argument of them being additional skill lines, why does vampire get the short end of the stick when werewolf/the other lines feel like actual viable lines with abilities that can be used? Why is vampire the second shortest skill line in the entire game? Only beaten by soul magic. Why does werewolf feel more like a "subclass" than vampire?

    My final question is, why try to defend the current state of things? You literally lose nothing by getting vampire/werewolf content and hey, maybe some skill line improvements. Sure, you could try to brush it off as "Wow this guy is just wanting to make these things classes" or "vampire/werewolves are dumb", but when a goooood amount of posts are asking for something, there's a good chance there is a bit of truth behind it. Vampire improvements is easily in the top 5 most requested things with this game, I feel like a lot of people forget that. The posts regarding such are consistent and it has a lot of backing. So what do you have to lose, exactly? Say they do add in 3 more skills and re-vamp the vampire line, or say they do add in someway to become a vampire lord. What do *you* lose, exactly?


    Well, to answer the last question first - It's simply my opinion. Last I checked, Forums was the place to put out your opinion. I'm not "defending" the current state of things, or anything else for that matter. Just stating my opinion..

    OK, first point - Why would they design content specifically requiring the characters to be vampires or werewolves? If the content is ' For ' werewolves or vampires, it's not for Non-vamps/WW. A standard character would not be a part of the story aspect. Why would Non-vamp/WW get involved with vamp/WW? You seem to be saying that vampire or werewolf is equal to being a Race. They are not equal to Races, from the game perspective.

    Second - OK, you want to nitpick. I said Skilline. Skilline includes the passives. I am aware that the passives are more valuable and thats what a lot of players go for. But again, you seem to want vampire and werewolf to be equal with Races by reworking them and giving them more skills. They are not Races. And I would not want them to be 'improved' the way you want. If they were made as beneficial as you want them to be EVERYONE would be either vamp or WW. That is not what this game is supposed to be.

    Third - I was not involved in the decision making process, so I don't know why they were set up the way they are. I suspect you do not know the reasons either. My opinion is that since vampire and WW are possible Enhancements to Any character, they wanted to give a balance of positive and negative effects.

    Fourth - Content, not a big deal. I just don't see a reason that the company would focus on WW or vampire as a defining aspect of ESO. That's why I don't see much happening there. As for "improvements", again, this is my opinion after playing RP games for 40 years, players only want improvements to make their own personal characters "bigger and badder". Everyone has seen how the character classes and builds shift as soon as a change is announced. Very few people simply play their character with the same build after every change. And since Vamp and WW is an Enhancement that every character can have - Once you "improve" vampire and WW enough, there will not be ANY regular classes in play.

    People want vampire and WW to be a Distinct advantage instead of the quasi advantage it currently is. Making an Enhancement so good and powerful that No one can pass it up is inherently Bad for the game.

    IMHO


    Why would the company NOT focus on werewolf and vampire content? Correct me if I'm wrong, but usually in literally any game/mmo ever if it has something that is pretty unique to said game then naturally it uh, makes sense to....focus on said aspect that makes the game unique???

    Which yes, by the way, ESO is literally the ONLY MMO IN EXISTENCE that lets you play as a vampire/werewolf and turn players with the lore to back it up, etc.

    And to throw your argument further out the window and onto the street, ES has so much lore for werewolves/vampires it's practically bananas. They could have various different were-forms and multiple bloodlines to choose from if they really wanted, not to mention they're pretty important creatures too. They're on daedra levels of importance, considering they both came from two of the most well-known daedric princes.


    So I guess the real question, for you is, why WOULDN'T they focus on the one thing their mmo does that literally no other mmo on the market at the moment does? Whether you like it or not it's a defining aspect of ESO and a defining aspect of ES in general. As for your comment about "improvements", while that is your opinion, I think you really need to realize that not everyone gives a crap about being "bigger and badder and oooh higher numbers". Some people genuinely want vampire to be honestly LESS meta/op, but at the same time offer an actual vampire-playstyle much like werewolf offers. And from what I've seen, this is the case for the majority of the people on here that want changes to happen to vampire. Not a single one of them cares about just "being stronger", they care about "being able to actually play as a vampire".

    And here is the thing, you say "making an enhancement so good and powerful no one can pass it up thus is bad for the game", yet you don't look at the fact that literally all magicka characters are vampires? The ONLY reason I have ever seen for a magicka character not being a vampire is that the player finds them ugly. Legit the only reason I've seen. By YOUR own definition, isn't the fact that all magicka characters are practically forced to take vampire //bad// then? So, with this established, improving vampire to be more like werewolf/different not only wouldn't have an affect on "the classes in play", but it'd stop this issue AND offer a solution to those that, hey guess what, want to actually play as a vampire.


    Companies do not build a game around minor or unique aspects of their game. They focus on major themes. In ESO that is the the three factions, the three banners war, the main line quest that is coincided with the Alliance questline, Mage Guild Questline and Fighters guild questline. That is the major focus of the game. Individual characters are the participants in the game. They are Not the major focus.

    Being a game that has "the only" or "the best" of any unique aspect is not a basis to make that aspect Dominant in the game. Archeage has the best naval combat I have ever seen, yet the game does not revolve around it. And I don't see where being a lineage of a Daedric Prince should be something that is desired. Shouldn't all the other PCs in the game be trying to kill them off? Shouldn't there be some mechanics where vampires and werewolves can be attacked anywhere, anytime? Shouldn't guards in every town actively try to kill them?

    I'm not sure what you are trying to say. First you say that not everyone wants to be bigger and badder. Then you say some people just want to play the genre. According to those statements, None of those people should care about making changes. They can do all of that right now as things are, without making any changes whatsoever.

    To say that no one cares about being stronger is, in my opinion, naive. Because you follow it with " literally all magicka characters are vampires". Now, for one, in my opinion, that is a ridiculous statement. I know for a fact it's not true. I play a number of magicka characters that I never even considered making vampires, and not just because of the ugly. The Ugly simply sealed the deal.

    But IF there was any validity to the statement, and an extremely high number of magicka characters are vampires - WHY is that? You trying to tell me people see the ESO ads and say "Hey look! A Vampire game! Cool! " ? If "literally all" the magicka players are making vampires then there is a statistical advantage that cannot be ignored. In short - It's to be a Bigger and Badder magicka character. To suggest that they ALL just want to play the vampire genre is in my opinion, naive.

    Additionally, if it Wasn't for the added benefits, it wouldn't matter if the character was magicka based or stamina based.

    Nobody is stopping you from playing a vampire according to the genre. You can roleplay to your hearts content. Only play at night. Feed every night. Feel free.

    Ah, but feeding keeps your character weaker in this game, right? But of course, that doesn't matter, right? It's not about the numbers.




    But the naval combat in archage is quite literally an important part of the game what? While yes the game doesn't revolve around it, it is VERY much a defining factor that makes archage unique. Much like how vampires/werewolves could/should be for ESO.
    Since they all are children of Daedric Princes, why are they fighting anything Daedric? Why are they at Dolmens fighting Daedric monsters? Why are they fighting Against Molag Bal? If they have this important place in the game, why are they fighting against their own leaders who they serve?
    While yes, they are “children” of them- in truth they’re merely toys or playthings. You must be confused with Demi Princes- the rare offspring of a prince and a mortal.


    Going on that supposition, everything now makes complete sense, Lore - wise.

    One possibility -

    Daedric Prince imbues vampirism on a subject. As the victim goes through life their power increases, but at a cost of empathy and their humanity. In short, they become more powerful the more they give themselves over to the Daedric Prince. But the Prince has played a joke on the victim. He gave them a taste for consuming human blood. And he gave them a curse with that taste. Every time the vampire feeds on human blood they also gain the empathy that they so lack. This causes pangs of guilt and remorse that the victim does not want, and weakens them by pulling them away from the Prince's will. So the victim has a choice - Feed on human blood and keep as much of your humanity as you can, or deprive yourself of the blood and embace all the Daedric power you can, or go to a temple and have the curse removed, completely giving up the power and the ties to the Daedric pirince.

    It's possible that this IS the Tamriel vampire lore. Which goes hand in hand with the current game mechanics.

    It's kind of amazing to me that in all other aspects of this game, players simply go around with their characters and learn what the Lore is. And they accept whatever they learn as part of the game, no questions asked. But when it comes to vampires and werewolves, the players are telling the company what the Lore should be. And are upset when what the company puts out does not correspond with the player's pre-conceived ideas.

    To repeat - I am NOT saying that what I put out IS the Lore. I am simply saying it is possible. After taking into consideration as many factors about the topic as possible it seems reasonable.

    IMHO
  • omarxz11
    omarxz11
    ✭✭
    Noxavian wrote: »
    Rampeal wrote: »
    Let me start off and say that I am not trying to offend anyone or implying that ESO is not a great game. I love this game. That being said let's jump in.

    As a player ESO the game is fun and enjoyable, but for myself and many others there is a severe lack of Vampire and Werewolf content. I know what most will say that there is Glenumbra for the werewolves and Rivenspire for the Vampires. The game does really well with the whole "Becoming a WW/Vamp", but it stops there.

    Now I know many will say that "Well you Wolfhunter DLC and Vamp/WW content is not important". I disagree. One of the biggest draws to the game for myself and many is that ESO is one of the few if not the only MMOs that offer the werewolf/Vampire experience. I would dare to say 50% of the player base plays as a WW/Vamp and yet it feels like they have been ignore. Black Marsh and Murkmire are full of Vamp/WW lore, yet it feels like generic questline and no representation. Biggest problems I find with Vamp/WW are very different, yet both have issues

    Werewolf. This skill line feels like a actual class, yet that is where it ends. The serious lack of representation in the game is the biggest issue. Yes you do see Werewolves in the world and do quest to stop them, yet that is where it stops. Murkmire, Black Marsh, Eastmarch, and even Elsweyr are full of Werebeast and we never see any of them. Where are the Werelions, Werecrocs, Werebears? Where is the quest for these creatures and lore? And even more where are the options to select which Werebeast we can be? Heck at this point I would take a special skin from the Crown store like you did for the warden bear. Anything.

    Vampire. Vamps have the opposite side of the coin. This skill line feels so bland. The skills are mediocre to bad and most people only use them for the passive. Not to mention the mind boggling idea that is " the less you feed the more powerful you are". Sure I can see the penalty you get, but with the passives the way they are you can negate them almost all together. Instead of feeding and growing stronger you feed and become weaker. It makes no sense.It has had the least love Skill line wise compared to the werewolf. I want to be a vampire. I want to be able to feed on people during combat rather than a red beam coming out of my hand. The ultimate is mediocre. I mean where is the option to become a vampire lord? Yeah I know the Volkihar in skyrim are the only ones that can do that, but give us something.

    Again I love this game, but I would like to see more in the way of Vampire and Werewolf gameplay in ESO.

    I have said my peace and do not wish to offend anyone, so please if you respond please do it in a kind and respectful manner.

    Thank you for your time and see you in ESO.

    Thank you for making this post man, as someone who has played this game for a very long time I've been on break for little over a year now due to how ignored vampire/werewolves have been. I started playing back in 2016 because I thought "Wow man, this game has a lot of potential for vampire/werewolf DLC, content, skill line updates etc. Can't wait!" Fastforward three years and they've hardly been touched. It's almost a disgrace that we do not have proper vampire/werewolf story lines, hub areas, etc. Before anyone tries to say "oh but i dont want this to be Twilight Online", in literally every ES game ever there has always been vampire/werewolf side-stories that sometimes have huge plots. So no, it's nothing new just being added for the "twilight fanboys" or something.


    This is, quite literally, the ONLY mmo that has a proper vampire/werewolf mechanic with the lore to back it up. I agree fully with everything you've stated, ESPECIALLY the fact that the vampire skill line is so bland. (Which it is, there is absolutely no denying it.)

    Also, where the heck is the hunter skill line, exactly? Why is there no third option for players that want to be neither? The game has been out for 5 years. Also worth noting they literally have a pile of free money right in front of them. It's so easy. Make a chapter based around vampires/werewolves/x hunter group. Rework vampire, polish up werewolf a bit, add in a whole new world-skill line, all on top of new stories based upon which group you're in along with a whole bunch of new stuff. Literally it's a gold mine I have no idea why nothing has been done with it yet.

    HAHAHA sir you the take the cake of best meme for me in the entire history i have played ESO in i will never forget this meme you mention ( Twilight Online ) xDDDDDDDDDDDDDD
  • Noxavian
    Noxavian
    ✭✭✭✭✭
    ✭✭
    omarxz11 wrote: »
    Noxavian wrote: »
    Rampeal wrote: »
    Let me start off and say that I am not trying to offend anyone or implying that ESO is not a great game. I love this game. That being said let's jump in.

    As a player ESO the game is fun and enjoyable, but for myself and many others there is a severe lack of Vampire and Werewolf content. I know what most will say that there is Glenumbra for the werewolves and Rivenspire for the Vampires. The game does really well with the whole "Becoming a WW/Vamp", but it stops there.

    Now I know many will say that "Well you Wolfhunter DLC and Vamp/WW content is not important". I disagree. One of the biggest draws to the game for myself and many is that ESO is one of the few if not the only MMOs that offer the werewolf/Vampire experience. I would dare to say 50% of the player base plays as a WW/Vamp and yet it feels like they have been ignore. Black Marsh and Murkmire are full of Vamp/WW lore, yet it feels like generic questline and no representation. Biggest problems I find with Vamp/WW are very different, yet both have issues

    Werewolf. This skill line feels like a actual class, yet that is where it ends. The serious lack of representation in the game is the biggest issue. Yes you do see Werewolves in the world and do quest to stop them, yet that is where it stops. Murkmire, Black Marsh, Eastmarch, and even Elsweyr are full of Werebeast and we never see any of them. Where are the Werelions, Werecrocs, Werebears? Where is the quest for these creatures and lore? And even more where are the options to select which Werebeast we can be? Heck at this point I would take a special skin from the Crown store like you did for the warden bear. Anything.

    Vampire. Vamps have the opposite side of the coin. This skill line feels so bland. The skills are mediocre to bad and most people only use them for the passive. Not to mention the mind boggling idea that is " the less you feed the more powerful you are". Sure I can see the penalty you get, but with the passives the way they are you can negate them almost all together. Instead of feeding and growing stronger you feed and become weaker. It makes no sense.It has had the least love Skill line wise compared to the werewolf. I want to be a vampire. I want to be able to feed on people during combat rather than a red beam coming out of my hand. The ultimate is mediocre. I mean where is the option to become a vampire lord? Yeah I know the Volkihar in skyrim are the only ones that can do that, but give us something.

    Again I love this game, but I would like to see more in the way of Vampire and Werewolf gameplay in ESO.

    I have said my peace and do not wish to offend anyone, so please if you respond please do it in a kind and respectful manner.

    Thank you for your time and see you in ESO.

    Thank you for making this post man, as someone who has played this game for a very long time I've been on break for little over a year now due to how ignored vampire/werewolves have been. I started playing back in 2016 because I thought "Wow man, this game has a lot of potential for vampire/werewolf DLC, content, skill line updates etc. Can't wait!" Fastforward three years and they've hardly been touched. It's almost a disgrace that we do not have proper vampire/werewolf story lines, hub areas, etc. Before anyone tries to say "oh but i dont want this to be Twilight Online", in literally every ES game ever there has always been vampire/werewolf side-stories that sometimes have huge plots. So no, it's nothing new just being added for the "twilight fanboys" or something.


    This is, quite literally, the ONLY mmo that has a proper vampire/werewolf mechanic with the lore to back it up. I agree fully with everything you've stated, ESPECIALLY the fact that the vampire skill line is so bland. (Which it is, there is absolutely no denying it.)

    Also, where the heck is the hunter skill line, exactly? Why is there no third option for players that want to be neither? The game has been out for 5 years. Also worth noting they literally have a pile of free money right in front of them. It's so easy. Make a chapter based around vampires/werewolves/x hunter group. Rework vampire, polish up werewolf a bit, add in a whole new world-skill line, all on top of new stories based upon which group you're in along with a whole bunch of new stuff. Literally it's a gold mine I have no idea why nothing has been done with it yet.

    HAHAHA sir you the take the cake of best meme for me in the entire history i have played ESO in i will never forget this meme you mention ( Twilight Online ) xDDDDDDDDDDDDDD

    Thanks man hah, I only called it that because I've seen people legitimately use that as an argument for why vampires and werewolves shouldnt get anymore content on here before.
  • Slimebrow
    Slimebrow
    ✭✭✭
    Vampires
    I feel like vampires need more abilities and better passives that relate more to being a vampire. Bloodfiends have way better abilities then the player (which is given to us directly from Lamae Bal), so you'd think it would be stronger version but it doesn't feel that way. TES has so many different strains of vampirism and each have their own unique abilities, but in game vampires don't really feel like vampires.

    The problem with current vampires in my opinion is that the passives do not seep into racial passives, in other words, have at least 1 vampire passive replace 1 racial passive like "Undeath" for example. Giving something like that will make players think twice before becoming a vampire and not feel like something that Magicka players have to get.

    Like at least bother to make a complete set of skills that can be used to take up the players' skill bar for people who want to play as a vampire that actually are just as useful as normal class skills.

    The visuals are pretty lame for vampires too. If you want to make a vampire skill line either go all the way or just don't bother at all. Give them fangs or Khajiit like nails at least. Like what's the point of a watered down skill line.

    Werewolves
    This one I would say have a passive from werewolf replace a racial so it's not something that the player feels like the need to get to become better/stronger because IMO, I don't really see much of a downside to being a werewolf compared to vampires.

    Werewolves need some visual tells like maybe more fur or claws or like an eye colour change, something subtle and not drastic as vampires.

    Again, there's a lot of strains of werebeasts in TES lore that will not see daylight. At least give them 3 different strains of werebeasts even if some of them have similar abilities they will add to the variety at least.

    Alternatives
    I propose there to be an alternative to players who don't want to be either or wish to be something else that werewolf and vampire players are unable to join, these are:
    • Witches/Warlocks- Focus on Magicka.
    • Dawnguard/Vigilants of Stendarr- Focus on Stamina.

    Conclusion
    Knowing Zenimax I highly doubt they will even bother with it(No Profits). In my opinion I like to believe one day another mmo company new or old will pickup on ESO's missed opportunities and laziness and generally make a better job of it.
  • SixVoltCar
    SixVoltCar
    ✭✭✭
    "ww/vamp community"
    Got a good chuckle out of me.
  • Skoomah
    Skoomah
    ✭✭✭✭✭
    ✭✭
    Werewolf is such a weak skill line. I think ZOS should delete it from game and start over.
Sign In or Register to comment.