The question a lot of people aren't asking is "How would it play in ESO?" and I don't think I can take the complaints seriously until that is addressed. Take petsorcs which are horridly boring as far as the pets go. Why would it be more fun if the pets were bonier or more putrid?
Would people be satisfied if the skeleton mage/archer remained a simple DOT but just had multiple bodies? Would multiple blastbones having pathing problems make you happier? Would having a bunch of random zombies that stand around and don't do any damage until they do the AOE DOT Major Vulnerability thing make you happier?
Once they're debugged at least the tethers can be an interesting mechanic that is unique to the class and not functionally equivalent to what other classes do. Making various ultimates, spammables, and DOTs reskinned to be a bunch of graphic card consuming mess without making them play in an interesting way in any mode doesn't sound interesting to me.
Also, BTW in previous ES games the player character had a real dang hard time summoning/animating more than one corpse and maybe one game had a way to permanently animate corpses. All those methods ultimately resulted in a boring and weaker build that was worse than just doing the fight yourself.
Instead of watching "fair for its age" AI pathfind until the spell ends duke it out you could instead use abilities and weapons that scaled with your power level... unlike the summons and reanimations that had effectiveness caps below endgame viability brokenness.
Take petsorcs which are horridly boring as far as the pets go. Why would it be more fun if the pets were bonier or more putrid? "
Would people be satisfied if the skeleton mage/archer remained a simple DOT but just had multiple bodies? Would multiple blastbones having pathing problems make you happier? Would having a bunch of random zombies that stand around and don't do any damage until they do the AOE DOT Major Vulnerability thing make you happier?
Also, BTW in previous ES games the player character had a real dang hard time summoning/animating more than one corpse and maybe one game had a way to permanently animate corpses. All those methods ultimately resulted in a boring and weaker build that was worse than just doing the fight yourself.
Instead of watching "fair for its age" AI pathfind until the spell ends duke it out you could instead use abilities and weapons that scaled with your power level... unlike the summons and reanimations that had effectiveness caps below endgame viability brokenness.
3 minions are just fine. Fits well with the original (DnD) lore regarding necromancers and liches. The "undead army" stereotype is something that gaming pop culture has introduced later on to dazzle kids.
Besides, think about how it would affect perfomance in Cyrodiil if we were allowed to have 10+ minions running about. It just wouldn't work.
DemonicSpirit wrote: »3 minions are just fine. Fits well with the original (DnD) lore regarding necromancers and liches. The "undead army" stereotype is something that gaming pop culture has introduced later on to dazzle kids.
Besides, think about how it would affect perfomance in Cyrodiil if we were allowed to have 10+ minions running about. It just wouldn't work.
Necromancers are supposed to command legions, not just "3 minions ". As regarding the performance, as I mentioned in my previous comment, there are many online games that let you control " an army " of minions without any issue ( unless your PC is potato ).
Lightspeedflashb14_ESO wrote: »DemonicSpirit wrote: »3 minions are just fine. Fits well with the original (DnD) lore regarding necromancers and liches. The "undead army" stereotype is something that gaming pop culture has introduced later on to dazzle kids.
Besides, think about how it would affect perfomance in Cyrodiil if we were allowed to have 10+ minions running about. It just wouldn't work.
Necromancers are supposed to command legions, not just "3 minions ". As regarding the performance, as I mentioned in my previous comment, there are many online games that let you control " an army " of minions without any issue ( unless your PC is potato ).
Link to the elder scrolls lore that says this.
leokafilyeb17_ESO wrote: »leokafilyeb17_ESO wrote: »Concerning the lich form, there is nothing about the necro that is lich. Lich is one aspect of necros and by no means is it a defining one. Considering the Goliath is tanking related I do not see how the lich would work for that skill line.
Further, the necro has 4 minions if you want to be specific. Colossus, blastbones, skeletal mage, Spirit mendor and technically bone armor could be considered since it drops a corps but that is stretching it a bit.
Colossus is NOT a minion, by that logic I have lots of mementos that summon minions because hey, they have an animation that looks like something else being summoned.
Your logic lacks what many of us call logic. The Colossus does damage that I am pretty sure is many times that of your precious mementos.
Yet more people seem to agree with me. Hmmmmm.