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Why DOES Necromancer only have 3 minion abilities?

  • Perashim
    Perashim
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    darkblue5 wrote: »
    The question a lot of people aren't asking is "How would it play in ESO?" and I don't think I can take the complaints seriously until that is addressed. Take petsorcs which are horridly boring as far as the pets go. Why would it be more fun if the pets were bonier or more putrid?

    Would people be satisfied if the skeleton mage/archer remained a simple DOT but just had multiple bodies? Would multiple blastbones having pathing problems make you happier? Would having a bunch of random zombies that stand around and don't do any damage until they do the AOE DOT Major Vulnerability thing make you happier?

    Once they're debugged at least the tethers can be an interesting mechanic that is unique to the class and not functionally equivalent to what other classes do. Making various ultimates, spammables, and DOTs reskinned to be a bunch of graphic card consuming mess without making them play in an interesting way in any mode doesn't sound interesting to me.

    Also, BTW in previous ES games the player character had a real dang hard time summoning/animating more than one corpse and maybe one game had a way to permanently animate corpses. All those methods ultimately resulted in a boring and weaker build that was worse than just doing the fight yourself.
    Instead of watching "fair for its age" AI pathfind until the spell ends duke it out you could instead use abilities and weapons that scaled with your power level... unlike the summons and reanimations that had effectiveness caps below endgame viability brokenness.

    I posted an idea where a morph for Boneyard would keep exploiting nearby corpses to make temporary zombies and skeletons to attack nearby enemies.

    Additionally, enemy NPC necromancers also animate dead to bring in zombies, bone goliaths, flesh colossi and skeletons. It's feasible, but it would require ZOS to acknowledge the issue.
    "...and storms shall sunder the skies, and war will tear the world apart, and the dead shall rule the lands."
  • Attackfrog
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    I stumbled on this thread and totally agree! Where is my army of (fragile) undead warriors, while I am draining life and essence from my living enemies while reanimating corpses to fight by my side only to be sheared down by my enemies yet again?

    Perhaps some sort of permanent summon who can either tank for me or heal me while I tank. They make direct references to summoning a flesh atronach and "making a necromancer out of you yet" during the main quest line.....yet....I can't even do that as an ACTUAL necromancer.

    There were so many ways they could have done it better. Disappointing.
    "You can have fun or you can have safety, but you can't have them both"
    -A ten-year-old
  • DemonicSpirit
    darkblue5 wrote: »
    Take petsorcs which are horridly boring as far as the pets go. Why would it be more fun if the pets were bonier or more putrid? "

    This is just your opinion, for me being a commander of an army is the most enjoyable thing ever !. To buff them and direct them to attack certain enemies and making sure that your army stays alive is not easy at all. Pet Sorcerer is still better than nothing, as I mentioned before in games such as guild wars 1 & 2 , wow , Diablo 2 , 3 , Grim Dawn , Adventures of Van Helsing path of exile , you can summon an army of minions that wreak havoc on your enemies. ESO sorcerer can only have 2 permanent minions + a timed Golem + Daedroth ( from maw of the infernal mask ). When I heard that Necromancer class is coming, I dreamed about commanding an army instead of 3 minions, thus my disappointment.
    darkblue5 wrote: »
    Would people be satisfied if the skeleton mage/archer remained a simple DOT but just had multiple bodies? Would multiple blastbones having pathing problems make you happier? Would having a bunch of random zombies that stand around and don't do any damage until they do the AOE DOT Major Vulnerability thing make you happier?

    As I said, the minions in the games I mentioned ( even in ESO ) don't have any AI problems whatsoever ( they might have problems at their release, but they all got fixed ) so all the army follow your commands precisely. And if you spec your gear for your minions, they will be a force to be reckoned with. I don't want stupid animations but actually beings that follow me and attack my targets.
    darkblue5 wrote: »
    Also, BTW in previous ES games the player character had a real dang hard time summoning/animating more than one corpse and maybe one game had a way to permanently animate corpses. All those methods ultimately resulted in a boring and weaker build that was worse than just doing the fight yourself.
    Instead of watching "fair for its age" AI pathfind until the spell ends duke it out you could instead use abilities and weapons that scaled with your power level... unlike the summons and reanimations that had effectiveness caps below endgame viability brokenness.

    Minions are boring to you only, not to others ! Again, if you spec for minions well, they will be strong enough to compete with other builds.
    Edited by DemonicSpirit on June 26, 2019 4:28AM
  • DemonicSpirit
    The devs should at least give us a skill line that allows us to summon an army of minions. An option should be for us summoners.
  • Baphomet
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    3 minions are just fine. Fits well with the original (DnD) lore regarding necromancers and liches. The "undead army" stereotype is something that gaming pop culture has introduced later on to dazzle kids.

    Besides, think about how it would affect perfomance in Cyrodiil if we were allowed to have 10+ minions running about. It just wouldn't work.
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  • DemonicSpirit
    Baphomet wrote: »
    3 minions are just fine. Fits well with the original (DnD) lore regarding necromancers and liches. The "undead army" stereotype is something that gaming pop culture has introduced later on to dazzle kids.

    Besides, think about how it would affect perfomance in Cyrodiil if we were allowed to have 10+ minions running about. It just wouldn't work.

    Necromancers are supposed to command legions, not just "3 minions ". As regarding the performance, as I mentioned in my previous comment, there are many online games that let you control " an army " of minions without any issue ( unless your PC is potato ).
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Baphomet wrote: »
    3 minions are just fine. Fits well with the original (DnD) lore regarding necromancers and liches. The "undead army" stereotype is something that gaming pop culture has introduced later on to dazzle kids.

    Besides, think about how it would affect perfomance in Cyrodiil if we were allowed to have 10+ minions running about. It just wouldn't work.

    Necromancers are supposed to command legions, not just "3 minions ". As regarding the performance, as I mentioned in my previous comment, there are many online games that let you control " an army " of minions without any issue ( unless your PC is potato ).

    Link to the elder scrolls lore that says this.
  • DemonicSpirit
    Baphomet wrote: »
    3 minions are just fine. Fits well with the original (DnD) lore regarding necromancers and liches. The "undead army" stereotype is something that gaming pop culture has introduced later on to dazzle kids.

    Besides, think about how it would affect perfomance in Cyrodiil if we were allowed to have 10+ minions running about. It just wouldn't work.

    Necromancers are supposed to command legions, not just "3 minions ". As regarding the performance, as I mentioned in my previous comment, there are many online games that let you control " an army " of minions without any issue ( unless your PC is potato ).

    Link to the elder scrolls lore that says this.

    Are you telling me that all the billions of summoned undead walking around all TESO maps are summoned my equally billions of necromancers ? LOL. I am sure that a lot of those necromancers summoned an army each.
  • Tharonil
    Tharonil
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    Okay. But even when we say an army is not possible, it's sad that the sorcerer has more minions. In my opinion blastbones is not a real minion. It's a nice animation but not a nice companion.

    So my stamnecro can only summon 1 Archer fighting by my side.
  • Donny_Vito
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    The other problem is that Necros cause some performance issues with all their animations. So potentially adding even more animations to their arsenal does not sound like a good idea.
  • Xvorg
    Xvorg
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    Question: Do necro's minions proc Hunt Leader?
    Sarcasm is something too serious to be taken lightly

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  • idk
    idk
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    idk wrote: »
    idk wrote: »
    Concerning the lich form, there is nothing about the necro that is lich. Lich is one aspect of necros and by no means is it a defining one. Considering the Goliath is tanking related I do not see how the lich would work for that skill line.

    Further, the necro has 4 minions if you want to be specific. Colossus, blastbones, skeletal mage, Spirit mendor and technically bone armor could be considered since it drops a corps but that is stretching it a bit.

    Colossus is NOT a minion, by that logic I have lots of mementos that summon minions because hey, they have an animation that looks like something else being summoned.

    Your logic lacks what many of us call logic. The Colossus does damage that I am pretty sure is many times that of your precious mementos.

    Yet more people seem to agree with me. Hmmmmm.

    I would be surprised if many are agreeing with your comparison of the colossus to a memento. If that is the case it may explain a lot.
  • Red_Feather
    Red_Feather
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    Class is marketing gimmick and wasted potential for necromancy in this game. ESO will never get necromancy skill line now. It's just gimmick summoning gravestones and flaming skulls. wtf is that all about.
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