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How to monetize PvP

  • idk
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    So one of the reasons that PVP isn't monetized right now is that the population is so small because performance is so poor. That's why BGs had to become base game and one reason why IC struggles.

    Reverse that equation by improving performance, and you will see more PVPers.

    Which means that ZOS can explore some of the ideas for new PVP content like a Battle Royale or Guild v Guild dueling mode, and be confident that there will be a population big enough to make those worth the effort.

    But none of that happens without performance fixes, because I can't imagine too many PVPers who will be happy to be asked to spend money on broken content.



    Easiest way to make $$$ fron PVP?
    Add an Alliance Change token to the Crown Store.
    Too bad ZOS already said they have no plans to do Alliance Change.

    Alliance change is just short term. It is not truly monetizing PvP which is what would be required for Zos to really put effort into enhancing PvP beyond what they should have done already (performance).

    You certainly make a good point concerning BGs. People were clamoring for BGs not enough chose to support it when it was launched, hence it became part of the base game as you pointed out.

    That alone told Zos that heavy investing into PvP is not a good business move. The player base spoke.
    Edited by idk on June 28, 2019 8:02PM
  • BigBragg
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    Donny_Vito wrote: »
    Donny_Vito wrote: »
    As a mainly PvP player I have been continuously subbed for the past 5 years on 3 accounts and spent hundreds of dollars on ESO. I take exception to statements that PvP players don't put just as much revenue into the game as PvE players.

    I don't think the OP was insinuating that some PvP players don't spend as much as other PvE players, but more as a whole he was making the assumption that PvE players spend more (which I would have to agree with).

    If you had two players, one who only PvP'd and the other who only did overland PvE content, who do you think is more likely spend money in the Crown Store and/or ESO+. To me, it seems like a no-brainer...the PvE player. But I could be making the completely wrong assumption, and maybe there is no correlation between what content you play and how likely you are to purchase from the Crown Store...

    Anyways, I do like some of the ideas of how to bring new items/functionality to the Crown Store that would target PvP players.

    I have houses, the banker, the merchant, pets, mounts.
    I have leveled 32 characters buying experience scrolls etc.
    So it is the wrong assumption.

    Lol, again, you keep using your personal example to summarize the whole PvP community. No real point in this argument.

    Just look around Cyrodiil, you'll see hundreds of flashy mounts, personalities, and costumes.
  • Wolfpaw
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    Donny_Vito wrote: »
    As a mainly PvP player I have been continuously subbed for the past 5 years on 3 accounts and spent hundreds of dollars on ESO. I take exception to statements that PvP players don't put just as much revenue into the game as PvE players.

    I don't think the OP was insinuating that some PvP players don't spend as much as other PvE players, but more as a whole he was making the assumption that PvE players spend more (which I would have to agree with).

    If you had two players, one who only PvP'd and the other who only did overland PvE content, who do you think is more likely spend money in the Crown Store and/or ESO+. To me, it seems like a no-brainer...the PvE player. But I could be making the completely wrong assumption, and maybe there is no correlation between what content you play and how likely you are to purchase from the Crown Store...

    Anyways, I do like some of the ideas of how to bring new items/functionality to the Crown Store that would target PvP players.

    I have houses, the banker, the merchant, pets, mounts.
    I have leveled 32 characters buying experience scrolls etc.
    So it is the wrong assumption.
    BigBragg wrote: »
    Donny_Vito wrote: »
    As a mainly PvP player I have been continuously subbed for the past 5 years on 3 accounts and spent hundreds of dollars on ESO. I take exception to statements that PvP players don't put just as much revenue into the game as PvE players.

    I don't think the OP was insinuating that some PvP players don't spend as much as other PvE players, but more as a whole he was making the assumption that PvE players spend more (which I would have to agree with).

    If you had two players, one who only PvP'd and the other who only did overland PvE content, who do you think is more likely spend money in the Crown Store and/or ESO+. To me, it seems like a no-brainer...the PvE player. But I could be making the completely wrong assumption, and maybe there is no correlation between what content you play and how likely you are to purchase from the Crown Store...

    Anyways, I do like some of the ideas of how to bring new items/functionality to the Crown Store that would target PvP players.

    I have houses, the banker, the merchant, pets, mounts.
    I have leveled 32 characters buying experience scrolls etc.
    So it is the wrong assumption.

    A slue of hair, tattoos, and other cosmetics
    82 costumes
    70 pets
    40 mounts
    13 Characters
    9 personalities
    3 Chapters all preordered
    1 Earthtear Cavern

    I concur that the assumptions are unfounded.


    p.s. This doesn't even cover all the gifts that I have sent out to people.

    Edit for clarity
    Context: PvP content doesn't bring the money in like PvE, housing, & non-combat items due to the lack of items directly tied to PvP within the Crown store.

    Stay on topic please.
  • TequilaFire
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    And on the subject of DLC and Expansions PvP players are more or less required to buy those as well to keep up.
  • idk
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    Wolfpaw wrote: »
    My examples
    1. ESO Plus adds 10% increase to AP.
    2. Purchasable resurrection animations. For example, based on element, magic, Daedric Princes, etc...
    3. Different Crown Icons like faction, guild, customization, etc...

    First off all I lack the creative mind that can see past Cyrodiil and GF working appropriately. I am clouded by most that I used to run in Cyrodiil with 5 years ago have long left the game with little chance of their returning. I am still bitter about that because all left due to how Zos managed the game, and really still does.

    Below I am commenting on the OP's ideas. I am not nocking them for thinking and coming up with idea as that is good but they also need to be open to critique.

    10% bonus to AP with ESO+ would be considered P2W by the most conservative measures since leaderboard and Emperor are tied to AP earned in the campaign. This is not the same as offering a 10% XP bonus and should be a no go from the start.

    The resurrection animations is a great idea but more of a cash shop item available to all. It really is a great idea If Zos can make it work easy enough.

    Not really sure what you mean on the last item. We need to see the alliance icon and it needs to be consistent. So not sure beyond that what you are speaking to.
  • Donny_Vito
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    BigBragg wrote: »
    Donny_Vito wrote: »
    Donny_Vito wrote: »
    As a mainly PvP player I have been continuously subbed for the past 5 years on 3 accounts and spent hundreds of dollars on ESO. I take exception to statements that PvP players don't put just as much revenue into the game as PvE players.

    I don't think the OP was insinuating that some PvP players don't spend as much as other PvE players, but more as a whole he was making the assumption that PvE players spend more (which I would have to agree with).

    If you had two players, one who only PvP'd and the other who only did overland PvE content, who do you think is more likely spend money in the Crown Store and/or ESO+. To me, it seems like a no-brainer...the PvE player. But I could be making the completely wrong assumption, and maybe there is no correlation between what content you play and how likely you are to purchase from the Crown Store...

    Anyways, I do like some of the ideas of how to bring new items/functionality to the Crown Store that would target PvP players.

    I have houses, the banker, the merchant, pets, mounts.
    I have leveled 32 characters buying experience scrolls etc.
    So it is the wrong assumption.

    Lol, again, you keep using your personal example to summarize the whole PvP community. No real point in this argument.

    Just look around Cyrodiil, you'll see hundreds of flashy mounts, personalities, and costumes.

    I even said I could be wrong with my assumption about PvP'ers not spending as much (again, ON AVERAGE) as PvE'ers.

    I was merely putting a hypothetical question out there based on OP message and some follow-up comments.....if you had a dedicated PvP player (Cyro, BGs, IC) and a dedicated PvE player (Trials, Dungeons, Overland, Housing, etc...) who would be more likely to buy crowns and spend them in the crown store? I then said I thought the PvE'er had a more likely chance. Then people follow up with the logic "I PvP and buy stuff from the crown store so you're wrong." You can't even have a valid argument with these people.
  • apri
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    PVP is monetized about as much as everything else by:
    • buying the game
    • buying mounts (big zone of Cyrodiil is the only place in ESO's endgame you actually need them in)
    • buying riding lessons for each new toon to avoid slow rides to the action
    • buying everything else the game has to offer. PVP players may need to play DLCs for set pieces, make houses for dps dummies or tournaments, buy costumes for well why not, even go into trials for skins, cool titles etc.
    If Cyro would not bring in some $$$, there was no PVP anymore. Apart from that, PVP is a selling point (thus marketing) of its own because it makes ESO stand out from all the other MMOs around the corners. It's truly unique, fun and enjoyable. Well minus the bugs and lags we suffer under atm, obviously. Imo for this very reason ZOS would be well-adviced to make PVP as great as can be. Instead of increasing frustration with even more "spending options" as suggested in this thread.
  • BigBragg
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    Donny_Vito wrote: »
    BigBragg wrote: »
    Donny_Vito wrote: »
    Donny_Vito wrote: »
    As a mainly PvP player I have been continuously subbed for the past 5 years on 3 accounts and spent hundreds of dollars on ESO. I take exception to statements that PvP players don't put just as much revenue into the game as PvE players.

    I don't think the OP was insinuating that some PvP players don't spend as much as other PvE players, but more as a whole he was making the assumption that PvE players spend more (which I would have to agree with).

    If you had two players, one who only PvP'd and the other who only did overland PvE content, who do you think is more likely spend money in the Crown Store and/or ESO+. To me, it seems like a no-brainer...the PvE player. But I could be making the completely wrong assumption, and maybe there is no correlation between what content you play and how likely you are to purchase from the Crown Store...

    Anyways, I do like some of the ideas of how to bring new items/functionality to the Crown Store that would target PvP players.

    I have houses, the banker, the merchant, pets, mounts.
    I have leveled 32 characters buying experience scrolls etc.
    So it is the wrong assumption.

    Lol, again, you keep using your personal example to summarize the whole PvP community. No real point in this argument.

    Just look around Cyrodiil, you'll see hundreds of flashy mounts, personalities, and costumes.

    I even said I could be wrong with my assumption about PvP'ers not spending as much (again, ON AVERAGE) as PvE'ers.

    I was merely putting a hypothetical question out there based on OP message and some follow-up comments.....if you had a dedicated PvP player (Cyro, BGs, IC) and a dedicated PvE player (Trials, Dungeons, Overland, Housing, etc...) who would be more likely to buy crowns and spend them in the crown store? I then said I thought the PvE'er had a more likely chance. Then people follow up with the logic "I PvP and buy stuff from the crown store so you're wrong." You can't even have a valid argument with these people.

    Just showing evidence that anyone is capable of viewing against a hypothesis. Don't take it personal.
  • MajBludd
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    @Donny_Vito They are letting you know they spend money through the crown store and subs. Are you subbed?. I'm sure most if not all pvpers run pve content as well.

    I also know several people who sub and buy items that mainly pvp. They also play house simulator and buy other items from the crown store.

    I think the lines between pvp and pve aren't as defined as some think. Some of us just decided that pvp was a bit more fun than pve.
  • TequilaFire
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    You know what? We would not even be having this discussion if the problems were fixed.
    The problems affect both PvP and PvE.
    Edited by TequilaFire on June 28, 2019 7:53PM
  • TheShadowScout
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    Too bad ZOS already said they have no plans to do Alliance Change.
    So? They had plans for a PvP part of the justice system too.
    Plans may change over time...

    Though I still say, IF alliance change, then Done RIGHT!

    And by that I don't mean some token that pops your character to a new alliance, I do indeed mean a whole guild-DLC sized questline with an cloak and dagger (Or since this is ESO, "hood and dagger", perhaps?) spycraft flavor and a "faction loyalty called in question" plot, where you get to make a big choice in the middle - stay loyal to your alliance and prove yourself, or turn your back on them and defect to greener pastures elsewhere...

    With the second half (or two thirds, or whatever) of the questline being different depending on your choice - either uncovering the one who actually framed you, mobilize your old and trusted allies to gather support and track down the true conspiracy while dodging the agents sent to bring you in; or preparing your escape, dodging the agents sent to arrest you, courting your desired new friends while grabbing some juicy secrets on the way out to sweeten the deal, etc.

    Such a story could have a neutral city as "spycraft" focal point (like vienna during the cold war, where spies and agents often went to spy hard between the two sides - for ESO it could be some place between the alliances, a former imperial town declared "free city" after the fall of the empire in northern nibenay, eastern colovia or western skyrim, perhaps, or even an post-anchorite-war isle of stirk...), but otherwise take you all over the old faction regions, possibly revisiting a few one-time-only maps with new mobs... and perhaps even meeting a few familiar faces (come on, wouldn't you love to slam a porticullis shut into Razum-dars face as you hop on a boat bound to Morrowind with thre adorable Naryu? ;) )

    Such a questline could even have special titles depending on what you choose... "[original faction] Loyalist" or "[original faction] Defector"... obviously it would be a one-time only event, thus making serial defectors that change alliance depending on which one is currently top in cyrodil that some people always fear when this topic comes up an impossibility.

    And it also might have drawbacks for PvP, like... reduced AP gain for several months, since noone fully trusts a traitor... or maybe having to re-earn all the AP up to your current rank before you start progressing again, representing your efforts to convince your new allies of your trustworthyness... and definitely increased AP rewards if a member of your original faction takes you down, because...
    Star_wars_traitor_gif_by_mrarcadium-daafqoh.gif
    :)
    (there could even be a daily "hunt traitor" mission, and defectors from your PvP-characters alliance in cyrodil getting an visual clue while that mission is active...)

    Also, this could be a option to add new factions to PvP.
    And yes, those could be "crown store unlocks"...
    Like... have options to not just defect to one of the other two alliances, but also "go rogue" and join a new "Outlaw" faction (...black color and jolly roger flag, perhaps? Would be hostile to -every- other faction in cyrodil, and spawn at some new but unsecured base, thus very susceptible to enemy raids - trials of being an outlaw in the face of organized armies); or an "Imperial Remnant" faction (purple imperial diamond flag, spawning in some ill-secured legion base somewhere, possibly at the nibenay border, and also fighting everyone else, but turning all the "imperial" NPCs in cyrodil non-hostile?), or a "neutral" faction that is "yellow" to everyone (green flag and incapable of capturing locations, spawning at various random merchant camps and such...)
    Might be too complicated, but would still be interesting!
    Wolfpaw wrote: »
    1. ESO Plus adds 10% increase to AP.
    2. Purchasable resurrection animations. For example, based on element, magic, Daedric Princes, etc...
    3. Different Crown Icons like faction, guild, customization, etc...
    Definitely stuff that sounds like it could find a buyer!
    Let's not stop there tho... crown-purchasable stuff could also include:

    ...alternatives to the guild tabard - how would a "guild back banner" sound? Possibly with a special effect if worn by a group leader...

    ...custumized visuals dor the "duelling sign" efffect, including various styles - haughty and stylish altmer, "for sithis!" argonian, "Git it on awreddy" orc, etc.

    ...crown store PvP consumables, like special looking siege engines (which don't do more damage, but look -way- cooler - magical bound daedroths forced to belch fireballs at the enemy castle just like a trebuchet, magical ayleid stones that fire lightning bolts just like a ballista, magical necromantic ritual circles that lob cursed like a meatbag catapult, etc.)

    ...customized visuals for some skills, much like the "slate grey bear" for wardens... a "standard of might" with your faction sign, for example? Vigor in your alliance colors?

    Also, why not add some effect to "Pay To Loose" items and let people buy more of those during the jesters festival? Like... a significant increase of AP if you win despite playing "P2L"? And then, add them in ALL weapons not just 2H - rogues dual wielding feather dusters, archery with a rubberband slingshot, tanking with a roilled up sheaf of parchment and a barrel lid, mages with a fairy wand-like staff that shoots rainbows insterad of fireballs and pink fluffy hearts for the heals... and more helmets too, a light "folded parchment hat" or a medium "living badger holding on to your head in terror helmet"...
  • Oreyn_Bearclaw
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    Yeah, unfortunately, I reject your premise that PVP players don't pump gold into this game. Although that said, the biggest whales in ESO in my experience dont play competitive PVP or PVE. They RP in one of their 25 houses.

    I do think you make a reasonable point that PVP performance is permanently on the back burner because it doesnt drive DLC content (a big source of revenue) like PVE does.

    It would certainly be interesting to see a breakdown of preferred playstyles (PVP, PVE, RP'ing, Housing, Traders, etc) of eso+ subscribers. I have a feeling a lot of PVP exclusive players do subscribe to ESO+ and based on the number of crate exclusive mounts I see in Cyro, they are certainly buying crates as well.

    There are already things in the Crown store that are specifically targeted at PVPers already. Things like skill/attribute respecs. Only time I have ever used on of these is when I have been in PVP with a long queue and need to change something. The absence of respec shrines in Cyro is no accident, I assure you.

    Things I think you could monetize, perhaps a bit better.
    1. AP gain for ESO+. You said it; it's a solid idea IMO.
    2. Faction change. This would be huge, especially know that we have faction lock. Although personally, I think they should just eliminate factions and let people declare each month when the campaign resets for their entire account.
    3. Battleground (or similar) map packs that could be purchased.
  • BrooksP
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    Why? If you think increasing the revenue from PVP players will somehow influence ZOS to fix performance or use said revenue to put towards PVP, you are delusional. Majority of current monetization isn't even exclusive to PVE, so all you are suggesting is to add in more monetization to an already grossly over-monetized game.

    I don't understand peoples mindset thinking that if ZOS milks the playerbase even more, that maybe that might cause them to actually care. ESO is most likely on a reduced crew, fixed patch/content schedule, and any other staff is allocated on other (non-ESO)projects. Any increase in revenue will simply go towards other projects, investors, or executive bonuses.
    Edited by BrooksP on June 28, 2019 8:46PM
  • Gracous
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    What if you could buy fully leveled toons (with max CP, max horse stats and all skill lines like Undaunted and Mages Guild) in the Crown Store that were only usable in PvP zones? This way you could monetize PvP players who want to try new classes and factions, but don't have time to invest in leveling alts. PvE players couldn't grumble about "pay to win" because these alts would ONLY work in Cyrodiil, Imperial City and Battlegrounds.

    Personally, I wouldn't flinch at paying $50 per alt. What would you guys be willing to pay?

    To add to that, they could make the PvP server like the PTS. Everyone would have access to all the gear in the game (gold level). You could customize your character however you like. This way it would depend on the skill of the player to decide how successful they would be.
  • TheBonesXXX
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    Wolfpaw wrote: »
    For the sake of this thread lets say ZOS fixed PvP performance making it better than ever. How can the PvP community put PvP back to the forefront through a stable revenue stream?

    Edit for clarity
    Context: PvP content doesn't bring the money in like PvE, housing, & non-combat items due to the lack of items directly tied to PvP within the Crown store.

    If the Crown store had a PvP window what items would you want to see in there?

    Rules
    List three ideas with a brief explanation.

    No P2W.
    Since an individual P2W definition can vary in this thread P2W will be defined as an item bought that gives a clear competitive advantage through stats.

    For easy reading let's keep opinions of posted ideas out, & make a new post of three concepts as they come to you.

    My examples
    1. ESO Plus adds 10% increase to AP.
    2. Purchasable resurrection animations. For example, based on element, magic, Daedric Princes, etc...
    3. Different Crown Icons like faction, guild, customization, etc...

    Crown store disabled. Fix the performance and bring the weak classes up to par.
  • Wolfpaw
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    With the premise that ZOS fixed PvP performance, I, & a few players I know have little reason to look at the Crown Store.

    1. I play a main, maxed crafter/cp, & have no reason for a sub anymore.
    2. I don't run trials or dlc dungeons.
    3. I don't care for non-combat pets
    4. I don't buy costumes (rather use wardrobe editor)
    5. I'm not into housing
    6. I have no need for glowing weapon skills that further turns my healer/support into a bullseye.
    8. I don't buy gambleboxes outside of the crowns included with sub.

    GW2 had some good ideas for the pvp crowd to spend money on beyond the traditional cash shop items, & it would be nice to have that here at ESO.
    Edited by Wolfpaw on June 28, 2019 9:11PM
  • Glory
    Glory
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    Execution related cosmetics (leave a stake on your enemy with a banner, calling card pop-up for enemy, etc.) is a very common idea

    More ostentatious emotes directed at PvP

    PvP exclusive mementos (can only use in PvP)

    Actual PvP content (maps you must buy, etc) instead of just cosmetic stuff...
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • iris56
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    So one of the reasons that PVP isn't monetized right now is that the population is so small because performance is so poor. That's why BGs had to become base game and one reason why IC struggles.

    Reverse that equation by improving performance, and you will see more PVPers.

    Which means that ZOS can explore some of the ideas for new PVP content like a Battle Royale or Guild v Guild dueling mode, and be confident that there will be a population big enough to make those worth the effort.

    But none of that happens without performance fixes, because I can't imagine too many PVPers who will be happy to be asked to spend money on broken content.



    Easiest way to make $$$ fron PVP?
    Add an Alliance Change token to the Crown Store.
    Too bad ZOS already said they have no plans to do Alliance Change.

    This. I would buy 7 alliance change tokens right now for all the characters that got messed up with alliance lock.

    I'd also buy a couple class change, if that were possible, but thats a whole different issue.
  • JamilaRaj
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    Wolfpaw wrote: »
    For the sake of this thread lets say ZOS fixed PvP performance making it better than ever. How can the PvP community put PvP back to the forefront through a stable revenue stream?

    Edit for clarity
    Context: PvP content doesn't bring the money in like PvE, housing, & non-combat items due to the lack of items directly tied to PvP within the Crown store.

    If the Crown store had a PvP window what items would you want to see in there?

    Rules
    List three ideas with a brief explanation.

    No P2W.
    Since an individual P2W definition can vary in this thread P2W will be defined as an item bought that gives a clear competitive advantage through stats.

    But perhaps if they sold OP items through proxy, e.g. sold zones where OP items drop rather than OP items directly, it would seem innocuous enough so that players would play along and pretend it is not P2W.
    Wolfpaw wrote: »
    For easy reading let's keep opinions of posted ideas out, & make a new post of three concepts as they come to you.

    My examples
    1. ESO Plus adds 10% increase to AP.
    2. Purchasable resurrection animations. For example, based on element, magic, Daedric Princes, etc...
    3. Different Crown Icons like faction, guild, customization, etc...

    Edited by JamilaRaj on June 30, 2019 10:38PM
  • xMovingTarget
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    The game is already overmonitized as is, don't give ZoS more ideas.
    If they want more money, they should start fixing the damn game, so people actually play have fun. They need to deserve our wallets. Alot of people don't give them money because they don't care to fix anything.
    Edited by xMovingTarget on June 28, 2019 9:43PM
  • Wolfpaw
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    BrooksP wrote: »
    Why? If you think increasing the revenue from PVP players will somehow influence ZOS to fix performance or use said revenue to put towards PVP, you are delusional. Majority of current monetization isn't even exclusive to PVE, so all you are suggesting is to add in more monetization to an already grossly over-monetized game.

    I don't understand peoples mindset thinking that if ZOS milks the playerbase even more, that maybe that might cause them to actually care. ESO is most likely on a reduced crew, fixed patch/content schedule, and any other staff is allocated on other (non-ESO)projects. Any increase in revenue will simply go towards other projects, investors, or executive bonuses.
    The game is already overmonitized as is, don't give ZoS more ideas.
    If they want more money, they should start fixing the damn game, so people actually play have fun. They need to deserve our wallets. Alot of people don't give them money because they don't care to fix anything.

    "For the sake of this thread lets say ZOS fixed PvP performance making it better than ever."

    I will compile a list of everyones suggestions to help clear out the noise.
  • TheShadowScout
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    The game is already overmonitized as is, don't give ZoS more ideas.
    Look at the direction games are taking.

    We have to face the facts that companies like ZOS are controlled by just the kind of people whose shrivelled little hearts beat for the whole notion of PROFIT! Because that is what they got hired to do by the shareholders - increase the profit! And if a game does not net them enough of that profit... then it might soon go the way of the dodo.

    And as the OP realized, the fact that they currently have no ideas as how to get some profit out of the PvPlayers... led to there being very few PvP additions ever since the whole thing went BtP. I mean... IC was a bit of a flop, was it not, due to being too ganky, yes? How many people paid for that as compared to those who paid for Orsinium, TG, DB... etc.

    The conclusion from the suits in charge - PvP does not pay, lets do what gets us profit instead!

    So... if you want PvP to get some love, you gotta find some ways to let their black little hearts light up with glowing green greed when they smell profit!

    And that is what this is about, brainstorming what PvP-related stuff people might spend their crowns on that is not blatantly "Pay-to-Win" or those despicable "Lootbox Keys..." (latter which might become iffy someday soon... likely not banned across the board, but... well, if the courts rule it as gambling, the rate it would be taxed might change significantly...)

    So, go ahead, PvPeople.
    Say what YOU would feel tempted to spend crowns on.
  • Wolfpaw
    Wolfpaw
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    Thogard wrote: »
    PvP streams get the most viewers by far though. Even if it isn’t something that most people play, it has the most visibility for people outside the game who are considering buying it.

    If Matt Firor/ZOS did a Toxic Tuesday stream I would watch.
    The game is already overmonitized as is, don't give ZoS more ideas.
    Look at the direction games are taking.

    We have to face the facts that companies like ZOS are controlled by just the kind of people whose shrivelled little hearts beat for the whole notion of PROFIT! Because that is what they got hired to do by the shareholders - increase the profit! And if a game does not net them enough of that profit... then it might soon go the way of the dodo.

    And as the OP realized, the fact that they currently have no ideas as how to get some profit out of the PvPlayers... led to there being very few PvP additions ever since the whole thing went BtP. I mean... IC was a bit of a flop, was it not, due to being too ganky, yes? How many people paid for that as compared to those who paid for Orsinium, TG, DB... etc.

    The conclusion from the suits in charge - PvP does not pay, lets do what gets us profit instead!

    So... if you want PvP to get some love, you gotta find some ways to let their black little hearts light up with glowing green greed when they smell profit!

    And that is what this is about, brainstorming what PvP-related stuff people might spend their crowns on that is not blatantly "Pay-to-Win" or those despicable "Lootbox Keys..." (latter which might become iffy someday soon... likely not banned across the board, but... well, if the courts rule it as gambling, the rate it would be taxed might change significantly...)

    So, go ahead, PvPeople.
    Say what YOU would feel tempted to spend crowns on.

    Praise the PvP gods, thank you.
    Edited by Wolfpaw on June 28, 2019 10:45PM
  • aaisoaho
    aaisoaho
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    There's not really much that can be monetised in PvP without making it unfair. By going with the logic of crown store as is: cosmetics and consumablea you can find in game, we can try to narrow down our search of potential monetisation targets.

    In AvA, we have gameplay loops such as: capturing objectives and straight PvP. In the straight PvP, I do not see how we could have PvP exclusive cosmetics. Death animations? Death is not exclusive to PvP. Kill animations/props? Would it create more lag, how would it look when you kill several people at the same time; would it look like a cluster of mess? (case in point: bombblade decimates a group of 20,if there was a kill props, would it look hideous?) When capturing objectives, we use sieges. I would think siege skins could make potential monetisation targets, like making a meatbag catapult skin where you fire jack-o-lanterns instead of meatpiles.

    How about consumables? We have PvP exclusive consumables such as repair kits and recall stones, and sieges. The problem with these as monetisation targets, is that they're cheap in-game, so players might not deem them worthy of crowns. I would think the delve buff would be appropriate.

    The delve buff itself is not a consumable, but it is quite easy to get. It requires something like 5 minutes doing a mundane task, so making it a crown store consumable cuts the cost of 5 minutes of inconvenience. Some would see it worth some crowns. It would not be a P2W item, since it is the same buff as the delve buff.

    TL;DR: I propose siege skins and delve buff as new monetisation in PvP.
  • Ri_Khan
    Ri_Khan
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    This whole idea that pve'rs spend more than pvp'rs is trash. Unless several posters above are employees and have access to the numbers it's a 100% baseless assumption, fake news, purposely divisive thread...
    Edited by Ri_Khan on June 29, 2019 2:53PM
  • Wolfpaw
    Wolfpaw
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    Ri_Khan wrote: »
    This whole idea that pve'rs spend more than pvp'rs is trash. Unless several posters above are employees and have access to the numbers it's a 100% baseless assumption, fake news, purposely divisive thread...

    "Context: PvP content doesn't bring the money in like PvE, housing, & non-combat items due to the lack of items directly tied to PvP within the Crown store."

    PvP Content/game modes, not the player, was my intention.

    PvE:
    1. Dungeon/zone dlc's
    2. non combat pets
    3. non pvp skill lines except for psijic
    4. housing & all the fluff that comes with
    5. polymorphs
    6. trials
    7. ESO+ (no pvp focused perk)
    8. Etc...

    This is not an easy topic w/o going towards a crappy p2w like some pvp games. As once a GW2 player I really enjoyed some of their items to use within pvp.

    Please read some of those posts from players who understood the topic, for example, hosted customizable pvp maps (greast for premades/tourneys, etc..), death/rez animations pve/pvp, customized crown icons, etc...

    Forgive the grammar and spelling, got a baby in arms.

    Great to have your thoughts on this, ty.
    Edited by Wolfpaw on June 29, 2019 6:56PM
  • apri
    apri
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    Wolfpaw wrote: »
    PvP Content/game modes, not the player, was my intention.
    With all due respect, but this cannot be seperated. I think you should at first remember (yes, remember because it became a bit unsharp over time) the business model behind the game. It is sold, delivered and bought as-is, and that's a buy to play game. It's not free to play, it is not subscription-based, it's buy-to-play for the part you bought, be it the vanilla game or any other edition with included DLCs or expansions. The game is advertised and bought as a whole, not in segments. And for this reason it must be treated as such.

    Regardless of the edition you bought, one thing is always included. That's Cyrodiil with its pvp. It is part of ESO since vanilla. Everyone bought the game with Cyrodiil, even the true PVE players who never set a footstep into PVP. I think we all can agree on that.

    For this reason, ESO must and should be treated as one product and not seperated into pieces of choice. Otherwise we ask even more weird questions like "how can we fund Eastmarch since I barely ever see anyone playing in that zone apart from during events". Eastmarch like Cyrodiil belong to the game. What we do in there, is everyone's unique choice within the TOS.

    To further underline the questionable separation of zones or game modes, you should keep in mind that it is not even possible to start ESO in Cyrodiil. There is no starting area in there. It is not even possible to begin there by choice because you need to level at least to 10 to even enter Cyrodiil. ESO is one game. It is funded as one, too. By us buying it.

    That's the business model. Everything else is some kind spending that goes on top, which was added post release and is basically none of our business. It is ZOS' business and they are quite capable of adding spending options without our do. How much more or less PVP players spend in there, is basically all speculation (tho there have been given a lot of valid arguments on how spending-happy some crown store offerings for PVP are included already) and not necessarily of our interest since everyone did their fair share by buying the game already. I think this is quite obvious, too. ;)

    Bottom line is easy and simple. PVP is monetized by us buying the game. No need to get a headache over it, really. :)
  • Wolfpaw
    Wolfpaw
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    apri wrote: »
    Wolfpaw wrote: »
    PvP Content/game modes, not the player, was my intention.
    With all due respect, but this cannot be seperated. I think you should at first remember (yes, remember because it became a bit unsharp over time) the business model behind the game. It is sold, delivered and bought as-is, and that's a buy to play game. It's not free to play, it is not subscription-based, it's buy-to-play for the part you bought, be it the vanilla game or any other edition with included DLCs or expansions. The game is advertised and bought as a whole, not in segments. And for this reason it must be treated as such.

    Regardless of the edition you bought, one thing is always included. That's Cyrodiil with its pvp. It is part of ESO since vanilla. Everyone bought the game with Cyrodiil, even the true PVE players who never set a footstep into PVP. I think we all can agree on that.

    For this reason, ESO must and should be treated as one product and not seperated into pieces of choice. Otherwise we ask even more weird questions like "how can we fund Eastmarch since I barely ever see anyone playing in that zone apart from during events". Eastmarch like Cyrodiil belong to the game. What we do in there, is everyone's unique choice within the TOS.

    To further underline the questionable separation of zones or game modes, you should keep in mind that it is not even possible to start ESO in Cyrodiil. There is no starting area in there. It is not even possible to begin there by choice because you need to level at least to 10 to even enter Cyrodiil. ESO is one game. It is funded as one, too. By us buying it.

    That's the business model. Everything else is some kind spending that goes on top, which was added post release and is basically none of our business. It is ZOS' business and they are quite capable of adding spending options without our do. How much more or less PVP players spend in there, is basically all speculation (tho there have been given a lot of valid arguments on how spending-happy some crown store offerings for PVP are included already) and not necessarily of our interest since everyone did their fair share by buying the game already. I think this is quite obvious, too. ;)

    Bottom line is easy and simple. PVP is monetized by us buying the game. No need to get a headache over it, really. :)

    The response you quoted me on was a concern some players had that I insinuated pvp players don't spend as much in ESO as PvE players.

    What I was trying to convey was an interest to see community ideas for how pvp game modes like bg, dueling, & Cyrodiil could also have some item/content releases like pve/housing ( yes I'm aware you can where costumes in pvp, mounts, etc...).

    Another example what I would like to see animated dueling flags (flag that drops when duel is excepted), or ones you can customize (like guild tabards).
    Edited by Wolfpaw on June 29, 2019 8:17PM
  • oxygen_thief
    oxygen_thief
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    Wolfpaw wrote: »
    My examples
    1. ESO Plus adds 10% increase to AP.
    2. Purchasable resurrection animations. For example, based on element, magic, Daedric Princes, etc...
    3. Different Crown Icons like faction, guild, customization, etc...

    1. i have a better question: how to monetize ap? what should i buy for it? its pretty worthless
    2&3 i dont need it even for free

    i dont play mmos but in fps genre they create packs with new maps available to play after purchase.
  • Wolfpaw
    Wolfpaw
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    Wolfpaw wrote: »
    My examples
    1. ESO Plus adds 10% increase to AP.
    2. Purchasable resurrection animations. For example, based on element, magic, Daedric Princes, etc...
    3. Different Crown Icons like faction, guild, customization, etc...

    1. i have a better question: how to monetize ap? what should i buy for it? its pretty worthless
    2&3 i dont need it even for free

    Different topic, but I agree.

    i dont play mmos but in fps genre they create packs with new maps available to play after purchase.

    More maps would be great.
    Edited by Wolfpaw on June 29, 2019 9:33PM
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