VaranisArano wrote: »So one of the reasons that PVP isn't monetized right now is that the population is so small because performance is so poor. That's why BGs had to become base game and one reason why IC struggles.
Reverse that equation by improving performance, and you will see more PVPers.
Which means that ZOS can explore some of the ideas for new PVP content like a Battle Royale or Guild v Guild dueling mode, and be confident that there will be a population big enough to make those worth the effort.
But none of that happens without performance fixes, because I can't imagine too many PVPers who will be happy to be asked to spend money on broken content.
Easiest way to make $$$ fron PVP?
Add an Alliance Change token to the Crown Store.
Too bad ZOS already said they have no plans to do Alliance Change.
Donny_Vito wrote: »TequilaFire wrote: »Donny_Vito wrote: »TequilaFire wrote: »As a mainly PvP player I have been continuously subbed for the past 5 years on 3 accounts and spent hundreds of dollars on ESO. I take exception to statements that PvP players don't put just as much revenue into the game as PvE players.
I don't think the OP was insinuating that some PvP players don't spend as much as other PvE players, but more as a whole he was making the assumption that PvE players spend more (which I would have to agree with).
If you had two players, one who only PvP'd and the other who only did overland PvE content, who do you think is more likely spend money in the Crown Store and/or ESO+. To me, it seems like a no-brainer...the PvE player. But I could be making the completely wrong assumption, and maybe there is no correlation between what content you play and how likely you are to purchase from the Crown Store...
Anyways, I do like some of the ideas of how to bring new items/functionality to the Crown Store that would target PvP players.
I have houses, the banker, the merchant, pets, mounts.
I have leveled 32 characters buying experience scrolls etc.
So it is the wrong assumption.
Lol, again, you keep using your personal example to summarize the whole PvP community. No real point in this argument.
TequilaFire wrote: »Donny_Vito wrote: »TequilaFire wrote: »As a mainly PvP player I have been continuously subbed for the past 5 years on 3 accounts and spent hundreds of dollars on ESO. I take exception to statements that PvP players don't put just as much revenue into the game as PvE players.
I don't think the OP was insinuating that some PvP players don't spend as much as other PvE players, but more as a whole he was making the assumption that PvE players spend more (which I would have to agree with).
If you had two players, one who only PvP'd and the other who only did overland PvE content, who do you think is more likely spend money in the Crown Store and/or ESO+. To me, it seems like a no-brainer...the PvE player. But I could be making the completely wrong assumption, and maybe there is no correlation between what content you play and how likely you are to purchase from the Crown Store...
Anyways, I do like some of the ideas of how to bring new items/functionality to the Crown Store that would target PvP players.
I have houses, the banker, the merchant, pets, mounts.
I have leveled 32 characters buying experience scrolls etc.
So it is the wrong assumption.
TequilaFire wrote: »Donny_Vito wrote: »TequilaFire wrote: »As a mainly PvP player I have been continuously subbed for the past 5 years on 3 accounts and spent hundreds of dollars on ESO. I take exception to statements that PvP players don't put just as much revenue into the game as PvE players.
I don't think the OP was insinuating that some PvP players don't spend as much as other PvE players, but more as a whole he was making the assumption that PvE players spend more (which I would have to agree with).
If you had two players, one who only PvP'd and the other who only did overland PvE content, who do you think is more likely spend money in the Crown Store and/or ESO+. To me, it seems like a no-brainer...the PvE player. But I could be making the completely wrong assumption, and maybe there is no correlation between what content you play and how likely you are to purchase from the Crown Store...
Anyways, I do like some of the ideas of how to bring new items/functionality to the Crown Store that would target PvP players.
I have houses, the banker, the merchant, pets, mounts.
I have leveled 32 characters buying experience scrolls etc.
So it is the wrong assumption.
A slue of hair, tattoos, and other cosmetics
82 costumes
70 pets
40 mounts
13 Characters
9 personalities
3 Chapters all preordered
1 Earthtear Cavern
I concur that the assumptions are unfounded.
p.s. This doesn't even cover all the gifts that I have sent out to people.
My examples
1. ESO Plus adds 10% increase to AP.
2. Purchasable resurrection animations. For example, based on element, magic, Daedric Princes, etc...
3. Different Crown Icons like faction, guild, customization, etc...
Donny_Vito wrote: »TequilaFire wrote: »Donny_Vito wrote: »TequilaFire wrote: »As a mainly PvP player I have been continuously subbed for the past 5 years on 3 accounts and spent hundreds of dollars on ESO. I take exception to statements that PvP players don't put just as much revenue into the game as PvE players.
I don't think the OP was insinuating that some PvP players don't spend as much as other PvE players, but more as a whole he was making the assumption that PvE players spend more (which I would have to agree with).
If you had two players, one who only PvP'd and the other who only did overland PvE content, who do you think is more likely spend money in the Crown Store and/or ESO+. To me, it seems like a no-brainer...the PvE player. But I could be making the completely wrong assumption, and maybe there is no correlation between what content you play and how likely you are to purchase from the Crown Store...
Anyways, I do like some of the ideas of how to bring new items/functionality to the Crown Store that would target PvP players.
I have houses, the banker, the merchant, pets, mounts.
I have leveled 32 characters buying experience scrolls etc.
So it is the wrong assumption.
Lol, again, you keep using your personal example to summarize the whole PvP community. No real point in this argument.
Just look around Cyrodiil, you'll see hundreds of flashy mounts, personalities, and costumes.
Donny_Vito wrote: »Donny_Vito wrote: »TequilaFire wrote: »Donny_Vito wrote: »TequilaFire wrote: »As a mainly PvP player I have been continuously subbed for the past 5 years on 3 accounts and spent hundreds of dollars on ESO. I take exception to statements that PvP players don't put just as much revenue into the game as PvE players.
I don't think the OP was insinuating that some PvP players don't spend as much as other PvE players, but more as a whole he was making the assumption that PvE players spend more (which I would have to agree with).
If you had two players, one who only PvP'd and the other who only did overland PvE content, who do you think is more likely spend money in the Crown Store and/or ESO+. To me, it seems like a no-brainer...the PvE player. But I could be making the completely wrong assumption, and maybe there is no correlation between what content you play and how likely you are to purchase from the Crown Store...
Anyways, I do like some of the ideas of how to bring new items/functionality to the Crown Store that would target PvP players.
I have houses, the banker, the merchant, pets, mounts.
I have leveled 32 characters buying experience scrolls etc.
So it is the wrong assumption.
Lol, again, you keep using your personal example to summarize the whole PvP community. No real point in this argument.
Just look around Cyrodiil, you'll see hundreds of flashy mounts, personalities, and costumes.
I even said I could be wrong with my assumption about PvP'ers not spending as much (again, ON AVERAGE) as PvE'ers.
I was merely putting a hypothetical question out there based on OP message and some follow-up comments.....if you had a dedicated PvP player (Cyro, BGs, IC) and a dedicated PvE player (Trials, Dungeons, Overland, Housing, etc...) who would be more likely to buy crowns and spend them in the crown store? I then said I thought the PvE'er had a more likely chance. Then people follow up with the logic "I PvP and buy stuff from the crown store so you're wrong." You can't even have a valid argument with these people.
So? They had plans for a PvP part of the justice system too.VaranisArano wrote: »Too bad ZOS already said they have no plans to do Alliance Change.
Definitely stuff that sounds like it could find a buyer!1. ESO Plus adds 10% increase to AP.
2. Purchasable resurrection animations. For example, based on element, magic, Daedric Princes, etc...
3. Different Crown Icons like faction, guild, customization, etc...
Emma_Overload wrote: »What if you could buy fully leveled toons (with max CP, max horse stats and all skill lines like Undaunted and Mages Guild) in the Crown Store that were only usable in PvP zones? This way you could monetize PvP players who want to try new classes and factions, but don't have time to invest in leveling alts. PvE players couldn't grumble about "pay to win" because these alts would ONLY work in Cyrodiil, Imperial City and Battlegrounds.
Personally, I wouldn't flinch at paying $50 per alt. What would you guys be willing to pay?
For the sake of this thread lets say ZOS fixed PvP performance making it better than ever. How can the PvP community put PvP back to the forefront through a stable revenue stream?
Edit for clarity
Context: PvP content doesn't bring the money in like PvE, housing, & non-combat items due to the lack of items directly tied to PvP within the Crown store.
If the Crown store had a PvP window what items would you want to see in there?
Rules
List three ideas with a brief explanation.
No P2W.
Since an individual P2W definition can vary in this thread P2W will be defined as an item bought that gives a clear competitive advantage through stats.
For easy reading let's keep opinions of posted ideas out, & make a new post of three concepts as they come to you.
My examples
1. ESO Plus adds 10% increase to AP.
2. Purchasable resurrection animations. For example, based on element, magic, Daedric Princes, etc...
3. Different Crown Icons like faction, guild, customization, etc...
VaranisArano wrote: »So one of the reasons that PVP isn't monetized right now is that the population is so small because performance is so poor. That's why BGs had to become base game and one reason why IC struggles.
Reverse that equation by improving performance, and you will see more PVPers.
Which means that ZOS can explore some of the ideas for new PVP content like a Battle Royale or Guild v Guild dueling mode, and be confident that there will be a population big enough to make those worth the effort.
But none of that happens without performance fixes, because I can't imagine too many PVPers who will be happy to be asked to spend money on broken content.
Easiest way to make $$$ fron PVP?
Add an Alliance Change token to the Crown Store.
Too bad ZOS already said they have no plans to do Alliance Change.
For the sake of this thread lets say ZOS fixed PvP performance making it better than ever. How can the PvP community put PvP back to the forefront through a stable revenue stream?
Edit for clarity
Context: PvP content doesn't bring the money in like PvE, housing, & non-combat items due to the lack of items directly tied to PvP within the Crown store.
If the Crown store had a PvP window what items would you want to see in there?
Rules
List three ideas with a brief explanation.
No P2W.
Since an individual P2W definition can vary in this thread P2W will be defined as an item bought that gives a clear competitive advantage through stats.
For easy reading let's keep opinions of posted ideas out, & make a new post of three concepts as they come to you.
My examples
1. ESO Plus adds 10% increase to AP.
2. Purchasable resurrection animations. For example, based on element, magic, Daedric Princes, etc...
3. Different Crown Icons like faction, guild, customization, etc...
Why? If you think increasing the revenue from PVP players will somehow influence ZOS to fix performance or use said revenue to put towards PVP, you are delusional. Majority of current monetization isn't even exclusive to PVE, so all you are suggesting is to add in more monetization to an already grossly over-monetized game.
I don't understand peoples mindset thinking that if ZOS milks the playerbase even more, that maybe that might cause them to actually care. ESO is most likely on a reduced crew, fixed patch/content schedule, and any other staff is allocated on other (non-ESO)projects. Any increase in revenue will simply go towards other projects, investors, or executive bonuses.
xMovingTarget wrote: »The game is already overmonitized as is, don't give ZoS more ideas.
If they want more money, they should start fixing the damn game, so people actually play have fun. They need to deserve our wallets. Alot of people don't give them money because they don't care to fix anything.
Look at the direction games are taking.xMovingTarget wrote: »The game is already overmonitized as is, don't give ZoS more ideas.
PvP streams get the most viewers by far though. Even if it isn’t something that most people play, it has the most visibility for people outside the game who are considering buying it.
TheShadowScout wrote: »Look at the direction games are taking.xMovingTarget wrote: »The game is already overmonitized as is, don't give ZoS more ideas.
We have to face the facts that companies like ZOS are controlled by just the kind of people whose shrivelled little hearts beat for the whole notion of PROFIT! Because that is what they got hired to do by the shareholders - increase the profit! And if a game does not net them enough of that profit... then it might soon go the way of the dodo.
And as the OP realized, the fact that they currently have no ideas as how to get some profit out of the PvPlayers... led to there being very few PvP additions ever since the whole thing went BtP. I mean... IC was a bit of a flop, was it not, due to being too ganky, yes? How many people paid for that as compared to those who paid for Orsinium, TG, DB... etc.
The conclusion from the suits in charge - PvP does not pay, lets do what gets us profit instead!
So... if you want PvP to get some love, you gotta find some ways to let their black little hearts light up with glowing green greed when they smell profit!
And that is what this is about, brainstorming what PvP-related stuff people might spend their crowns on that is not blatantly "Pay-to-Win" or those despicable "Lootbox Keys..." (latter which might become iffy someday soon... likely not banned across the board, but... well, if the courts rule it as gambling, the rate it would be taxed might change significantly...)
So, go ahead, PvPeople.
Say what YOU would feel tempted to spend crowns on.
This whole idea that pve'rs spend more than pvp'rs is trash. Unless several posters above are employees and have access to the numbers it's a 100% baseless assumption, fake news, purposely divisive thread...
With all due respect, but this cannot be seperated. I think you should at first remember (yes, remember because it became a bit unsharp over time) the business model behind the game. It is sold, delivered and bought as-is, and that's a buy to play game. It's not free to play, it is not subscription-based, it's buy-to-play for the part you bought, be it the vanilla game or any other edition with included DLCs or expansions. The game is advertised and bought as a whole, not in segments. And for this reason it must be treated as such.PvP Content/game modes, not the player, was my intention.
With all due respect, but this cannot be seperated. I think you should at first remember (yes, remember because it became a bit unsharp over time) the business model behind the game. It is sold, delivered and bought as-is, and that's a buy to play game. It's not free to play, it is not subscription-based, it's buy-to-play for the part you bought, be it the vanilla game or any other edition with included DLCs or expansions. The game is advertised and bought as a whole, not in segments. And for this reason it must be treated as such.PvP Content/game modes, not the player, was my intention.
Regardless of the edition you bought, one thing is always included. That's Cyrodiil with its pvp. It is part of ESO since vanilla. Everyone bought the game with Cyrodiil, even the true PVE players who never set a footstep into PVP. I think we all can agree on that.
For this reason, ESO must and should be treated as one product and not seperated into pieces of choice. Otherwise we ask even more weird questions like "how can we fund Eastmarch since I barely ever see anyone playing in that zone apart from during events". Eastmarch like Cyrodiil belong to the game. What we do in there, is everyone's unique choice within the TOS.
To further underline the questionable separation of zones or game modes, you should keep in mind that it is not even possible to start ESO in Cyrodiil. There is no starting area in there. It is not even possible to begin there by choice because you need to level at least to 10 to even enter Cyrodiil. ESO is one game. It is funded as one, too. By us buying it.
That's the business model. Everything else is some kind spending that goes on top, which was added post release and is basically none of our business. It is ZOS' business and they are quite capable of adding spending options without our do. How much more or less PVP players spend in there, is basically all speculation (tho there have been given a lot of valid arguments on how spending-happy some crown store offerings for PVP are included already) and not necessarily of our interest since everyone did their fair share by buying the game already. I think this is quite obvious, too.
Bottom line is easy and simple. PVP is monetized by us buying the game. No need to get a headache over it, really.
My examples
1. ESO Plus adds 10% increase to AP.
2. Purchasable resurrection animations. For example, based on element, magic, Daedric Princes, etc...
3. Different Crown Icons like faction, guild, customization, etc...
oxygen_thief wrote: »My examples
1. ESO Plus adds 10% increase to AP.
2. Purchasable resurrection animations. For example, based on element, magic, Daedric Princes, etc...
3. Different Crown Icons like faction, guild, customization, etc...
1. i have a better question: how to monetize ap? what should i buy for it? its pretty worthless
2&3 i dont need it even for free
Different topic, but I agree.
i dont play mmos but in fps genre they create packs with new maps available to play after purchase.