Lightspeedflashb14_ESO wrote: »But what about the tank meta?
Lightspeedflashb14_ESO wrote: »But what about the tank meta?
Lightspeedflashb14_ESO wrote: »But what about the tank meta?
That's not a thing in BG's. It's weird because you do see it in NoCP Cyro but it's almost like the BG Battle Spirit is totally different.
Lightspeedflashb14_ESO wrote: »But what about the tank meta?
The skill and movement speed is good and the mechanics, aiming vs click is all fine. But the speed everyone dies in is stupid. I play mostly BGs and either ppl die in 1-2 sec or you die in 1-2 sec. No time for thinking or strategies. Not being able to survive atleast 6-7 sec vs 2-3 attacking enemies is meh
its not that im missing shields or inpen og hp. its everywhere. You either hide behind stuff or die. could be alot more intens imo.
The skill and movement speed is good and the mechanics, aiming vs click is all fine. But the speed everyone dies in is stupid. I play mostly BGs and either ppl die in 1-2 sec or you die in 1-2 sec. No time for thinking or strategies. Not being able to survive atleast 6-7 sec vs 2-3 attacking enemies is meh
its not that im missing shields or inpen og hp. its everywhere. You either hide behind stuff or die. could be alot more intens imo.
Yeah this is a major problem with this game generally, but it's especially true in PvP. Death happens so fast it's just dumb - it isn't any fun - and makes the PvP boring, especially the zerg battles. This can be somewhat offset in battlegrounds by gearing defensively since the odds are kept relatively even - or playing as a Nightblade so you can cloak. But if you think battlegrounds are bad i would avoid Zergodil like the plague because the zerg fights in there are a million times worse than in battlegrounds. You literally die in a nonosecond. It's just stupid.
The basic truth is: this game's PvP just doesn't function well on the large scale and seems to be balanced around 1v1 fights instead of taking into account what should have been obvious - that players are frequently and often (99.9% of the time) going to be ganged up on by other players. They should have designed their PvP systems with that in mind. God knows why they didn't.
Lightspeedflashb14_ESO wrote: »But what about the tank meta?
There is no "tank meta". At least not in none CP PvP - which this OP is referring to since they mention battlegrounds.
All of these supposed unkillable tanks running around with great damage is a myth. They simply don't exist. It's a forum conspiracy as far as I'm concerned.
The meta is, in non cp, having 1 dedicated useless in everything but healing guy, and 3 stamina "i can go out doing massive damage becouse the game allows me to and i can be offensive 24/7 becouse vigor and healbot carry".
If you don't have a group similar, you have lost before even beginning
I suspect people who do BGs build glass cannons, because BG scoring - Deathmatch at least - rewards kills and doesn't really punish deaths.
Lightspeedflashb14_ESO wrote: »But what about the tank meta?
There is no "tank meta". At least not in none CP PvP - which this OP is referring to since they mention battlegrounds.
All of these supposed unkillable tanks running around with great damage is a myth. They simply don't exist. It's a forum conspiracy as far as I'm concerned.
Lightspeedflashb14_ESO wrote: »But what about the tank meta?
There is no "tank meta". At least not in none CP PvP - which this OP is referring to since they mention battlegrounds.
All of these supposed unkillable tanks running around with great damage is a myth. They simply don't exist. It's a forum conspiracy as far as I'm concerned.
HA HA HA.
Super sturdy brawler builds are everywhere in no-CP battlegrounds. Pure 'tanks' with 40k health and stacked mitigation are rare, its true, but the tanky meta-brawler builds are a thing. 25-30k health, good mitigation, supercharged heals & enough burst & dps to rack up kills.
The meta is, in non cp, having 1 dedicated useless in everything but healing guy, and 3 stamina "i can go out doing massive damage becouse the game allows me to and i can be offensive 24/7 becouse vigor and healbot carry".
If you don't have a group similar, you have lost before even beginning
The hate against stam is real
The skill and movement speed is good and the mechanics, aiming vs click is all fine. But the speed everyone dies in is stupid. I play mostly BGs and either ppl die in 1-2 sec or you die in 1-2 sec. No time for thinking or strategies. Not being able to survive atleast 6-7 sec vs 2-3 attacking enemies is meh
its not that im missing shields or inpen og hp. its everywhere. You either hide behind stuff or die. could be alot more intens imo.
Lightspeedflashb14_ESO wrote: »But what about the tank meta?
There is no "tank meta". At least not in none CP PvP - which this OP is referring to since they mention battlegrounds.
All of these supposed unkillable tanks running around with great damage is a myth. They simply don't exist. It's a forum conspiracy as far as I'm concerned.
HA HA HA.
Super sturdy brawler builds are everywhere in no-CP battlegrounds. Pure 'tanks' with 40k health and stacked mitigation are rare, its true, but the tanky meta-brawler builds are a thing. 25-30k health, good mitigation, supercharged heals & enough burst & dps to rack up kills.
Lightspeedflashb14_ESO wrote: »But what about the tank meta?
There is no "tank meta". At least not in none CP PvP - which this OP is referring to since they mention battlegrounds.
All of these supposed unkillable tanks running around with great damage is a myth. They simply don't exist. It's a forum conspiracy as far as I'm concerned.
HA HA HA.
Super sturdy brawler builds are everywhere in no-CP battlegrounds. Pure 'tanks' with 40k health and stacked mitigation are rare, its true, but the tanky meta-brawler builds are a thing. 25-30k health, good mitigation, supercharged heals & enough burst & dps to rack up kills.
There is a huge difference in being sturdy and then some unkillable meta that does great damage. A good group of 4 can burn down 40k health and max resistance in seconds - if that. I've never seen an unkillable tank in none CP PvP - not ever. It just doesn't exist.
Now of course if a glass cannon meets a player who has a defense and offense the glass cannon is likely to lose. But that has nothing to do with some "tank meta". It simply has to do with the fact one player is poorly built and the other isn't. In PvP you need defense as well as offense.
The skill and movement speed is good and the mechanics, aiming vs click is all fine. But the speed everyone dies in is stupid. I play mostly BGs and either ppl die in 1-2 sec or you die in 1-2 sec. No time for thinking or strategies. Not being able to survive atleast 6-7 sec vs 2-3 attacking enemies is meh
its not that im missing shields or inpen og hp. its everywhere. You either hide behind stuff or die. could be alot more intens imo.
Yeah this is a major problem with this game generally, but it's especially true in PvP. Death happens so fast it's just dumb - it isn't any fun - and makes the PvP boring, especially the zerg battles. This can be somewhat offset in battlegrounds by gearing defensively since the odds are kept relatively even - or playing as a Nightblade so you can cloak. But if you think battlegrounds are bad i would avoid Zergodil like the plague because the zerg fights in there are a million times worse than in battlegrounds. You literally die in a nonosecond. It's just stupid.
The basic truth is: this game's PvP just doesn't function well on the large scale and seems to be balanced around 1v1 fights instead of taking into account what should have been obvious - that players are frequently and often (99.9% of the time) going to be ganged up on by other players. They should have designed their PvP systems with that in mind. God knows why they didn't.