I’m not looking for all the people who got mad because their random dungeon pug group left them for FG1 just to get easy rewards, but for the people who used this feature to get extra xp while doing pledges as a full group.
david_m_18b16_ESO wrote: »I’m not looking for all the people who got mad because their random dungeon pug group left them for FG1 just to get easy rewards, but for the people who used this feature to get extra xp while doing pledges as a full group.
It still an exploit even if everyone int he group agree to do the exploit.
VaranisArano wrote: »MehrunesFlagon wrote: »MehrunesFlagon wrote: »I for one remember being in an extraordinarily easy dungeon.Group decided to port to Scalecaller.
All right, you win, I give up.
Well,Just saying not everyone used it to get an easier dungeon.WE did it cause we did not want faceroll easy.Perhaps they should make it so you cannot to a lower tier dungeon,while going to higher would be.
honestly? I'm glad it is the way it is now. i'm going to miss it for certain premade things, but at the same time... there is no way allowing this to happen in a random queue is not going to result in SOMEONE being f-ed over, because they queued up for a specific dungeon only for someone in their group to decide to do something else instead.
That’s also a huge problem though. If I queue for a specific dungeon and the open slot is filled with someone who meets the minimum requirements but has no chance of completing it for any number of reasons then both my group and the random are left doing the boot and requeue cycle for god only knows how long until someone who both wants to do it and can do it comes along. I once spent 45 minutes in a vSCP doing that and got the same dps who couldn’t keep up with the ogre fight dropped in 3 times. We finally just gave up and came back another day.
That's pretty much Groupfinder working as intended.
If you queue for a random group member, you get a random group member, who may or may not be able to actually complete the content.
If you want someone guaranteed to be able to complete the content, I suggest asking in zone or your guilds for someone to fill that role. i.e. NOT a random from groupfinder.
This, it was an pretty old exploit but not well known, it stared getting well known during last undaunted event, was standard during some of the later double xp ones and yes the idiots who queued as three man then demanded port to FG1 even if 4th had pledge and needed quest from wayrest1, BC1 or fungal 1 got ignored.you want to be upset at someone? you HAVE to blame all the people who jumped to FG1 in pugs. they are the reason premades cannot double dip anymore. don't blame ZoS, they only fixed it because the FG1 thing got so ridiculous the outcry was practically non stop. at first we thought people would stop after the event but nope. not only they didn't stop - they did it even with spindleclutch 1 on NORMAL THEY are why we cannot have nice things. THEY are the ones who ruined it for everyone else, NOT ZoS.
Idiots did not expect this to have effects down the line as they was idiots.
david_m_18b16_ESO wrote: »I’m not looking for all the people who got mad because their random dungeon pug group left them for FG1 just to get easy rewards, but for the people who used this feature to get extra xp while doing pledges as a full group.
It still an exploit even if everyone int he group agree to do the exploit.
No, after an extended period of time it becomes a feature. See animation cancelling bug.VaranisArano wrote: »MehrunesFlagon wrote: »MehrunesFlagon wrote: »I for one remember being in an extraordinarily easy dungeon.Group decided to port to Scalecaller.
All right, you win, I give up.
Well,Just saying not everyone used it to get an easier dungeon.WE did it cause we did not want faceroll easy.Perhaps they should make it so you cannot to a lower tier dungeon,while going to higher would be.
honestly? I'm glad it is the way it is now. i'm going to miss it for certain premade things, but at the same time... there is no way allowing this to happen in a random queue is not going to result in SOMEONE being f-ed over, because they queued up for a specific dungeon only for someone in their group to decide to do something else instead.
That’s also a huge problem though. If I queue for a specific dungeon and the open slot is filled with someone who meets the minimum requirements but has no chance of completing it for any number of reasons then both my group and the random are left doing the boot and requeue cycle for god only knows how long until someone who both wants to do it and can do it comes along. I once spent 45 minutes in a vSCP doing that and got the same dps who couldn’t keep up with the ogre fight dropped in 3 times. We finally just gave up and came back another day.
That's pretty much Groupfinder working as intended.
If you queue for a random group member, you get a random group member, who may or may not be able to actually complete the content.
If you want someone guaranteed to be able to complete the content, I suggest asking in zone or your guilds for someone to fill that role. i.e. NOT a random from groupfinder.
Wow, never thought of that. What were we thinking trying to use randoms from the group finder to fill the 3rd spot instead of putting it out in guild and zone chat first? Guess what? We were queued specifically for it. But the wonderful df isn’t out there finding people from specific queue only to fill that spot. That’s the fricken complaint. RDF more often than not is used to fill open slots in SDF. But that means that I may not get passable quality assistance in harder content.This, it was an pretty old exploit but not well known, it stared getting well known during last undaunted event, was standard during some of the later double xp ones and yes the idiots who queued as three man then demanded port to FG1 even if 4th had pledge and needed quest from wayrest1, BC1 or fungal 1 got ignored.you want to be upset at someone? you HAVE to blame all the people who jumped to FG1 in pugs. they are the reason premades cannot double dip anymore. don't blame ZoS, they only fixed it because the FG1 thing got so ridiculous the outcry was practically non stop. at first we thought people would stop after the event but nope. not only they didn't stop - they did it even with spindleclutch 1 on NORMAL THEY are why we cannot have nice things. THEY are the ones who ruined it for everyone else, NOT ZoS.
Idiots did not expect this to have effects down the line as they was idiots.
In the defense of those idiots, they probably figured since it shouldn’t bring out the PvP rage machine, it wouldn’t ever get addressed.
david_m_18b16_ESO wrote: »I’m not looking for all the people who got mad because their random dungeon pug group left them for FG1 just to get easy rewards, but for the people who used this feature to get extra xp while doing pledges as a full group.
It still an exploit even if everyone int he group agree to do the exploit.
No, after an extended period of time it becomes a feature. See animation cancelling bug.
What upsets me is not zos fixing this, but the fact they prioritized fixing this issue over lag, bugs, and other game breaking problems. Like wow, they take their sweet time to fix lag and bugs but random dungeon queue? We fix that immediately, nice priorities -_-
Ash_In_My_Sujamma wrote: »How is the use of this feature by a premade group of four, upseting for people that were not in the group? Why be upset about someone else using a harmless feature that is availlable to everyone?
Ash_In_My_Sujamma wrote: »How is the use of this feature by a premade group of four, upseting for people that were not in the group? Why be upset about someone else using a harmless feature that is availlable to everyone?
VaranisArano wrote: »Ash_In_My_Sujamma wrote: »How is the use of this feature by a premade group of four, upseting for people that were not in the group? Why be upset about someone else using a harmless feature that is availlable to everyone?
Because the premade group of four is exploiting. This wasnt how the daily random dungeons were meant to be used.
The extra rewards are for doing a random dungeon. The rewards are for the risk - maybe you get an easy dungeon, maybe a hard one.
Even the premade who agrees to it is taking the "random" out of the daily random dungeon by porting to whichever dungeon they want.
Essentially, the premade gets the extra rewards of a "Random" dungeon with none of the risk since they'll just port to their choice of specific dungeon...and that's not intended, obviously.
I'm not a fan of exploits, even if they "arent harming anyone". Which, obviously, they were only benefitting the premade - and that's part of the problem. They get extra rewards when they aren't doing the random content they queued up for. Now, they have to actually do the Random dungeon or take the leave penalty, just like we all did before the exploit became common knowledge. And what exactly is a premade's problem with doing their Random Dungeon as intended, hmm?
Ash_In_My_Sujamma wrote: »VaranisArano wrote: »Ash_In_My_Sujamma wrote: »How is the use of this feature by a premade group of four, upseting for people that were not in the group? Why be upset about someone else using a harmless feature that is availlable to everyone?
Because the premade group of four is exploiting. This wasnt how the daily random dungeons were meant to be used.
The extra rewards are for doing a random dungeon. The rewards are for the risk - maybe you get an easy dungeon, maybe a hard one.
Even the premade who agrees to it is taking the "random" out of the daily random dungeon by porting to whichever dungeon they want.
Essentially, the premade gets the extra rewards of a "Random" dungeon with none of the risk since they'll just port to their choice of specific dungeon...and that's not intended, obviously.
I'm not a fan of exploits, even if they "arent harming anyone". Which, obviously, they were only benefitting the premade - and that's part of the problem. They get extra rewards when they aren't doing the random content they queued up for. Now, they have to actually do the Random dungeon or take the leave penalty, just like we all did before the exploit became common knowledge. And what exactly is a premade's problem with doing their Random Dungeon as intended, hmm?
I would agree with you if the random normal was in the slightest difficult to complete and if the rewards gained from its completion were worthwile. But that's not the case.
Also, I can guarantee that all of those who concider this to be an exploit at some point were queued to a random dungeon they couldn't or didn't want to complete and immediately left the group and spent their "no queue" penalty time complaining about dlc dungeons, random groups etc.
So, you might concider it an exploit. I am calling it a quality of life improvement.
Ash_In_My_Sujamma wrote: »VaranisArano wrote: »Ash_In_My_Sujamma wrote: »How is the use of this feature by a premade group of four, upseting for people that were not in the group? Why be upset about someone else using a harmless feature that is availlable to everyone?
Because the premade group of four is exploiting. This wasnt how the daily random dungeons were meant to be used.
The extra rewards are for doing a random dungeon. The rewards are for the risk - maybe you get an easy dungeon, maybe a hard one.
Even the premade who agrees to it is taking the "random" out of the daily random dungeon by porting to whichever dungeon they want.
Essentially, the premade gets the extra rewards of a "Random" dungeon with none of the risk since they'll just port to their choice of specific dungeon...and that's not intended, obviously.
I'm not a fan of exploits, even if they "arent harming anyone". Which, obviously, they were only benefitting the premade - and that's part of the problem. They get extra rewards when they aren't doing the random content they queued up for. Now, they have to actually do the Random dungeon or take the leave penalty, just like we all did before the exploit became common knowledge. And what exactly is a premade's problem with doing their Random Dungeon as intended, hmm?
I would agree with you if the random normal was in the slightest difficult to complete and if the rewards gained from its completion were worthwile. But that's not the case.
Also, I can guarantee that all of those who concider this to be an exploit at some point were queued to a random dungeon they couldn't or didn't want to complete and immediately left the group and spent their "no queue" penalty time complaining about dlc dungeons, random groups etc.
So, you might concider it an exploit. I am calling it a quality of life improvement.
Ash_In_My_Sujamma wrote: »How is the use of this feature by a premade group of four, upseting for people that were not in the group? Why be upset about someone else using a harmless feature that is availlable to everyone?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Also normal dlc are super easy
VaranisArano wrote: »Ash_In_My_Sujamma wrote: »How is the use of this feature by a premade group of four, upseting for people that were not in the group? Why be upset about someone else using a harmless feature that is availlable to everyone?
Because the premade group of four is exploiting. This wasnt how the daily random dungeons were meant to be used.
The extra rewards are for doing a random dungeon. The rewards are for the risk - maybe you get an easy dungeon, maybe a hard one.
Even the premade who agrees to it is taking the "random" out of the daily random dungeon by porting to whichever dungeon they want.
Essentially, the premade gets the extra rewards of a "Random" dungeon with none of the risk since they'll just port to their choice of specific dungeon...and that's not intended, obviously.
I'm not a fan of exploits, even if they "arent harming anyone". Which, obviously, they were only benefitting the premade - and that's part of the problem. They get extra rewards when they aren't doing the random content they queued up for. Now, they have to actually do the Random dungeon or take the leave penalty, just like we all did before the exploit became common knowledge. And what exactly is a premade's problem with doing their Random Dungeon as intended, hmm?
you want to be upset at someone? you HAVE to blame all the people who jumped to FG1 in pugs. they are the reason premades cannot double dip anymore. don't blame ZoS, they only fixed it because the FG1 thing got so ridiculous the outcry was practically non stop. at first we thought people would stop after the event but nope. not only they didn't stop - they did it even with spindleclutch 1 on NORMAL THEY are why we cannot have nice things. THEY are the ones who ruined it for everyone else, NOT ZoS.
Agenericname wrote: »Ash_In_My_Sujamma wrote: »VaranisArano wrote: »Ash_In_My_Sujamma wrote: »How is the use of this feature by a premade group of four, upseting for people that were not in the group? Why be upset about someone else using a harmless feature that is availlable to everyone?
Because the premade group of four is exploiting. This wasnt how the daily random dungeons were meant to be used.
The extra rewards are for doing a random dungeon. The rewards are for the risk - maybe you get an easy dungeon, maybe a hard one.
Even the premade who agrees to it is taking the "random" out of the daily random dungeon by porting to whichever dungeon they want.
Essentially, the premade gets the extra rewards of a "Random" dungeon with none of the risk since they'll just port to their choice of specific dungeon...and that's not intended, obviously.
I'm not a fan of exploits, even if they "arent harming anyone". Which, obviously, they were only benefitting the premade - and that's part of the problem. They get extra rewards when they aren't doing the random content they queued up for. Now, they have to actually do the Random dungeon or take the leave penalty, just like we all did before the exploit became common knowledge. And what exactly is a premade's problem with doing their Random Dungeon as intended, hmm?
I would agree with you if the random normal was in the slightest difficult to complete and if the rewards gained from its completion were worthwile. But that's not the case.
Also, I can guarantee that all of those who concider this to be an exploit at some point were queued to a random dungeon they couldn't or didn't want to complete and immediately left the group and spent their "no queue" penalty time complaining about dlc dungeons, random groups etc.
So, you might concider it an exploit. I am calling it a quality of life improvement.
You would lose that bet. Ive never immediately left a group because a dungeon was too hard or I didn't want to complete it.
Complain about DLC dungeons? Why would anyone do that? They're awesome!
We have used it in the past in premades. It was never intended and now it gone. I'm not upset about it and certainly not mad at ZOS over it. Had people been cool about it I doubt they would have prioritized a fix, but here we are.
Nothing has changed except for 1 transmute crystal and some XP. We still do the content we want to do. Most of the time we simply forego the random and go straight for the DLCs. It's really not that big of a deal.
No.Is anyone else upset that you can’t queue for a random and jump to pledge to complete both anymore?
VaranisArano wrote: »Ash_In_My_Sujamma wrote: »How is the use of this feature by a premade group of four, upseting for people that were not in the group? Why be upset about someone else using a harmless feature that is availlable to everyone?
Because the premade group of four is exploiting. This wasnt how the daily random dungeons were meant to be used.
The extra rewards are for doing a random dungeon. The rewards are for the risk - maybe you get an easy dungeon, maybe a hard one.
Even the premade who agrees to it is taking the "random" out of the daily random dungeon by porting to whichever dungeon they want.
Essentially, the premade gets the extra rewards of a "Random" dungeon with none of the risk since they'll just port to their choice of specific dungeon...and that's not intended, obviously.
I'm not a fan of exploits, even if they "arent harming anyone". Which, obviously, they were only benefitting the premade - and that's part of the problem. They get extra rewards when they aren't doing the random content they queued up for. Now, they have to actually do the Random dungeon or take the leave penalty, just like we all did before the exploit became common knowledge. And what exactly is a premade's problem with doing their Random Dungeon as intended, hmm?
But the rewards aren’t scaled on the fact that someone who has the dlc dungeons or eso+ has the ability to queue for harder dungeons. If you only have the base game, then the number of dungeons available to you is significantly less. You are almost guaranteed an easy/easier dungeon by default. Really, COA2 is your worst case scenario. If you want to play the let’s play it fair game then separate the dungeons by tiers for different levels of rewards.
I think it should still exist but only after a 10 min cooldown, that way if people get a horrible dungeon they wipe on constantly as their random daily, they can port to another one.
Instant port though? No.
I think it should still exist but only after a 10 min cooldown, that way if people get a horrible dungeon they wipe on constantly as their random daily, they can port to another one.
Instant port though? No.
I disagree. You queued for a random dungeon. You got a random dungeon. Being unable to complete it is no excuse. In fact it's part of the game.
The random dungeon queue is not another daily login reward.
VaranisArano wrote: »Ash_In_My_Sujamma wrote: »How is the use of this feature by a premade group of four, upseting for people that were not in the group? Why be upset about someone else using a harmless feature that is availlable to everyone?
Because the premade group of four is exploiting. This wasnt how the daily random dungeons were meant to be used.
The extra rewards are for doing a random dungeon. The rewards are for the risk - maybe you get an easy dungeon, maybe a hard one.
Even the premade who agrees to it is taking the "random" out of the daily random dungeon by porting to whichever dungeon they want.
Essentially, the premade gets the extra rewards of a "Random" dungeon with none of the risk since they'll just port to their choice of specific dungeon...and that's not intended, obviously.
I'm not a fan of exploits, even if they "arent harming anyone". Which, obviously, they were only benefitting the premade - and that's part of the problem. They get extra rewards when they aren't doing the random content they queued up for. Now, they have to actually do the Random dungeon or take the leave penalty, just like we all did before the exploit became common knowledge. And what exactly is a premade's problem with doing their Random Dungeon as intended, hmm?
But the rewards aren’t scaled on the fact that someone who has the dlc dungeons or eso+ has the ability to queue for harder dungeons. If you only have the base game, then the number of dungeons available to you is significantly less. You are almost guaranteed an easy/easier dungeon by default. Really, COA2 is your worst case scenario. If you want to play the let’s play it fair game then separate the dungeons by tiers for different levels of rewards.
This is rather irrelevant though. Granted, it would be nice to have an opt in to include DLC dungeons and offer a greater reward that scaled based on the number of DLC dungeon one has access to. However, that is a very different story that presented in the OP.
It seems from the OP that it was known they were exploiting a flaw and are expressing they are upset because they can no longer exploit that aspect of the game to get the daily random reward so easily and able to guarantee they can get a pledge done at the same time.
Exploiting is exploiting and it really seems that all you are doing is condoning it in the name of entitlement.
VaranisArano wrote: »Ash_In_My_Sujamma wrote: »VaranisArano wrote: »Ash_In_My_Sujamma wrote: »How is the use of this feature by a premade group of four, upseting for people that were not in the group? Why be upset about someone else using a harmless feature that is availlable to everyone?
Because the premade group of four is exploiting. This wasnt how the daily random dungeons were meant to be used.
The extra rewards are for doing a random dungeon. The rewards are for the risk - maybe you get an easy dungeon, maybe a hard one.
Even the premade who agrees to it is taking the "random" out of the daily random dungeon by porting to whichever dungeon they want.
Essentially, the premade gets the extra rewards of a "Random" dungeon with none of the risk since they'll just port to their choice of specific dungeon...and that's not intended, obviously.
I'm not a fan of exploits, even if they "arent harming anyone". Which, obviously, they were only benefitting the premade - and that's part of the problem. They get extra rewards when they aren't doing the random content they queued up for. Now, they have to actually do the Random dungeon or take the leave penalty, just like we all did before the exploit became common knowledge. And what exactly is a premade's problem with doing their Random Dungeon as intended, hmm?
I would agree with you if the random normal was in the slightest difficult to complete and if the rewards gained from its completion were worthwile. But that's not the case.
Also, I can guarantee that all of those who concider this to be an exploit at some point were queued to a random dungeon they couldn't or didn't want to complete and immediately left the group and spent their "no queue" penalty time complaining about dlc dungeons, random groups etc.
So, you might concider it an exploit. I am calling it a quality of life improvement.
"Quality of life improvement", huh?
"I get to skip the harder dungeon I can't/don't want to do, and get the rewards as if I did it, without the penalty for leaving it."
Yeah...that's a real QOL inprovement right there. Get rewards for doing less work than intended. Heck, get rewards for content you can't do!
IMO, the excuses people have for using this exploit are pathetic.
It was more convenient and more rewarding to use this exploit. That's not a QOL improvement. That's people getting used to cheating their way to rewards and quick completions.