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Is anyone else upset that you can’t queue for a random and jump to pledge to complete both anymore?

  • david_m_18b16_ESO
    david_m_18b16_ESO
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    rustle911 wrote: »
    I’m not looking for all the people who got mad because their random dungeon pug group left them for FG1 just to get easy rewards, but for the people who used this feature to get extra xp while doing pledges as a full group.

    It still an exploit even if everyone int he group agree to do the exploit.
  • rustle911
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    rustle911 wrote: »
    I’m not looking for all the people who got mad because their random dungeon pug group left them for FG1 just to get easy rewards, but for the people who used this feature to get extra xp while doing pledges as a full group.

    It still an exploit even if everyone int he group agree to do the exploit.

    No, after an extended period of time it becomes a feature. See animation cancelling bug.
    rustle911 wrote: »
    Linaleah wrote: »
    rustle911 wrote: »
    I for one remember being in an extraordinarily easy dungeon.Group decided to port to Scalecaller.

    All right, you win, I give up.

    Well,Just saying not everyone used it to get an easier dungeon.WE did it cause we did not want faceroll easy.Perhaps they should make it so you cannot to a lower tier dungeon,while going to higher would be.

    honestly? I'm glad it is the way it is now. i'm going to miss it for certain premade things, but at the same time... there is no way allowing this to happen in a random queue is not going to result in SOMEONE being f-ed over, because they queued up for a specific dungeon only for someone in their group to decide to do something else instead.

    That’s also a huge problem though. If I queue for a specific dungeon and the open slot is filled with someone who meets the minimum requirements but has no chance of completing it for any number of reasons then both my group and the random are left doing the boot and requeue cycle for god only knows how long until someone who both wants to do it and can do it comes along. I once spent 45 minutes in a vSCP doing that and got the same dps who couldn’t keep up with the ogre fight dropped in 3 times. We finally just gave up and came back another day.

    That's pretty much Groupfinder working as intended.

    If you queue for a random group member, you get a random group member, who may or may not be able to actually complete the content.

    If you want someone guaranteed to be able to complete the content, I suggest asking in zone or your guilds for someone to fill that role. i.e. NOT a random from groupfinder.

    Wow, never thought of that. What were we thinking trying to use randoms from the group finder to fill the 3rd spot instead of putting it out in guild and zone chat first? Guess what? We were queued specifically for it. But the wonderful df isn’t out there finding people from specific queue only to fill that spot. That’s the fricken complaint. RDF more often than not is used to fill open slots in SDF. But that means that I may not get passable quality assistance in harder content.
    zaria wrote: »
    Linaleah wrote: »
    you want to be upset at someone? you HAVE to blame all the people who jumped to FG1 in pugs. they are the reason premades cannot double dip anymore. don't blame ZoS, they only fixed it because the FG1 thing got so ridiculous the outcry was practically non stop. at first we thought people would stop after the event but nope. not only they didn't stop - they did it even with spindleclutch 1 on NORMAL THEY are why we cannot have nice things. THEY are the ones who ruined it for everyone else, NOT ZoS.
    This, it was an pretty old exploit but not well known, it stared getting well known during last undaunted event, was standard during some of the later double xp ones and yes the idiots who queued as three man then demanded port to FG1 even if 4th had pledge and needed quest from wayrest1, BC1 or fungal 1 got ignored.
    Idiots did not expect this to have effects down the line as they was idiots.

    In the defense of those idiots, they probably figured since it shouldn’t bring out the PvP rage machine, it wouldn’t ever get addressed.
  • VaranisArano
    VaranisArano
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    rustle911 wrote: »
    rustle911 wrote: »
    I’m not looking for all the people who got mad because their random dungeon pug group left them for FG1 just to get easy rewards, but for the people who used this feature to get extra xp while doing pledges as a full group.

    It still an exploit even if everyone int he group agree to do the exploit.

    No, after an extended period of time it becomes a feature. See animation cancelling bug.
    rustle911 wrote: »
    Linaleah wrote: »
    rustle911 wrote: »
    I for one remember being in an extraordinarily easy dungeon.Group decided to port to Scalecaller.

    All right, you win, I give up.

    Well,Just saying not everyone used it to get an easier dungeon.WE did it cause we did not want faceroll easy.Perhaps they should make it so you cannot to a lower tier dungeon,while going to higher would be.

    honestly? I'm glad it is the way it is now. i'm going to miss it for certain premade things, but at the same time... there is no way allowing this to happen in a random queue is not going to result in SOMEONE being f-ed over, because they queued up for a specific dungeon only for someone in their group to decide to do something else instead.

    That’s also a huge problem though. If I queue for a specific dungeon and the open slot is filled with someone who meets the minimum requirements but has no chance of completing it for any number of reasons then both my group and the random are left doing the boot and requeue cycle for god only knows how long until someone who both wants to do it and can do it comes along. I once spent 45 minutes in a vSCP doing that and got the same dps who couldn’t keep up with the ogre fight dropped in 3 times. We finally just gave up and came back another day.

    That's pretty much Groupfinder working as intended.

    If you queue for a random group member, you get a random group member, who may or may not be able to actually complete the content.

    If you want someone guaranteed to be able to complete the content, I suggest asking in zone or your guilds for someone to fill that role. i.e. NOT a random from groupfinder.

    Wow, never thought of that. What were we thinking trying to use randoms from the group finder to fill the 3rd spot instead of putting it out in guild and zone chat first? Guess what? We were queued specifically for it. But the wonderful df isn’t out there finding people from specific queue only to fill that spot. That’s the fricken complaint. RDF more often than not is used to fill open slots in SDF. But that means that I may not get passable quality assistance in harder content.
    zaria wrote: »
    Linaleah wrote: »
    you want to be upset at someone? you HAVE to blame all the people who jumped to FG1 in pugs. they are the reason premades cannot double dip anymore. don't blame ZoS, they only fixed it because the FG1 thing got so ridiculous the outcry was practically non stop. at first we thought people would stop after the event but nope. not only they didn't stop - they did it even with spindleclutch 1 on NORMAL THEY are why we cannot have nice things. THEY are the ones who ruined it for everyone else, NOT ZoS.
    This, it was an pretty old exploit but not well known, it stared getting well known during last undaunted event, was standard during some of the later double xp ones and yes the idiots who queued as three man then demanded port to FG1 even if 4th had pledge and needed quest from wayrest1, BC1 or fungal 1 got ignored.
    Idiots did not expect this to have effects down the line as they was idiots.

    In the defense of those idiots, they probably figured since it shouldn’t bring out the PvP rage machine, it wouldn’t ever get addressed.

    Er, yes, that's what I meant.

    If you queue for a specific dungeon without a full group, Groupfinder will pull a Random player to fill that spot.

    That's working as intended.

    Someone queues for a random dungeon and gets placed with a group queued for that specific dungeon.

    Working as intended. That backfill function is pretty important for filling groups that don't have 4 members or lose a member.

    If you don't want a random player...well, you already know the solution.
  • Darkenarlol
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    so... they have fixed this ugly exploit at last?

    made my day - happy now :)

  • Glurin
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    rustle911 wrote: »
    rustle911 wrote: »
    I’m not looking for all the people who got mad because their random dungeon pug group left them for FG1 just to get easy rewards, but for the people who used this feature to get extra xp while doing pledges as a full group.

    It still an exploit even if everyone int he group agree to do the exploit.

    No, after an extended period of time it becomes a feature. See animation cancelling bug.

    The thing of it is that the animation cancelling bug doesn't actually undermine the intended functionality of they system to which it is attached. You attack and do damage. You cast a spell and do damage. Technically you're not supposed to be able to do both at the same time, but doing so still achieves the original function.

    Porting to a specific dungeon and still getting the rewards for a random one, on the other hand, did undermine the entire premise of "random dungeon". Why should you be rewarded for a random dungeon when you weren't actually doing a random dungeon?
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • SoLooney
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    What upsets me is not zos fixing this, but the fact they prioritized fixing this issue over lag, bugs, and other game breaking problems. Like wow, they take their sweet time to fix lag and bugs but random dungeon queue? We fix that immediately, nice priorities -_-
  • Ash_In_My_Sujamma
    Ash_In_My_Sujamma
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    How is the use of this feature by a premade group of four, upseting for people that were not in the group? Why be upset about someone else using a harmless feature that is availlable to everyone?
  • Glurin
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    SoLooney wrote: »
    What upsets me is not zos fixing this, but the fact they prioritized fixing this issue over lag, bugs, and other game breaking problems. Like wow, they take their sweet time to fix lag and bugs but random dungeon queue? We fix that immediately, nice priorities -_-

    I doubt it was that complicated. All they would have had to do is add a check to make sure you were in the randomly selected dungeon. Fixing lag or some oddball bug that's difficult to replicate is a much more tricky prospect.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Glurin
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    How is the use of this feature by a premade group of four, upseting for people that were not in the group? Why be upset about someone else using a harmless feature that is availlable to everyone?

    Because it was a bug and wasn't harmless because it wasn't exclusively being used by premade groups of four.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • VaranisArano
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    How is the use of this feature by a premade group of four, upseting for people that were not in the group? Why be upset about someone else using a harmless feature that is availlable to everyone?

    Because the premade group of four is exploiting. This wasnt how the daily random dungeons were meant to be used.

    The extra rewards are for doing a random dungeon. The rewards are for the risk - maybe you get an easy dungeon, maybe a hard one.

    Even the premade who agrees to it is taking the "random" out of the daily random dungeon by porting to whichever dungeon they want.

    Essentially, the premade gets the extra rewards of a "Random" dungeon with none of the risk since they'll just port to their choice of specific dungeon...and that's not intended, obviously.

    I'm not a fan of exploits, even if they "arent harming anyone". Which, obviously, they were only benefitting the premade - and that's part of the problem. They get extra rewards when they aren't doing the random content they queued up for. Now, they have to actually do the Random dungeon or take the leave penalty, just like we all did before the exploit became common knowledge. And what exactly is a premade's problem with doing their Random Dungeon as intended, hmm?
  • idk
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    It is right and just that when we queue for a random dungeon for the benefits we actually have to do the random dungeon as was always intended. Without question it reeks of entitlement to think one should get the benefits fo a random dungeon by doing the specific dungeon they desire.
  • Ash_In_My_Sujamma
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    How is the use of this feature by a premade group of four, upseting for people that were not in the group? Why be upset about someone else using a harmless feature that is availlable to everyone?

    Because the premade group of four is exploiting. This wasnt how the daily random dungeons were meant to be used.

    The extra rewards are for doing a random dungeon. The rewards are for the risk - maybe you get an easy dungeon, maybe a hard one.

    Even the premade who agrees to it is taking the "random" out of the daily random dungeon by porting to whichever dungeon they want.

    Essentially, the premade gets the extra rewards of a "Random" dungeon with none of the risk since they'll just port to their choice of specific dungeon...and that's not intended, obviously.

    I'm not a fan of exploits, even if they "arent harming anyone". Which, obviously, they were only benefitting the premade - and that's part of the problem. They get extra rewards when they aren't doing the random content they queued up for. Now, they have to actually do the Random dungeon or take the leave penalty, just like we all did before the exploit became common knowledge. And what exactly is a premade's problem with doing their Random Dungeon as intended, hmm?

    I would agree with you if the random normal was in the slightest difficult to complete and if the rewards gained from its completion were worthwile. But that's not the case.
    Also, I can guarantee that all of those who concider this to be an exploit at some point were queued to a random dungeon they couldn't or didn't want to complete and immediately left the group and spent their "no queue" penalty time complaining about dlc dungeons, random groups etc.
    So, you might concider it an exploit. I am calling it a quality of life improvement.
  • VaranisArano
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    How is the use of this feature by a premade group of four, upseting for people that were not in the group? Why be upset about someone else using a harmless feature that is availlable to everyone?

    Because the premade group of four is exploiting. This wasnt how the daily random dungeons were meant to be used.

    The extra rewards are for doing a random dungeon. The rewards are for the risk - maybe you get an easy dungeon, maybe a hard one.

    Even the premade who agrees to it is taking the "random" out of the daily random dungeon by porting to whichever dungeon they want.

    Essentially, the premade gets the extra rewards of a "Random" dungeon with none of the risk since they'll just port to their choice of specific dungeon...and that's not intended, obviously.

    I'm not a fan of exploits, even if they "arent harming anyone". Which, obviously, they were only benefitting the premade - and that's part of the problem. They get extra rewards when they aren't doing the random content they queued up for. Now, they have to actually do the Random dungeon or take the leave penalty, just like we all did before the exploit became common knowledge. And what exactly is a premade's problem with doing their Random Dungeon as intended, hmm?

    I would agree with you if the random normal was in the slightest difficult to complete and if the rewards gained from its completion were worthwile. But that's not the case.
    Also, I can guarantee that all of those who concider this to be an exploit at some point were queued to a random dungeon they couldn't or didn't want to complete and immediately left the group and spent their "no queue" penalty time complaining about dlc dungeons, random groups etc.
    So, you might concider it an exploit. I am calling it a quality of life improvement.

    "Quality of life improvement", huh?

    "I get to skip the harder dungeon I can't/don't want to do, and get the rewards as if I did it, without the penalty for leaving it."

    Yeah...that's a real QOL inprovement right there. Get rewards for doing less work than intended. Heck, get rewards for content you can't do!

    IMO, the excuses people have for using this exploit are pathetic.

    It was more convenient and more rewarding to use this exploit. That's not a QOL improvement. That's people getting used to cheating their way to rewards and quick completions.
  • mikemacon
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    Nope.
  • Agenericname
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    How is the use of this feature by a premade group of four, upseting for people that were not in the group? Why be upset about someone else using a harmless feature that is availlable to everyone?

    Because the premade group of four is exploiting. This wasnt how the daily random dungeons were meant to be used.

    The extra rewards are for doing a random dungeon. The rewards are for the risk - maybe you get an easy dungeon, maybe a hard one.

    Even the premade who agrees to it is taking the "random" out of the daily random dungeon by porting to whichever dungeon they want.

    Essentially, the premade gets the extra rewards of a "Random" dungeon with none of the risk since they'll just port to their choice of specific dungeon...and that's not intended, obviously.

    I'm not a fan of exploits, even if they "arent harming anyone". Which, obviously, they were only benefitting the premade - and that's part of the problem. They get extra rewards when they aren't doing the random content they queued up for. Now, they have to actually do the Random dungeon or take the leave penalty, just like we all did before the exploit became common knowledge. And what exactly is a premade's problem with doing their Random Dungeon as intended, hmm?

    I would agree with you if the random normal was in the slightest difficult to complete and if the rewards gained from its completion were worthwile. But that's not the case.
    Also, I can guarantee that all of those who concider this to be an exploit at some point were queued to a random dungeon they couldn't or didn't want to complete and immediately left the group and spent their "no queue" penalty time complaining about dlc dungeons, random groups etc.
    So, you might concider it an exploit. I am calling it a quality of life improvement.

    You would lose that bet. Ive never immediately left a group because a dungeon was too hard or I didn't want to complete it.

    Complain about DLC dungeons? Why would anyone do that? They're awesome!

    We have used it in the past in premades. It was never intended and now it gone. I'm not upset about it and certainly not mad at ZOS over it. Had people been cool about it I doubt they would have prioritized a fix, but here we are.

    Nothing has changed except for 1 transmute crystal and some XP. We still do the content we want to do. Most of the time we simply forego the random and go straight for the DLCs. It's really not that big of a deal.
  • Linaleah
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    How is the use of this feature by a premade group of four, upseting for people that were not in the group? Why be upset about someone else using a harmless feature that is availlable to everyone?

    contrary to some - it didn't bother most of us. when used in a premade of 4 people. but as pointed out above, it was NOT just used by a premade group of 4. it was used by pugs, against other pugs and ruining, actively ruining people's experience. had it stayed to premades? ZoS would have left it alone the way they did for YEARS. I don't care if some people are double dipping, I'm not that much of a purist. i care that I may queue up for specific dungeon, wait for it to pop for ages, only for some jerk to port to fungal grotto 1 instead and solo it and waste all that time you waited, because you don't get to complete your dungeon whether you go after them or not.

    I'm not exaggerating when I say that people ported to FG1 on NORMAL even if they got something as fast and easy as spindleclutch 1. because it has actualy happened to me.
    Edited by Linaleah on June 24, 2019 12:56PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • abigfishy
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    yodased wrote: »
    Also normal dlc are super easy

    U be trippin brah.

    Jump on your level 45 toon, they want to do their daily random while wearing their L20 training gear and Moon Hunter Keep or Frostvault come up. Your other three team mates are a CP30 DPS who just uses bow light atttacks, a CP110 Necro Healer that grinded through Skyreach and has no clue what his abilities do and "tank" with bow/DW that has no taunts but thinks the queue for DPS is too long and this will be super easy...
    Level 50 Characters
    USA
    Odette Skullcrusher Nord DK EP Tank
    Hannah Smithee Breton Templar DC Healer
    Charlotte of the Wild Bosmer NB EP DPS
    Rabbath Amman Dark Elf Sorc EP DPS
    Lovely Twinkle High Elf Sorc AD Tank
    Nepith Dark Elf Warden EP Healer
    Tupac Shakoor Redguard Sorc DC Tank
    Faire the Last Snow Elf Altmer Warden EP Ice Staff Tank
    EU
    Soul-Shriven Breton Sorc DC DPS
    Makush gro-Shurgal Orc DK DC Tank
    Cleopatra Tharn Imperial Sorc EP Healer
    Daenerys Targaryin Nord Templar DC Healer
    Zar Saarshar Khajiit NB DC Thief
    Celrith High Elf Sorc EP Assassin
    Falcar Dark Elf NB DC Necromancer
    Myriam Blaylock Breton NB EP Vampire
    Nivrillin Wood Elf NB DC Werewolf
  • Nestor
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    Upset that they fixed this? No.

    Edited by Nestor on June 25, 2019 1:01PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • kollege14a5
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    I am not mad at all. Yesterday I wanted to play Cyrodiil but it was too laggy the whole day then I tried to go for some BGs but I was unable to que sadly. But then I saw it. BOOOM! I had a preview crown crate so I opened it and got a really cool looking non combat pet which fits my roleplay perfectly. I got really hyped and bought crown crates for 50€ and I had so much fun opening them and I also got a lot of useful stuff like potions, food and drinks. Am really hyped for new crown crate season now.
  • crowfl56
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    Cheat cheat cheat.

    Players in every game known CHEAT to gain any kind of advantage.

    I say just ban the cheaters.

    No excuses, just ban them.

    The word will get around to the kiddies quickly.

    BAN THEM CHEATERS
  • rustle911
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    How is the use of this feature by a premade group of four, upseting for people that were not in the group? Why be upset about someone else using a harmless feature that is availlable to everyone?

    Because the premade group of four is exploiting. This wasnt how the daily random dungeons were meant to be used.

    The extra rewards are for doing a random dungeon. The rewards are for the risk - maybe you get an easy dungeon, maybe a hard one.

    Even the premade who agrees to it is taking the "random" out of the daily random dungeon by porting to whichever dungeon they want.

    Essentially, the premade gets the extra rewards of a "Random" dungeon with none of the risk since they'll just port to their choice of specific dungeon...and that's not intended, obviously.

    I'm not a fan of exploits, even if they "arent harming anyone". Which, obviously, they were only benefitting the premade - and that's part of the problem. They get extra rewards when they aren't doing the random content they queued up for. Now, they have to actually do the Random dungeon or take the leave penalty, just like we all did before the exploit became common knowledge. And what exactly is a premade's problem with doing their Random Dungeon as intended, hmm?

    But the rewards aren’t scaled on the fact that someone who has the dlc dungeons or eso+ has the ability to queue for harder dungeons. If you only have the base game, then the number of dungeons available to you is significantly less. You are almost guaranteed an easy/easier dungeon by default. Really, COA2 is your worst case scenario. If you want to play the let’s play it fair game then separate the dungeons by tiers for different levels of rewards.

    As I stated in my original post, prioritize your “fixes”. I don’t care that this may have been an easy coding fix versus buying more server space to help reduce lag or crashes. Or spending some real time actually troubleshooting and fixing real bugs. And how do we know that this is an actual fix? I’m not sure about the rest of you, but my dungeons have been even more buggy since Elsweyr dropped. Considering it didn’t have any dungeons, I wonder what they might have changed to suddenly start causing more problems? I literally was in WS2 and had 3 members of the group feared through a wall by a ghost. What the hell is up with that?
  • Mr_Walker
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    I think it should still exist but only after a 10 min cooldown, that way if people get a horrible dungeon they wipe on constantly as their random daily, they can port to another one.

    Instant port though? No.

  • ZarkingFrued
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    Linaleah wrote: »
    you want to be upset at someone? you HAVE to blame all the people who jumped to FG1 in pugs. they are the reason premades cannot double dip anymore. don't blame ZoS, they only fixed it because the FG1 thing got so ridiculous the outcry was practically non stop. at first we thought people would stop after the event but nope. not only they didn't stop - they did it even with spindleclutch 1 on NORMAL THEY are why we cannot have nice things. THEY are the ones who ruined it for everyone else, NOT ZoS.

    Triggered much?
  • ArchMikem
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    Muzzick wrote: »
    vgabor wrote: »
    Well, you can do the random dungeon on normal just like I do, which is very fast rush through the dungeon, and then do the vet pledges with specific search...

    Agree here I never understood why anyone would do random vet.

    For the challenge? I sometimes queue random vet when i log onto my Healer and want to dust off my healing muscles.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Mr_Walker
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    How is the use of this feature by a premade group of four, upseting for people that were not in the group? Why be upset about someone else using a harmless feature that is availlable to everyone?

    Because the premade group of four is exploiting. This wasnt how the daily random dungeons were meant to be used.

    The extra rewards are for doing a random dungeon. The rewards are for the risk - maybe you get an easy dungeon, maybe a hard one.

    Even the premade who agrees to it is taking the "random" out of the daily random dungeon by porting to whichever dungeon they want.

    Essentially, the premade gets the extra rewards of a "Random" dungeon with none of the risk since they'll just port to their choice of specific dungeon...and that's not intended, obviously.

    I'm not a fan of exploits, even if they "arent harming anyone". Which, obviously, they were only benefitting the premade - and that's part of the problem. They get extra rewards when they aren't doing the random content they queued up for. Now, they have to actually do the Random dungeon or take the leave penalty, just like we all did before the exploit became common knowledge. And what exactly is a premade's problem with doing their Random Dungeon as intended, hmm?

    I would agree with you if the random normal was in the slightest difficult to complete and if the rewards gained from its completion were worthwile. But that's not the case.
    Also, I can guarantee that all of those who concider this to be an exploit at some point were queued to a random dungeon they couldn't or didn't want to complete and immediately left the group and spent their "no queue" penalty time complaining about dlc dungeons, random groups etc.
    So, you might concider it an exploit. I am calling it a quality of life improvement.

    You would lose that bet. Ive never immediately left a group because a dungeon was too hard or I didn't want to complete it.

    Complain about DLC dungeons? Why would anyone do that? They're awesome!

    We have used it in the past in premades. It was never intended and now it gone. I'm not upset about it and certainly not mad at ZOS over it. Had people been cool about it I doubt they would have prioritized a fix, but here we are.

    Nothing has changed except for 1 transmute crystal and some XP. We still do the content we want to do. Most of the time we simply forego the random and go straight for the DLCs. It's really not that big of a deal.

    I do, lag's a killer. Literally.
  • Androconium
    Androconium
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    Is anyone else upset that you can’t queue for a random and jump to pledge to complete both anymore?
    No.
  • idk
    idk
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    rustle911 wrote: »
    How is the use of this feature by a premade group of four, upseting for people that were not in the group? Why be upset about someone else using a harmless feature that is availlable to everyone?

    Because the premade group of four is exploiting. This wasnt how the daily random dungeons were meant to be used.

    The extra rewards are for doing a random dungeon. The rewards are for the risk - maybe you get an easy dungeon, maybe a hard one.

    Even the premade who agrees to it is taking the "random" out of the daily random dungeon by porting to whichever dungeon they want.

    Essentially, the premade gets the extra rewards of a "Random" dungeon with none of the risk since they'll just port to their choice of specific dungeon...and that's not intended, obviously.

    I'm not a fan of exploits, even if they "arent harming anyone". Which, obviously, they were only benefitting the premade - and that's part of the problem. They get extra rewards when they aren't doing the random content they queued up for. Now, they have to actually do the Random dungeon or take the leave penalty, just like we all did before the exploit became common knowledge. And what exactly is a premade's problem with doing their Random Dungeon as intended, hmm?

    But the rewards aren’t scaled on the fact that someone who has the dlc dungeons or eso+ has the ability to queue for harder dungeons. If you only have the base game, then the number of dungeons available to you is significantly less. You are almost guaranteed an easy/easier dungeon by default. Really, COA2 is your worst case scenario. If you want to play the let’s play it fair game then separate the dungeons by tiers for different levels of rewards.

    This is rather irrelevant though. Granted, it would be nice to have an opt in to include DLC dungeons and offer a greater reward that scaled based on the number of DLC dungeon one has access to. However, that is a very different story that presented in the OP.

    It seems from the OP that it was known they were exploiting a flaw and are expressing they are upset because they can no longer exploit that aspect of the game to get the daily random reward so easily and able to guarantee they can get a pledge done at the same time.

    Exploiting is exploiting and it really seems that all you are doing is condoning it in the name of entitlement.
  • Glurin
    Glurin
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    Mr_Walker wrote: »
    I think it should still exist but only after a 10 min cooldown, that way if people get a horrible dungeon they wipe on constantly as their random daily, they can port to another one.

    Instant port though? No.

    I disagree. You queued for a random dungeon. You got a random dungeon. Being unable to complete it is no excuse. In fact it's part of the game.

    The random dungeon queue is not another daily login reward.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • rustle911
    rustle911
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    Glurin wrote: »
    Mr_Walker wrote: »
    I think it should still exist but only after a 10 min cooldown, that way if people get a horrible dungeon they wipe on constantly as their random daily, they can port to another one.

    Instant port though? No.

    I disagree. You queued for a random dungeon. You got a random dungeon. Being unable to complete it is no excuse. In fact it's part of the game.

    The random dungeon queue is not another daily login reward.

    But the random bg queue is? The whole point of the random queue is so that people who aren’t in guilds can more easily access a group with which to do group content. If you can’t complete it then the point is lost. Regardless of whether or not my team wins in a random bg, I get rewards. Why should a random dungeon, which takes longer to complete and has significantly longer queue times for certain roles be any different?
    idk wrote: »
    rustle911 wrote: »
    How is the use of this feature by a premade group of four, upseting for people that were not in the group? Why be upset about someone else using a harmless feature that is availlable to everyone?

    Because the premade group of four is exploiting. This wasnt how the daily random dungeons were meant to be used.

    The extra rewards are for doing a random dungeon. The rewards are for the risk - maybe you get an easy dungeon, maybe a hard one.

    Even the premade who agrees to it is taking the "random" out of the daily random dungeon by porting to whichever dungeon they want.

    Essentially, the premade gets the extra rewards of a "Random" dungeon with none of the risk since they'll just port to their choice of specific dungeon...and that's not intended, obviously.

    I'm not a fan of exploits, even if they "arent harming anyone". Which, obviously, they were only benefitting the premade - and that's part of the problem. They get extra rewards when they aren't doing the random content they queued up for. Now, they have to actually do the Random dungeon or take the leave penalty, just like we all did before the exploit became common knowledge. And what exactly is a premade's problem with doing their Random Dungeon as intended, hmm?

    But the rewards aren’t scaled on the fact that someone who has the dlc dungeons or eso+ has the ability to queue for harder dungeons. If you only have the base game, then the number of dungeons available to you is significantly less. You are almost guaranteed an easy/easier dungeon by default. Really, COA2 is your worst case scenario. If you want to play the let’s play it fair game then separate the dungeons by tiers for different levels of rewards.

    This is rather irrelevant though. Granted, it would be nice to have an opt in to include DLC dungeons and offer a greater reward that scaled based on the number of DLC dungeon one has access to. However, that is a very different story that presented in the OP.

    It seems from the OP that it was known they were exploiting a flaw and are expressing they are upset because they can no longer exploit that aspect of the game to get the daily random reward so easily and able to guarantee they can get a pledge done at the same time.

    Exploiting is exploiting and it really seems that all you are doing is condoning it in the name of entitlement.

    As the writer of the OP it’s clear that you, like so many others missed the points.
    1. As someone who has access to all dungeons (eso+) the loss of this feature/exploit greatly shifts how I would do random dungeons(not at all).
    2. Why is ZoS fixing this, when there are so many other bugs, glitches, and faults with this game?

    It has nothing to do with entitlement. What it is is counter intuitive. The current dungeon finder actually encourages me to stop renewing my ESO+ so that I can best take advantage of the DF to only have the easier dungeons available to me without having to worry about “randomly” getting a dlc dungeon when I queue. I will still be rewarded the same either way. With the feature/exploit in place, that wasn’t a problem.
    Along with their unannounced/undocumented fix(which there are plenty of times in patch notes where a change is documented “as originally intended”) we have more issues with the queue, more glitches in dungeons, more lag in instanced content that should be limited to 4 players, and numerous other problems that clearly weren’t addressed during testing for a chapter that included no new dungeons.
    To those who would argue that this was an easy coding fix, there is no such thing. Fixing code inevitably leads to breaking code. There is a reason programmers talk about fixing bugs creating more bugs than were fixed. In this case, I don’t know if anything else changed with dungeons and the DF, but clearly there are more problems now than there were 3 weeks ago when update 22 came out. Whether or not the two are linked, I can’t say. But I can say that I didn’t have this many problems in dungeons before the update, and the hot fixes and patches haven’t alleviated much of anything.

    The main point of the post was to bring attention to the fact that ZoS isn’t doing anyone a service by fixing something like this when there are numerous other things that they need to be focused on.
  • rustle911
    rustle911
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    How is the use of this feature by a premade group of four, upseting for people that were not in the group? Why be upset about someone else using a harmless feature that is availlable to everyone?

    Because the premade group of four is exploiting. This wasnt how the daily random dungeons were meant to be used.

    The extra rewards are for doing a random dungeon. The rewards are for the risk - maybe you get an easy dungeon, maybe a hard one.

    Even the premade who agrees to it is taking the "random" out of the daily random dungeon by porting to whichever dungeon they want.

    Essentially, the premade gets the extra rewards of a "Random" dungeon with none of the risk since they'll just port to their choice of specific dungeon...and that's not intended, obviously.

    I'm not a fan of exploits, even if they "arent harming anyone". Which, obviously, they were only benefitting the premade - and that's part of the problem. They get extra rewards when they aren't doing the random content they queued up for. Now, they have to actually do the Random dungeon or take the leave penalty, just like we all did before the exploit became common knowledge. And what exactly is a premade's problem with doing their Random Dungeon as intended, hmm?

    I would agree with you if the random normal was in the slightest difficult to complete and if the rewards gained from its completion were worthwile. But that's not the case.
    Also, I can guarantee that all of those who concider this to be an exploit at some point were queued to a random dungeon they couldn't or didn't want to complete and immediately left the group and spent their "no queue" penalty time complaining about dlc dungeons, random groups etc.
    So, you might concider it an exploit. I am calling it a quality of life improvement.

    "Quality of life improvement", huh?

    "I get to skip the harder dungeon I can't/don't want to do, and get the rewards as if I did it, without the penalty for leaving it."

    Yeah...that's a real QOL inprovement right there. Get rewards for doing less work than intended. Heck, get rewards for content you can't do!

    IMO, the excuses people have for using this exploit are pathetic.

    It was more convenient and more rewarding to use this exploit. That's not a QOL improvement. That's people getting used to cheating their way to rewards and quick completions.

    You should probably double check the definition of “quality of life improvement”. I’m pretty sure it doesn’t include “let’s keep doing things the hard way when there is an easier path that leads to the same place”. Being more convenient and or more rewarding is exactly what makes it an improvement to quality of life.
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