There's a saying: Jack of all trades, master of none.
Hybrid builds are fun, but if you don't specialise, you're not going to be the best. This doesn't stop hybrid builds, and they may be effective. If people were judged more on their utility in the group (did you do stuff that helped the group overall, did it create fun at the same time), as opposed to being judged on raw damage, they might be more of a thing.
Currently I think it's the way it should be, but again, it's that being judged by how much DPS you can do that's a hurdle.
.. in my opinion, obviously.
...I also have a melee stamsorc. She suffers, but damn she's fun.
Oakmontowls_ESO wrote: »ryzen_gamer_gal wrote: »
Clearly you haven't taken said stamina healer into any hard content.
Integral1900 wrote: »ZOS has a skittish attitude to hybrid builds, personally I prefer them to pure ones but I do so accepting a massive drop in power because that’s simply the way the game ended up. Hybrid builds were never meta, and as a former meta addict I don’t really care, but the gap wasn’t as vast at launch with its soft caps as it is now.
The biggest problems with cp for hybrids is that it caused an intensification of the old mmo build bottleneck by making it optimal to go down a handful of build rabbit holes, inadvertently closing doors rather than opening them. It added options but made a few vastly superior to others so rather than creating more variety for builds it did the exact opposite, so now combined with certain sets we are in the frankly ludicrous situation of trials dps characters that pull over 120 thousand dps in execute! Against that hybrids will always be second rate.
Personally I would merge weapon and spell damage, crit and penetration into just one for each. It would have no effect on meta builds that the hm trials gang love so much but at the same time it would create a diaspora of fun builds for the rest of us and with half as many reference points it would mean less calculations in pvp, maybe even less lag.... oh well, I can dream 😍
ryzen_gamer_gal wrote: »Why should someone specializing in two different things be as strong in both as someone who only specializes on one? That makes absolutely no sense.
Why should a magicka player perform equally as well as a healer, dps, or tank when (as is so often asserted) a stamina player can not?
Lightspeedflashb14_ESO wrote: »The game is fine the way it is.
Lightspeedflashb14_ESO wrote: »The game is fine the way it is.
No it is not, a lot of players loved to play Spellsword classes in single TES games, we want it in ESO.
Why should a hybrid build dps perform better than non hybrid builds? I wouldnt appreciate a hybrid dps out performing my pure magicka or pure stamina dps, doesnt make sense
Why should a hybrid build dps perform better than non hybrid builds? I wouldnt appreciate a hybrid dps out performing my pure magicka or pure stamina dps, doesnt make sense
Oakmontowls_ESO wrote: »ryzen_gamer_gal wrote: »
Clearly you haven't taken said stamina healer into any hard content.
Genuinely don't understand why some players are so reticent to this. If hybrid isn't your cup of tea, then great ! But why be soa disturbed at peoole asking for a playstyle that'd make them happy, especially one that the game ADVERTISES ON ? "Play as you like''
Lightspeedflashb14_ESO wrote: »Genuinely don't understand why some players are so reticent to this. If hybrid isn't your cup of tea, then great ! But why be soa disturbed at peoole asking for a playstyle that'd make them happy, especially one that the game ADVERTISES ON ? "Play as you like''
play as you like does not mean play as you like and be the best at everything.
Somber97866 wrote: »Weapon and spell damage are also separate
Lightspeedflashb14_ESO wrote: »The game is fine the way it is.
No it is not, a lot of players loved to play Spellsword classes in single TES games, we want it in ESO.
usmcjdking wrote: »None of these answers are correct. The only answer is Hybrids suck because Pelinal's does too little and there isn't enough CP to support a quality hybrid. 1500ish CP and if Pelinal's could equalize Damage AND Critical Hit Chance then you've got some decent damage.