Somber97866 wrote: »I'm my experiences, in trying to make a magic and physical damage build, I always run into walls.
Penetration isn't shared
Weapon and spell damage are also separate
Damage scales off max resources
Armor passives are most effective with 5pieces
These hurdles are what keep the hybrid builds ( 95% of the time) from working.
What are everyone else's thoughts?
Somber97866 wrote: »I'm my experiences, in trying to make a magic and physical damage build, I always run into walls.
Penetration isn't shared
Weapon and spell damage are also separate
Damage scales off max resources
Armor passives are most effective with 5pieces
These hurdles are what keep the hybrid builds ( 95% of the time) from working.
What are everyone else's thoughts?
Somber97866 wrote: »I'm my experiences, in trying to make a magic and physical damage build, I always run into walls.
Penetration isn't shared
Weapon and spell damage are also separate
Damage scales off max resources
Armor passives are most effective with 5pieces
These hurdles are what keep the hybrid builds ( 95% of the time) from working.
What are everyone else's thoughts?
FrancisCrawford wrote: »Somber97866 wrote: »I'm my experiences, in trying to make a magic and physical damage build, I always run into walls.
Penetration isn't shared
Weapon and spell damage are also separate
Damage scales off max resources
Armor passives are most effective with 5pieces
These hurdles are what keep the hybrid builds ( 95% of the time) from working.
What are everyone else's thoughts?
Also, some of the champion points aren't shared, including those that affect crit.
FrancisCrawford wrote: »Somber97866 wrote: »I'm my experiences, in trying to make a magic and physical damage build, I always run into walls.
Penetration isn't shared
Weapon and spell damage are also separate
Damage scales off max resources
Armor passives are most effective with 5pieces
These hurdles are what keep the hybrid builds ( 95% of the time) from working.
What are everyone else's thoughts?
Also, some of the champion points aren't shared, including those that affect crit.
True. Although CP do have diminishing returns which means a spread between different damage types could net you overall more effectiveness.
Ie: 100 points gets you 15% in one star, but a 50/50 split will get you 10% in two stars. Overall 20% is better than 15%.
Somber97866 wrote: »I'm my experiences, in trying to make a magic and physical damage build, I always run into walls.
Penetration isn't shared
Weapon and spell damage are also separate
Damage scales off max resources
Armor passives are most effective with 5pieces
These hurdles are what keep the hybrid builds ( 95% of the time) from working.
What are everyone else's thoughts?
^This!^Thannazzar wrote: »Somber97866 wrote: »I'm my experiences, in trying to make a magic and physical damage build, I always run into walls.
Penetration isn't shared
Weapon and spell damage are also separate
Damage scales off max resources
Armor passives are most effective with 5pieces
These hurdles are what keep the hybrid builds ( 95% of the time) from working.
What are everyone else's thoughts?
The answer to the title is simply.. Because ZOS got rid of soft caps.
TheShadowScout wrote: »^This!^Thannazzar wrote: »Somber97866 wrote: »I'm my experiences, in trying to make a magic and physical damage build, I always run into walls.
Penetration isn't shared
Weapon and spell damage are also separate
Damage scales off max resources
Armor passives are most effective with 5pieces
These hurdles are what keep the hybrid builds ( 95% of the time) from working.
What are everyone else's thoughts?
The answer to the title is simply.. Because ZOS got rid of soft caps.
And yeah, I also wish there would be more build flexibility, sadly... right now "all in one damage stat" is the META, and I hate it.
Bring back softcaps, or at least -some- "diminishing returns" system for attributes over, say, 25 or 30...
I also would want to see incentives to penalize those who put it all in S/M, and nothing into H. Like... making the damage you take from poison, disease and environmental effects (including traps) dependent on your health stat! Like...at H-25 and abobe, just like now, at H20-24, plus 50%, at H 15-19, plus 100%, at H 10-14, plus 150%, at H5-9, +200% and at H below 5... 300% extra damage from those!
Oh, well.
Except they don't.alanmatillab16_ESO wrote: »If someone wants to have a glass cannon for a character that needs a pocket healer then let them.
in ESO hybrid build is more like hybrid role: DD/Healer, Tank/Healer and DD/Tank.
There is only one real stat hybrid build for now, Tank.
ryzen_gamer_gal wrote: »