Facefister wrote: »Where are those WoW refugees? The ones who came are long gone. WoW isn't a "Quest" game, it's an endgame aka Raids and Dungeons game. The majority of the so-called refugees are failed players who couldn't keep up or enter that endcontent.wishlist14 wrote: »Wow died and is no more...just bones and dust. Most of its denizens packed up,and braved the long ardurous and dangerous trek to our Tamriel shores. The ones you call wow refugees now live among us.
All rpg mmos suffer from the same fate in the end.....it is inevitable...the pvp vrs pve nerf tog-o-war. Until a game developer is willing to keep pvp and pve as two separate entities then I never see there being hope for rpgmmos to move forward and succeed long term.
Class variety in ESO is even lesser than in WoW.
Dungeons and Raids in ESO are primitive in comparison to WoW.
Only crafting and questing is where ESO excels.
When WoW classic drops everything will be right again. All the people who are rotating between every other game out there right now will be going back to classic. Even the population on Elysium has exploded in recent months as people are chomping at the bit for wow classic... just wait until classic hits BC and LK, the point in time WoW had the most active subscribers at any given time of any MMO ever. I can't wait for 3.3.5 WoW classic.
I don't play wow, but I do keep up with the industry and noticed that wow essentially said.
Facefister wrote: »Where are those WoW refugees? The ones who came are long gone. WoW isn't a "Quest" game, it's an endgame aka Raids and Dungeons game. The majority of the so-called refugees are failed players who couldn't keep up or enter that endcontent.wishlist14 wrote: »Wow died and is no more...just bones and dust. Most of its denizens packed up,and braved the long ardurous and dangerous trek to our Tamriel shores. The ones you call wow refugees now live among us.
All rpg mmos suffer from the same fate in the end.....it is inevitable...the pvp vrs pve nerf tog-o-war. Until a game developer is willing to keep pvp and pve as two separate entities then I never see there being hope for rpgmmos to move forward and succeed long term.
Class variety in ESO is even lesser than in WoW.
Dungeons and Raids in ESO are primitive in comparison to WoW.
Only crafting and questing is where ESO excels.
When WoW classic drops everything will be right again. All the people who are rotating between every other game out there right now will be going back to classic
MartiniDaniels wrote: »You're right, but this is not about dummy parses, it's mostly about PVP balancing.
Massacre_Wurm wrote: »I love threads like this. And mmo commutity demanding classes being unique , universal and competitive at the same time.
This is what happens when people scream about balance and making classes perform closer together.
ZOS is just doing what the large vocal part of the community keeps demanding, that everything be balanced.
Class identity has been ignored especially for the last two additions. Both, Warden and Necro, are intended to be a Jack of All Trades. I assume it's easier to sell that way, but I prefer to choose a class and then focus on a specific role and try to be good in it, instead of having the option to cover other roles take away from excelling in one.
*preface, ZOS calls unique skills or skills that deviate from standardization "rule breakers", yup*
I don't play wow, but I do keep up with the industry and noticed that wow essentially said:
"instead of building a class for a feel or giving options that highlighted what it means to *ESO TERMS FOR EVERYONE* to be sorcerer, or be a templar, they instead removed options and just made sure everyone had an easy an comparable ability rotation (dps, etc) flavored to that class (lightning, fire, etc.)
I cannot help but comment after hearing that. . .
that's EXACTLY what is happening to classes in ESO
everything is being designed around test dummy parses, unique gameplay abilities and class options are being removed / nerfed / homogenized.
its all just:
-here is your spamable, it has a stam / magicka morph, its flavored to whatever damage type your class does
-here is your armor buff, it lasts for 15-20 seconds
-here is your aoe attack, it lasts roughly 10 seconds, its flavored to whatever damage type your class does
-here is your self heal, its flavored to your class.
its really disappointing. (funny enough this is really what happened to 4e DnD. everything was *described* as being different but the mechanical benefit to a lot of stuff was the same. that addition was trashed early, and now we have 5e)
ESO has actually gotten ALOT right, and compared to the problems other major MMO's are having have actually designed the game and its system to avoid a lot of those problems (im holding my breath on the CP rework though)
but this is something its gotten very wrong over time, classes have become less interesting and less important as the game goes on.
soon in ESO class will only determine the color of your abilities, and everyone will be the same.
very sad.
EDIT: wanted to point out that the great "class overhaul" of 2019 was actually a broad homogenization of mechanics. unique abilities were removed, all dots were standardized in cost, duration, damage, etc. expedition was standardized in cost, duration, etc.
in fact ESO has gone so far as to label unique skill or skills and effects that deviate from this as "RULE BREAKERS!" that's right, unique skills are now rule breakers.
Facefister wrote: »Where are those WoW refugees? The ones who came are long gone. WoW isn't a "Quest" game, it's an endgame aka Raids and Dungeons game. The majority of the so-called refugees are failed players who couldn't keep up or enter that endcontent.wishlist14 wrote: »Wow died and is no more...just bones and dust. Most of its denizens packed up,and braved the long ardurous and dangerous trek to our Tamriel shores. The ones you call wow refugees now live among us.
All rpg mmos suffer from the same fate in the end.....it is inevitable...the pvp vrs pve nerf tog-o-war. Until a game developer is willing to keep pvp and pve as two separate entities then I never see there being hope for rpgmmos to move forward and succeed long term.
Class variety in ESO is even lesser than in WoW.
Dungeons and Raids in ESO are primitive in comparison to WoW.
Only crafting and questing is where ESO excels.
When WoW classic drops everything will be right again. All the people who are rotating between every other game out there right now will be going back to classic. Even the population on Elysium has exploded in recent months as people are chomping at the bit for wow classic... just wait until classic hits BC and LK, the point in time WoW had the most active subscribers at any given time of any MMO ever. I can't wait for 3.3.5 WoW classic.
They are doing well, what is wrong with all of us being the same. Equality and easy is what we want. I have never seen bad nerf from them, it's all part of a better plan. Wow is losing players faster then ea firing employees. Plus what's the competition anthem ha.
*preface, ZOS calls unique skills or skills that deviate from standardization "rule breakers", yup*
I don't play wow, but I do keep up with the industry and noticed that wow essentially said:
"instead of building a class for a feel or giving options that highlighted what it means to *ESO TERMS FOR EVERYONE* to be sorcerer, or be a templar, they instead removed options and just made sure everyone had an easy an comparable ability rotation (dps, etc) flavored to that class (lightning, fire, etc.)
I cannot help but comment after hearing that. . .
that's EXACTLY what is happening to classes in ESO
everything is being designed around test dummy parses, unique gameplay abilities and class options are being removed / nerfed / homogenized.
its all just:
-here is your spamable, it has a stam / magicka morph, its flavored to whatever damage type your class does
-here is your armor buff, it lasts for 15-20 seconds
-here is your aoe attack, it lasts roughly 10 seconds, its flavored to whatever damage type your class does
-here is your self heal, its flavored to your class.
its really disappointing. (funny enough this is really what happened to 4e DnD. everything was *described* as being different but the mechanical benefit to a lot of stuff was the same. that addition was trashed early, and now we have 5e)
ESO has actually gotten ALOT right, and compared to the problems other major MMO's are having have actually designed the game and its system to avoid a lot of those problems (im holding my breath on the CP rework though)
but this is something its gotten very wrong over time, classes have become less interesting and less important as the game goes on.
soon in ESO class will only determine the color of your abilities, and everyone will be the same.
very sad.
EDIT: wanted to point out that the great "class overhaul" of 2019 was actually a broad homogenization of mechanics. unique abilities were removed, all dots were standardized in cost, duration, damage, etc. expedition was standardized in cost, duration, etc.
in fact ESO has gone so far as to label unique skill or skills and effects that deviate from this as "RULE BREAKERS!" that's right, unique skills are now rule breakers.