Drachenfier wrote: »ESO was doomed to be this way from the start when they went with the limited hotkeys decision.
*preface, ZOS calls unique skills or skills that deviate from standardization "rule breakers", yup*
I don't play wow, but I do keep up with the industry and noticed that wow essentially said:
"instead of building a class for a feel or giving options that highlighted what it means to *ESO TERMS FOR EVERYONE* to be sorcerer, or be a templar, they instead removed options and just made sure everyone had an easy an comparable ability rotation (dps, etc) flavored to that class (lightning, fire, etc.)
I cannot help but comment after hearing that. . .
that's EXACTLY what is happening to classes in ESO
everything is being designed around test dummy parses, unique gameplay abilities and class options are being removed / nerfed / homogenized.
its all just:
-here is your spamable, it has a stam / magicka morph, its flavored to whatever damage type your class does
-here is your armor buff, it lasts for 15-20 seconds
-here is your aoe attack, it lasts roughly 10 seconds, its flavored to whatever damage type your class does
-here is your self heal, its flavored to your class.
its really disappointing. (funny enough this is really what happened to 4e DnD. everything was *described* as being different but the mechanical benefit to a lot of stuff was the same. that addition was trashed early, and now we have 5e)
ESO has actually gotten ALOT right, and compared to the problems other major MMO's are having have actually designed the game and its system to avoid a lot of those problems (im holding my breath on the CP rework though)
but this is something its gotten very wrong over time, classes have become less interesting and less important as the game goes on.
soon in ESO class will only determine the color of your abilities, and everyone will be the same.
very sad.
EDIT: wanted to point out that the great "class overhaul" of 2019 was actually a broad homogenization of mechanics. unique abilities were removed, all dots were standardized in cost, duration, damage, etc. expedition was standardized in cost, duration, etc.
in fact ESO has gone so far as to label unique skill or skills and effects that deviate from this as "RULE BREAKERS!" that's right, unique skills are now rule breakers.