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WoW says they messed up building classes around a dps rotation rather then class feel. hmmmmm ESO?

  • Kalik_Gold
    Kalik_Gold
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    ESO has been the most freeing MMORPG I personally have played since Shadowbane (which had a plethora of classes).
    You can practically build a character as you want (for solo play, normal dungeons or pvp) based on what you desire.

    The only time "meta" and rotations gets involved is Veteran Dungeons, Veteran Arena and Trials.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden
    Voa a Priest of Sep a Redguard* Necromancer

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Tav'i at-Shinji a Redguard** Warden (One-Bar)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Two-Big-Horns an Argonian Arcanist
    Styx of Akatosh a Goblin* Arcanist
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
  • Massacre_Wurm
    Massacre_Wurm
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    Sansoul wrote: »
    Facefister wrote: »
    wishlist14 wrote: »
    Wow died and is no more...just bones and dust. Most of its denizens packed up,and braved the long ardurous and dangerous trek to our Tamriel shores. The ones you call wow refugees now live among us.

    All rpg mmos suffer from the same fate in the end.....it is inevitable...the pvp vrs pve nerf tog-o-war. Until a game developer is willing to keep pvp and pve as two separate entities then I never see there being hope for rpgmmos to move forward and succeed long term.
    Where are those WoW refugees? The ones who came are long gone. WoW isn't a "Quest" game, it's an endgame aka Raids and Dungeons game. The majority of the so-called refugees are failed players who couldn't keep up or enter that endcontent.
    Class variety in ESO is even lesser than in WoW.
    Dungeons and Raids in ESO are primitive in comparison to WoW.
    Only crafting and questing is where ESO excels.

    When WoW classic drops everything will be right again. All the people who are rotating between every other game out there right now will be going back to classic. Even the population on Elysium has exploded in recent months as people are chomping at the bit for wow classic... just wait until classic hits BC and LK, the point in time WoW had the most active subscribers at any given time of any MMO ever. I can't wait for 3.3.5 WoW classic.

    Yep. And all that crowd will leave after one month. Because you cant get that time back and you are 10+ years older now.
  • kylewwefan
    kylewwefan
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    Wait a minute. The class buffs don’t really count. Everything is fire damage. You have to use fire stick. Even Sorc. Known for lightning damage. And warden with ice and magic buffs. Necros seem to have some affinity to ice as well. Doesn’t matter. Use fire.

    The bow bar setup looks the exact same on every stam toon I play. I like it though. It’s easy.

    The unique skills, like Whip, Relentless, Sub Assault, Blastbones, Crystal Frag, Power of the Light, ; well basically rotations kind of revolve around them. Or they did at one time. Maybe it’s coming back again?

    I got a headache. Gonna go lay down.
  • Shantu
    Shantu
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    Fun is not equal to balance.

    The old sorc shields are a good example. In PVE they hurt no one. The MagSorc was a blast to play. No, I didn't take it to PVP and stack shields. But because of this ZOS saw fit to decimate shields across the board. The result? What was fun became an annoyance and disappointment. Yeah, we adjust, but the fun doesn't.

    Balance has become about numbers...which doesn't equate to enjoyment. And if you strip the fun out of playing, what's the point?

    But hey, while classes are being homogenized and game performance has never been worse (at least in my 2-1/2 years of playing) I just got a new non-combat pet in a free Crown Crate I'll never even look at. So, what do I have to complain about?
  • Veinblood1965
    Veinblood1965
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    It's just the PVP versus PVE issue again. I would also like classes to be truly unique, the necro is unique in it's own way. The more cookie cutter they get the more mashabuttonable they get. Problem is the unique abilities don't mesh well with PVP, I don't think there can be a balance between uniqueness and PVP/PVE. Personally I don't PVP so would like more individualism for my toons but I understand how those that PVP get upset when a class is OPed and next thing you know everyone starts playing theirs and are playing whack a mole with them.
  • Drachenfier
    Drachenfier
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    ESO was doomed to be this way from the start when they went with the limited hotkeys decision.
  • Sergykid
    Sergykid
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    the standardization is very important and healthy. Classes are each unique, sorc streaks, nb cloaks, each spell aoe dot has another side effect, magplar dot gives major prophecy, magden dot has more damage next cast, etc.

    i don't have to enumerate all the uniquenesses from the classes, just go search it yourself, something you clearly haven't done already. I would actually say ESO has the most unique playstyle, thanks to the many sets you can build yourself around (more than half useless, but still)
    -PC EU- / battlegrounds on my youtube
  • Tigerseye
    Tigerseye
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    Ugh, Blizzard say a lot of things, most of them pretty stupid... ><

    Much as retaining class flavour is important, if DPS (for example) builds allow for wild deviations in DPS, purely from that choice of build (as opposed to player skill/rotation), something is very wrong there.

    Equally, in my opinion, if a DPS is allowed to build to have no defence and no self heal at all, so is completely at the mercy of healers to survive, there is also something very wrong there.

    There are ways and means of retaining plenty of class flavour and a certain amount of choice, without inserting red herrings, or allowing new players to completely wander off track.

    There is a middle road between removing class flavour and people's ability to be somewhat unique and insuring no one does low DPS (purely due to their build), or is a glass cannon.

    It's called balance.
    Edited by Tigerseye on June 21, 2019 3:11PM
  • Nemesis7884
    Nemesis7884
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    if you make classes more unique people complain about balance and viceverca.... this is just really difficult if you want to have pvp and pve in the same game within the same skill framework
  • david_m_18b16_ESO
    david_m_18b16_ESO
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    Wing wrote: »

    I don't play wow, but I do keep up with the industry and noticed that wow essentially said.

    It must have been a really old quote since they moved away of class rotations eyars ago and went for a skill priority instead (something ESO should really consider doing).

    They also favor "fun" over a lot of thing. Especialy in PvP. Something can be balanced but if its too unfun they will remove it.

    Sure you can argue their what they think is fun can be different from what you think is fun but at least its the general idea.

    Class identity is what they hammered for WoD so severals years old too. Sadly the problem is they shifted class identity from the old view to the new devs in charge view.
  • david_m_18b16_ESO
    david_m_18b16_ESO
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    Sansoul wrote: »
    Facefister wrote: »
    wishlist14 wrote: »
    Wow died and is no more...just bones and dust. Most of its denizens packed up,and braved the long ardurous and dangerous trek to our Tamriel shores. The ones you call wow refugees now live among us.

    All rpg mmos suffer from the same fate in the end.....it is inevitable...the pvp vrs pve nerf tog-o-war. Until a game developer is willing to keep pvp and pve as two separate entities then I never see there being hope for rpgmmos to move forward and succeed long term.
    Where are those WoW refugees? The ones who came are long gone. WoW isn't a "Quest" game, it's an endgame aka Raids and Dungeons game. The majority of the so-called refugees are failed players who couldn't keep up or enter that endcontent.
    Class variety in ESO is even lesser than in WoW.
    Dungeons and Raids in ESO are primitive in comparison to WoW.
    Only crafting and questing is where ESO excels.

    When WoW classic drops everything will be right again. All the people who are rotating between every other game out there right now will be going back to classic

    Classic had the population of ESO at lunch. I doubt that it will beat 1M sub for more then a month or 2.

    Even in the beta many got disapointed when blizzard told them what they were repporting as BUGS, were just how the game worked in classic.
  • Tigerseye
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    The problem with what Bizzard did, was they went from just adding more and more abilities all the time and having complete freedom of build, to the point where complete inequality existed (which was insane), to reducing it down to a very few choices and removing some much loved abilities in the process, just so they had room to keep adding more.

    The balance part was good, the removing favourite abilities part was not.

    Perhaps a compromise would have been to just accept that perpetually adding new abilities, forever, when people already have more than enough of them and like what they already have, might be a mistake and once balance had been found, to just leave well alone?

    After all, do people buy the new xpac for a new ability?

    Especially if one of their favourite old ones had to be removed to make room for it?
  • Tigerseye
    Tigerseye
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    I will also just add that there is no actual freedom in builds, if almost everyone (who plays, even vaguely, competitively) goes and copies a build online.

    So, there is a lot to be said for just giving people a few different options, at each stage, that add the same amount of DPS boost (for example), just in different ways.

    Because, at least then there is the potential for true choice, rather than just the illusion of it.

    Yes, most people will still copy guides, even then, but if they don't, they won't be left at a significant disadvantage.

    The issue was more that they removed some core abilities, that people loved, just to add endless new ones (just for the sake of it) that people had never even said they wanted.
    Edited by Tigerseye on June 21, 2019 3:42PM
  • DjMuscleboy02
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    The other direction is everyone just playing the same class. We clearly see that in both PvP and PvE with Necros being so strong right now. I'd argue that's even worse than what you're suggesting.

    People don't seem to understand that you can play whatever you want in ESO and it won't matter unless you're in the top .05% pushing for scores in trials. If you aren't competing for the #1 spot then your class/build hardly matters.
    Brodor - PC NA - ESO's only pure bodybuilding guild
    Hodor, but stronger
  • Royaji
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    In my opinion, in a balanced combat system strength and uniqness can only come through restrictions and extreme oportunity cost. You want that super badass ability? Sure. But you will have no access to that other one which is also totally great. And vice versa. And having that ability also leaves you with a major weakness. In a system like that, things can be unique without being overpowered.

    Every game with significant player freedom in character builds end up being bland and sterile. Because players quite often understand the game better than devs. And given enough time they will always find that one combination of skills/passives/sets or whatever that is just brokenly good. So devs have to be careful and make sure no major outliers exist in the system. While in a more restrictive system devs can come up with "presets" (and I use this word very roughly) which are really powerful in some aspect but also have an exploitable weakness that keeps them in check. And no amount of tinkering a clever player does will be able to disrupt this balance.
  • RavenSworn
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    Can't think much else but agree. Been saying it from the start, differentiate the abilities from pvp and pve, or at the very least limit the gear or the abilities according to their placements.

    It's hard to state logic when you have people foaming in their mouths about nightblade 'ganking' gameplay, or how dks are unkillable or how streak was just annoying as hell...

    Class identity were stripped, chapter after chapter. I mean, I support the fact that they want nightblades to be better at certain roles than previously but sometimes, you just got to take a step back and look at the bigger picture.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Kawall
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    You're right, but this is not about dummy parses, it's mostly about PVP balancing.

    Same problem exist in pve. And i would even say it's bigger issue in pve. Every stam dps = poison injection, rearming trap, endless, caltrops, rending, vigor and front ult as flawless dawnbreaker.
  • Mettaricana
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    I love threads like this. And mmo commutity demanding classes being unique , universal and competitive at the same time.

    Classes could be if bosses and content weren't immune to everything except damage. Boss can't be stun, reflect, snare, knockback, disable, disorient,etc basically washes all flair down to dps spam...
  • Emmagoldman
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    I COMPLETELY agree that the mentality of only thinking of a class through dps parses instead of context and game play is an issue. MAGDEN is a DEAD CLASS ITS DEAD, then someone else’s is posting that it’s broken and op. So which is it? I’m ok with some classes performing better in different events, trials, bgs, pvp, and whatever.

    Everything should dps the same, tank the same and heal the same........good luck with that
  • CambionDaemon
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    And the main reason for all class/races becoming the same, is all of the people on the forums screaming that their class cannot do (insert whatever here).
  • West1389
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    The rotation is fine here. We are all equal and plus we can learn our rotation on YT. If it changes then we will be different and some would be stronger. I'm not for that. I wish we could nerf few more things and be hybrids. If we learn anything from Wow it's what not to do.

    It's been 5 years and we are way ahead right now. By next year we may take half of the wow players. We need easy for more people to play not hard.
  • idk
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    Turelus wrote: »
    This is what happens when people scream about balance and making classes perform closer together.

    ZOS is just doing what the large vocal part of the community keeps demanding, that everything be balanced.

    This exactly and Zos showed how important it is to them when they noted a recent change was made because people were asking for it.

    However, Zos does not have the management vision to do this well anyhow. It should bring the dps closer together and instead the high end is getting higher and a wedge has been driven between the high end and low end since Zos falsely stated they were lowering the ceiling and raising the floor.

    Zos yes, Zos is homogenizing the game and has been for a couple years now but their combat vision is managed so pitiful that it is going in the opposite of their stated vision and consistently so.
  • West1389
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    They are doing well, what is wrong with all of us being the same. Equality and easy is what we want. I have never seen bad nerf from them, it's all part of a better plan. Wow is losing players faster then ea firing employees. Plus what's the competition anthem ha.
  • Noxavian
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    andreasv wrote: »
    Class identity has been ignored especially for the last two additions. Both, Warden and Necro, are intended to be a Jack of All Trades. I assume it's easier to sell that way, but I prefer to choose a class and then focus on a specific role and try to be good in it, instead of having the option to cover other roles take away from excelling in one.

    This. I can't help but feel they really messed up a lot with Necro's identity in ESO. People say they love that the class can do healing, dps, and tanking. Meanwhile I'm over here like: "Okay, but where is the necromancer flavor exactly?" Even their summons are basically glorified dots. IMO it should of primarily been either a dps/healing or a dps/tank class, not all 3.

    If they went with a dps/healing class, I'd expect the tank skill tree to be replaced with a tree more focused on supportive dark magic along with maybe 1-2 extra summons.

    If they went with a dps/tank class, I'd want the tanking tree to be more focused around summoning big-large minions that tank/taunt for you for a duration and the healing tree be focused on not only summoning supportive summons for your party, but providing your summons with channeled buffs.

    I also think they could of done so much more with the DPS tree if they stopped trying to do a little bit of everything. Firstly, I'd like to state that Necromancer's main class gimmick should of been summoning undead FROM corpses, instead of whatever it is now. I dunno, I'm glad to finally be able to play a necromancer, but it feels like they kind of forgot what made necromancers, well, necromancers. Don't give me that "But Nox, necromancers in eso arent all about just SuMmOniNg". Yes. Yes they are. That is literally what makes them a necromancer, whether that be summoning zombies to defend their hideout while they do a more complex ritual or whether they call upon spirits to assist them with something. They use dark magic as well, but I cannot FATHOM the design philosophy by denying Necromancer's most unique theme: It had the potential to be a step in the right direction in fixing summoning mechanics in the game, but instead they basically made it like every other class. Why on earth does a class that revolves around mainly summoning the undead only have 2 very short not even real summons abilities?

    Also some of the abilities I really hate and you can tell they took inspiration from.....other game's necromancer classes instead of focusing on their own damn universe. I absolutely despise the scythe, bone armor, and bone totem abilities. Also not a fan of the corpse siphoning abilities, I just those 2 are lazy tbh.
  • Marginis
    Marginis
    ✭✭✭✭✭
    Well, I personally prefer class balance to people telling me to get out or that I'm bad because I'm not playing the right class, but that's just me. Not saying there can't be both class balance and class individuality, but if I had to choose one? Plus I think right now there's a pretty good mix, but hey, that's just my opinion.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • berzerkdethb14_ESO1
    Despite my recent arguments that magcro is so bad (it is) I agree. The problem is that everything is being tuned now to squeeze out every single point of DPS, so we HAVE to request dps parses from people and expect a certain number.

    I had a lot more fun with ESO when nobody cared about this stuff fairly early on.
  • Hyperion616
    Hyperion616
    ✭✭✭
    Wing wrote: »
    *preface, ZOS calls unique skills or skills that deviate from standardization "rule breakers", yup*

    I don't play wow, but I do keep up with the industry and noticed that wow essentially said:

    "instead of building a class for a feel or giving options that highlighted what it means to *ESO TERMS FOR EVERYONE* to be sorcerer, or be a templar, they instead removed options and just made sure everyone had an easy an comparable ability rotation (dps, etc) flavored to that class (lightning, fire, etc.)

    I cannot help but comment after hearing that. . .

    that's EXACTLY what is happening to classes in ESO

    everything is being designed around test dummy parses, unique gameplay abilities and class options are being removed / nerfed / homogenized.
    its all just:
    -here is your spamable, it has a stam / magicka morph, its flavored to whatever damage type your class does
    -here is your armor buff, it lasts for 15-20 seconds
    -here is your aoe attack, it lasts roughly 10 seconds, its flavored to whatever damage type your class does
    -here is your self heal, its flavored to your class.

    its really disappointing. (funny enough this is really what happened to 4e DnD. everything was *described* as being different but the mechanical benefit to a lot of stuff was the same. that addition was trashed early, and now we have 5e)

    ESO has actually gotten ALOT right, and compared to the problems other major MMO's are having have actually designed the game and its system to avoid a lot of those problems (im holding my breath on the CP rework though)
    but this is something its gotten very wrong over time, classes have become less interesting and less important as the game goes on.

    soon in ESO class will only determine the color of your abilities, and everyone will be the same.

    very sad.


    EDIT: wanted to point out that the great "class overhaul" of 2019 was actually a broad homogenization of mechanics. unique abilities were removed, all dots were standardized in cost, duration, damage, etc. expedition was standardized in cost, duration, etc.

    in fact ESO has gone so far as to label unique skill or skills and effects that deviate from this as "RULE BREAKERS!" that's right, unique skills are now rule breakers.

    I read your post and I liked it, but you need to give the Developers of ESO 10 more years, plus Z.O.S time to really screw things up before you can expect change or statements like the one Ion gave.

    It takes time to really go full on ham.
    I am patient with stupidity but not with those who are proud of it.

    ~Edith Sitwell

  • Hyperion616
    Hyperion616
    ✭✭✭
    Sansoul wrote: »
    Facefister wrote: »
    wishlist14 wrote: »
    Wow died and is no more...just bones and dust. Most of its denizens packed up,and braved the long ardurous and dangerous trek to our Tamriel shores. The ones you call wow refugees now live among us.

    All rpg mmos suffer from the same fate in the end.....it is inevitable...the pvp vrs pve nerf tog-o-war. Until a game developer is willing to keep pvp and pve as two separate entities then I never see there being hope for rpgmmos to move forward and succeed long term.
    Where are those WoW refugees? The ones who came are long gone. WoW isn't a "Quest" game, it's an endgame aka Raids and Dungeons game. The majority of the so-called refugees are failed players who couldn't keep up or enter that endcontent.
    Class variety in ESO is even lesser than in WoW.
    Dungeons and Raids in ESO are primitive in comparison to WoW.
    Only crafting and questing is where ESO excels.

    When WoW classic drops everything will be right again. All the people who are rotating between every other game out there right now will be going back to classic. Even the population on Elysium has exploded in recent months as people are chomping at the bit for wow classic... just wait until classic hits BC and LK, the point in time WoW had the most active subscribers at any given time of any MMO ever. I can't wait for 3.3.5 WoW classic.

    I do agree with you that a lot of players will be making their return once classic hits shelves but my fear is that all these other MMO's on the market will fade away with little or no choice between which games to play.

    I played from November 24, 2004 all the way to this year February 2019 so for me returning to play classic isn't something I'm in a rush to do, but I do enjoy having the ability to pick and chose which MMO I want to play.

    It would stink to say stick it out here in ESO land only to watch the Player Base dwindle down to nothing as everyone runs back to Classic WOW.
    I am patient with stupidity but not with those who are proud of it.

    ~Edith Sitwell

  • Skwor
    Skwor
    ✭✭✭✭✭
    ✭✭✭
    West1389 wrote: »
    They are doing well, what is wrong with all of us being the same. Equality and easy is what we want. I have never seen bad nerf from them, it's all part of a better plan. Wow is losing players faster then ea firing employees. Plus what's the competition anthem ha.

    It is stupidly boring. At the moment it is the trade game that keeps me here. Combat is a big snooze fest.
  • anatole1234
    anatole1234
    ✭✭✭
    Wing wrote: »
    *preface, ZOS calls unique skills or skills that deviate from standardization "rule breakers", yup*

    I don't play wow, but I do keep up with the industry and noticed that wow essentially said:

    "instead of building a class for a feel or giving options that highlighted what it means to *ESO TERMS FOR EVERYONE* to be sorcerer, or be a templar, they instead removed options and just made sure everyone had an easy an comparable ability rotation (dps, etc) flavored to that class (lightning, fire, etc.)

    I cannot help but comment after hearing that. . .

    that's EXACTLY what is happening to classes in ESO

    everything is being designed around test dummy parses, unique gameplay abilities and class options are being removed / nerfed / homogenized.
    its all just:
    -here is your spamable, it has a stam / magicka morph, its flavored to whatever damage type your class does
    -here is your armor buff, it lasts for 15-20 seconds
    -here is your aoe attack, it lasts roughly 10 seconds, its flavored to whatever damage type your class does
    -here is your self heal, its flavored to your class.

    its really disappointing. (funny enough this is really what happened to 4e DnD. everything was *described* as being different but the mechanical benefit to a lot of stuff was the same. that addition was trashed early, and now we have 5e)

    ESO has actually gotten ALOT right, and compared to the problems other major MMO's are having have actually designed the game and its system to avoid a lot of those problems (im holding my breath on the CP rework though)
    but this is something its gotten very wrong over time, classes have become less interesting and less important as the game goes on.

    soon in ESO class will only determine the color of your abilities, and everyone will be the same.

    very sad.


    EDIT: wanted to point out that the great "class overhaul" of 2019 was actually a broad homogenization of mechanics. unique abilities were removed, all dots were standardized in cost, duration, damage, etc. expedition was standardized in cost, duration, etc.

    in fact ESO has gone so far as to label unique skill or skills and effects that deviate from this as "RULE BREAKERS!" that's right, unique skills are now rule breakers.

    Class identity disapeared in 2016
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