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Volendrung- Is it balanced?

DecentGnostico
With the recent addition of the destructive "Volendrung" super weapon, I've found myself amazed with it's power, personally I think it's great. Thoughts?
  • Elwendryll
    Elwendryll
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    No, it's not balanced. And it's not meant to be xD It's fun.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • Unfadingsilence
    Unfadingsilence
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    With the recent addition of the destructive "Volendrung" super weapon, I've found myself amazed with it's power, personally I think it's great. Thoughts?

    It's fine and helps when getting emp or losing emp even caught someone alone with it and they can be killer pretty easy just hard to find them alone during primetime or during normal hours but 2am-6am ✌😝😉
  • DecentGnostico
    Elwendryll wrote: »
    No, it's not balanced. And it's not meant to be xD It's fun.

    And I suppose that is the beauty off it, we shredded half of cyro in one sweep today.
  • Uryel
    Uryel
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    Elwendryll wrote: »
    No, it's not balanced. And it's not meant to be xD It's fun.

    And I suppose that is the beauty off it, we shredded half of cyro in one sweep today.

    It's not balanced, it's not meant to be balanced and it's fun that way, and I don't even PvP.

    But it makes me question some choices of updates past, especially recent ones that "balanced" races and skills. I mean, the current combat team lead is the former PvP lead, and it shows in choices. Bosmers no longer stealthy and no longer having bonus damage from stealth basically was intented to nerf PvP sniper builds to the ground. Argonians had too many immunities, so they lost one (the one that makes least sense, by the way). Altmers now regenerate their loest pool, generally stamina, so they can dodghe better or something like that, in PvP...

    So, PvE took a heavy hit for the sake of PvP balance, and then, they introduce a fun, but completely OP weapon in PvP. Makes me wonder if they have any long term vision or if they just go for any idea deemed cool in the previous staff meeting.
  • Turelus
    Turelus
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    Elwendryll wrote: »
    No, it's not balanced. And it's not meant to be xD It's fun.
    This. I don't think it needs or has to be balanced a by it's purpose it's meant to add a wild element of unpredictability to Cyrodiil.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • stephbay123
    stephbay123
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    It’s not meant to be balanced and a good addition however in no way should it be able to destroy a keep in a second. That’s what I find stupid. Your faction can spend 2 hours gaining keeps, almost get emp when the factions have even numbers, then this stupid thing comes and just rips through your progress.
  • usmguy1234
    usmguy1234
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    With the recent addition of the destructive "Volendrung" super weapon, I've found myself amazed with it's power, personally I think it's great. Thoughts?

    It offers about as much counter play as a ball group at a resource keep. Experienced players will avoid it, inexperienced players will flock to it and get farmed.
    Edited by usmguy1234 on June 19, 2019 11:39AM
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • Aurielle
    Aurielle
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    I’m a little undecided about Volendrung at the moment. It’s frustrating to see half a day’s work go down the drain in ten minutes, thanks to one person wielding an OP weapon...

    On the other hand, Volendrung adds another layer of unpredictability to the mix, and lack of predictability is part of what makes PVP fun. I think once more people learn how to counter Volendrung, it could make for some really fun fights and sneak attacks/scroll thefts.
  • mague
    mague
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    Uryel wrote: »
    Elwendryll wrote: »
    No, it's not balanced. And it's not meant to be xD It's fun.

    And I suppose that is the beauty off it, we shredded half of cyro in one sweep today.

    It's not balanced, it's not meant to be balanced and it's fun that way, and I don't even PvP.

    But it makes me question some choices of updates past, especially recent ones that "balanced" races and skills. I mean, the current combat team lead is the former PvP lead, and it shows in choices. Bosmers no longer stealthy and no longer having bonus damage from stealth basically was intented to nerf PvP sniper builds to the ground. Argonians had too many immunities, so they lost one (the one that makes least sense, by the way). Altmers now regenerate their loest pool, generally stamina, so they can dodghe better or something like that, in PvP...

    So, PvE took a heavy hit for the sake of PvP balance, and then, they introduce a fun, but completely OP weapon in PvP. Makes me wonder if they have any long term vision or if they just go for any idea deemed cool in the previous staff meeting.

    Maybe the lead is not always perfect. But i think the hammer is here to take out the "deadly serious".
    Edited by mague on June 19, 2019 11:51AM
  • Uryel
    Uryel
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    mague wrote: »
    Uryel wrote: »
    Elwendryll wrote: »
    No, it's not balanced. And it's not meant to be xD It's fun.

    And I suppose that is the beauty off it, we shredded half of cyro in one sweep today.

    It's not balanced, it's not meant to be balanced and it's fun that way, and I don't even PvP.

    But it makes me question some choices of updates past, especially recent ones that "balanced" races and skills. I mean, the current combat team lead is the former PvP lead, and it shows in choices. Bosmers no longer stealthy and no longer having bonus damage from stealth basically was intented to nerf PvP sniper builds to the ground. Argonians had too many immunities, so they lost one (the one that makes least sense, by the way). Altmers now regenerate their loest pool, generally stamina, so they can dodghe better or something like that, in PvP...

    So, PvE took a heavy hit for the sake of PvP balance, and then, they introduce a fun, but completely OP weapon in PvP. Makes me wonder if they have any long term vision or if they just go for any idea deemed cool in the previous staff meeting.

    Maybe the lead is not always perfect. But i think the hammer is here to take out the "deadly serious".

    Yeah, maybe, and if it succeeds in that, I'll be happy. There are way too many people who take this way too seriously. This is game.
  • Vlad9425
    Vlad9425
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    It’s OP in the sense that when someone gets it usually their whole alliance will flock to it so you end up seeing like 100 people running alongside it but it’s balanced in the sense that you are actually quite vulnerable with it and will need a healer by your side while wielding it. It’s surprisingly easy to kill someone carrying volendrung if they aren’t being healed well.
  • eso_lags
    eso_lags
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    Its not balanced but thats how it was meant to be. But to me it seems they messed it up a bit. I've yet to be killed by the thing, even outnumbered, unless it was like 40 people behind the person. It just doesnt hit very hard in CP camps unless you're squishy. But on the other hand it destroys keep walls way to fast. Like it will take an outpost in 3 seconds, its unreal.

    They should have upped the damage of it by a fair amount and dropped the damage it deals to structures. It just blows through them too fast. Obv it should be fast, but not that fast. Also, they need to fix the spawns. Im 99% sure i read that its supposed to spawn near the losing alliance, and if not it should. Or at least the alliance with the least keeps, or something. But i've had the hammer about 6 times now and 4 of those times were from getting it behind our gate when we were winning and had most of the map.. So that seems a bit unbalanced.

    And the last thing is that its just creating more lag, like many of us knew it would. Its literally a pinpoint on the map for everyone to zerg and get their hands on it. Cool idea but not with how zos maintains this game. It cant handle 300 people fighting for the thing. Its sad because it could be cool but a lot of the time you cant even play near it.

  • Mayrael
    Mayrael
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    Uryel wrote: »
    Elwendryll wrote: »
    No, it's not balanced. And it's not meant to be xD It's fun.

    And I suppose that is the beauty off it, we shredded half of cyro in one sweep today.

    It's not balanced, it's not meant to be balanced and it's fun that way, and I don't even PvP.

    But it makes me question some choices of updates past, especially recent ones that "balanced" races and skills. I mean, the current combat team lead is the former PvP lead, and it shows in choices. Bosmers no longer stealthy and no longer having bonus damage from stealth basically was intented to nerf PvP sniper builds to the ground. Argonians had too many immunities, so they lost one (the one that makes least sense, by the way). Altmers now regenerate their loest pool, generally stamina, so they can dodghe better or something like that, in PvP...

    So, PvE took a heavy hit for the sake of PvP balance, and then, they introduce a fun, but completely OP weapon in PvP. Makes me wonder if they have any long term vision or if they just go for any idea deemed cool in the previous staff meeting.

    If you don't PvP then why are you talking about strictly PvP thing? If someone sees as "fun" wasting in few minutes whole faction time spent on taking keeps then I don't know what "fun" means. Judging by the mixed opinions I think "the hammer time" is going to stay here for a longer, thus there need to be some adjustments made.

    The most important change IMHO should be friendly fire. Volendrung should struck both foes and allies, this would make it harder to use it in zergs.
    "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
    — They always claim they’re “investigating” the causes, but in reality they’re just waiting until the PC EU players go to bed. Once that happens, you can suddenly log in again and they happily mark the issue as Fixed.
  • Thunderclap
    Thunderclap
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    No, in the current state it make no fun. Regardless of whether your own alliance has the item or not.
    PC EU - PVP - CP 2700+ Win 11 Home 64-bit - 32GB - SSD 1000GB - Intel(R) Core(TM) Ultra 7 265K (20 CPUs), ~3.9GHz - NVIDIA GeForce RTX 5080
  • Aliyavana
    Aliyavana
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    It should not be usable by the emperor faction
  • Raudgrani
    Raudgrani
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    I ran with it for barely 10 minutes, and it was awesome. AD tried to stop me, running from Alessia to Sejanus. Me and some 3-4 friends stopped them, brutally. They respawned really fast and did what they should be doing, put the bridge under a complete mess of AOE. We had no healer, and Volendrung has no heals, so I died pretty fast on the bridge, trying to cross.

    A friend carried right before me, all the way up from Blackboot, around the lake to Sejanus. He met no organized resistance, and kind of made an entrance through every keep wall we encountered, and then broke both front doors on his way out, before the keep was even turned. It was a blast, so fun, and we were literally "LOL'ing" over group chat.

    Balanced? Yay and nay. You won't take down the Volundrung wielder anytime soon, if you are a few blokes trying to go against him. But if you do it like they did to me, sure thing. It's pretty easy.
    I wouldn't say it's too "OP" either, in matters of strength. I had a kind of "Ultimate build", dedicated to nothing but building and dropping ultimate with most possible damage, and it did show when I "ulti bombed" AD - twice - on the slope down towards Alessia.

    ZOS wants us to play group/large scale, obviously. And stopping Volendrung in the hands of a decent player probably requires at least a small group (some 10 guys or so) to do it promptly. I think it's pretty fun with this new element, as long as it doesn't end up in the hands of an "emp zerg". Then I go PVE instead. I can't take that ****.
  • Kagukan
    Kagukan
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    I think it is fine. Adds some excitement to Cyrodiil.
  • DecentGnostico
    Raudgrani wrote: »
    I ran with it for barely 10 minutes, and it was awesome. AD tried to stop me, running from Alessia to Sejanus. Me and some 3-4 friends stopped them, brutally. They respawned really fast and did what they should be doing, put the bridge under a complete mess of AOE. We had no healer, and Volendrung has no heals, so I died pretty fast on the bridge, trying to cross.

    A friend carried right before me, all the way up from Blackboot, around the lake to Sejanus. He met no organized resistance, and kind of made an entrance through every keep wall we encountered, and then broke both front doors on his way out, before the keep was even turned. It was a blast, so fun, and we were literally "LOL'ing" over group chat.

    Balanced? Yay and nay. You won't take down the Volundrung wielder anytime soon, if you are a few blokes trying to go against him. But if you do it like they did to me, sure thing. It's pretty easy.
    I wouldn't say it's too "OP" either, in matters of strength. I had a kind of "Ultimate build", dedicated to nothing but building and dropping ultimate with most possible damage, and it did show when I "ulti bombed" AD - twice - on the slope down towards Alessia.

    ZOS wants us to play group/large scale, obviously. And stopping Volendrung in the hands of a decent player probably requires at least a small group (some 10 guys or so) to do it promptly. I think it's pretty fun with this new element, as long as it doesn't end up in the hands of an "emp zerg". Then I go PVE instead. I can't take that ****.

    That sounds very fun tbh, I'm no 2 my campaign and could be one, but red emp Zerg being bullies (mag dk changes). But recently I killed a Volendrung user one on one, lol, so I don't think it's that OP. Now if they in an organized group, sure, but I think it is one of the best things in PvP rn, a real way to fight back against 50 man zergs rolling deep and wiping the map.
  • DecentGnostico
    Uryel wrote: »
    Elwendryll wrote: »
    No, it's not balanced. And it's not meant to be xD It's fun.

    And I suppose that is the beauty off it, we shredded half of cyro in one sweep today.

    It's not balanced, it's not meant to be balanced and it's fun that way, and I don't even PvP.

    But it makes me question some choices of updates past, especially recent ones that "balanced" races and skills. I mean, the current combat team lead is the former PvP lead, and it shows in choices. Bosmers no longer stealthy and no longer having bonus damage from stealth basically was intented to nerf PvP sniper builds to the ground. Argonians had too many immunities, so they lost one (the one that makes least sense, by the way). Altmers now regenerate their loest pool, generally stamina, so they can dodghe better or something like that, in PvP...

    So, PvE took a heavy hit for the sake of PvP balance, and then, they introduce a fun, but completely OP weapon in PvP. Makes me wonder if they have any long term vision or if they just go for any idea deemed cool in the previous staff meeting.

    While I agree with the stupid changes, you have to think from both ends, I LOVE PvP, and I LOVE pve, and I think it will always be impossible to make perfect balance, so long as there are those willing to exploit the power given to them. You must experience the "sniper builds" to understand they were unbalanced, and it's not like you will be stealthing in a trial dps situation regardless. Anyhow, I implore you to enjoy Eso for it's PvP, then report back and tell me how balanced it is. Yes pvers take slight flak from changes make to PvP, yes you will lose that 10% dps on your rotation, but not is it ok for us to suffer as pvpers just because we enjoy a different side of the game, so I ask you please take into consideration how we feel as pvpers when we hear a rotation that was able to instantly kill anyone is being nerfed. I understand the pve community dislikes that, but you guys don't have to suffer and die repeatedly to someone who actively exploits a bugged game mechanic.
  • Nermy
    Nermy
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    OP, what are you going to balance it against? lmao! :smiling_imp:
    @Nermy
    Ex-Leader of The Wabbajack [EU EP PvP guild - Now stood down from active duty]
    BLOOD FOR THE PACT!!!

    Nermden - EP Warden, Nerm-in'a'tor - EP Dragon Knight, N'erm - EP Sorcerer, D'arkness - EP Nightblade, Nermy - EP Templar

    “Always forgive your enemies; nothing annoys them so much.” ― Oscar Wilde

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  • Leeched
    Leeched
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    The hammer is the ultimate zergling tool, nothing more. Even if the underdog faction gets it, cause its spawns in their base, the most zerging faction will end up with it sooner or later cause they will just zerg the hammer carrier down.
    (DC) Grimsley - MagSorc || Denderan - StamPlar || Phaedon - StamBlade || Oberon - MagPlar || Leontes - StamSorc || Saroush - MagDk || Culan - StamDen || Dullahan - StamDk
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    PC EU || Currently CP 1500+
    Azura's Star Sotha Sil
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  • Svenja
    Svenja
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    Well, it's a zergling weapon to open keep doors and walls, and on Kaalgrontiid EU more often than not during the last week, you had people potato around with it because they didn't know how to use it or what it was good for, so the hammer had absolutely zero impact. I have seen it appear and vanish again without a single keep being attacked with it, several times during the last days. :D

    What's totally broken about it is when the emperor wields Volendrung. I know the current emperor cannot pick it up, but if the leading player of a faction picks it up before he is emp, and then quickly captures keeps with it and crowns himself emperor, he doesn't drop the weapon. I've seen a player do this on the No-CP campaign, and going against someone who has ~70k health on NoCP, emp stat bonus and that weapon is simply impossible.
    PC | EU

    Svea Rochaud | Templar Healer | AD
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  • Att1Tude
    Att1Tude
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    Svenja wrote: »
    Well, it's a zergling weapon to open keep doors and walls, and on Kaalgrontiid EU more often than not during the last week, you had people potato around with it because they didn't know how to use it or what it was good for, so the hammer had absolutely zero impact. I have seen it appear and vanish again without a single keep being attacked with it, several times during the last days. :D

    What's totally broken about it is when the emperor wields Volendrung. I know the current emperor cannot pick it up, but if the leading player of a faction picks it up before he is emp, and then quickly captures keeps with it and crowns himself emperor, he doesn't drop the weapon. I've seen a player do this on the No-CP campaign, and going against someone who has ~70k health on NoCP, emp stat bonus and that weapon is simply impossible.

    At that point things are so messed up that they actually begin to be funny LOL
    PC-EU
    How-Much-Is-The-Fish Stamsorc
    A Friend Of Nature Magwarden
  • mikemacon
    mikemacon
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    It's a Daedric artifact weapon tossed into Cyrodiil by the Madgod for the express purpose of sowing chaos.

    No, it's not "balanced."

    And I pray to the Eight that it never is.
  • Sandman929
    Sandman929
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    It's not balanced and I don't think it's supposed to be. I think it's fun, personally. It breaks up the monotony a bit, and creates some large field battles. I killed the wielder and their group with a bashcro once (speaking of unbalanced), so it's definitely not too over the top. I'm really curious about what the next weapons will do.
  • JumpmanLane
    JumpmanLane
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    People play sloppy around it, whether they have it or are after it. Kill them fools.

  • EllieBlue
    EllieBlue
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    Like what some have already noted, yeah its fun and create moments of "terror" watching keeps flipped colour within seconds without any chance of defending. But you know what is not fun? When the emperor faction, often with the emperor in the group, wield that weapon with a zerg or two in tow, wiping out 3/4 if not all the keeps with zero chance for the other 2 factions to defend. All the other 2 factions can do is just stand and watch until Volendrung goes back to oblivion. You then gained a few of the keeps back. And voila, the blastard weapon is back and guess what! It is again back with the emperor faction again and rinse and repeat. This is when most will say f*ck this and just log out. So yeah, maybe Volendrung need to be a bit more "balanced".
    Nirn Traders GM (est 2015)
    PC EU
    Semi-retired. Playing games for fun. Super casual.
  • DecentGnostico
    EllieBlue wrote: »
    Like what some have already noted, yeah its fun and create moments of "terror" watching keeps flipped colour within seconds without any chance of defending. But you know what is not fun? When the emperor faction, often with the emperor in the group, wield that weapon with a zerg or two in tow, wiping out 3/4 if not all the keeps with zero chance for the other 2 factions to defend. All the other 2 factions can do is just stand and watch until Volendrung goes back to oblivion. You then gained a few of the keeps back. And voila, the blastard weapon is back and guess what! It is again back with the emperor faction again and rinse and repeat. This is when most will say f*ck this and just log out. So yeah, maybe Volendrung need to be a bit more "balanced".

    That's what happened in the campaign I'm in, still got emperor tho lol
  • Narvuntien
    Narvuntien
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    No.

    But nothing is in PVP so why does it matter?

    Personally, I'd rather it didn't just smash keeps so fast I am okay with it be a ridiculous anti-zerg weapon but as a PVDoor weapon it sucks that it is so strong you can't defend.
  • pod88kk
    pod88kk
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    It's supposed to be an Emp killing weapon but in my experience it's a map killer once an AP farming group gets their hands on it
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