With faction lock now being bugged and all, why not a 30 day none locked campaign?

  • david_m_18b16_ESO
    david_m_18b16_ESO
    ✭✭✭✭✭
    Heelie wrote: Β»
    therift wrote: Β»
    Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.

    Players who have not performed basic arithmetic act as if the difference is huge.

    it's far easier and far more fun for a pve player to go to the 30 day campagins for 30 mins pΓ₯ character to farm out crystals, than to have to play the 7 day campaign every week. As pve'ers pvp is our best option for crystals. As someone that raid with two guilds 6 times a week. I have to use at least 100 crystals a week so I really need them.

    You can have you locked campagin and faction pride. I am just asking for people that don't want that, to opt out. Just like you can opt out of CP, opt out of doing vet content, and just buy the monster helmets.

    Translation, I just do cyro for crysta farm so I want to faction switch to the winning side to make the farm faster.
  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    Heelie wrote: Β»
    therift wrote: Β»
    Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.

    Players who have not performed basic arithmetic act as if the difference is huge.

    it's far easier and far more fun for a pve player to go to the 30 day campagins for 30 mins pΓ₯ character to farm out crystals, than to have to play the 7 day campaign every week. As pve'ers pvp is our best option for crystals. As someone that raid with two guilds 6 times a week. I have to use at least 100 crystals a week so I really need them.

    You can have you locked campagin and faction pride. I am just asking for people that don't want that, to opt out. Just like you can opt out of CP, opt out of doing vet content, and just buy the monster helmets.

    Translation, I just do cyro for crysta farm so I want to faction switch to the winning side to make the farm faster.

    Translation: He wants end-of-campaign rewards on every character. Not just on every character of a specific faction.

    I don't think PvPers realize how PvE crystal farming goes. PvEers go into the campaign, earn the bare minimum 25K AP to qualify for the end-of-campaign rewards. And then switch to another character and do the same. Do that on 15 characters, and at the end of 30 days, that 750 crystals.

    Except with faction locks, they can't do it on 15 characters. Only 5 or however many they have on a single faction.

    You're right that Cyrodiil shouldn't be used as a crystal farm. But it is. Because it takes so little effort to earn a mere 25K AP--just leech a few keep capture ticks, wait 30 days, and you have 50 crystals for one character. To get 50 crystals on one character from doing trials, you have to complete 10 trials. Even if you're speedrunning normal, that still takes more time than leeching 25K worth of O-ticks. Oh, and there's a once-per-week limit to that...

    You wouldn't have PvEers leeching AP ticks in PvP and complaining about the dumb faction locks (which are dumb even from the perspective of most seasoned PvPers; "treason"? lol, nobody gives a rat's *** about your alliance roleplay) if PvE actually had fair crystal rewards.
    Edited by code65536 on June 19, 2019 8:53PM
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Extended Journal Add-Ons: Item Set Browser ― Loot Log ― Character Knowledge ― Collectibles Tracker ― Raidificator
    PC/Console Add-Ons: Combat Alerts ― Group Buff Panels
    Media: YouTube ― Twitch
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    ✭
    Fashion lock reinstated was one of the best things for PVP and as many many other people have stated the problem here is PVE needs its own Farm its own method to get crystals but yet doesn't have it so you guys must use PVP to farm up your crystals
    Edited by Nordic__Knights on June 19, 2019 9:20PM
  • DUTCH_REAPER
    DUTCH_REAPER
    ✭✭✭✭✭
    ✭
    If Faction Lock was a dude, I’d have his baby. Thank you ZOS for the locks!
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Heelie wrote: Β»
    Or maybe, give us 50 crystals for tier 1 in the 7 day campaign?

    Better yet, in the 30-day campaigns, make the 50 crystals a reward for Tier 3 instead of Tier 1.
    The Moot Councillor
  • Mr_Walker
    Mr_Walker
    ✭✭✭✭✭
    ✭✭✭✭
    Gilvoth wrote: Β»
    Faction lock is one of the best things zos have (re)added. No point in making characters in different alliances, pick a side/colour and stay with them.

    Has the "One Third Tamriel" version been released already?
  • MrSinister213
    MrSinister213
    ✭✭✭
    PC NA can only handle 2 servers at most. Need to get rid of 1, not add another. And if they gonna add another I would rather see a First Person View only campaign, might as well get weird with it if we are going to add more dead campaigns.
    @TTV.BuyMoreCrowns
    Camelot Unchained Soon (ar 49 AD) high elf nb
    High Elf Slayer (ar 38 EP) dunmer dk
    Zangief (ar 37 DC) high elf sorc
    Papi Chulo (Ar 42 AD) stam sorc

    wouldnt call myself a pve'er or pvper. my preferred endgame is crown crates.
  • Mr_Walker
    Mr_Walker
    ✭✭✭✭✭
    ✭✭✭✭
    therift wrote: Β»
    therift wrote: Β»
    therift wrote: Β»
    Inb4 zerglings zerg down this thread like every other anti-faction lock.

    If you feel a sense of β€œfaction loyalty” in a video game over a screen to the point you want other people to not be able to play at all on certain characters you really need a reality check.

    If you feel the need to support cheating in a video game, you really need a reality check

    How is people playing more than 1 faction cheating, are you that delusional?

    My PvP guild has hours of video footage of players using faction-hopping to exploit and subvert competitive game play. All of it reported and sent to ZoS as ZoS requested back in 2017. If angry messages from some of these players' friends are to be believed, some of the reports resulted in punishment.

    I'm not going to answer your 'delusional' comment other than to note since you are ignorant of this behavior, you obviously are innocent.

    And i'm gonna tell you again, there is no competitive pvp. The only ranking is leader boards which is just time played.

    There absolutely is competitive PvP. If you can't see that, there is no help for you.

    And your thoughts on the leaderboard is far from accurate.

    Completely, many of the leaders have refined the skill of showing up just to glom a tick down to a refined art. I like to call these players "blisters", 'cause they show up only after the hard work is done.
  • yodased
    yodased
    ✭✭✭✭✭
    ✭✭✭✭✭
    Inb4 zerglings zerg down this thread like every other anti-faction lock.

    If you feel a sense of β€œfaction loyalty” in a video game over a screen to the point you want other people to not be able to play at all on certain characters you really need a reality check.

    If you feel a need to stop people from enjoying the game as it was originally designed you need a reality check.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Heelie wrote: Β»
    therift wrote: Β»
    Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.

    Players who have not performed basic arithmetic act as if the difference is huge.

    it's far easier and far more fun for a pve player to go to the 30 day campagins for 30 mins pΓ₯ character to farm out crystals, than to have to play the 7 day campaign every week. As pve'ers pvp is our best option for crystals. As someone that raid with two guilds 6 times a week. I have to use at least 100 crystals a week so I really need them.

    You can have you locked campagin and faction pride. I am just asking for people that don't want that, to opt out. Just like you can opt out of CP, opt out of doing vet content, and just buy the monster helmets.

    Translation, I just do cyro for crysta farm so I want to faction switch to the winning side to make the farm faster.

    Translation: He wants end-of-campaign rewards on every character. Not just on every character of a specific faction.

    I don't think PvPers realize how PvE crystal farming goes. PvEers go into the campaign, earn the bare minimum 25K AP to qualify for the end-of-campaign rewards. And then switch to another character and do the same. Do that on 15 characters, and at the end of 30 days, that 750 crystals.

    Except with faction locks, they can't do it on 15 characters. Only 5 or however many they have on a single faction.

    You're right that Cyrodiil shouldn't be used as a crystal farm. But it is. Because it takes so little effort to earn a mere 25K AP--just leech a few keep capture ticks, wait 30 days, and you have 50 crystals for one character. To get 50 crystals on one character from doing trials, you have to complete 10 trials. Even if you're speedrunning normal, that still takes more time than leeching 25K worth of O-ticks. Oh, and there's a once-per-week limit to that...

    You wouldn't have PvEers leeching AP ticks in PvP and complaining about the dumb faction locks (which are dumb even from the perspective of most seasoned PvPers; "treason"? lol, nobody gives a rat's *** about your alliance roleplay) if PvE actually had fair crystal rewards.

    This is the best worded and most thought out post in this thread. I do like the laugh at calling people out for treason. lol.
  • Kidgangster101
    Kidgangster101
    ✭✭✭✭✭
    ✭
    Heelie wrote: Β»
    As someone who does not care about pvp and only do tier 1 every month for crystals, faction lock did nothing but hinder the amount of pve I can do since my monthly income of transmute crystals almost halved. Now with the campaign end it seems both my 30 day campaigns are locked to the same faction without setting a foot in Cyrodil. Which will make it even harder for me to get crystals.

    Why can't we just have a none locked campaign for those of us that do not care at all about factions?

    If the locked campaigns die with this change maybe faction lock was a bad idea in the first place?

    Or maybe, give us 50 crystals for tier 1 in the 7 day campaign?

    Ever since faction lock happened the pvp areas are very lively and fun. There is no one faction hoping to provide information or flipping the map just because. You are entering pvp. I'm sorry you lost half your transmutes, but how would you feel if pvp players that don't care about pve, enter a raid and receive a free raid drop at the end of the month just for beating the first boss only and then ditching?

    Pvp is endgame for players much like your pve trials are yours. These transmutes from pvp are suppose to help pvp players spend less time in pve.

    That said there should be a free faction change once you beat cadwell gold on each toon in my opinion to allow players to all get on the same alliance, but after a lot of work to do so.
  • barney2525
    barney2525
    ✭✭✭✭✭
    ✭✭✭✭
    I thought I read that there was a campaign that was not faction locked.

    Was that not correct?

    Or was there some change?



    :*
  • LiquidPony
    LiquidPony
    ✭✭✭✭✭
    ✭✭✭
    therift wrote: Β»
    therift wrote: Β»
    Gilvoth wrote: Β»
    Faction lock is one of the best things zos have (re)added. No point in making characters in different alliances, pick a side/colour and stay with them.

    Not everyone has the Every Race/Every Alliance upgrade.

    Some people have friends. Some people like to play with their friends. Sometimes those friends are in different alliances.

    Oy vey.
    therift wrote: Β»
    Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.

    Players who have not performed basic arithmetic act as if the difference is huge.

    Speaking of "basic arithmetic", let's do a hypothetical. Let's say it takes, on average, 30 minutes to get Tier 1 rewards.

    In 30-day campaigns, that's 30 minutes per month for a reward of 50 Transmute Crystals. Or, 360 minutes per year for 600 Transmute Crystals, per character. Which is 100 Transmute Crystals per hour of Cyrodiil time.

    In 7-day campaigns, that's 30 minutes per week for a reward of 10 Transmute Crystals. Or, 1,560 minutes per year for 520 Transmute Crystals, per character. Which is 20 Transmute Crystals per hour of Cyrodiil time.

    The 30-day campaign farm is 5 times more efficient. The difference is huge.
    Heelie wrote: Β»
    therift wrote: Β»
    Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.

    Players who have not performed basic arithmetic act as if the difference is huge.

    it's far easier and far more fun for a pve player to go to the 30 day campagins for 30 mins pΓ₯ character to farm out crystals, than to have to play the 7 day campaign every week. As pve'ers pvp is our best option for crystals. As someone that raid with two guilds 6 times a week. I have to use at least 100 crystals a week so I really need them.

    You can have you locked campagin and faction pride. I am just asking for people that don't want that, to opt out. Just like you can opt out of CP, opt out of doing vet content, and just buy the monster helmets.

    Cyrodiil is not intended to be a transmute crystal farm one of the reasons for deciding to add faction lock back.

    I understand where you're coming from, but you're ignoring reality. Cyrodiil is by far the best way to farm Transmute Crystals. So, in practice, if you want to farm Transmute Crystals, you do it in Cyrodiil. If ZOS intended to change this behavior, Faction Locking was an absolutely (and unsurprisingly) idiotic way to do it. They addressed a symptom, not the root cause. The logical "fix" for Cyrodiil being flooded with Transmute Crystal farmers is to give PvE players a reasonable method of farming Transmute Crystals in PvE. And it also seems pretty logical to assume that because Cyrodiil is far and away the best way to acquire Transmute Crystals, that ZOS did in fact intend that to be a way to lure people into Cyrodiil who might not otherwise be there. Of course "hardcore" PvP players may not like it, but we're just operating within the bounds of the framework ZOS has given us.

    Let's try another 'hypothetical'

    Let's say it takes 90 minutes to get to Tier 1 in the 30 day campaign, because you have a thirty minute queue, and just 20 minutes in the 7 day, because your group can bust three empty keeps in that span

    Your whole argument falls apart because you based it upon arbitrary numbers. You're not employing basic arithmetic: you're cheating to win the argument.

    I mean this pants-on-head post is really just a tacit admission that your 'basic arithmetic' was woefully incomplete, is it not?

    Other ridiculousness and inconsistency aside, can you explain how capturing 3 empty keeps at 6,000 AP each gets you to Tier 1 in the 7-day campaigns when Tier 1 is 25,000-49,999 AP?

    You're hyperventilating. Calm down. You took issue with basic math:

    7 Day Campaign... 52 weeks x 10 crystals = 520 crystals
    30 Day Campaign.. 365 days / 30 days x 50 crystals = 608 crystals

    608 - 520 = 88.

    See how easy that is?

    But you weren't satisfied. You had to confuse the issue by adding an arbitrary number in order to turn basic math on its head. You also ignored other factors that must be accounted for if you wish to calculate 'efficiency'

    In short, you cheated.

    Can you explain again how capturing 3 empty keeps gets you 25,000 AP? I must've missed it.

    Regardless, I'm not "confusing the issue". I'm just adding some necessary context to your myopic "arithmetic."

    Maybe an analogy will help. I'll keep it as simple as possible for your sake:

    Let's say I've got two job offers. Job A pays $50,000 per month and requires 30 hours of work per month. Job B pays $10,000 per week and requires 30 hours of work per week. Job A and Job B are more-or-less equivalent in all regards including effort required while on the clock.

    Which job should I choose?
    Edited by LiquidPony on June 20, 2019 5:43AM
  • Kidgangster101
    Kidgangster101
    ✭✭✭✭✭
    ✭
    therift wrote: Β»
    therift wrote: Β»
    Gilvoth wrote: Β»
    Faction lock is one of the best things zos have (re)added. No point in making characters in different alliances, pick a side/colour and stay with them.

    Not everyone has the Every Race/Every Alliance upgrade.

    Some people have friends. Some people like to play with their friends. Sometimes those friends are in different alliances.

    Oy vey.
    therift wrote: Β»
    Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.

    Players who have not performed basic arithmetic act as if the difference is huge.

    Speaking of "basic arithmetic", let's do a hypothetical. Let's say it takes, on average, 30 minutes to get Tier 1 rewards.

    In 30-day campaigns, that's 30 minutes per month for a reward of 50 Transmute Crystals. Or, 360 minutes per year for 600 Transmute Crystals, per character. Which is 100 Transmute Crystals per hour of Cyrodiil time.

    In 7-day campaigns, that's 30 minutes per week for a reward of 10 Transmute Crystals. Or, 1,560 minutes per year for 520 Transmute Crystals, per character. Which is 20 Transmute Crystals per hour of Cyrodiil time.

    The 30-day campaign farm is 5 times more efficient. The difference is huge.
    Heelie wrote: Β»
    therift wrote: Β»
    Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.

    Players who have not performed basic arithmetic act as if the difference is huge.

    it's far easier and far more fun for a pve player to go to the 30 day campagins for 30 mins pΓ₯ character to farm out crystals, than to have to play the 7 day campaign every week. As pve'ers pvp is our best option for crystals. As someone that raid with two guilds 6 times a week. I have to use at least 100 crystals a week so I really need them.

    You can have you locked campagin and faction pride. I am just asking for people that don't want that, to opt out. Just like you can opt out of CP, opt out of doing vet content, and just buy the monster helmets.

    Cyrodiil is not intended to be a transmute crystal farm one of the reasons for deciding to add faction lock back.

    I understand where you're coming from, but you're ignoring reality. Cyrodiil is by far the best way to farm Transmute Crystals. So, in practice, if you want to farm Transmute Crystals, you do it in Cyrodiil. If ZOS intended to change this behavior, Faction Locking was an absolutely (and unsurprisingly) idiotic way to do it. They addressed a symptom, not the root cause. The logical "fix" for Cyrodiil being flooded with Transmute Crystal farmers is to give PvE players a reasonable method of farming Transmute Crystals in PvE. And it also seems pretty logical to assume that because Cyrodiil is far and away the best way to acquire Transmute Crystals, that ZOS did in fact intend that to be a way to lure people into Cyrodiil who might not otherwise be there. Of course "hardcore" PvP players may not like it, but we're just operating within the bounds of the framework ZOS has given us.

    Let's try another 'hypothetical'

    Let's say it takes 90 minutes to get to Tier 1 in the 30 day campaign, because you have a thirty minute queue, and just 20 minutes in the 7 day, because your group can bust three empty keeps in that span

    Your whole argument falls apart because you based it upon arbitrary numbers. You're not employing basic arithmetic: you're cheating to win the argument.

    I mean this pants-on-head post is really just a tacit admission that your 'basic arithmetic' was woefully incomplete, is it not?

    Other ridiculousness and inconsistency aside, can you explain how capturing 3 empty keeps at 6,000 AP each gets you to Tier 1 in the 7-day campaigns when Tier 1 is 25,000-49,999 AP?

    You're hyperventilating. Calm down. You took issue with basic math:

    7 Day Campaign... 52 weeks x 10 crystals = 520 crystals
    30 Day Campaign.. 365 days / 30 days x 50 crystals = 608 crystals

    608 - 520 = 88.

    See how easy that is?

    But you weren't satisfied. You had to confuse the issue by adding an arbitrary number in order to turn basic math on its head. You also ignored other factors that must be accounted for if you wish to calculate 'efficiency'

    In short, you cheated.

    Can you explain again how capturing 3 empty keeps gets you 25,000 AP? I must've missed it.

    Regardless, I'm not "confusing the issue". I'm just adding some necessary context to your myopic "arithmetic."

    Maybe an analogy will help. I'll keep it as simple as possible for your sake:

    Let's say I've got two job offers. Job A pays $50,000 per month and requires 30 hours of work per month. Job B pays $10,000 per week and requires 30 hours of work per week. Job A and Job B are more-or-less equivalent in all regards including effort required while on the clock.

    Which job should I choose?

    The answer is pvp content is for pvpers. The rewards are meant to help them not have to run as much pve content hence they are pvpers.

    People that just get tier 1 offer nothing to the end results of the campaign. Again it is equal to a paper beating vet SS first boss then receiving a mail with a perfected piece random trait. Pve players would be very mad, so I don't feel bad for people that have zero interest in helping more than just a 30 minute pvp session. πŸ˜‰
  • Heelie
    Heelie
    ✭✭✭✭✭
    Heelie wrote: Β»
    therift wrote: Β»
    Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.

    Players who have not performed basic arithmetic act as if the difference is huge.

    it's far easier and far more fun for a pve player to go to the 30 day campagins for 30 mins pΓ₯ character to farm out crystals, than to have to play the 7 day campaign every week. As pve'ers pvp is our best option for crystals. As someone that raid with two guilds 6 times a week. I have to use at least 100 crystals a week so I really need them.

    You can have you locked campagin and faction pride. I am just asking for people that don't want that, to opt out. Just like you can opt out of CP, opt out of doing vet content, and just buy the monster helmets.

    Translation, I just do cyro for crysta farm so I want to faction switch to the winning side to make the farm faster.

    Translation: He wants end-of-campaign rewards on every character. Not just on every character of a specific faction.

    I don't think PvPers realize how PvE crystal farming goes. PvEers go into the campaign, earn the bare minimum 25K AP to qualify for the end-of-campaign rewards. And then switch to another character and do the same. Do that on 15 characters, and at the end of 30 days, that 750 crystals.

    Except with faction locks, they can't do it on 15 characters. Only 5 or however many they have on a single faction.

    You're right that Cyrodiil shouldn't be used as a crystal farm. But it is. Because it takes so little effort to earn a mere 25K AP--just leech a few keep capture ticks, wait 30 days, and you have 50 crystals for one character. To get 50 crystals on one character from doing trials, you have to complete 10 trials. Even if you're speedrunning normal, that still takes more time than leeching 25K worth of O-ticks. Oh, and there's a once-per-week limit to that...

    You wouldn't have PvEers leeching AP ticks in PvP and complaining about the dumb faction locks (which are dumb even from the perspective of most seasoned PvPers; "treason"? lol, nobody gives a rat's *** about your alliance roleplay) if PvE actually had fair crystal rewards.

    This is very much the case. Last month I locked my CP campaign to AD, where I have 8 characters. Here I was able to earn about 400 gems. Which is, for me at least, the bare minimum for a month.

    My no CP campaign I locked to EP where I had 5 chars, which gave me a total of 250 gems. These gems are very much needed as well, often I have to transmute an entire jewelry set with just a few hours notice.

    To the people that tell us to get our gems from pve

    If you're lucky, and have a good group you can make 50 gems through pledges in about 5 hours. It requires you to do at least 10 pledges, which takes on average 30 mins. The same time spent in cyrodill will make you about 500 gems. If you were actually allowed to enter the campagin that is.

    to raiders both of these things are just grinding. No raider actually enjoy doing dungeons, outside of some of the DLC ones for achievements. Some people tend to think that raiders actually do pledges. I don't know a single person in my guilds that does pledges on the regular. Before eslweyr dropped, most people had'nt done them since late 2018. If pledges dropped 50 gems then the problem would basicly be solved. The gain from PvP and PvE would be the same. In terms of time spent. Raiders would just go and do 3 pledges whenever they needed their gear transmuted.

    But asking for more crystals in pve is just as desperate as asking for a none locked campaign. ZOS ment for raiders and the pve players to go to cyrodill, the place would dead without pve them. Almost all somewhat competitive pvp guilds have disbanded, and the players left for other games. Even with pve players flocking to Cyrodill the last two days before campaign end. The two 30 day campaigns had no que on PC EU during prime time.

    The root problem behind "faction dissloyalty" is that 1/10 players in the large zergs look to their left and right and realise that noone cares to win "they are all just there for the tier 1 reward". This really pisses them off because they have been living in a bubble for a long time thinking everyone carred as much as they did. That takes them to the forums to complain about "traitors" and "cheaters".

    With just how bad pvp has been for the past year and a half, ESO has turned into a 100% pve games when it comes to the competitive scene. There are almost no competitive pvp players left, outside of a very smal minority of smal scale players, which you can almost count on one hand. And even these players don't play eso as their main game anymore. They log on for a few hours a week to shoot a video. Only to spend 90% of the time kiting a 100 man zerg.

    If pvp was actually playable. Then ZOS would'nt need to force pve players in there.
    Most OwOrated healer of all time
  • therift
    therift
    ✭✭✭✭✭
    ✭✭✭
    therift wrote: Β»
    therift wrote: Β»
    therift wrote: Β»
    Inb4 zerglings zerg down this thread like every other anti-faction lock.

    If you feel a sense of β€œfaction loyalty” in a video game over a screen to the point you want other people to not be able to play at all on certain characters you really need a reality check.

    If you feel the need to support cheating in a video game, you really need a reality check

    How is people playing more than 1 faction cheating, are you that delusional?

    My PvP guild has hours of video footage of players using faction-hopping to exploit and subvert competitive game play. All of it reported and sent to ZoS as ZoS requested back in 2017. If angry messages from some of these players' friends are to be believed, some of the reports resulted in punishment.

    I'm not going to answer your 'delusional' comment other than to note since you are ignorant of this behavior, you obviously are innocent.

    And i'm gonna tell you again, there is no competitive pvp. The only ranking is leader boards which is just time played.

    There absolutely is competitive PvP. If you can't see that, there is no help for you.

    And your thoughts on the leaderboard is far from accurate.

    Completely, many of the leaders have refined the skill of showing up just to glom a tick down to a refined art. I like to call these players "blisters", 'cause they show up only after the hard work is done.

    Agree. They should at least have enough courtesy to dismount while the keep is being seiged.
  • Kidgangster101
    Kidgangster101
    ✭✭✭✭✭
    ✭
    Heelie wrote: Β»
    Heelie wrote: Β»
    therift wrote: Β»
    Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.

    Players who have not performed basic arithmetic act as if the difference is huge.

    it's far easier and far more fun for a pve player to go to the 30 day campagins for 30 mins pΓ₯ character to farm out crystals, than to have to play the 7 day campaign every week. As pve'ers pvp is our best option for crystals. As someone that raid with two guilds 6 times a week. I have to use at least 100 crystals a week so I really need them.

    You can have you locked campagin and faction pride. I am just asking for people that don't want that, to opt out. Just like you can opt out of CP, opt out of doing vet content, and just buy the monster helmets.

    Translation, I just do cyro for crysta farm so I want to faction switch to the winning side to make the farm faster.

    Translation: He wants end-of-campaign rewards on every character. Not just on every character of a specific faction.

    I don't think PvPers realize how PvE crystal farming goes. PvEers go into the campaign, earn the bare minimum 25K AP to qualify for the end-of-campaign rewards. And then switch to another character and do the same. Do that on 15 characters, and at the end of 30 days, that 750 crystals.

    Except with faction locks, they can't do it on 15 characters. Only 5 or however many they have on a single faction.

    You're right that Cyrodiil shouldn't be used as a crystal farm. But it is. Because it takes so little effort to earn a mere 25K AP--just leech a few keep capture ticks, wait 30 days, and you have 50 crystals for one character. To get 50 crystals on one character from doing trials, you have to complete 10 trials. Even if you're speedrunning normal, that still takes more time than leeching 25K worth of O-ticks. Oh, and there's a once-per-week limit to that...

    You wouldn't have PvEers leeching AP ticks in PvP and complaining about the dumb faction locks (which are dumb even from the perspective of most seasoned PvPers; "treason"? lol, nobody gives a rat's *** about your alliance roleplay) if PvE actually had fair crystal rewards.

    This is very much the case. Last month I locked my CP campaign to AD, where I have 8 characters. Here I was able to earn about 400 gems. Which is, for me at least, the bare minimum for a month.

    My no CP campaign I locked to EP where I had 5 chars, which gave me a total of 250 gems. These gems are very much needed as well, often I have to transmute an entire jewelry set with just a few hours notice.

    To the people that tell us to get our gems from pve

    If you're lucky, and have a good group you can make 50 gems through pledges in about 5 hours. It requires you to do at least 10 pledges, which takes on average 30 mins. The same time spent in cyrodill will make you about 500 gems. If you were actually allowed to enter the campagin that is.

    to raiders both of these things are just grinding. No raider actually enjoy doing dungeons, outside of some of the DLC ones for achievements. Some people tend to think that raiders actually do pledges. I don't know a single person in my guilds that does pledges on the regular. Before eslweyr dropped, most people had'nt done them since late 2018. If pledges dropped 50 gems then the problem would basicly be solved. The gain from PvP and PvE would be the same. In terms of time spent. Raiders would just go and do 3 pledges whenever they needed their gear transmuted.

    But asking for more crystals in pve is just as desperate as asking for a none locked campaign. ZOS ment for raiders and the pve players to go to cyrodill, the place would dead without pve them. Almost all somewhat competitive pvp guilds have disbanded, and the players left for other games. Even with pve players flocking to Cyrodill the last two days before campaign end. The two 30 day campaigns had no que on PC EU during prime time.

    The root problem behind "faction dissloyalty" is that 1/10 players in the large zergs look to their left and right and realise that noone cares to win "they are all just there for the tier 1 reward". This really pisses them off because they have been living in a bubble for a long time thinking everyone carred as much as they did. That takes them to the forums to complain about "traitors" and "cheaters".

    With just how bad pvp has been for the past year and a half, ESO has turned into a 100% pve games when it comes to the competitive scene. There are almost no competitive pvp players left, outside of a very smal minority of smal scale players, which you can almost count on one hand. And even these players don't play eso as their main game anymore. They log on for a few hours a week to shoot a video. Only to spend 90% of the time kiting a 100 man zerg.

    If pvp was actually playable. Then ZOS would'nt need to force pve players in there.

    Well maybe on PC eu it is dead. I can tell you for sure on PS4 na it is actually more enjoyable with faction lock. We have a pretty good size pvp community.

    Again I will say this for the third time in this post because people clearly are not reading what I have said lol.

    Pvp crystals were put in place to allow for pvpers to be able to stay more in pvp than going into pve. Pvpers have to go through so much pve content it is crazy, and they don't enjoy it. Much like you don't enjoy doing pvp. You leech campaign rewards for getting tier one and contribute nothing at all after that. The crystals were also put into place to get people to try pvp, see if they would enjoy it and stick around. It was never meant to be let me get 15 toons tier 1 to get out of pvp the entire month.

    How would you like it if pvp players could go into any vet trial, best the first boss and then get a random piece of perfected gear in the mail? How mad lot would you be if people bear the first boss then left the group? That is essentially what you.guys do because pvp is pvpers endgame trial.

    Sure it takes you longer to get them from pve content, but the fact is that you can farm them in pve. Or if you need to change jewelery on the go...... Why do you not just have multiple sets? Get bloodthirst, get infused ext. I just don't get the point where you are entitled to something that was meant for pvpers and get people to actually play pvp not for a leech.
  • Heelie
    Heelie
    ✭✭✭✭✭
    Heelie wrote: Β»
    Heelie wrote: Β»
    therift wrote: Β»
    Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.

    Players who have not performed basic arithmetic act as if the difference is huge.

    it's far easier and far more fun for a pve player to go to the 30 day campagins for 30 mins pΓ₯ character to farm out crystals, than to have to play the 7 day campaign every week. As pve'ers pvp is our best option for crystals. As someone that raid with two guilds 6 times a week. I have to use at least 100 crystals a week so I really need them.

    You can have you locked campagin and faction pride. I am just asking for people that don't want that, to opt out. Just like you can opt out of CP, opt out of doing vet content, and just buy the monster helmets.

    Translation, I just do cyro for crysta farm so I want to faction switch to the winning side to make the farm faster.

    Translation: He wants end-of-campaign rewards on every character. Not just on every character of a specific faction.

    I don't think PvPers realize how PvE crystal farming goes. PvEers go into the campaign, earn the bare minimum 25K AP to qualify for the end-of-campaign rewards. And then switch to another character and do the same. Do that on 15 characters, and at the end of 30 days, that 750 crystals.

    Except with faction locks, they can't do it on 15 characters. Only 5 or however many they have on a single faction.

    You're right that Cyrodiil shouldn't be used as a crystal farm. But it is. Because it takes so little effort to earn a mere 25K AP--just leech a few keep capture ticks, wait 30 days, and you have 50 crystals for one character. To get 50 crystals on one character from doing trials, you have to complete 10 trials. Even if you're speedrunning normal, that still takes more time than leeching 25K worth of O-ticks. Oh, and there's a once-per-week limit to that...

    You wouldn't have PvEers leeching AP ticks in PvP and complaining about the dumb faction locks (which are dumb even from the perspective of most seasoned PvPers; "treason"? lol, nobody gives a rat's *** about your alliance roleplay) if PvE actually had fair crystal rewards.

    This is very much the case. Last month I locked my CP campaign to AD, where I have 8 characters. Here I was able to earn about 400 gems. Which is, for me at least, the bare minimum for a month.

    My no CP campaign I locked to EP where I had 5 chars, which gave me a total of 250 gems. These gems are very much needed as well, often I have to transmute an entire jewelry set with just a few hours notice.

    To the people that tell us to get our gems from pve

    If you're lucky, and have a good group you can make 50 gems through pledges in about 5 hours. It requires you to do at least 10 pledges, which takes on average 30 mins. The same time spent in cyrodill will make you about 500 gems. If you were actually allowed to enter the campagin that is.

    to raiders both of these things are just grinding. No raider actually enjoy doing dungeons, outside of some of the DLC ones for achievements. Some people tend to think that raiders actually do pledges. I don't know a single person in my guilds that does pledges on the regular. Before eslweyr dropped, most people had'nt done them since late 2018. If pledges dropped 50 gems then the problem would basicly be solved. The gain from PvP and PvE would be the same. In terms of time spent. Raiders would just go and do 3 pledges whenever they needed their gear transmuted.

    But asking for more crystals in pve is just as desperate as asking for a none locked campaign. ZOS ment for raiders and the pve players to go to cyrodill, the place would dead without pve them. Almost all somewhat competitive pvp guilds have disbanded, and the players left for other games. Even with pve players flocking to Cyrodill the last two days before campaign end. The two 30 day campaigns had no que on PC EU during prime time.

    The root problem behind "faction dissloyalty" is that 1/10 players in the large zergs look to their left and right and realise that noone cares to win "they are all just there for the tier 1 reward". This really pisses them off because they have been living in a bubble for a long time thinking everyone carred as much as they did. That takes them to the forums to complain about "traitors" and "cheaters".

    With just how bad pvp has been for the past year and a half, ESO has turned into a 100% pve games when it comes to the competitive scene. There are almost no competitive pvp players left, outside of a very smal minority of smal scale players, which you can almost count on one hand. And even these players don't play eso as their main game anymore. They log on for a few hours a week to shoot a video. Only to spend 90% of the time kiting a 100 man zerg.

    If pvp was actually playable. Then ZOS would'nt need to force pve players in there.

    Well maybe on PC eu it is dead. I can tell you for sure on PS4 na it is actually more enjoyable with faction lock. We have a pretty good size pvp community.

    Again I will say this for the third time in this post because people clearly are not reading what I have said lol.

    Pvp crystals were put in place to allow for pvpers to be able to stay more in pvp than going into pve. Pvpers have to go through so much pve content it is crazy, and they don't enjoy it. Much like you don't enjoy doing pvp. You leech campaign rewards for getting tier one and contribute nothing at all after that. The crystals were also put into place to get people to try pvp, see if they would enjoy it and stick around. It was never meant to be let me get 15 toons tier 1 to get out of pvp the entire month.

    How would you like it if pvp players could go into any vet trial, best the first boss and then get a random piece of perfected gear in the mail? How mad lot would you be if people bear the first boss then left the group? That is essentially what you.guys do because pvp is pvpers endgame trial.

    Sure it takes you longer to get them from pve content, but the fact is that you can farm them in pve. Or if you need to change jewelery on the go...... Why do you not just have multiple sets? Get bloodthirst, get infused ext. I just don't get the point where you are entitled to something that was meant for pvpers and get people to actually play pvp not for a leech.

    have you considered that maybe a lot of pve players don't like most pve content as well?

    do you think we enjoy doing 100+ runs in frostvault for a dagger? As for the loot. PvP players can littrally buy monster sets without setting a foot in the dungeon. I have sold more than 300 carry runs most for pvp players to get gear. 90% of those runs the player just laid dead at the beginning, and got all the loot. This is the exact thing you described. Noone would mind if arena weapons was made avaliable for AP. You would'nt see people complain about that. Because loot is not the goal of raiding in eso.

    It's not possible to farm transmute crystals in pve. It's possible to earn some, and eventually you might be able to transmute one or two pieces of gear. But as I posted before pvp is the only way to earn enough to be able to actually play the game, how I like it at least.

    As for why do we need this many gems? I have about 500-600 legendary set pieces currently, Among these probably 50 transmuted jewelry sets.

    The problem stems from just the amount of min maxing that is needed to do end game score running. I have to wear Ebon on my healer on one boss, which requires transmuted Ebon jewelry. On the next boss I will have to use Ebon again. But this boss requires more sustain than the first one. So i need an entire new set of Ebon jewelry in a different trait. The last boss I need to Wear Beckoning Steel maybe, which also requires an entire set of transmuted jewerly. On trash I might use 5 different sets as well,for the different packs as some trash packs requires Mending, some don't. Some are longer and requires Hircine.

    No this is just one trial. Throughout a year I will eventually score run in at least 5-6 trials. Now each of these will at the minimum require a whole new set farmed and transmuted. Most of these sets requires an entire jewelry set transmuted at the minimum.

    Everything I said here does not make up for the meta switches that can also make entire sets of gear useless. It's simply not possible to raid without the income from pvp. And live a normal life outside of the game. As I said each gear piece is 30 mins pvp or 5 hours of vet HM pledges.

    Edited by Heelie on June 20, 2019 1:57PM
    Most OwOrated healer of all time
  • Kidgangster101
    Kidgangster101
    ✭✭✭✭✭
    ✭
    Heelie wrote: Β»
    Heelie wrote: Β»
    Heelie wrote: Β»
    therift wrote: Β»
    Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.

    Players who have not performed basic arithmetic act as if the difference is huge.

    it's far easier and far more fun for a pve player to go to the 30 day campagins for 30 mins pΓ₯ character to farm out crystals, than to have to play the 7 day campaign every week. As pve'ers pvp is our best option for crystals. As someone that raid with two guilds 6 times a week. I have to use at least 100 crystals a week so I really need them.

    You can have you locked campagin and faction pride. I am just asking for people that don't want that, to opt out. Just like you can opt out of CP, opt out of doing vet content, and just buy the monster helmets.

    Translation, I just do cyro for crysta farm so I want to faction switch to the winning side to make the farm faster.

    Translation: He wants end-of-campaign rewards on every character. Not just on every character of a specific faction.

    I don't think PvPers realize how PvE crystal farming goes. PvEers go into the campaign, earn the bare minimum 25K AP to qualify for the end-of-campaign rewards. And then switch to another character and do the same. Do that on 15 characters, and at the end of 30 days, that 750 crystals.

    Except with faction locks, they can't do it on 15 characters. Only 5 or however many they have on a single faction.

    You're right that Cyrodiil shouldn't be used as a crystal farm. But it is. Because it takes so little effort to earn a mere 25K AP--just leech a few keep capture ticks, wait 30 days, and you have 50 crystals for one character. To get 50 crystals on one character from doing trials, you have to complete 10 trials. Even if you're speedrunning normal, that still takes more time than leeching 25K worth of O-ticks. Oh, and there's a once-per-week limit to that...

    You wouldn't have PvEers leeching AP ticks in PvP and complaining about the dumb faction locks (which are dumb even from the perspective of most seasoned PvPers; "treason"? lol, nobody gives a rat's *** about your alliance roleplay) if PvE actually had fair crystal rewards.

    This is very much the case. Last month I locked my CP campaign to AD, where I have 8 characters. Here I was able to earn about 400 gems. Which is, for me at least, the bare minimum for a month.

    My no CP campaign I locked to EP where I had 5 chars, which gave me a total of 250 gems. These gems are very much needed as well, often I have to transmute an entire jewelry set with just a few hours notice.

    To the people that tell us to get our gems from pve

    If you're lucky, and have a good group you can make 50 gems through pledges in about 5 hours. It requires you to do at least 10 pledges, which takes on average 30 mins. The same time spent in cyrodill will make you about 500 gems. If you were actually allowed to enter the campagin that is.

    to raiders both of these things are just grinding. No raider actually enjoy doing dungeons, outside of some of the DLC ones for achievements. Some people tend to think that raiders actually do pledges. I don't know a single person in my guilds that does pledges on the regular. Before eslweyr dropped, most people had'nt done them since late 2018. If pledges dropped 50 gems then the problem would basicly be solved. The gain from PvP and PvE would be the same. In terms of time spent. Raiders would just go and do 3 pledges whenever they needed their gear transmuted.

    But asking for more crystals in pve is just as desperate as asking for a none locked campaign. ZOS ment for raiders and the pve players to go to cyrodill, the place would dead without pve them. Almost all somewhat competitive pvp guilds have disbanded, and the players left for other games. Even with pve players flocking to Cyrodill the last two days before campaign end. The two 30 day campaigns had no que on PC EU during prime time.

    The root problem behind "faction dissloyalty" is that 1/10 players in the large zergs look to their left and right and realise that noone cares to win "they are all just there for the tier 1 reward". This really pisses them off because they have been living in a bubble for a long time thinking everyone carred as much as they did. That takes them to the forums to complain about "traitors" and "cheaters".

    With just how bad pvp has been for the past year and a half, ESO has turned into a 100% pve games when it comes to the competitive scene. There are almost no competitive pvp players left, outside of a very smal minority of smal scale players, which you can almost count on one hand. And even these players don't play eso as their main game anymore. They log on for a few hours a week to shoot a video. Only to spend 90% of the time kiting a 100 man zerg.

    If pvp was actually playable. Then ZOS would'nt need to force pve players in there.

    Well maybe on PC eu it is dead. I can tell you for sure on PS4 na it is actually more enjoyable with faction lock. We have a pretty good size pvp community.

    Again I will say this for the third time in this post because people clearly are not reading what I have said lol.

    Pvp crystals were put in place to allow for pvpers to be able to stay more in pvp than going into pve. Pvpers have to go through so much pve content it is crazy, and they don't enjoy it. Much like you don't enjoy doing pvp. You leech campaign rewards for getting tier one and contribute nothing at all after that. The crystals were also put into place to get people to try pvp, see if they would enjoy it and stick around. It was never meant to be let me get 15 toons tier 1 to get out of pvp the entire month.

    How would you like it if pvp players could go into any vet trial, best the first boss and then get a random piece of perfected gear in the mail? How mad lot would you be if people bear the first boss then left the group? That is essentially what you.guys do because pvp is pvpers endgame trial.

    Sure it takes you longer to get them from pve content, but the fact is that you can farm them in pve. Or if you need to change jewelery on the go...... Why do you not just have multiple sets? Get bloodthirst, get infused ext. I just don't get the point where you are entitled to something that was meant for pvpers and get people to actually play pvp not for a leech.

    have you considered that maybe a lot of pve players don't like most pve content as well?

    do you think we enjoy doing 100+ runs in frostvault for a dagger? As for the loot. PvP players can littrally buy monster sets without setting a foot in the dungeon. I have sold more than 300 carry runs most for pvp players to get gear. 90% of those runs the player just laid dead at the beginning, and got all the loot. This is the exact thing you described. Noone would mind if arena weapons was made avaliable for AP. You would'nt see people complain about that. Because loot is not the goal of raiding in eso.

    It's not possible to farm transmute crystals in pve. It's possible to earn some, and eventually you might be able to transmute one or two pieces of gear. But as I posted before pvp is the only way to earn enough to be able to actually play the game, how I like it at least.

    As for why do we need this many gems? I have about 500-600 legendary set pieces currently, Among these probably 50 transmuted jewelry sets.

    The problem stems from just the amount of min maxing that is needed to do end game score running. I have to wear Ebon on my healer on one boss, which requires transmuted Ebon jewelry. On the next boss I will have to use Ebon again. But this boss requires more sustain than the first one. So i need an entire new set of Ebon jewelry in a different trait. The last boss I need to Wear Beckoning Steel maybe, which also requires an entire set of transmuted jewerly. On trash I might use 5 different sets as well,for the different packs as some trash packs requires Mending, some don't. Some are longer and requires Hircine.

    No this is just one trial. Throughout a year I will eventually score run in at least 5-6 trials. Now each of these will at the minimum require a whole new set farmed and transmuted. Most of these sets requires an entire jewelry set transmuted at the minimum.

    Everything I said here does not make up for the meta switches that can also make entire sets of gear useless. It's simply not possible to raid without the income from pvp. And live a normal life outside of the game. As I said each gear piece is 30 mins pvp or 5 hours of vet HM pledges.

    But that's your problem there. They put faction lock because people were swapping sides to get advantages if knowing where players were going, picking up elder scrolls and returning them for their main faction, also helping their friends gain massive amounts of ap by swapping captures of keeps. But nope none of that is important in pvp now is it?

    What is important is you able to get your transmutes. And to your argument about monster sets being bought through golden vendor is a joke. Once a week it usually offers a terrible helmet/shoulders. Pvp players still have to farm keys (and have different builds just like you do in pve. They have a solo play, small group, mini Zerg, and a full Zerg loadout/gear). You say you carry pvp players through content and sell them runs, well if they are buying the runs they better not be doing anything because they bought you to do it for them lol. Most high end pvp players are very talented at the game and have faster reaction times due to the nature of pvp. We don't memorize a DPS rotation, we don't try to judge at what percent to avoid a mechanic, we always have our guard up and ready to move lol.

    Again pvp content was not created to cater to pve players. 90-95% of the game is about pve, if you don't like that pvp players get transmutes don't run it. If your mad about faction lock go join the 7 day campaign. Sure it is more work, but again why should you get the best stuff for free? Pve players hate pve...... So how do you think pure pvp players feel about 90-95% of their needs that might occur are from pve? Monster sets, dungeon sets, overland sets, farming mats to gather items for crafting potions or gear, undaunted, mages guild, skyshards. Some pvp players put 200+ hours into their toon to get ready for pvp (drop rates, que times as a DPS for dungeons, ECT) and you are mad you have to spend 2 hours per too a month in pvp if to get 40 transmutes?
  • Aurielle
    Aurielle
    ✭✭✭✭✭
    ✭✭✭✭✭
    Heelie wrote: Β»
    Heelie wrote: Β»
    therift wrote: Β»
    Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.

    Players who have not performed basic arithmetic act as if the difference is huge.

    it's far easier and far more fun for a pve player to go to the 30 day campagins for 30 mins pΓ₯ character to farm out crystals, than to have to play the 7 day campaign every week. As pve'ers pvp is our best option for crystals. As someone that raid with two guilds 6 times a week. I have to use at least 100 crystals a week so I really need them.

    You can have you locked campagin and faction pride. I am just asking for people that don't want that, to opt out. Just like you can opt out of CP, opt out of doing vet content, and just buy the monster helmets.

    Translation, I just do cyro for crysta farm so I want to faction switch to the winning side to make the farm faster.

    Translation: He wants end-of-campaign rewards on every character. Not just on every character of a specific faction.

    I don't think PvPers realize how PvE crystal farming goes. PvEers go into the campaign, earn the bare minimum 25K AP to qualify for the end-of-campaign rewards. And then switch to another character and do the same. Do that on 15 characters, and at the end of 30 days, that 750 crystals.

    Except with faction locks, they can't do it on 15 characters. Only 5 or however many they have on a single faction.

    You're right that Cyrodiil shouldn't be used as a crystal farm. But it is. Because it takes so little effort to earn a mere 25K AP--just leech a few keep capture ticks, wait 30 days, and you have 50 crystals for one character. To get 50 crystals on one character from doing trials, you have to complete 10 trials. Even if you're speedrunning normal, that still takes more time than leeching 25K worth of O-ticks. Oh, and there's a once-per-week limit to that...

    You wouldn't have PvEers leeching AP ticks in PvP and complaining about the dumb faction locks (which are dumb even from the perspective of most seasoned PvPers; "treason"? lol, nobody gives a rat's *** about your alliance roleplay) if PvE actually had fair crystal rewards.

    This is very much the case. Last month I locked my CP campaign to AD, where I have 8 characters. Here I was able to earn about 400 gems. Which is, for me at least, the bare minimum for a month.

    My no CP campaign I locked to EP where I had 5 chars, which gave me a total of 250 gems. These gems are very much needed as well, often I have to transmute an entire jewelry set with just a few hours notice.

    To the people that tell us to get our gems from pve

    If you're lucky, and have a good group you can make 50 gems through pledges in about 5 hours. It requires you to do at least 10 pledges, which takes on average 30 mins. The same time spent in cyrodill will make you about 500 gems. If you were actually allowed to enter the campagin that is.

    to raiders both of these things are just grinding. No raider actually enjoy doing dungeons, outside of some of the DLC ones for achievements. Some people tend to think that raiders actually do pledges. I don't know a single person in my guilds that does pledges on the regular. Before eslweyr dropped, most people had'nt done them since late 2018. If pledges dropped 50 gems then the problem would basicly be solved. The gain from PvP and PvE would be the same. In terms of time spent. Raiders would just go and do 3 pledges whenever they needed their gear transmuted.

    But asking for more crystals in pve is just as desperate as asking for a none locked campaign. ZOS ment for raiders and the pve players to go to cyrodill, the place would dead without pve them. Almost all somewhat competitive pvp guilds have disbanded, and the players left for other games. Even with pve players flocking to Cyrodill the last two days before campaign end. The two 30 day campaigns had no que on PC EU during prime time.

    The root problem behind "faction dissloyalty" is that 1/10 players in the large zergs look to their left and right and realise that noone cares to win "they are all just there for the tier 1 reward". This really pisses them off because they have been living in a bubble for a long time thinking everyone carred as much as they did. That takes them to the forums to complain about "traitors" and "cheaters".

    With just how bad pvp has been for the past year and a half, ESO has turned into a 100% pve games when it comes to the competitive scene. There are almost no competitive pvp players left, outside of a very smal minority of smal scale players, which you can almost count on one hand. And even these players don't play eso as their main game anymore. They log on for a few hours a week to shoot a video. Only to spend 90% of the time kiting a 100 man zerg.

    If pvp was actually playable. Then ZOS would'nt need to force pve players in there.

    Well maybe on PC eu it is dead. I can tell you for sure on PS4 na it is actually more enjoyable with faction lock. We have a pretty good size pvp community.

    Again I will say this for the third time in this post because people clearly are not reading what I have said lol.

    Pvp crystals were put in place to allow for pvpers to be able to stay more in pvp than going into pve. Pvpers have to go through so much pve content it is crazy, and they don't enjoy it. Much like you don't enjoy doing pvp. You leech campaign rewards for getting tier one and contribute nothing at all after that. The crystals were also put into place to get people to try pvp, see if they would enjoy it and stick around. It was never meant to be let me get 15 toons tier 1 to get out of pvp the entire month.

    How would you like it if pvp players could go into any vet trial, best the first boss and then get a random piece of perfected gear in the mail? How mad lot would you be if people bear the first boss then left the group? That is essentially what you.guys do because pvp is pvpers endgame trial.

    Sure it takes you longer to get them from pve content, but the fact is that you can farm them in pve. Or if you need to change jewelery on the go...... Why do you not just have multiple sets? Get bloodthirst, get infused ext. I just don't get the point where you are entitled to something that was meant for pvpers and get people to actually play pvp not for a leech.

    You get all the insightfuls. See you on the battlefield, fellow PS4 NAer. :)

    Remember, PVEers: Cyrodiil is an AvAvA PVP zone, not just a convenient place to farm transmutation stones. You complaining about faction locks β€” a change that was implemented to improve the health of Cyrodiil’s 30-day campaigns β€” would be like us complaining about a change that was implemented to improve your overall trial experience. Don’t be selfish: think about how this change affects the people who are actually in Cyrodiil for its intended purpose.
  • LiquidPony
    LiquidPony
    ✭✭✭✭✭
    ✭✭✭
    therift wrote: Β»
    therift wrote: Β»
    Gilvoth wrote: Β»
    Faction lock is one of the best things zos have (re)added. No point in making characters in different alliances, pick a side/colour and stay with them.

    Not everyone has the Every Race/Every Alliance upgrade.

    Some people have friends. Some people like to play with their friends. Sometimes those friends are in different alliances.

    Oy vey.
    therift wrote: Β»
    Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.

    Players who have not performed basic arithmetic act as if the difference is huge.

    Speaking of "basic arithmetic", let's do a hypothetical. Let's say it takes, on average, 30 minutes to get Tier 1 rewards.

    In 30-day campaigns, that's 30 minutes per month for a reward of 50 Transmute Crystals. Or, 360 minutes per year for 600 Transmute Crystals, per character. Which is 100 Transmute Crystals per hour of Cyrodiil time.

    In 7-day campaigns, that's 30 minutes per week for a reward of 10 Transmute Crystals. Or, 1,560 minutes per year for 520 Transmute Crystals, per character. Which is 20 Transmute Crystals per hour of Cyrodiil time.

    The 30-day campaign farm is 5 times more efficient. The difference is huge.
    Heelie wrote: Β»
    therift wrote: Β»
    Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.

    Players who have not performed basic arithmetic act as if the difference is huge.

    it's far easier and far more fun for a pve player to go to the 30 day campagins for 30 mins pΓ₯ character to farm out crystals, than to have to play the 7 day campaign every week. As pve'ers pvp is our best option for crystals. As someone that raid with two guilds 6 times a week. I have to use at least 100 crystals a week so I really need them.

    You can have you locked campagin and faction pride. I am just asking for people that don't want that, to opt out. Just like you can opt out of CP, opt out of doing vet content, and just buy the monster helmets.

    Cyrodiil is not intended to be a transmute crystal farm one of the reasons for deciding to add faction lock back.

    I understand where you're coming from, but you're ignoring reality. Cyrodiil is by far the best way to farm Transmute Crystals. So, in practice, if you want to farm Transmute Crystals, you do it in Cyrodiil. If ZOS intended to change this behavior, Faction Locking was an absolutely (and unsurprisingly) idiotic way to do it. They addressed a symptom, not the root cause. The logical "fix" for Cyrodiil being flooded with Transmute Crystal farmers is to give PvE players a reasonable method of farming Transmute Crystals in PvE. And it also seems pretty logical to assume that because Cyrodiil is far and away the best way to acquire Transmute Crystals, that ZOS did in fact intend that to be a way to lure people into Cyrodiil who might not otherwise be there. Of course "hardcore" PvP players may not like it, but we're just operating within the bounds of the framework ZOS has given us.

    Let's try another 'hypothetical'

    Let's say it takes 90 minutes to get to Tier 1 in the 30 day campaign, because you have a thirty minute queue, and just 20 minutes in the 7 day, because your group can bust three empty keeps in that span

    Your whole argument falls apart because you based it upon arbitrary numbers. You're not employing basic arithmetic: you're cheating to win the argument.

    I mean this pants-on-head post is really just a tacit admission that your 'basic arithmetic' was woefully incomplete, is it not?

    Other ridiculousness and inconsistency aside, can you explain how capturing 3 empty keeps at 6,000 AP each gets you to Tier 1 in the 7-day campaigns when Tier 1 is 25,000-49,999 AP?

    You're hyperventilating. Calm down. You took issue with basic math:

    7 Day Campaign... 52 weeks x 10 crystals = 520 crystals
    30 Day Campaign.. 365 days / 30 days x 50 crystals = 608 crystals

    608 - 520 = 88.

    See how easy that is?

    But you weren't satisfied. You had to confuse the issue by adding an arbitrary number in order to turn basic math on its head. You also ignored other factors that must be accounted for if you wish to calculate 'efficiency'

    In short, you cheated.

    Can you explain again how capturing 3 empty keeps gets you 25,000 AP? I must've missed it.

    Regardless, I'm not "confusing the issue". I'm just adding some necessary context to your myopic "arithmetic."

    Maybe an analogy will help. I'll keep it as simple as possible for your sake:

    Let's say I've got two job offers. Job A pays $50,000 per month and requires 30 hours of work per month. Job B pays $10,000 per week and requires 30 hours of work per week. Job A and Job B are more-or-less equivalent in all regards including effort required while on the clock.

    Which job should I choose?

    The answer is pvp content is for pvpers. The rewards are meant to help them not have to run as much pve content hence they are pvpers.

    People that just get tier 1 offer nothing to the end results of the campaign. Again it is equal to a paper beating vet SS first boss then receiving a mail with a perfected piece random trait. Pve players would be very mad, so I don't feel bad for people that have zero interest in helping more than just a 30 minute pvp session. πŸ˜‰

    This response has literally nothing to do with the comment it quoted nor does it make a lick of sense. You get perfected gear from beating any boss in vSS ... so considering your scenario is how the game actually works, why would PvE players be "very mad"?

    I don't care whether you "feel bad" or not. I don't expect 99% of the players on these forums to have any empathy for anyone who doesn't fit their self-interested blueprint of how the game "should" be played.

    And honestly I don't care about faction locking to begin with as it pertains to Transmute farming. I put my Reds in 30-day CP, my Blues in 30-day No-CP, and just don't bother with my Yellows. I can still farm just fine.

    But there are plenty of people who do care, so perhaps it's worth considering their point of view even if you don't agree with them? Especially considering that faction locking is, of course, broken.

    My point was simply that the pants-on-head responses like "hurr durr 7-day campaigns are just as good for farming #basicmath" and "derp derp JuST mAKe aLL Of YOuR ChArACTeRs ThE SaME aLLiaNcE" are obviously stupid to anyone who takes 3 seconds to think about it.
    Edited by LiquidPony on June 20, 2019 4:21PM
  • Kidgangster101
    Kidgangster101
    ✭✭✭✭✭
    ✭
    therift wrote: Β»
    therift wrote: Β»
    Gilvoth wrote: Β»
    Faction lock is one of the best things zos have (re)added. No point in making characters in different alliances, pick a side/colour and stay with them.

    Not everyone has the Every Race/Every Alliance upgrade.

    Some people have friends. Some people like to play with their friends. Sometimes those friends are in different alliances.

    Oy vey.
    therift wrote: Β»
    Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.

    Players who have not performed basic arithmetic act as if the difference is huge.

    Speaking of "basic arithmetic", let's do a hypothetical. Let's say it takes, on average, 30 minutes to get Tier 1 rewards.

    In 30-day campaigns, that's 30 minutes per month for a reward of 50 Transmute Crystals. Or, 360 minutes per year for 600 Transmute Crystals, per character. Which is 100 Transmute Crystals per hour of Cyrodiil time.

    In 7-day campaigns, that's 30 minutes per week for a reward of 10 Transmute Crystals. Or, 1,560 minutes per year for 520 Transmute Crystals, per character. Which is 20 Transmute Crystals per hour of Cyrodiil time.

    The 30-day campaign farm is 5 times more efficient. The difference is huge.
    Heelie wrote: Β»
    therift wrote: Β»
    Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.

    Players who have not performed basic arithmetic act as if the difference is huge.

    it's far easier and far more fun for a pve player to go to the 30 day campagins for 30 mins pΓ₯ character to farm out crystals, than to have to play the 7 day campaign every week. As pve'ers pvp is our best option for crystals. As someone that raid with two guilds 6 times a week. I have to use at least 100 crystals a week so I really need them.

    You can have you locked campagin and faction pride. I am just asking for people that don't want that, to opt out. Just like you can opt out of CP, opt out of doing vet content, and just buy the monster helmets.

    Cyrodiil is not intended to be a transmute crystal farm one of the reasons for deciding to add faction lock back.

    I understand where you're coming from, but you're ignoring reality. Cyrodiil is by far the best way to farm Transmute Crystals. So, in practice, if you want to farm Transmute Crystals, you do it in Cyrodiil. If ZOS intended to change this behavior, Faction Locking was an absolutely (and unsurprisingly) idiotic way to do it. They addressed a symptom, not the root cause. The logical "fix" for Cyrodiil being flooded with Transmute Crystal farmers is to give PvE players a reasonable method of farming Transmute Crystals in PvE. And it also seems pretty logical to assume that because Cyrodiil is far and away the best way to acquire Transmute Crystals, that ZOS did in fact intend that to be a way to lure people into Cyrodiil who might not otherwise be there. Of course "hardcore" PvP players may not like it, but we're just operating within the bounds of the framework ZOS has given us.

    Let's try another 'hypothetical'

    Let's say it takes 90 minutes to get to Tier 1 in the 30 day campaign, because you have a thirty minute queue, and just 20 minutes in the 7 day, because your group can bust three empty keeps in that span

    Your whole argument falls apart because you based it upon arbitrary numbers. You're not employing basic arithmetic: you're cheating to win the argument.

    I mean this pants-on-head post is really just a tacit admission that your 'basic arithmetic' was woefully incomplete, is it not?

    Other ridiculousness and inconsistency aside, can you explain how capturing 3 empty keeps at 6,000 AP each gets you to Tier 1 in the 7-day campaigns when Tier 1 is 25,000-49,999 AP?

    You're hyperventilating. Calm down. You took issue with basic math:

    7 Day Campaign... 52 weeks x 10 crystals = 520 crystals
    30 Day Campaign.. 365 days / 30 days x 50 crystals = 608 crystals

    608 - 520 = 88.

    See how easy that is?

    But you weren't satisfied. You had to confuse the issue by adding an arbitrary number in order to turn basic math on its head. You also ignored other factors that must be accounted for if you wish to calculate 'efficiency'

    In short, you cheated.

    Can you explain again how capturing 3 empty keeps gets you 25,000 AP? I must've missed it.

    Regardless, I'm not "confusing the issue". I'm just adding some necessary context to your myopic "arithmetic."

    Maybe an analogy will help. I'll keep it as simple as possible for your sake:

    Let's say I've got two job offers. Job A pays $50,000 per month and requires 30 hours of work per month. Job B pays $10,000 per week and requires 30 hours of work per week. Job A and Job B are more-or-less equivalent in all regards including effort required while on the clock.

    Which job should I choose?

    The answer is pvp content is for pvpers. The rewards are meant to help them not have to run as much pve content hence they are pvpers.

    People that just get tier 1 offer nothing to the end results of the campaign. Again it is equal to a paper beating vet SS first boss then receiving a mail with a perfected piece random trait. Pve players would be very mad, so I don't feel bad for people that have zero interest in helping more than just a 30 minute pvp session. πŸ˜‰

    This response has literally nothing to do with the comment it quoted nor does it make a lick of sense. You get perfected gear from beating any boss in vSS ... so considering your scenario is how the game actually works, why would PvE players be "very mad"?

    I don't care whether you "feel bad" or not. I don't expect 99% of the players on these forums to have any empathy for anyone who doesn't fit their self-interested blueprint of how the game "should" be played.

    And honestly I don't care about faction locking to begin with as it pertains to Transmute farming. I put my Reds in 30-day CP, my Blues in 30-day No-CP, and just don't bother with my Yellows. I can still farm just fine.

    But there are plenty of people who do care, so perhaps it's worth considering their point of view even if you don't agree with them? Especially considering that faction locking is, of course, broken.

    My point was simply that the pants-on-head responses like "hurr durr 7-day campaigns are just as good for farming #basicmath" and "derp derp JuST mAKe aLL Of YOuR ChArACTeRs ThE SaME aLLiaNcE" are obviously stupid to anyone who takes 3 seconds to think about it.

    So your stating YOUR personal need among others about the NEED of transmute crystals and say PVP players should care about others feelings? Think of that for a second please.

    I actually play both pvp and pve so maybe that's why I understand both sides, but now understand what the actual people that play pvp say and try to UNDERSTAND THEIR FEELINGS since this is PVP content, in fact one of the only two places people can pvp besides just dueling. PVP players are saying without faction lock there is less problems. No faction hoping, no scroll stealing, no swapping captures on keeps to help friends then go back to their side after they have high amounts of ap. Pve only players don't care about winning the campaign, but a PVP player does. Pvp players get bonus rewards for different tiers similar to getting bonus rewards for score runs.

    So now that I said that, tell me why pve players are entitled to transmute crystals and cost the PVP players their content? You say we as PVP players aren't listening when in fact it you YOU along with other pve players mUh TrAnSmUtEs ThO, PvP PlAyErS ArE RuInInG My GaMePlAy I DoNt CaRe AbOuT ThEiR CoNtEnT Or ExPeRiEnCe On GaMe BeCaUsE ThEy ArE DuRpY PvP GuYs.

    You are ignorant and rude and YOU specifically deserve no empathy from anyone on your issues on this matter. You leech tier 1 rewards and then leave, meaning your 25k ap earned doesn't help PvP players complete objectives. You care about your tier 1 goal and leave and call us out on not caring? Our gameplay matters just as much as yours so respect our opinion on OUR issues. PVP is much healthier now and we are actually enjoying content because of faction lock.
  • Kidgangster101
    Kidgangster101
    ✭✭✭✭✭
    ✭
    Aurielle wrote: Β»
    Heelie wrote: Β»
    Heelie wrote: Β»
    therift wrote: Β»
    Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.

    Players who have not performed basic arithmetic act as if the difference is huge.

    it's far easier and far more fun for a pve player to go to the 30 day campagins for 30 mins pΓ₯ character to farm out crystals, than to have to play the 7 day campaign every week. As pve'ers pvp is our best option for crystals. As someone that raid with two guilds 6 times a week. I have to use at least 100 crystals a week so I really need them.

    You can have you locked campagin and faction pride. I am just asking for people that don't want that, to opt out. Just like you can opt out of CP, opt out of doing vet content, and just buy the monster helmets.

    Translation, I just do cyro for crysta farm so I want to faction switch to the winning side to make the farm faster.

    Translation: He wants end-of-campaign rewards on every character. Not just on every character of a specific faction.

    I don't think PvPers realize how PvE crystal farming goes. PvEers go into the campaign, earn the bare minimum 25K AP to qualify for the end-of-campaign rewards. And then switch to another character and do the same. Do that on 15 characters, and at the end of 30 days, that 750 crystals.

    Except with faction locks, they can't do it on 15 characters. Only 5 or however many they have on a single faction.

    You're right that Cyrodiil shouldn't be used as a crystal farm. But it is. Because it takes so little effort to earn a mere 25K AP--just leech a few keep capture ticks, wait 30 days, and you have 50 crystals for one character. To get 50 crystals on one character from doing trials, you have to complete 10 trials. Even if you're speedrunning normal, that still takes more time than leeching 25K worth of O-ticks. Oh, and there's a once-per-week limit to that...

    You wouldn't have PvEers leeching AP ticks in PvP and complaining about the dumb faction locks (which are dumb even from the perspective of most seasoned PvPers; "treason"? lol, nobody gives a rat's *** about your alliance roleplay) if PvE actually had fair crystal rewards.

    This is very much the case. Last month I locked my CP campaign to AD, where I have 8 characters. Here I was able to earn about 400 gems. Which is, for me at least, the bare minimum for a month.

    My no CP campaign I locked to EP where I had 5 chars, which gave me a total of 250 gems. These gems are very much needed as well, often I have to transmute an entire jewelry set with just a few hours notice.

    To the people that tell us to get our gems from pve

    If you're lucky, and have a good group you can make 50 gems through pledges in about 5 hours. It requires you to do at least 10 pledges, which takes on average 30 mins. The same time spent in cyrodill will make you about 500 gems. If you were actually allowed to enter the campagin that is.

    to raiders both of these things are just grinding. No raider actually enjoy doing dungeons, outside of some of the DLC ones for achievements. Some people tend to think that raiders actually do pledges. I don't know a single person in my guilds that does pledges on the regular. Before eslweyr dropped, most people had'nt done them since late 2018. If pledges dropped 50 gems then the problem would basicly be solved. The gain from PvP and PvE would be the same. In terms of time spent. Raiders would just go and do 3 pledges whenever they needed their gear transmuted.

    But asking for more crystals in pve is just as desperate as asking for a none locked campaign. ZOS ment for raiders and the pve players to go to cyrodill, the place would dead without pve them. Almost all somewhat competitive pvp guilds have disbanded, and the players left for other games. Even with pve players flocking to Cyrodill the last two days before campaign end. The two 30 day campaigns had no que on PC EU during prime time.

    The root problem behind "faction dissloyalty" is that 1/10 players in the large zergs look to their left and right and realise that noone cares to win "they are all just there for the tier 1 reward". This really pisses them off because they have been living in a bubble for a long time thinking everyone carred as much as they did. That takes them to the forums to complain about "traitors" and "cheaters".

    With just how bad pvp has been for the past year and a half, ESO has turned into a 100% pve games when it comes to the competitive scene. There are almost no competitive pvp players left, outside of a very smal minority of smal scale players, which you can almost count on one hand. And even these players don't play eso as their main game anymore. They log on for a few hours a week to shoot a video. Only to spend 90% of the time kiting a 100 man zerg.

    If pvp was actually playable. Then ZOS would'nt need to force pve players in there.

    Well maybe on PC eu it is dead. I can tell you for sure on PS4 na it is actually more enjoyable with faction lock. We have a pretty good size pvp community.

    Again I will say this for the third time in this post because people clearly are not reading what I have said lol.

    Pvp crystals were put in place to allow for pvpers to be able to stay more in pvp than going into pve. Pvpers have to go through so much pve content it is crazy, and they don't enjoy it. Much like you don't enjoy doing pvp. You leech campaign rewards for getting tier one and contribute nothing at all after that. The crystals were also put into place to get people to try pvp, see if they would enjoy it and stick around. It was never meant to be let me get 15 toons tier 1 to get out of pvp the entire month.

    How would you like it if pvp players could go into any vet trial, best the first boss and then get a random piece of perfected gear in the mail? How mad lot would you be if people bear the first boss then left the group? That is essentially what you.guys do because pvp is pvpers endgame trial.

    Sure it takes you longer to get them from pve content, but the fact is that you can farm them in pve. Or if you need to change jewelery on the go...... Why do you not just have multiple sets? Get bloodthirst, get infused ext. I just don't get the point where you are entitled to something that was meant for pvpers and get people to actually play pvp not for a leech.

    You get all the insightfuls. See you on the battlefield, fellow PS4 NAer. :)

    Remember, PVEers: Cyrodiil is an AvAvA PVP zone, not just a convenient place to farm transmutation stones. You complaining about faction locks β€” a change that was implemented to improve the health of Cyrodiil’s 30-day campaigns β€” would be like us complaining about a change that was implemented to improve your overall trial experience. Don’t be selfish: think about how this change affects the people who are actually in Cyrodiil for its intended purpose.

    I'll see you on the battlefield! πŸ‘
  • therift
    therift
    ✭✭✭✭✭
    ✭✭✭
    I actually agree with KidGangster's position.

    Send firewood to hell, it's cold down there.
  • Heelie
    Heelie
    ✭✭✭✭✭
    therift wrote: Β»
    therift wrote: Β»
    Gilvoth wrote: Β»
    Faction lock is one of the best things zos have (re)added. No point in making characters in different alliances, pick a side/colour and stay with them.

    Not everyone has the Every Race/Every Alliance upgrade.

    Some people have friends. Some people like to play with their friends. Sometimes those friends are in different alliances.

    Oy vey.
    therift wrote: Β»
    Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.

    Players who have not performed basic arithmetic act as if the difference is huge.

    Speaking of "basic arithmetic", let's do a hypothetical. Let's say it takes, on average, 30 minutes to get Tier 1 rewards.

    In 30-day campaigns, that's 30 minutes per month for a reward of 50 Transmute Crystals. Or, 360 minutes per year for 600 Transmute Crystals, per character. Which is 100 Transmute Crystals per hour of Cyrodiil time.

    In 7-day campaigns, that's 30 minutes per week for a reward of 10 Transmute Crystals. Or, 1,560 minutes per year for 520 Transmute Crystals, per character. Which is 20 Transmute Crystals per hour of Cyrodiil time.

    The 30-day campaign farm is 5 times more efficient. The difference is huge.
    Heelie wrote: Β»
    therift wrote: Β»
    Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.

    Players who have not performed basic arithmetic act as if the difference is huge.

    it's far easier and far more fun for a pve player to go to the 30 day campagins for 30 mins pΓ₯ character to farm out crystals, than to have to play the 7 day campaign every week. As pve'ers pvp is our best option for crystals. As someone that raid with two guilds 6 times a week. I have to use at least 100 crystals a week so I really need them.

    You can have you locked campagin and faction pride. I am just asking for people that don't want that, to opt out. Just like you can opt out of CP, opt out of doing vet content, and just buy the monster helmets.

    Cyrodiil is not intended to be a transmute crystal farm one of the reasons for deciding to add faction lock back.

    I understand where you're coming from, but you're ignoring reality. Cyrodiil is by far the best way to farm Transmute Crystals. So, in practice, if you want to farm Transmute Crystals, you do it in Cyrodiil. If ZOS intended to change this behavior, Faction Locking was an absolutely (and unsurprisingly) idiotic way to do it. They addressed a symptom, not the root cause. The logical "fix" for Cyrodiil being flooded with Transmute Crystal farmers is to give PvE players a reasonable method of farming Transmute Crystals in PvE. And it also seems pretty logical to assume that because Cyrodiil is far and away the best way to acquire Transmute Crystals, that ZOS did in fact intend that to be a way to lure people into Cyrodiil who might not otherwise be there. Of course "hardcore" PvP players may not like it, but we're just operating within the bounds of the framework ZOS has given us.

    Let's try another 'hypothetical'

    Let's say it takes 90 minutes to get to Tier 1 in the 30 day campaign, because you have a thirty minute queue, and just 20 minutes in the 7 day, because your group can bust three empty keeps in that span

    Your whole argument falls apart because you based it upon arbitrary numbers. You're not employing basic arithmetic: you're cheating to win the argument.

    I mean this pants-on-head post is really just a tacit admission that your 'basic arithmetic' was woefully incomplete, is it not?

    Other ridiculousness and inconsistency aside, can you explain how capturing 3 empty keeps at 6,000 AP each gets you to Tier 1 in the 7-day campaigns when Tier 1 is 25,000-49,999 AP?

    You're hyperventilating. Calm down. You took issue with basic math:

    7 Day Campaign... 52 weeks x 10 crystals = 520 crystals
    30 Day Campaign.. 365 days / 30 days x 50 crystals = 608 crystals

    608 - 520 = 88.

    See how easy that is?

    But you weren't satisfied. You had to confuse the issue by adding an arbitrary number in order to turn basic math on its head. You also ignored other factors that must be accounted for if you wish to calculate 'efficiency'

    In short, you cheated.

    Can you explain again how capturing 3 empty keeps gets you 25,000 AP? I must've missed it.

    Regardless, I'm not "confusing the issue". I'm just adding some necessary context to your myopic "arithmetic."

    Maybe an analogy will help. I'll keep it as simple as possible for your sake:

    Let's say I've got two job offers. Job A pays $50,000 per month and requires 30 hours of work per month. Job B pays $10,000 per week and requires 30 hours of work per week. Job A and Job B are more-or-less equivalent in all regards including effort required while on the clock.

    Which job should I choose?

    The answer is pvp content is for pvpers. The rewards are meant to help them not have to run as much pve content hence they are pvpers.

    People that just get tier 1 offer nothing to the end results of the campaign. Again it is equal to a paper beating vet SS first boss then receiving a mail with a perfected piece random trait. Pve players would be very mad, so I don't feel bad for people that have zero interest in helping more than just a 30 minute pvp session. πŸ˜‰

    This response has literally nothing to do with the comment it quoted nor does it make a lick of sense. You get perfected gear from beating any boss in vSS ... so considering your scenario is how the game actually works, why would PvE players be "very mad"?

    I don't care whether you "feel bad" or not. I don't expect 99% of the players on these forums to have any empathy for anyone who doesn't fit their self-interested blueprint of how the game "should" be played.

    And honestly I don't care about faction locking to begin with as it pertains to Transmute farming. I put my Reds in 30-day CP, my Blues in 30-day No-CP, and just don't bother with my Yellows. I can still farm just fine.

    But there are plenty of people who do care, so perhaps it's worth considering their point of view even if you don't agree with them? Especially considering that faction locking is, of course, broken.

    My point was simply that the pants-on-head responses like "hurr durr 7-day campaigns are just as good for farming #basicmath" and "derp derp JuST mAKe aLL Of YOuR ChArACTeRs ThE SaME aLLiaNcE" are obviously stupid to anyone who takes 3 seconds to think about it.

    So your stating YOUR personal need among others about the NEED of transmute crystals and say PVP players should care about others feelings? Think of that for a second please.

    I actually play both pvp and pve so maybe that's why I understand both sides, but now understand what the actual people that play pvp say and try to UNDERSTAND THEIR FEELINGS since this is PVP content, in fact one of the only two places people can pvp besides just dueling. PVP players are saying without faction lock there is less problems. No faction hoping, no scroll stealing, no swapping captures on keeps to help friends then go back to their side after they have high amounts of ap. Pve only players don't care about winning the campaign, but a PVP player does. Pvp players get bonus rewards for different tiers similar to getting bonus rewards for score runs.

    So now that I said that, tell me why pve players are entitled to transmute crystals and cost the PVP players their content? You say we as PVP players aren't listening when in fact it you YOU along with other pve players mUh TrAnSmUtEs ThO, PvP PlAyErS ArE RuInInG My GaMePlAy I DoNt CaRe AbOuT ThEiR CoNtEnT Or ExPeRiEnCe On GaMe BeCaUsE ThEy ArE DuRpY PvP GuYs.

    You are ignorant and rude and YOU specifically deserve no empathy from anyone on your issues on this matter. You leech tier 1 rewards and then leave, meaning your 25k ap earned doesn't help PvP players complete objectives. You care about your tier 1 goal and leave and call us out on not caring? Our gameplay matters just as much as yours so respect our opinion on OUR issues. PVP is much healthier now and we are actually enjoying content because of faction lock.

    How would an extra campaign that is not faction locked affect you though?

    If faction lock is great and all the pvp'ers love it. Everyone besides the ones you call cheaters and scroll stealers would just stay were they are on the current two servers. The rest of us. Who would actually like to play all our characters can then just hop onto the "terrible" server with faction hoppers and so on. And leave you guys to yourselves. If anything you get rid of the people you call "trolls". I am not asking for faction lock to be removed. Just to be able to option out of it. I don't really see how you can possibly argue against another pvp server? As long as it has a paying audience that actually is intrested in it.
    Most OwOrated healer of all time
  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    Pvp crystals were put in place to allow for pvpers to be able to stay more in pvp than going into pve.

    Nobody is saying, "take away PvP crystals". What we're saying is that PvE players invade your little play space for crystals because PvE crystals are a joke. They require many times the effort to get. You can cry all you want about reward tier farming as the unintended purpose of Cyrodiil. You're right, but that doesn't change that fact that the lack of PvE crystal sources mean that people who don't give a damn about PvP or factions will go to precious little Cyrodiil and play not in the way that you want so that they can get their crystals.

    We don't want to be there. You don't want us there. So why do you oppose an unlocked campaign that all the PvE people can filter into so that you can keep doing your alliance roleplay without us filthy PvEers getting in your way?

    Or, you know, ZOS could finally start giving equal reward for equal effort and actually make endgame PvE reward a reasonable amount of crystals, and then all this would be moot.
    Edited by code65536 on June 20, 2019 6:06PM
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Extended Journal Add-Ons: Item Set Browser ― Loot Log ― Character Knowledge ― Collectibles Tracker ― Raidificator
    PC/Console Add-Ons: Combat Alerts ― Group Buff Panels
    Media: YouTube ― Twitch
  • Kidgangster101
    Kidgangster101
    ✭✭✭✭✭
    ✭
    Pvp crystals were put in place to allow for pvpers to be able to stay more in pvp than going into pve.

    Nobody is saying, "take away PvP crystals". What we're saying is that PvE players invade your little play space for crystals because PvE crystals are a joke. They require many times the effort to get. You can cry all you want about reward tier farming as the unintended purpose of Cyrodiil. You're right, but that doesn't change that fact that the lack of PvE crystal sources mean that people who don't give a damn about PvP or factions will go to precious little Cyrodiil and play not in the way that you want so that they can get their crystals.

    We don't want to be there. You don't want us there. So why do you oppose an unlocked campaign that all the PvE people can filter into so that you can keep doing your alliance roleplay without us filthy PvEers getting in your way?

    Or, you know, ZOS could finally start giving equal reward for equal effort and actually make endgame PvE reward a reasonable amount of crystals, and then all this would be moot.

    The way you talk down to me is crazy. You sound so condescending "little place" and so on lol. If zos wanted pve players to have easy access to transmutes then it would be a pve reward. I could care less about what you say after the way you talk now. The PVP CONTENT ZONES ARE MUCH HEALTHIER NOW there is no need for a change. If you want better rewards start a thread about getting more transmutes in pve content. Why ruin our gameplay because you want something you are not entitled to have?

    I do both pve and pvp so I see both sides. But you claiming you are more important and talking down to people just proves how ignorant you truely are.
  • Shanehere
    Shanehere
    ✭✭✭
    If they made another unlocked 30-day campaign either 1. everyone will go to that campaign and the other one will be barren (which is likely due to the discontent of the whole faction lock) or 2. everyone will stay in the current campaign. Either way they wind up with an unnecessary 30-day that nobody plays on.

    The point of the Faction lock is to keep people from switching sides, making another one that does not have locks defeats the purpose of what they are testing.
  • Kidgangster101
    Kidgangster101
    ✭✭✭✭✭
    ✭
    Heelie wrote: Β»
    therift wrote: Β»
    therift wrote: Β»
    Gilvoth wrote: Β»
    Faction lock is one of the best things zos have (re)added. No point in making characters in different alliances, pick a side/colour and stay with them.

    Not everyone has the Every Race/Every Alliance upgrade.

    Some people have friends. Some people like to play with their friends. Sometimes those friends are in different alliances.

    Oy vey.
    therift wrote: Β»
    Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.

    Players who have not performed basic arithmetic act as if the difference is huge.

    Speaking of "basic arithmetic", let's do a hypothetical. Let's say it takes, on average, 30 minutes to get Tier 1 rewards.

    In 30-day campaigns, that's 30 minutes per month for a reward of 50 Transmute Crystals. Or, 360 minutes per year for 600 Transmute Crystals, per character. Which is 100 Transmute Crystals per hour of Cyrodiil time.

    In 7-day campaigns, that's 30 minutes per week for a reward of 10 Transmute Crystals. Or, 1,560 minutes per year for 520 Transmute Crystals, per character. Which is 20 Transmute Crystals per hour of Cyrodiil time.

    The 30-day campaign farm is 5 times more efficient. The difference is huge.
    Heelie wrote: Β»
    therift wrote: Β»
    Crystals aren't an issue. Over the course of a year, the 30 day campaign equates to 1.58 more items transmuted per character in the 30 day campaign over the 7 day campaign.

    Players who have not performed basic arithmetic act as if the difference is huge.

    it's far easier and far more fun for a pve player to go to the 30 day campagins for 30 mins pΓ₯ character to farm out crystals, than to have to play the 7 day campaign every week. As pve'ers pvp is our best option for crystals. As someone that raid with two guilds 6 times a week. I have to use at least 100 crystals a week so I really need them.

    You can have you locked campagin and faction pride. I am just asking for people that don't want that, to opt out. Just like you can opt out of CP, opt out of doing vet content, and just buy the monster helmets.

    Cyrodiil is not intended to be a transmute crystal farm one of the reasons for deciding to add faction lock back.

    I understand where you're coming from, but you're ignoring reality. Cyrodiil is by far the best way to farm Transmute Crystals. So, in practice, if you want to farm Transmute Crystals, you do it in Cyrodiil. If ZOS intended to change this behavior, Faction Locking was an absolutely (and unsurprisingly) idiotic way to do it. They addressed a symptom, not the root cause. The logical "fix" for Cyrodiil being flooded with Transmute Crystal farmers is to give PvE players a reasonable method of farming Transmute Crystals in PvE. And it also seems pretty logical to assume that because Cyrodiil is far and away the best way to acquire Transmute Crystals, that ZOS did in fact intend that to be a way to lure people into Cyrodiil who might not otherwise be there. Of course "hardcore" PvP players may not like it, but we're just operating within the bounds of the framework ZOS has given us.

    Let's try another 'hypothetical'

    Let's say it takes 90 minutes to get to Tier 1 in the 30 day campaign, because you have a thirty minute queue, and just 20 minutes in the 7 day, because your group can bust three empty keeps in that span

    Your whole argument falls apart because you based it upon arbitrary numbers. You're not employing basic arithmetic: you're cheating to win the argument.

    I mean this pants-on-head post is really just a tacit admission that your 'basic arithmetic' was woefully incomplete, is it not?

    Other ridiculousness and inconsistency aside, can you explain how capturing 3 empty keeps at 6,000 AP each gets you to Tier 1 in the 7-day campaigns when Tier 1 is 25,000-49,999 AP?

    You're hyperventilating. Calm down. You took issue with basic math:

    7 Day Campaign... 52 weeks x 10 crystals = 520 crystals
    30 Day Campaign.. 365 days / 30 days x 50 crystals = 608 crystals

    608 - 520 = 88.

    See how easy that is?

    But you weren't satisfied. You had to confuse the issue by adding an arbitrary number in order to turn basic math on its head. You also ignored other factors that must be accounted for if you wish to calculate 'efficiency'

    In short, you cheated.

    Can you explain again how capturing 3 empty keeps gets you 25,000 AP? I must've missed it.

    Regardless, I'm not "confusing the issue". I'm just adding some necessary context to your myopic "arithmetic."

    Maybe an analogy will help. I'll keep it as simple as possible for your sake:

    Let's say I've got two job offers. Job A pays $50,000 per month and requires 30 hours of work per month. Job B pays $10,000 per week and requires 30 hours of work per week. Job A and Job B are more-or-less equivalent in all regards including effort required while on the clock.

    Which job should I choose?

    The answer is pvp content is for pvpers. The rewards are meant to help them not have to run as much pve content hence they are pvpers.

    People that just get tier 1 offer nothing to the end results of the campaign. Again it is equal to a paper beating vet SS first boss then receiving a mail with a perfected piece random trait. Pve players would be very mad, so I don't feel bad for people that have zero interest in helping more than just a 30 minute pvp session. πŸ˜‰

    This response has literally nothing to do with the comment it quoted nor does it make a lick of sense. You get perfected gear from beating any boss in vSS ... so considering your scenario is how the game actually works, why would PvE players be "very mad"?

    I don't care whether you "feel bad" or not. I don't expect 99% of the players on these forums to have any empathy for anyone who doesn't fit their self-interested blueprint of how the game "should" be played.

    And honestly I don't care about faction locking to begin with as it pertains to Transmute farming. I put my Reds in 30-day CP, my Blues in 30-day No-CP, and just don't bother with my Yellows. I can still farm just fine.

    But there are plenty of people who do care, so perhaps it's worth considering their point of view even if you don't agree with them? Especially considering that faction locking is, of course, broken.

    My point was simply that the pants-on-head responses like "hurr durr 7-day campaigns are just as good for farming #basicmath" and "derp derp JuST mAKe aLL Of YOuR ChArACTeRs ThE SaME aLLiaNcE" are obviously stupid to anyone who takes 3 seconds to think about it.

    So your stating YOUR personal need among others about the NEED of transmute crystals and say PVP players should care about others feelings? Think of that for a second please.

    I actually play both pvp and pve so maybe that's why I understand both sides, but now understand what the actual people that play pvp say and try to UNDERSTAND THEIR FEELINGS since this is PVP content, in fact one of the only two places people can pvp besides just dueling. PVP players are saying without faction lock there is less problems. No faction hoping, no scroll stealing, no swapping captures on keeps to help friends then go back to their side after they have high amounts of ap. Pve only players don't care about winning the campaign, but a PVP player does. Pvp players get bonus rewards for different tiers similar to getting bonus rewards for score runs.

    So now that I said that, tell me why pve players are entitled to transmute crystals and cost the PVP players their content? You say we as PVP players aren't listening when in fact it you YOU along with other pve players mUh TrAnSmUtEs ThO, PvP PlAyErS ArE RuInInG My GaMePlAy I DoNt CaRe AbOuT ThEiR CoNtEnT Or ExPeRiEnCe On GaMe BeCaUsE ThEy ArE DuRpY PvP GuYs.

    You are ignorant and rude and YOU specifically deserve no empathy from anyone on your issues on this matter. You leech tier 1 rewards and then leave, meaning your 25k ap earned doesn't help PvP players complete objectives. You care about your tier 1 goal and leave and call us out on not caring? Our gameplay matters just as much as yours so respect our opinion on OUR issues. PVP is much healthier now and we are actually enjoying content because of faction lock.

    How would an extra campaign that is not faction locked affect you though?

    If faction lock is great and all the pvp'ers love it. Everyone besides the ones you call cheaters and scroll stealers would just stay were they are on the current two servers. The rest of us. Who would actually like to play all our characters can then just hop onto the "terrible" server with faction hoppers and so on. And leave you guys to yourselves. If anything you get rid of the people you call "trolls". I am not asking for faction lock to be removed. Just to be able to option out of it. I don't really see how you can possibly argue against another pvp server? As long as it has a paying audience that actually is intrested in it.

    If they make more PvP campaigns then it spreads playerbase too far apart. Right now you have the ability to play all 3 of your factions. What you are basically saying is you won't play all 3 because you only get monthly rewards on 2 out of the 3. So basically you don't want to at pvp, you just want more campains so you get get rewards.

    If there are 4 different 30 day campaigns, that means 2 CP and 2 non CP, half the player base splits, and now all four are low populated and the people who enjoy PvP get punished because you just want stones. If it wasn't about stones you have no reason to argue for more campaigns. Because you can play red CP 30 day, blue 30 no CP, and then yellow in either 7day non CP or CP. You have the ability to play all three factions with your friends right now 😁
  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    Pvp crystals were put in place to allow for pvpers to be able to stay more in pvp than going into pve.

    Nobody is saying, "take away PvP crystals". What we're saying is that PvE players invade your little play space for crystals because PvE crystals are a joke. They require many times the effort to get. You can cry all you want about reward tier farming as the unintended purpose of Cyrodiil. You're right, but that doesn't change that fact that the lack of PvE crystal sources mean that people who don't give a damn about PvP or factions will go to precious little Cyrodiil and play not in the way that you want so that they can get their crystals.

    We don't want to be there. You don't want us there. So why do you oppose an unlocked campaign that all the PvE people can filter into so that you can keep doing your alliance roleplay without us filthy PvEers getting in your way?

    Or, you know, ZOS could finally start giving equal reward for equal effort and actually make endgame PvE reward a reasonable amount of crystals, and then all this would be moot.

    The way you talk down to me is crazy. You sound so condescending "little place" and so on lol. If zos wanted pve players to have easy access to transmutes then it would be a pve reward. I could care less about what you say after the way you talk now. The PVP CONTENT ZONES ARE MUCH HEALTHIER NOW there is no need for a change. If you want better rewards start a thread about getting more transmutes in pve content. Why ruin our gameplay because you want something you are not entitled to have?

    I do both pve and pvp so I see both sides. But you claiming you are more important and talking down to people just proves how ignorant you truely are.

    Ah, good. That disdain is exactly what I wanted to convey, because that's exactly the disdain you convey too.

    I don't want to be there any more than you want me to be there.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Extended Journal Add-Ons: Item Set Browser ― Loot Log ― Character Knowledge ― Collectibles Tracker ― Raidificator
    PC/Console Add-Ons: Combat Alerts ― Group Buff Panels
    Media: YouTube ― Twitch
Sign In or Register to comment.